Paranoia Overview:Paranoia is a Garry's Mod gamemode in which humans are pitted against aliens. At the start of the round there is a preparation time when everyone can go find weapons and items. After that time is over a certain amount of humans are randomly picked to become an alien host. Their identities are unknown to the humans and it is up to the humans to find out who the aliens are and eliminate them. Meanwhile, the goal of the aliens is to infest or eliminate every human player before the round comes to a close.
To keep things interesting, humans are given tasks in which they need to complete. These random tasks are scattered throughout the map. If a human fails to complete a task, they will suffer. This helps eliminate camping and grouping.
Ideas (Please Comment):Infestable Bodies (Unconfirmed) When a human is killed they will become a ragdoll like in TTT.
If an alien in alien form uses their ragdoll they will also become an alien.
Even if the human was killed by another human, their body can still become infested. This further punishes DMing by giving the aliens a huge advantage.
The human that was killed will become an alien spawn until their body is infested.
When a player's body is infested, it will notify that person of the infestation. They will be able to jump back to their body at any time by pressing E.
Any infestable bodies will show up on every alien's vision, much like how T's can see other T's through walls.
Only previously human bodies are infestable. Aliens that die in either their human or alien form cannot be reinfested.
Stress (Unconfirmed)This "Stress" system would be very similar to the "Karma" system in TTT. As you accumulate more stress from DMing your vision will become blurry and your damage will suffer. The more stress you have the worse it will be.
Feign Death (Unconfirmed) Humans and aliens would be able to feign death. Robots and alien spawns would not be able to feign death.
Aliens would be able to tell if a human is feigning by looking at them.
To go into feign position you would press Z.
To get back up normally you would press E.
To get back up and instantly jump into alien form you would press Q.
Tasks (Completed)I found the old task system to be pretty unrealistic and brutal. You would literally die if you took 5 seconds too long to find the shower. In this remake you will suffer from failing to complete a task but not to an absolutely brutal degree. For every second over your task deadline, you will loose 1 health per second. This will not kill you, but it will lower your health down to 1 HP.
Weight (Completed)The more weapons you have the slower you will move. You cannot expect to be armed like a tank yet move like a cheetah. Likewise, you will only be able to pick up so many weapons before your weight doesn't allow you to pick up any more.
Progress:[7-31-12]Project officially resumed and brought back to life.
Basic serverside systems (classes, costumes, game loop, names, needs, weapons, weight) complete.
Basic clientside systems needs finishing.
Paranoia Development WIP #1