Author Topic: OOC: Frontier: Cold Shock  (Read 77066 times)

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Offline Ragez

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Re: OOC: Frontier: Cold Shock
« Reply #50 on: January 24, 2017, 01:57:45 AM »
I feel like there's this misunderstanding regarding what the Vis "religion" is, so imma clarify.

The Vis Dominion does not have a state religion, it has a state philosophy. The philosophy is akin to a religion only in that its adherents believe that a deity exists, and it makes no assumptions about the deity whatsoever. Did it shape the universe that it created? Does it love the universe? Does it ever try to communicate with us? No Vis dares to make an assumption on that in one way or another, and the only assumption they are willing to make is that the deity desires people to know the truth about the universe.

The Vis believe that they have found the Truth, but their desires for others to learn the Truth is not based on religion, it based on their desires for an eventual galaxy-wide utopia. The Vis Philosophy provides the mean for this utopia, based on several ideas that they try to spread to the populace.

These ideas, the Conceptions, collectively form the Vis Philosophy: The Aurevis, the Light of the Vis.

1. Unification is necessary. The universe will eventually coalesce into a single, powerful nation that crushes all Unreasonable Entities and spreads peace, prosperity, and plenty throughout all of reality. Division is simply a stage of evolution: There is only one truth, and eventually all shall accept it. This unification will someday produce Enlightenment, a state of profound awareness and empathy among all living beings in existence.

2. The universe is beautiful, and its splendor deserves to be appreciated and protected. The race that eventually takes over the universe must also become its caretaker, managing the amazing universe that the deity has left for them. This is known as the Onus, or Xeiis.

3. Peace is the natural state. Evolution though war is detestable. It is better for a universe to remain static than to achieve violent growth, for violence begets greater violence. Only Unreasonable Entities must bear the wrath of war.

4. All are Equal. Every sentient being must be afforded the exact same chance to succeed, and to fail.

5. It is a mercy for the worthless to be allowed to die, as those whom are worthless will only breed more worthlessness until an entire society is filled with worthless, Unreasonable Entities (The Ift). Conversely, death is not something the worthy should bear: All those that cannot become immortal must pass on their knowledge, ideas, and good traits to the next generation once their body reaches its biological limits. Biological death is something to eventually be defeated by the Worthy, and accepted readily by the Ift who cannot defeat it when given ample opportunity to do so.

6. The race to unite all other races must be the most physically and mentally capable one, it must be a race with the least amount of faults and the most secure form of leadership. This race can potentially be any race, as specified in the Fourth Conception, but the Vis believe it to be their race given the faulty systems and unstable forms of leadership professed by other nations and empires within the galaxy in comparison to the "Perfect" system of Vis Xiphial.

So, TL;DR: The galaxy has to unify, the universe is beautiful so take care of it, peace is great and war sucks, everybody's equal, welfare is a bad idea, and everybody's gonna obey the single most capable race eventually.
« Last Edit: January 24, 2017, 02:01:42 AM by Ragez »
"You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We, who were turned away by both light and dark - never given a choice?"

Offline LordNecross

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Re: OOC: Frontier: Cold Shock
« Reply #51 on: January 24, 2017, 02:12:59 AM »
Eventually could also mean never.

Offline LordNecross

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Re: OOC: Frontier: Cold Shock
« Reply #52 on: January 24, 2017, 04:40:43 AM »
I'd say overall the relation sheets are fairly accurate, but toning down on portraying the Kurgs as solely warlike. They are quite capable of trade relations, but I do see war coming from initial misunderstandings

Spoiler for Odekkan Dynasty Relations:
The General Policy of the Odekkan dynasty is to never war without reason, and to find honorable allies. This seems a harder task than most, as they find they must oppose dangerous ideologies for their own safety as well as to benefit others. With those they do trade with, the Kurg bring to the table some of the most effective Mercenaries for hire, as well as plentiful rare mineral wealth from the dangerous world only they could call home. They dislike weakness in races, however they do not view this as cause for war, but it does cause them to view smaller races like children, or even more delicate than that as even Kurg Children can be considered dangerous predators.

There however have been many conflicts due to misunderstandings much to the Grand-Chief's shame. However attempts have been made to rectify this.



The Vis Dominion:
The Kurgs are actively hostile toward the Vis, even if not in any state of war. Skirmishes have happened and the odd raiding warband happens from time to time, always being disavowed by the dynasty as the aggression of independent parties and not condoned by the government. This can be taken as truth, for it is not in Kurgeshan nature to lie, and those found lying are summarily punished. Relations are sub-zero at best. The only way to find Vis in Odekkan space is if they are somehow a rogue element, otherwise relations happen on no level. As long as the Vis follow their Unitarian goals, they are seen as a threat and called Bodeshen in the Odekkan language, meaning Oppressors, as their ideology is seen as such.

The Kaveni Empire:
They had battles in the past with they Kaveni as attempts at an introduction were seen as aggression by the Empire, and the Kurgs always meet blow for blow, and so battles continued until understanding was achieved. Currently no real interactions happen between them, the Grand-Chief considers this a failure of relations and has learned from this. This is a great shame as they view the Kaveni positively as one of the stronger races.

