Author Topic: Fallout New Vegas: mods, discussion, file exchanging  (Read 37173 times)

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Offline Foxdonut

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Fallout New Vegas: mods, discussion, file exchanging
« on: July 26, 2011, 10:37:16 PM »
Fallout New Vegas
Getting started on modding


THE BASICS!



So yeah, after a short discussion on the IRC I decided that I would post a  list of mods that are a must have. First things first for this, FOMM, NVSE (Then, Use this 4GB Version launcher for 64bit systems,) and Archive Invalidation Invalidated. These are three must have tools if your going to do any sort of game modification for Fallout New Vegas. Next: Install process for FOMM, FOSE, and Archive Invalidation Invalidated.

NVSE:
IF YOU INSTALL THE 4GB VERSION YOU MUST LAUNCH FROM THE FNV4GB.EXE DIRECTLY FOMM WILL NOT LAUNCH IT!
  • Download and open the .rar archive
  • Navigate to your Fallout new Vegas main directory
  • Drag and drop all files but the readme from the
FOMM:
  • Download the .exe and run
  • help it find your Fallout New Vegas data folder if it asks
Archive Invalidation Invalidated:
Put that excrement in your Data Folder!

Ok, now that those things are done we can move onto the fun part, THE MODS! So This list will be updated as I add to my own game, I'll try to keep just the correctly working compatible ones one here for now. They will be sorted into FOMOD files and standard drag and drop installs as well as sorted by type of file. (Companion, Conversions, Weather, Guns, etc.)




Highly Suggested Mods. (Sorted starting with FOMODS)

(Remember to read the authors specific instructions- README IS YOUR FRIEND!)

(Also at the end of the list I will write out the install order for some specific mods so you don't get conflicts and have your game stab itself in the eye and run around.)
This will update as time passes.



Standard Install Process:
Open archive and click and drag appropriate files into data folder. (Ask if you need more detail than that)

FOMOD Install Process:
  • MAKE SURE FOMM IS SET TO RUN AS ADMIN
  • Open rar file containing FOMOD file and double click
  • Dialog box should open asking if you want to make a backup of orginal file Y/N your choice
  • Wait for list of FOMOD to generate then activate
Alternatively:
  • Open FOMM
  • Click Package Manager
  • Select Add FOMOD
  • Rest is self explanatory


Advanced Installs:

HUD Installs:
Order for HUD install (Suggest you do this part before any other mods to avoid anger at the HUD stuff):
  • Darnified UI -READ THE INSTRUCTIONS ON HIS POST! AND BACK UP THE FILE BEFORE YOU EDIT!
  • Project Nevada
  • Primary Needs
  • iHUD
  • HUD Extended
  • Powered Power Armor
  • Mod Management
  • Unified HUD Project (This will sort out all the compatiblity of the huds)


Lings Things:
  • Go DL the Original Archive from Fallout 3 here: Archive Open the File (Yes its a FOMOD Archive but you cannot install it that way)
  • Copy the BSA, Texture, and Mesh folder and place in DATA folder
  • Download and install the ESM from here: ESM File

Nevada Skies Installs:

URWLiefied Version: This one I have certain files that make it work properly. Modified ESP can be found here: Actually Working Sandstorms ESP I also suggest installing this: Cloud Pack Before installing these two however you need to Install the main files: Data Files And then, ALL THE THINGS! Go into the data folder, base data file, then cloudpack, then esp.

Load Order!  :cry: (Trust me, this part is the worst)

So, I despise working on load orders, but since there seems to be some who actually care about it, I shall post my current, "90% Working" order!.  :sorcerer:

[X] Caliber.esm -Will link once I find it, again.
[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] Ambient Temperature.esm
[X] Advanced Recon Tech.esm
[X] Inventory Access.esm
[X] Weapon Mod Expansion.esm
[X] Primary Needs HUD.esm
[X] Project Nevada - Core.esm
[X] Project Nevada - Equipment.esm
[X] iHUD.esm
[X] Lings.esm
[X] CINEMATECH.esm
[X] DarNifiedUINV.esp
[X] HUD Extended.esp
[X] HUD Extended - Ambient Temperature.esp
[X] Readius_NV.esp
[X] The Mod Configuration Menu.esp
[X] UHNV.esp
[X] Project Nevada - Cyberware.esp
[X] Nevada Skies - URWLified.esp
[X] Project Nevada - Rebalance.esp
[X] Project Nevada - Dead Money.esp
[X] Project Nevada - Honest Hearts.esp
[X] Advanced Recon Gear.esp
[X] Advanced Recon Tech.esp
[X] Advanced Recon Gear-Locations Doc Mitchell.esp
[X] Project Nevada - T49XV Patch.esp
[X] Advanced Recon Gear - Project Nevada.esp
[X] Ghost Variants.esp
[X] Ghost Variants Adjutant.esp
[X] Colossus T49.esp
[X] Powered Power Armor.esp
[X] Ambient Temperature - PPA.esp
[X] RCSS.esp -Not on the mod list yet, gotta find again.
[X] Sunglasses Shipment.esp
[X] CombineSniperRifle.esp
[X] Ghost Varient - PN Patch.esp
[X] NVWillow.esp
[X] Jump Fall Fixer.esp
[X] Weapon Mod Expansion.esp
[X] EVE FNV.esp
[X] ELECTRO-CITY - CompletedWorkorders.esp
[X] ELECTRO-CITY - Highways and Byways.esp
[X] ELECTRO-CITY - Imaginator.esp
[X] DYNAVISION 2 - Dynamic Lens Effect.esp
[X] Ambient Temperature - URWLified Nevada Skies.esp
[ ] ELECTRO-CITY - Darker Nights.esp
[X] Project Nevada - WME.esp
[X] FNV-PC idles.esp
[X] Directors Chair.esp
[X] Charisma Based Followers

