*facepalm*
Unfortunately, all of the claims in that article are valid, from an interface usability point of view. The game does indeed waste a lot of screen space with useless stuff, plus they took away stuff that worked for no good reason.
Like:
You can't see how your character looks without getting out of the menu.
You have to scroll around the inventory to see what items you have equipped, whereas in morrowind, equipped stuff would come to the first positions of the inventory.
You have to pause the game and get into the menu to see what magical effects are active. Going into the menu to see how many seconds of invisibility are left is just too clumsy. And dumb.
If you click on the menu anywhere but the options, even if it is off by a pixel, it closes off the entire thing.
Sometimes the interface for dialogue is unresponsive, and even if you click on a specific option, the game chooses another.
Where?
It's a quest you get from a guy that walks on the street in Solitude. He almost looks like a dunmer beggar, and talks a bit insane.
When you go through the quest you'll suddenly be whisked away from a sort of abandoned wing of the castle to some sort of parallel dimension.
I was like, "lolwut? where the gently-carress am I?"