The Arcadonian Empire
The Arcadonians are viewed as strange by the Kurg, besides being seen as one of the weak species in the galaxy, their are viewed suspiciously due to their telepathic powers. However relations are not too bad, and no battles have occured, this can definitely be accredited to the fact that they have little conflicts of interest. The Kurgs being able to live in places that would outright kill most if not all the other known races, makes it convenient for colonization efforts for the always expanding Kurg Population. With the Arcadonian propensity for water worlds, means that in terms of territory, the Kurgs have little they would want, besides plentiful rare metals and minerals associated with living in such extremes.

Iko Republic
The Kurgs have little problem with the Iko Republic, and they are viewed positively as one of the stronger races, much like the kaveni. Trade is active between the two, but it isn't as warm as possible due to cultural differences as well as the rampant corruption in the Republic, which the Kurgs view as very dishonorable of the Iko Government.

Coalition States of Earth
Though Humans are viewed as one of the weak races, the similarity between humans and Kurgs, at least in appearance, has endeared some within the Dynasty to the Humans. Trade is open, however Humans are viewed with some suspicion due to their reliance on deceptive tactics in war. Despite this though, the first meeting between the two races was considered a great success and is looked back on amusingly and possibly embarrassingly by the humans. This is due to the Kurg Ambassador having been very shapely, and due to cultural differences, what is considered formal wear would be considered very risque by human standards. It is rumored that one of the Humans aboard the space-station where this meeting took place, got a more "private" meeting with the female ambassador, and more than just Cultural knowledge was learned that day. Snu-Snu is now cannon.

Zahati Ishkariate
They are viewed with extreme disdain, much like the Vis, and a threat to the galaxy. They do recognize their warrior culture, which is seen as their only positive attribute. However they are considered a weak race with a foolish ideology. Another saving grace for them is their distaste for the Vis which, would allow for a temporary alliance if such a thing were required. In the Odekkan Tongue they are called Fodlecca, or Doomed fools. Beyond this though, there is no trade or communications, however that is not to say small groups of Kurgs may not have converted to their religion due to the Kurgeshan culture being so very diverse, if not in only tiny numbers, and such Kurgs would be exiled and threaten with death if they ever returned.

Taurgit Collective
I would have to say Kurgs would have a positive relation with the Space Lions, if mike lets us put them in game. I hope he joins.


Offline Grif101

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Re: OOC: Frontier: Cold Shock
« Reply #53 on: January 24, 2017, 07:36:00 AM »
I'd say overall the relation sheets are fairly accurate, but toning down on portraying the Kurgs as solely warlike. They are quite capable of trade relations, but I do see war coming from initial misunderstandings

Spoiler for Odekkan Dynasty Relations:
The General Policy of the Odekkan dynasty is to never war without reason, and to find honorable allies. This seems a harder task than most, as they find they must oppose dangerous ideologies for their own safety as well as to benefit others. With those they do trade with, the Kurg bring to the table some of the most effective Mercenaries for hire, as well as plentiful rare mineral wealth from the dangerous world only they could call home. They dislike weakness in races, however they do not view this as cause for war, but it does cause them to view smaller races like children, or even more delicate than that as even Kurg Children can be considered dangerous predators.

There however have been many conflicts due to misunderstandings much to the Grand-Chief's shame. However attempts have been made to rectify this.



The Vis Dominion:
The Kurgs are actively hostile toward the Vis, even if not in any state of war. Skirmishes have happened and the odd raiding warband happens from time to time, always being disavowed by the dynasty as the aggression of independent parties and not condoned by the government. This can be taken as truth, for it is not in Kurgeshan nature to lie, and those found lying are summarily punished. Relations are sub-zero at best. The only way to find Vis in Odekkan space is if they are somehow a rogue element, otherwise relations happen on no level. As long as the Vis follow their Unitarian goals, they are seen as a threat and called Bodeshen in the Odekkan language, meaning Oppressors, as their ideology is seen as such.

The Kaveni Empire:
They had battles in the past with they Kaveni as attempts at an introduction were seen as aggression by the Empire, and the Kurgs always meet blow for blow, and so battles continued until understanding was achieved. Currently no real interactions happen between them, the Grand-Chief considers this a failure of relations and has learned from this. This is a great shame as they view the Kaveni positively as one of the stronger races.

The Arcadonian Empire
The Arcadonians are viewed as strange by the Kurg, besides being seen as one of the weak species in the galaxy, their are viewed suspiciously due to their telepathic powers. However relations are not too bad, and no battles have occured, this can definitely be accredited to the fact that they have little conflicts of interest. The Kurgs being able to live in places that would outright kill most if not all the other known races, makes it convenient for colonization efforts for the always expanding Kurg Population. With the Arcadonian propensity for water worlds, means that in terms of territory, the Kurgs have little they would want, besides plentiful rare metals and minerals associated with living in such extremes.

Iko Republic
The Kurgs have little problem with the Iko Republic, and they are viewed positively as one of the stronger races, much like the kaveni. Trade is active between the two, but it isn't as warm as possible due to cultural differences as well as the rampant corruption in the Republic, which the Kurgs view as very dishonorable of the Iko Government.

Coalition States of Earth
Though Humans are viewed as one of the weak races, the similarity between humans and Kurgs, at least in appearance, has endeared some within the Dynasty to the Humans. Trade is open, however Humans are viewed with some suspicion due to their reliance on deceptive tactics in war. Despite this though, the first meeting between the two races was considered a great success and is looked back on amusingly and possibly embarrassingly by the humans. This is due to the Kurg Ambassador having been very shapely, and due to cultural differences, what is considered formal wear would be considered very risque by human standards. It is rumored that one of the Humans aboard the space-station where this meeting took place, got a more "private" meeting with the female ambassador, and more than just Cultural knowledge was learned that day. Snu-Snu is now cannon.