Color coded by what they affect. I'm pretty sure you can figure out which color means what. :)

If not well then GO HIDE IN A HOLE OR SOMETHING!


So that about wraps it up for now, post questions, finds, what have you. I'm sure Kikai will get on this at some point as well.  :ninja: So have fun, and happy modding.
« Last Edit: March 02, 2012, 08:28:33 AM by Foxdonut »

Offline phonypapercut

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #1 on: July 27, 2011, 12:39:24 AM »
New Vegas specific script extender here. I can't imagine they would bother making it if FOSE worked just as well.
And if the Wine you drink, the Lip you press,
End in the Nothing all Things end in — Yes —
Then fancy while Thou art, Thou art but what
Thou shalt be — Nothing — Thou shalt not be less.

Offline Foxdonut

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #2 on: July 27, 2011, 12:42:27 AM »
New Vegas specific script extender here. I can't imagine they would bother making it if FOSE worked just as well.
no, that was my derp, grabbed the wrong link, was in a rush to finish it at class. thanks for the catch.

Offline mikethor007

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #3 on: July 27, 2011, 02:17:00 AM »
FOSE, FOMM and the archive thing are must haves indeed.

Of that list, I have Darnified UI (hoooo boy, I love this one), the Nevada skies one(excellent one), Underground Hideout with all the compatibility patches for the DLCs (I store all my excrement there), Weapon Mod Expanded (all my weapons are modded, including uniques).

Companions and extra gear I usually don't download. I tend to go alone, and I really like the gear I got in the DLCs.

I think I'm going to try the Electrocity one though.

I would make recommendations for quest mods, but my favorite one isn't being updated. I wish someone would make a quest mod as good as The Cube one for FO3.
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Offline Foxdonut

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #4 on: July 27, 2011, 02:21:10 AM »
FOSE, FOMM and the archive thing are must haves indeed.

Of that list, I have Darnified UI (hoooo boy, I love this one), the Nevada skies one(excellent one), Underground Hideout with all the compatibility patches for the DLCs (I store all my excrement there), Weapon Mod Expanded (all my weapons are modded, including uniques).

Companions and extra gear I usually don't download. I tend to go alone, and I really like the gear I got in the DLCs.

I think I'm going to try the Electrocity one though.

I would make recommendations for quest mods, but my favorite one isn't being updated. I wish someone would make a quest mod as good as The Cube one for FO3.
I'm about to link a depth of field one here in a bit that may interest you as well.


UPDATED.
« Last Edit: July 27, 2011, 02:26:43 AM by Foxdonut »

Offline mikethor007

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #5 on: July 27, 2011, 02:34:31 AM »
I'm about to link a depth of field one here in a bit that may interest you as well.


UPDATED.
And downloading it too.
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Offline Kikaimegami

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #6 on: July 27, 2011, 02:44:33 AM »
This is in the WRONG PLACE!

I will put it in the RIGHT PLACE!

It's a far cry from the world we thought we'd inherit
 It's a far cry from the way we thought we'd share it
 You can almost feel the current flowing
 You can almost see the circuits blowing

Offline Foxdonut

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #7 on: July 27, 2011, 02:45:18 AM »
This is in the WRONG PLACE!

I will put it in the RIGHT PLACE!
;D Thank ya much Kikai

Offline mikethor007

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #8 on: July 27, 2011, 02:49:53 AM »
This is in the WRONG PLACE!

I will put it in the RIGHT PLACE!
A wild Kikai appears!

Only thing left was to do that in GLaDOS' voice. :P
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Offline mikethor007

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #9 on: July 27, 2011, 03:05:48 AM »
*loads ELECTROCITY*
*loads a game*
*exits the hideout*

Okay, where are the....ooooooooo, lol awesome!

