I was having a think about higher end weapons and armor. Here's an idea I had
Deadric: Deadric weapons and armor are some of the most finely crafted and deadly in all Tamriel. They begin life as ebony weapons and then have the soul of a deadra bound to them. (Pretty sure I got that right).
Deadric weapons and armor allow the user to re-roll failed skill checks with that weapon or armor as many times as they want. However if any of these re-rolls are a one the spirit of the deadra rebels against its user. The GM then determines a suitably nasty fate for our player's hubris.
I like that.
Sounds about right to me. I will think about it and possible add some more.
Also, similar to Warhammer 40k rp, I am judging Health as wounds, but the number of wounds available depends on armor worn as well, better armor, allows for more wounds to be taken, and Healing of course gives back an appropriate amount of wounds depending on skill level.
Heavy armor of course gives much higher amount of additional wounds. while good Light armor gives additional wound count, but not nearly as much.
Also heavy armor hinders movement speed, and mastery of Heavy armor, allows for full normal movement, but light armor wearers can still move faster.
anyways, thanks for the tips, seems good to me.
I also already have an idea of what Dragon stuff should do, but am open to suggestion.