Zahati Ishkariate
They are viewed with extreme disdain, much like the Vis, and a threat to the galaxy. They do recognize their warrior culture, which is seen as their only positive attribute. However they are considered a weak race with a foolish ideology. Another saving grace for them is their distaste for the Vis which, would allow for a temporary alliance if such a thing were required. In the Odekkan Tongue they are called Fodlecca, or Doomed fools. Beyond this though, there is no trade or communications, however that is not to say small groups of Kurgs may not have converted to their religion due to the Kurgeshan culture being so very diverse, if not in only tiny numbers, and such Kurgs would be exiled and threaten with death if they ever returned.

Taurgit Collective
I would have to say Kurgs would have a positive relation with the Space Lions, if mike lets us put them in game. I hope he joins.


How on earth did this human survive sex with a Kurg? My impression of the Kurg was always that they were a big, bulky species, kind of Krogan-like.

Also I'm curious to see how the Iko are considered a strong species by Kurg standards.
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Offline LordNecross

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Re: OOC: Frontier: Cold Shock
« Reply #54 on: January 24, 2017, 08:08:11 AM »
How on earth did this human survive sex with a Kurg? My impression of the Kurg was always that they were a big, bulky species, kind of Krogan-like.

Also I'm curious to see how the Iko are considered a strong species by Kurg standards.
You are thinking of the males, but no they are proportionate, to an extent.

I'll have my GF draw some examples since she arts good

Strong mean physically strong. most species in this game are physically inferior to kurg. Anything that can get close to kurg strength.

remember the images tobbs showed for his species. anything that can man handle a human as if it were but a baby would lean towards strong.

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Re: OOC: Frontier: Cold Shock
« Reply #55 on: January 24, 2017, 08:25:58 AM »
To summarize, if you like big sexy women, the Kurgesha got you covered, literally, they got four arms.

If giant women aren't your thing, your outa luck.

Offline Grif101

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Re: OOC: Frontier: Cold Shock
« Reply #56 on: January 24, 2017, 08:48:01 AM »
Ahh, that makes sense.
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Offline wisekill1

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Re: OOC: Frontier: Cold Shock
« Reply #57 on: January 24, 2017, 09:08:45 AM »
I'd say overall the relation sheets are fairly accurate, but toning down on portraying the Kurgs as solely warlike. They are quite capable of trade relations, but I do see war coming from initial misunderstandings

Spoiler for Odekkan Dynasty Relations:
The General Policy of the Odekkan dynasty is to never war without reason, and to find honorable allies. This seems a harder task than most, as they find they must oppose dangerous ideologies for their own safety as well as to benefit others. With those they do trade with, the Kurg bring to the table some of the most effective Mercenaries for hire, as well as plentiful rare mineral wealth from the dangerous world only they could call home. They dislike weakness in races, however they do not view this as cause for war, but it does cause them to view smaller races like children, or even more delicate than that as even Kurg Children can be considered dangerous predators.

There however have been many conflicts due to misunderstandings much to the Grand-Chief's shame. However attempts have been made to rectify this.



The Vis Dominion:
The Kurgs are actively hostile toward the Vis, even if not in any state of war. Skirmishes have happened and the odd raiding warband happens from time to time, always being disavowed by the dynasty as the aggression of independent parties and not condoned by the government. This can be taken as truth, for it is not in Kurgeshan nature to lie, and those found lying are summarily punished. Relations are sub-zero at best. The only way to find Vis in Odekkan space is if they are somehow a rogue element, otherwise relations happen on no level. As long as the Vis follow their Unitarian goals, they are seen as a threat and called Bodeshen in the Odekkan language, meaning Oppressors, as their ideology is seen as such.

The Kaveni Empire:
They had battles in the past with they Kaveni as attempts at an introduction were seen as aggression by the Empire, and the Kurgs always meet blow for blow, and so battles continued until understanding was achieved. Currently no real interactions happen between them, the Grand-Chief considers this a failure of relations and has learned from this. This is a great shame as they view the Kaveni positively as one of the stronger races.

The Arcadonian Empire
The Arcadonians are viewed as strange by the Kurg, besides being seen as one of the weak species in the galaxy, their are viewed suspiciously due to their telepathic powers. However relations are not too bad, and no battles have occured, this can definitely be accredited to the fact that they have little conflicts of interest. The Kurgs being able to live in places that would outright kill most if not all the other known races, makes it convenient for colonization efforts for the always expanding Kurg Population. With the Arcadonian propensity for water worlds, means that in terms of territory, the Kurgs have little they would want, besides plentiful rare metals and minerals associated with living in such extremes.

Iko Republic
The Kurgs have little problem with the Iko Republic, and they are viewed positively as one of the stronger races, much like the kaveni. Trade is active between the two, but it isn't as warm as possible due to cultural differences as well as the rampant corruption in the Republic, which the Kurgs view as very dishonorable of the Iko Government.

Coalition States of Earth
Though Humans are viewed as one of the weak races, the similarity between humans and Kurgs, at least in appearance, has endeared some within the Dynasty to the Humans. Trade is open, however Humans are viewed with some suspicion due to their reliance on deceptive tactics in war. Despite this though, the first meeting between the two races was considered a great success and is looked back on amusingly and possibly embarrassingly by the humans. This is due to the Kurg Ambassador having been very shapely, and due to cultural differences, what is considered formal wear would be considered very risque by human standards. It is rumored that one of the Humans aboard the space-station where this meeting took place, got a more "private" meeting with the female ambassador, and more than just Cultural knowledge was learned that day. Snu-Snu is now cannon.

