Author Topic: Kingdoms of the IV  (Read 56846 times)

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Offline SirEmilCrane

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Kingdoms of the IV
« on: April 26, 2012, 01:07:10 AM »
Welcome to Kingdoms of the IV! This PbP is part of the "* of the IV" game series where you create your Kingdom and focus on its every move. Are you Peaceful, Are you Hostile, Are you Neutral, Are you Scientific, Are you Religious... Its all up to you. Please enjoy yourselves as we go through an amazing time in our universe. Inside of this game, you are outside of any universal guidelines. Invent what you want, do whatever else you want also, but try to be realistic; although most importantly HAVE FUN!

Kot-IV allows you to play how you want. Do you want to be a Kingdom and make every step you want to succeed, or will you play the role of our Threats of the Realm who's every job is to try to stop the game in its tracks... and dare I say... defeat us. How you play is up to you. Follow the sections below to learn about each individual role, and help you decide which you want to play as.



For Kingdoms:
:angel:



If your looking to join the game as a Kingdom, then you are looking to play the game through your interactions with the other empires in the game. By playing a Kingdom you are playing the longest of the two roles... but at the same time, you get to take 100% of the creativity and control you have to turn your Kingdom into what you want it to be. There is little in the way to stop you. By playing as an Kingdom it can allow you to build up your own Fantasy storytelling Universe that one day you could end up using for something great... or for bragging rights, or to simply spruce up your dreams.

If you want to join the game as a Kingdom, just fill out the Kingdom Sheet underneath this paragraph and post it in the OOC Thread. I will then find it, take it, and add it to the second post -which is the universal Kingdom Database. If you would like to make any changes to it, just PM me the updated version, or post it in the OOC Thread and I will swap it out for you.

Spoiler for Kingdoms Sheet:
Code: [Select]
[i][u][b]Kingdom Name[/b][/u][/i]

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[u][b]Leader:[/b][/u]

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[b][u]Territory:[/u][/b]


[hr]
[b][u]Race:[/u][/b]
[u][b]Description of Race:[/b][/u]

[u][b]Population:[/b][/u]

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[u][b]Society:[/b][/u]

[u][b]Stance on Magic:[/b][/u]

[u][b]Religion:[/b][/u]

[hr]
[u][b]Government:[/b][/u]
[u][b]Economy:[/b][/u]

[hr]
[u][b]Army:[/b][/u]
[u][b]Navy:[/b][/u]

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[u][b]Technology:[/b][/u]

[u][b]National Focus:[/b][/u]

[hr]
[u][b]Background:[/b][/u]




[hr]
[b][u]Alliances:[/u][/b]

[b][u]Trading Agreements:[/u][/b]

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[u][b]Strengths:[/b][/u]

[u][b]Weakness:[/b][/u]

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[u][b]Best Infantry Unit:[/b][/u]

[u][b]Best Cavalry Unit:[/b][/u]

[u][b]Best Naval Unit:[/b][/u]

[u][b]Best Warmachine/Seige Engine:[/b][/u]


When creating your Kingdom, you will be asked to select your national focus. You may only have either one, or a hybrid of two only. Your national focus can be chosen from below

Spoiler for National Focus:
At the start of the game you may select one of the three area to focus on, this allows you to get a bonus at the start of the game on one. Other advances have to come through time.
Example Bonuses:

Technology:
Gunpowder
Deep water sailing ships
Blast Furnace Steel

Magic:
Arcane Warriors
Wide Spread Magic
Racial Resistance

Religion:
Champions of the Faith
Holy Medicine
Zealous Population




Extra:


The game begins with technology, magic and religion all set to a "standard fantasy" level. What this means is that magic is fairly rare, technology is at a 13th century level and the gods can only influence your nation and on a limited level. Through time you can chose to develop one or more of these areas, though developing multiple sectors takes significantly more time than sticking to one.

See the OOC thread for more rules regarding diplomatic actions, technology and so on.
...scum.

Offline SirEmilCrane

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Re: Kingdoms of the IV
« Reply #1 on: April 26, 2012, 01:07:59 AM »
LIST OF KINGDOMS
Inactive Members have been moved to the storage.
Keep in mind, your Kingdom resources and K.S are still saved onto your Kingdom Folder
within the Game Folder. If you continue playing again I will move your stuff back in place.
This is used to preserve post cap



Spoiler for The Abbasid Emirate, played by Ragez:
Kingdom Name The Abbasid Emirate


Leader: Emir Issa II


Territory: A nation of relatively large size in the middle-east of the continent, the Emirate is a largely desert nation; with the occasional oasis or savannah popping up. Farming, mining, and construction are the main sources of revenue for many Abbasids; but the Emirate's main source of income is trading, with Abbasid traders capable of being found trading their valuable goods across the entire known world. The capital city of the Emirate, Derris Kharlan, is located on a large fortified plateau; making it neigh impossible for invading forces to enter.



Race: Human
Description of Race: The Abbasids are a mostly Arabic people, with some other races intertwined. They're fairly tall, with most males averaging at 6 feet tall, and hair colors mostly coming in black or dark brown.