The DYNAVISION one would be better for me if there was an Instant speed setting. Even in the fastest one it is a bit jarring for me. If I look at my feet and then look at the horizon too quickly, everything goes all blurry.
"A toaster is just a death ray with a smaller power supply!"
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Offline Foxdonut

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #10 on: July 27, 2011, 03:36:10 AM »
*loads ELECTROCITY*
*loads a game*
*exits the hideout*

Okay, where are the....ooooooooo, lol awesome!

The DYNAVISION one would be better for me if there was an Instant speed setting. Even in the fastest one it is a bit jarring for me. If I look at my feet and then look at the horizon too quickly, everything goes all blurry.
You sir! Are in need of the Directors chair and Mod Manager. *Points towards bottom of list of mods* Just don't forget the instructions. ;)

Offline mikethor007

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #11 on: July 27, 2011, 04:27:54 AM »
You sir! Are in need of the Directors chair and Mod Manager. *Points towards bottom of list of mods* Just don't forget the instructions. ;)
*looks at the mod requirements*
Ooops, requires 5 mods just to get it working.
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Offline Foxdonut

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #12 on: July 27, 2011, 04:32:40 AM »
*looks at the mod requirements*
Ooops, requires 5 mods just to get it working.
:P I also just picked up another really cool one that upgrades the shaders in game.  ;D

Updated With new files.
« Last Edit: July 27, 2011, 04:55:34 AM by Foxdonut »

Offline mikethor007

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #13 on: July 27, 2011, 05:02:02 AM »
:P I also just picked up another really cool one that upgrades the shaders in game.  ;D

Updated With new files.
Hmmm...it includes DoF effects too. That would make it conflict with Dynavision, but not Nevada Skies.
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Offline Foxdonut

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #14 on: July 27, 2011, 05:15:38 AM »
Hmmm...it includes DoF effects too. That would make it conflict with Dynavision, but not Nevada Skies.
yeah, it seems so, however the lag comes from the change of shaders not the conflicting dof that just leads to strange things lol

basically use the lite version if your PC isn't insanely good.
« Last Edit: July 27, 2011, 05:21:31 AM by Foxdonut »

Offline mikethor007

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #15 on: July 27, 2011, 05:48:27 AM »
yeah, it seems so, however the lag comes from the change of shaders not the conflicting dof that just leads to strange things lol

basically use the lite version if your PC isn't insanely good.
I think I'll set it aside for now and use that bunch of mods that go with the Director's chair.
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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #16 on: July 27, 2011, 06:24:54 AM »
Hmmmm...Cinematech keeps trying to overwrite one of Darnified's menu files. And it seems that it won't work without that file. Oh well. Too bad.
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Offline Foxdonut

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #17 on: July 27, 2011, 06:28:10 AM »
Hmmmm...Cinematech keeps trying to overwrite one of Darnified's menu files. And it seems that it won't work without that file. Oh well. Too bad.
overwrite it, it will work fine, just make sure darniefied is near the top of your load order.

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #18 on: July 27, 2011, 06:49:07 AM »
overwrite it, it will work fine, just make sure darniefied is near the top of your load order.
Did some hocus pocus but got it working. Barely Survived the War + Washy Western is funny. Just like old junk. :D
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Offline Foxdonut

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #19 on: July 27, 2011, 06:59:19 AM »
Did some hocus pocus but got it working. Barely Survived the War + Washy Western is funny. Just like old junk. :D
YUP! Lol. Told you they work together :P

Offline Foxdonut

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #20 on: July 27, 2011, 07:23:33 AM »
Updated with Load Order, and some shiny pictures.

Offline mikethor007

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #21 on: August 15, 2011, 02:34:28 AM »
I recommend the OJO BUENO High Quality Texture Workshop. For people with lots of memory.

Also, the NVSE 10b 4GB Loader is a good addition to use with this game when using the Ojo Bueno.

I used all of the UHQ variations of the textures.
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Offline Foxdonut

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #22 on: August 15, 2011, 07:11:33 AM »
I recommend the OJO BUENO High Quality Texture Workshop. For people with lots of memory.

Also, the NVSE 10b 4GB Loader is a good addition to use with this game when using the Ojo Bueno.

I used all of the UHQ variations of the textures.
Will add to list tomorrow when I get back on the PC. :)

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #23 on: August 15, 2011, 03:57:57 PM »
Question: Is there a mod that makes the companion limit charisma based like in Fallout 2? Because that would be awesome.
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Offline mikethor007

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #24 on: August 15, 2011, 05:24:03 PM »
Question: Is there a mod that makes the companion limit charisma based like in Fallout 2? Because that would be awesome.
Charisma Based Follower Limits
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