Zahati Ishkariate
They are viewed with extreme disdain, much like the Vis, and a threat to the galaxy. They do recognize their warrior culture, which is seen as their only positive attribute. However they are considered a weak race with a foolish ideology. Another saving grace for them is their distaste for the Vis which, would allow for a temporary alliance if such a thing were required. In the Odekkan Tongue they are called Fodlecca, or Doomed fools. Beyond this though, there is no trade or communications, however that is not to say small groups of Kurgs may not have converted to their religion due to the Kurgeshan culture being so very diverse, if not in only tiny numbers, and such Kurgs would be exiled and threaten with death if they ever returned.

Taurgit Collective
I would have to say Kurgs would have a positive relation with the Space Lions, if mike lets us put them in game. I hope he joins.



Yes, I think I overestimated Kurg aggresiveness in my galactic relations. Still, I think it works if for example if the Kaveni and Kurgs made contact with each other before they found the other races. Miscommunication would have been easy and neither race knew what they were doing. It also stops the Empire from being buddies with pretty much the entire galaxy.
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Boo!

Offline killer rin

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Re: OOC: Frontier: Cold Shock
« Reply #58 on: January 24, 2017, 01:51:46 PM »
Alright, so some rulings from Grif and I. The universe will be fast forwarded 40 years for the game. That gives approximately a generational gap between those who remember First Contact, and those who grew up after First Contact. Also a reasonable time for things to have settled down and relations to have cemented, even accounting for gaps between various contacts.



In addition, we have cemented the division of GM rolls for this game. Here is the hierarchy of power for the game. They are as follow below



Game - Defined as who has control over, sets up events and has final say during the game itself.
Main-GM: Necross
Co-GM: Grif
Sub-GM: Killer Rin

Universal Management - Defined as who manages the overarching universe, involving the relationships between empires and universal scale events which the players may or may not get involved in
Grif
Killer Rin



To further describe the roles
Game
Main-GM, Co-GM: Essentially have the same amount of power within the game, with the main difference being that the Main-GM gets final word rights. If the Co-GM wants to do something that effects the main storyline in a major way, it has to get approval through the agency of the Main-GM first
Sub-GM: The position is mainly in place to help out should it be needed. Helps out with basic rule calls, performs an advisory function and occasionally produces graphics for the players/GM's as needed. Other than this, will mostly stay out of the way. Doesn't need to be informed of the inner workings of the game-plot unless it is required.

Universal Management
With official agency to manage the universe in the hands of those listed, they are given the job of ensuring the game transitions smoothly into the universe by using the happenings of the game and building the overarching universe above what is set up by the GM's of the Game. In addition, if anything is needed within the universe for the game to function, it is up to the Universe Management to figure out how to slot it in provide one when given details.

An example of the relationship would be if the Game-GM game needs a planet for a certain Empire. They would contact someone from Universe Management, and the Universe Management would then be in charge of consulting with the Empire Owner (if required), generating the planet; and then handing the details over to the Game-GM's to play with.
« Last Edit: January 24, 2017, 04:59:08 PM by killer rin »

Offline Tobbs

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Re: OOC: Frontier: Cold Shock
« Reply #59 on: January 24, 2017, 05:11:51 PM »
It'd be great if we could set up a timeline to get a proper backdrop of what has ocurred during these 40 years. It should be as elaborate as we have the patience for, so that we can get as much information as possible about everything that has ocurred.

Keep calm and move along.

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Re: OOC: Frontier: Cold Shock
« Reply #60 on: January 24, 2017, 07:43:24 PM »
It'd be great if we could set up a timeline to get a proper backdrop of what has ocurred during these 40 years. It should be as elaborate as we have the patience for, so that we can get as much information as possible about everything that has ocurred.

This sounds like a decent idea to me Rin, you and I can work on a basic timeline via PM.
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Re: OOC: Frontier: Cold Shock
« Reply #61 on: January 24, 2017, 08:43:01 PM »
This sounds like a decent idea to me Rin, you and I can work on a basic timeline via PM.
Yep. We're currently working on what happened during the skip based off of the Relationships and anything else you guys post. We'll do a writeup summary when we got it sorted

Offline Ragez

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Re: OOC: Frontier: Cold Shock
« Reply #62 on: January 24, 2017, 08:50:41 PM »
I'll set up a baseline, there are just my opinions on how the Vis should've impacted the galaxy. It doesn't limit or change what anybody else decides for their nation, but I think my idea of the Superluminal Miracle fits with the nature of our game.

Spoiler for Timeline:
-Timeline Begins on Year 1205 of the Vis Calendar, Year 612 of the Fifth Era in Qart Hadasht, 2200 A.D on Earth, 2614 years since the first Kaveni emperor, and year 4300 of the Hydrossi Calander-
  • Nations achieve space travel almost simultaneously within this period, in what is known as the Superluminal Miracle. Many theories arise as to why the differing nations achieved space travel within such a short window of time, the most widely accepted theory being that public initiative for space travel was simultaneously sparked in these nations after the Orion Arm's rotation (the arm of the galaxy in which all currently known intelligent life exists) shifted minutely enough within that century to show hundreds, if not thousands of previously unknown planets orbiting stars both within the Orion arm and in the neighboring Perseus arm (many of which held great potential for life sustainability).
  • Many do not accept this theory, instead pointing to some form of fate-based belief or even the influence of some unknown alien race. Others are quick to point out that certain races, such as the Kurgs or the Iko, did not achieve faster than light travel within the period and instead achieved it some time after or before. The Superluminal Miracle is still a poorly understood phenomena, but most eventually accepted it as a combination of coincidence and galactic events coinciding.

Vis History:
  • The various species of the universe go ahead with exploring the galaxy within their spheres of influence, colonizing worlds and meeting new lifeforms within the first few years. The Vis encounter a primitive yet intelligent race that had no concept of a "name" for their race, as they did not communicate through sound but instead used a series of symbols similar in concept to hand signs. Over several years, the race is converted to the Vis ideology and named the "Zair" based on the Vis word for "Righteous Fathers", a term formed due to the Zair's obsession with what has been termed as the 'Responsibility of the Patriarchy.
  • The Vis continue to explore the universe, finding an abandoned space station which they termed Rehalm Sephirius (Magnificent Charity). The Rehalm Station would eventually be outfitted with a faster-than-light drive and became a mobile space station that additionally served in a diplomatic, economic, and cultural exchange role with many systems and nations. The station was never outfitted with weapons on sheer principle.
  • A Vis frontier colony is encountered by Kurg explorers, who note the intelligent activity on the planet's surface and return to their leaders in order to report their findings. Information about the planet's mineral wealth obtained from spectroscopic analysis, alongside its weakly defended orbit, slips out to the Kurg underworld. Kurg raiders soon assault the planet and steal valuable minerals/colonizing technology before the Odekkan government can form an official delegation to send to the Vis, forever shaping Vis view of the Kurgs for decades to come.
  • The Kurg government denies the activity of Kurg raiders as connected in any way with the government, but the raids continued for several decades after even as peace talks are attempted between the two nations. The two species have difficulty establishing even basic communications, which frustrates these attempts, due to the vastly different nature of their culture. The peace talks breakdown as continued Kurg raids, alongside the growing perception of the Vis as dangerous by Odekkan leaders, create fractures and divisions. The Kurgs are soon termed as "Potentially Unreasonable Entities" (Irti Ift) by the Vis, while the Vis are termed Oppressors (Bodeshen) by the Kurgs.
  • Weary from their first contact with the Kurgs, the Vis approach the next hyper-intelligent race they find via zeroing in on radio signals with great suspicion and care. The Iko Republic, thankfully, proves reasonable and curious with a culture that was not too different from Vis culture (relatively, at least). Language issues are soon solved thanks to the efforts of Vis and Iko linguists, who share the concept of a "vocalized" language. Trade between the two nations begins, which sparks the majority of the economically-focused Iko's interests in the Vis Dominion and facilitates cultural exchange.
  • The Vis encounter another race, an unsophisticated race of intelligent creatures residing within a gas giant. The race communicates via lighting up sections of their body, and is capable of changing its buoyancy to float within different levels of the planet. Observation of the race confirms that they have both a language and the rudimentary makings of a culture, reproducing asexually as they float within the gas giant absorbing exotic particles for sustenance. Communication is facilitated once the Vis manage to reproduce the light flashes of the gaseous aliens, and the creatures are made an official part of the Vis Dominion under the name of Talesinaur (Birds of Light). The race rarely leaves its homeworld, but is often outfitted with translators that shift its light patterns into vocal speech when they do.
  • The Vis encounter several alien races in the years to come through learning of their contact with other races, searches, or pure chance, including the Kaveni and the Ki'jan. Relations with both races were initially stifled by the sheer alien nature of Vis energy-based bodies, but this fear was lessened once the Vis proved to be valuable allies to the Kaveni, and were found to be very compatible with the Ki'jan (The Vis did not require oxygen, and so were able to visit Ki'jan underwater cities with no issues. Their organic crystal-based minds were also compatible with Ki'jan telepathy, proving that the Vis were not robotic in nature).
  • The Vis Dominion comes into contact with Humanity. (I think the event of humanity's introduction to the galaxy should be special, so I'm not going to touch upon it).
  • The greater galactic community continues to form, independent movements and stations prop up across the galaxy, but the Vis do not contribute much to the independent communities of the galaxy beyond missionary movements, economic activities, and peace missions by the Rehalm Station which shifts between different planetary systems as a Vis mission of cultural and economic exchange. It is believed that Vis reluctance to form independent movements is in large part due to their belief in the system of the Xiphial, which is intended to crystalize all of their opinions and needs into a single, powerful leader who is reborn into a new individual every thirty years with new needs and knowledge imputed into him.

Please take note that just because you were encountered early by the Vis, that doesn't mean that the Vis were necessarily the first alien race your race encountered. I'm simply putting the order in which the Vis encountered you all, I'm not putting a specific year for any encounter. I'm not putting in any dates for this, just my preference for the order in which the events occurred.

I like the idea of the Superluminal Miracle, because it puts our nations on a relatively even playing field in regards to space travel and is somewhat plausible. I said that the Iko and the Kurgs didn't get FTL at the same time as us just because it's implausible that every race experienced the Superluminal Miracle at the same time, but it's very possible that the two races just didn't use the FTL they discovered earlier for colonizing purposes until we started to do it (this can be due to corruption, lack of need/desire, technological stagnation, lack of resources to colonize, war, political upheaval...there are any number of reasons why a race doesn't instantly colonize when it gets FTL).

We might want to base a galactic calendar on that date, centered on the average rotation of a planet in the goldilocks zone (which, coincidentally, happens to be very similar to an Earth year!).
"You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We, who were turned away by both light and dark - never given a choice?"

Offline LordNecross

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Re: OOC: Frontier: Cold Shock
« Reply #63 on: January 24, 2017, 10:52:05 PM »
IDK what you are talking about ragez. We all had FTL roughly the same time. Thats cannon according to the game.

Offline LordNecross

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Re: OOC: Frontier: Cold Shock
« Reply #64 on: January 24, 2017, 10:57:56 PM »
Overall its a decent timeline though, good job.

Offline LordNecross

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Re: OOC: Frontier: Cold Shock
« Reply #65 on: January 24, 2017, 11:00:30 PM »
I say everyone is pretty much free to start on their character sheets, which I will review. I will finish up my own so a good example is given.

I will also await on Grif and Rin to finalize the universe as well.

Offline Ragez

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Re: OOC: Frontier: Cold Shock
« Reply #66 on: January 24, 2017, 11:00:59 PM »
IDK what you are talking about ragez. We all had FTL roughly the same time. Thats cannon according to the game.
I knowww, but like I was wondering if anybody has any issue with all of us discovering FTL in the exact same year so I included that as a caveat. The Superluminal Miracle can apply to them too.
"You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We, who were turned away by both light and dark - never given a choice?"

Offline LordNecross

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Re: OOC: Frontier: Cold Shock
« Reply #67 on: January 24, 2017, 11:12:04 PM »
I knowww, but like I was wondering if anybody has any issue with all of us discovering FTL in the exact same year so I included that as a caveat. The Superluminal Miracle can apply to them too.
Its fine, But this is just Vis History anyways.

I am sure Rin and Grif will figure something out.

Offline Tobbs

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Re: OOC: Frontier: Cold Shock
« Reply #68 on: January 25, 2017, 01:32:08 AM »
I'll set up a baseline, there are just my opinions on how the Vis should've impacted the galaxy. It doesn't limit or change what anybody else decides for their nation, but I think my idea of the Superluminal Miracle fits with the nature of our game.

Spoiler for Timeline:
-Timeline Begins on Year 1205 of the Vis Calendar, Year 612 of the Fifth Era in Qart Hadasht, 2200 A.D on Earth, 2614 years since the first Kaveni emperor, and year 4300 of the Hydrossi Calander-
  • Nations achieve space travel almost simultaneously within this period, in what is known as the Superluminal Miracle. Many theories arise as to why the differing nations achieved space travel within such a short window of time, the most widely accepted theory being that public initiative for space travel was simultaneously sparked in these nations after the Orion Arm's rotation (the arm of the galaxy in which all currently known intelligent life exists) shifted minutely enough within that century to show hundreds, if not thousands of previously unknown planets orbiting stars both within the Orion arm and in the neighboring Perseus arm (many of which held great potential for life sustainability).
  • Many do not accept this theory, instead pointing to some form of fate-based belief or even the influence of some unknown alien race. Others are quick to point out that certain races, such as the Kurgs or the Iko, did not achieve faster than light travel within the period and instead achieved it some time after or before. The Superluminal Miracle is still a poorly understood phenomena, but most eventually accepted it as a combination of coincidence and galactic events coinciding.

Vis History:
  • The various species of the universe go ahead with exploring the galaxy within their spheres of influence, colonizing worlds and meeting new lifeforms within the first few years. The Vis encounter a primitive yet intelligent race that had no concept of a "name" for their race, as they did not communicate through sound but instead used a series of symbols similar in concept to hand signs. Over several years, the race is converted to the Vis ideology and named the "Zair" based on the Vis word for "Righteous Fathers", a term formed due to the Zair's obsession with what has been termed as the 'Responsibility of the Patriarchy.
  • The Vis continue to explore the universe, finding an abandoned space station which they termed Rehalm Sephirius (Magnificent Charity). The Rehalm Station would eventually be outfitted with a faster-than-light drive and became a mobile space station that additionally served in a diplomatic, economic, and cultural exchange role with many systems and nations. The station was never outfitted with weapons on sheer principle.
  • A Vis frontier colony is encountered by Kurg explorers, who note the intelligent activity on the planet's surface and return to their leaders in order to report their findings. Information about the planet's mineral wealth obtained from spectroscopic analysis, alongside its weakly defended orbit, slips out to the Kurg underworld. Kurg raiders soon assault the planet and steal valuable minerals/colonizing technology before the Odekkan government can form an official delegation to send to the Vis, forever shaping Vis view of the Kurgs for decades to come.
  • The Kurg government denies the activity of Kurg raiders as connected in any way with the government, but the raids continued for several decades after even as peace talks are attempted between the two nations. The two species have difficulty establishing even basic communications, which frustrates these attempts, due to the vastly different nature of their culture. The peace talks breakdown as continued Kurg raids, alongside the growing perception of the Vis as dangerous by Odekkan leaders, create fractures and divisions. The Kurgs are soon termed as "Potentially Unreasonable Entities" (Irti Ift) by the Vis, while the Vis are termed Oppressors (Bodeshen) by the Kurgs.
  • Weary from their first contact with the Kurgs, the Vis approach the next hyper-intelligent race they find via zeroing in on radio signals with great suspicion and care. The Iko Republic, thankfully, proves reasonable and curious with a culture that was not too different from Vis culture (relatively, at least). Language issues are soon solved thanks to the efforts of Vis and Iko linguists, who share the concept of a "vocalized" language. Trade between the two nations begins, which sparks the majority of the economically-focused Iko's interests in the Vis Dominion and facilitates cultural exchange.
  • The Vis encounter another race, an unsophisticated race of intelligent creatures residing within a gas giant. The race communicates via lighting up sections of their body, and is capable of changing its buoyancy to float within different levels of the planet. Observation of the race confirms that they have both a language and the rudimentary makings of a culture, reproducing asexually as they float within the gas giant absorbing exotic particles for sustenance. Communication is facilitated once the Vis manage to reproduce the light flashes of the gaseous aliens, and the creatures are made an official part of the Vis Dominion under the name of Talesinaur (Birds of Light). The race rarely leaves its homeworld, but is often outfitted with translators that shift its light patterns into vocal speech when they do.
  • The Vis encounter several alien races in the years to come through learning of their contact with other races, searches, or pure chance, including the Kaveni and the Ki'jan. Relations with both races were initially stifled by the sheer alien nature of Vis energy-based bodies, but this fear was lessened once the Vis proved to be valuable allies to the Kaveni, and were found to be very compatible with the Ki'jan (The Vis did not require oxygen, and so were able to visit Ki'jan underwater cities with no issues. Their organic crystal-based minds were also compatible with Ki'jan telepathy, proving that the Vis were not robotic in nature).
  • The Vis Dominion comes into contact with Humanity. (I think the event of humanity's introduction to the galaxy should be special, so I'm not going to touch upon it).
  • The greater galactic community continues to form, independent movements and stations prop up across the galaxy, but the Vis do not contribute much to the independent communities of the galaxy beyond missionary movements, economic activities, and peace missions by the Rehalm Station which shifts between different planetary systems as a Vis mission of cultural and economic exchange. It is believed that Vis reluctance to form independent movements is in large part due to their belief in the system of the Xiphial, which is intended to crystalize all of their opinions and needs into a single, powerful leader who is reborn into a new individual every thirty years with new needs and knowledge imputed into him.

Please take note that just because you were encountered early by the Vis, that doesn't mean that the Vis were necessarily the first alien race your race encountered. I'm simply putting the order in which the Vis encountered you all, I'm not putting a specific year for any encounter. I'm not putting in any dates for this, just my preference for the order in which the events occurred.

I like the idea of the Superluminal Miracle, because it puts our nations on a relatively even playing field in regards to space travel and is somewhat plausible. I said that the Iko and the Kurgs didn't get FTL at the same time as us just because it's implausible that every race experienced the Superluminal Miracle at the same time, but it's very possible that the two races just didn't use the FTL they discovered earlier for colonizing purposes until we started to do it (this can be due to corruption, lack of need/desire, technological stagnation, lack of resources to colonize, war, political upheaval...there are any number of reasons why a race doesn't instantly colonize when it gets FTL).

We might want to base a galactic calendar on that date, centered on the average rotation of a planet in the goldilocks zone (which, coincidentally, happens to be very similar to an Earth year!).
I noticed you did not include the Zahati in that timeline. Is it something you are going to touch upon later or did you have something else in mind? Because I think the Vis encounter with the Zahati would be one of the most important events in recent history. The inevitable war would probably ground both nations to an economic and industrial halt for years or decades to come.

Keep calm and move along.

Offline Ragez

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Re: OOC: Frontier: Cold Shock
« Reply #69 on: January 25, 2017, 02:13:59 AM »
I noticed you did not include the Zahati in that timeline. Is it something you are going to touch upon later or did you have something else in mind? Because I think the Vis encounter with the Zahati would be one of the most important events in recent history. The inevitable war would probably ground both nations to an economic and industrial halt for years or decades to come.
There's really too much to describe for that. The Kaveni material support for the Vis means that it wasn't just an isolated galactic event between us two. We should decide on it via PM.

It's just such an interesting encounter to ponder. The meetings and greetings, the potentially friendly intentions on both sides...and then the dawning horror on the Zahati's faces as they realize that the race they're talking to are smooth talking artificial creatures trying to convert them to a new mode of thought.

I'd imagine it didn't take very long for shots to be fired.
"You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We, who were turned away by both light and dark - never given a choice?"

Offline LordNecross

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Re: OOC: Frontier: Cold Shock
« Reply #70 on: January 25, 2017, 02:24:55 AM »
Anyways I posted my Player character in the character sheet section, refer to it as an example. submit sheets to me and grif for review, though my call is final.

Offline killer rin

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Re: OOC: Frontier: Cold Shock
« Reply #71 on: January 25, 2017, 07:24:54 AM »
Spoiler for Arcadonian Empire Relations:
General policy:
The Primary and official policy of the Arcadonian Empire is that of Aquafest Destiny; the belief that all sources of water and ice within the universe are the natural birthright of those from the Arcadonian Empire who owns the responsibility of it's full guardianship. While the Arcadonian Empire understands and will respect jurisdiction and not advance on other Civilizations which have advanced far enough to explore the stars, this is a constant point of contention between relations as all unclaimed bodies which contain water or ice; even those which are inhabited by unenlightened sentients are immediately gobbled up by the Arcadonian Empires ever expanding empire.

When it comes to Secondary Policies, the Arcadonian Empire maintains its agenda of peaceful exploration, scientific advancement and humanitarian aid, especially in aspects where Water is involved. With its time in the Galactic Community, it has earned the reputation as one to not be trusted or to be wary of due to their Telepatic Capability which they make no secret of. From the Arcadonian perspective this view is unwarranted due to its biological and evolutionary reasoning and the fact that at a governmental level Arcadonian officials try to be courteous to external species distaste towards Telepathy.

It is also not uncommon for Arcadonian individuals within external civilizations to form popular conspiracy theories that the Arcadonian People are utilizing their Telepathic Capability to force additional parties into doing their bidding or in the case of galactic expansion policies the "forcible assimilation of host species", this causing a great distaste within the Arcadonian Population due to their knowledge that they do not operate on that level of evilness, especially in regards to assimilation policies whereby all members of the Arcadonian Empire having chosen to assimilate of their own free will.

The Arcadonian People in general believe that they are being made out to be the Galactic Cthulhu by the Galactic Community at large despite no validity to the claims.

Galactic Relations

Coalition States of Earth:
The Arcadonian Empire is currently locked in a state of escalating cold war with the Coalition States of Earth. This caused due to the rising tensions involved with both civilizations having mimicked expansionist and imperialistic policies, especially towards water worlds in which the Arcadonian Empire believes to be their birthright. Tensions are further increased due to the sentiment that the Coalition is manipulating the other civilizations within the Galactic Community to be overly cautious of the Arcadonian Empire.

The Arcadonian Empire also holds the view that the Coalition States refuses to take proper care of the water sources they do maintain in terms of pollution and other effects and evidence of outright antagonization from members of the population which has turned to purposefully soiling water sources in an act of defiance against Arcadonian expansion policy. The relation are further made worse by the Coalitions constant shrugging of Arcadonian attempts to help clean and purify soiled water supplies to a healthy state.

Kaveni Empire:
Relations between the Kaveni and Arcadonian peoples is strictly on a limited trade and communication only basis to the chagrin of Arcadonian attempts to improve them further. At this time the Arcadonian Empire is currently trying to win over the Kaveni, often going to absurd lengths in attempt to gain their trust and acceptance despite the distrust caused from Arcadonian Telepathic capabilities.

Vis Dominion:
Within the Galactic Community, the Vis Dominion is considered to be one of the Arcadonian Empires closest allies. This mainly because they are one of the few civilizations which seems to truly understand the Arcadonian people and their desire to protect nature while promoting technological growth. Views within the empire are also strengthened due to the compatibility of the Vis people with Ki'Jannian Telepathy an their stance of not being put off by it

During the Vis-Zahati war, the Arcadonian Empire committed supplies and ships to help defend their ally.

Odekkan Dynasty:
Relations with the Odekkan Dynasty is considered to be within an acceptable state. Despite being viewed suspiciously due to Arcadonian Telepathic Capability, trade is opened and no battles have been fought.

In addition, due to the unique habitability capabilities of the Odekkan Dynasty, the Arcadonian Empire almost never finds itself oppositional due to their own Aquafest-Destiny policies. On several occasions the Aradonian Empire has even passed along overtly hostile worlds perfectly suited to the Odekkan Dynasty after they were completed with their studies of them; in return having also received locations to water worlds on more than one occasion.

Trade wise, the Arcadonian Empire often puts in large orders for rare and unique metals with the Odekkan Dynasty which could only be obtained within their extreme environments.

Iko Republic:
Due to the existence of Arcadonian Telepathic capabilities, relations with the Iko Republic are considered strained at best with the actual relationship somewhere along the line of being heavily strained to nonexistent. Despite this, the Arcadonian Empire is constantly trying to improve these.

Zahati Ishkariate:
Officially, the Arcadonian Empire is currently within a state of extreme wariness to outright hostility towards the Zahati Ishkariate. After the Vis-Zahati war, the Arcadonian Empire believe that the hostility of their religion is something that needs to be kept in strict check lest the horrors of the war rear its ugly head again.

TL;DR:

 The Arcadonian Empire just wants friends :(
« Last Edit: January 25, 2017, 08:26:31 AM by killer rin »

Offline LordNecross

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Re: OOC: Frontier: Cold Shock
« Reply #72 on: January 25, 2017, 07:57:36 AM »
Eh, the galactic community can't be hunky dory or nothing interesting will happen.

Offline Ragez

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Re: OOC: Frontier: Cold Shock
« Reply #73 on: January 25, 2017, 08:09:06 AM »
Eh, the galactic community can't be hunky dory or nothing interesting will happen.
So far, most player races seem to either be in a state of cold war, economic conflict, or are actively frothing at the teeth waiting to tear our the other's neck when the time is right. The galaxy is five steps and a powderkeg away from Galaxy War I.  :sorcerer:
"You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We, who were turned away by both light and dark - never given a choice?"

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Re: OOC: Frontier: Cold Shock
« Reply #74 on: January 25, 2017, 08:31:06 AM »
So far, most player races seem to either be in a state of cold war, economic conflict, or are actively frothing at the teeth waiting to tear our the other's neck when the time is right. The galaxy is five steps and a powderkeg away from Galaxy War I.  :sorcerer:

Grif and I have mountains of plans in the pipeline for the universe from even before we resurrected this game idea. This is only the tip of the iceberg.