Population: 3.2 million


Society: Abbasid society is a mostly class-free society, with farmers, workers, and traders being looked at equally by the government. There is no 'noble' class in the strictest sense, but there are many respected and rich families that make their living as heads of industry which could be viewed as the noble class of the Emirate; but even they are not given more privileges than the average citizen.

Stance on Magic: Mages are respected throughout the Emirate, with the Emirate's main form of magic, Alchemy, being the most popular and studied form of magic. But magic still is not incredibly common in the Emirate, with only 1/6th of the population being able to use it, and even less being able to wield it proficiently.

Religion: The Abbasid Emirate has a monotheistic religion, with a single, omnipotent god being worshipped by most Abbasids.


Government: The Emirate is an absolute monarchy, with a council named the Shura Council consisting of representatives from every province in the Emirate having power, but not as much as the Emir himself. What differs the Abbasid Emirate from most monarchies is that the next in line is not decided by the current Emir, nor is it automatically his first born son. The Emir is chosen by votes gathered from all those in the Emirate, with the candidates being limited to the sons of the incubent Emir; this is to ensure that no civil wars occur for the throne.

Economy: Excellent, aside from valuable resources being plentiful in the Emirate, Abbasid traders can be found nearly everywhere. The popularity of Abbasid trading largely comes from the ability of the Emirate to acquire highly sought and very rare items, along with having honorable merchants that largely never attempt to cheat.


Army: Abbasid armies are medium sized, with the Emirate mostly depending on advanced technology or magic in place of numbers. Most soldiers are equipped with scimitars and daggers, with a few musketeers or crossbowmen scattered across the ranks. Mages are used commonly, with Alchemists and Swordmages being the most prominent Mages in the army.
Navy: Abbasid navies are, similarly, medium sized. But this is compensated by their technological ability second to that of the Atmark navy, and their rare use of magically enchanted ships. Cannons are commonly used, but boarding tactics using small and fast ships are equally common.


Technology: The Emirate's technology is fairly advanced, thanks to trading and efforts made by Abbasid scientists. Abbasid Steel is among the most sought-after steel in the world, but gunpowder is mostly imported from other nations. Basic deep water sailing ships also exist.

National Focus: Blast furnace steel, and magically-enhanced technology.


Background: The Abbasids originate from Beduin tribes that wandered across the continent, without any real territory to call their own, but having a sense of cultural identity that kept them together. One day, Abbas I, the founder of the Emirate, grew tired of this. He had little authority over the tribes, being one of the smaller ones, but one day declared that his tribe would walk till the ends of the planet until they found a land that called out to them; and when they found this land, they would make it their homeland.

His tribe, unquestioningly devoted to him, follow him. And they walked and walked until one day they arrived at the top of a large plateau. Abbas suddenly declared that this land would be their homeland, much to the confusion of his tribe who saw nothing but desert in the area. When asked why by his tribe, Abbas replied with this: "Look at the sky, my tribe, do you not see how it's clouds offer us respite by shading this land? Feel the wind, my tribe, do you not feel it's gentle breeze dispelling your weariness? Look at the earth, my tribe, do you not see the potential hidden beneath it?"

To prove his point, Abbas told his tribe to wait for a few hours for the sun to inconvenience them with it's glare and heat; it did not. He then told them to feel if the wind ever became too humid or too fast within a three day period; it did not. He then dug a small hole, and asked his followers to feel if the soil was damp; it was.

His tribe soon settled the area, and the other tribes -enticed by the promise of a homeland-, soon followed. And thus began the Abbasid Emirate.


Alliances: None currently, but the Abbasids are nearly always willing to ally with other nations.

Trading Agreements: The Abbasids are practitioners of free trade, with exceptions being made to nations that they're at war with. Trade favors are often used in negotiations.


Strengths: High quality steel, Alchemy, magically enhanced technology, strong plate armor, and and highly trained soldiers.

Weakness: Comparatively small numbers, a small amount of musketeers due to the importing of gunpowder, and a lack of experience with war.


Best Infantry Unit: The Gandalfr, a group of Alchemist Swordmages with heavy plate armor. Bringing together the best of both types of Abbasid magic, Gandalfrs are incredibly useful on the battlefield.

Best Cavalry Unit: The Faris, fast horsemen armed with all manner of weaponry, lances and long scimitars being the most common.

Best Naval Unit: Heavy Dhows, with some being magically enhanced.

Best Warmachine/Seige Engine: Heavy Bombard Cannons.

Spoiler for The Kingdom of Praof, played by wisekill1:
Kingdom Name Kingdom of Praof


Leader: King Lami the singer.

This noble man has brown eyes with thick eyebrows, his hair is black.
He has  broad shoulders and his skin is white.
He loves to sing and always wears his crown, he has lost it 3 times, 1 time while hunting, the crown was returned later by a peasent who was in turn awarded with a small fief. And two times while sailing, after both times he said: "The god Errir of the soft sea has demanded a small offering of gold, I gave my crown just as the common sailer would give his gold."

Territory:
This is a map of the territory owned by the Kingdom of Praof with the start of the game, it's not likely too be updated but it would still give you a picture of the inner kingdom later in the game:


Race: Human
Description of Race: The people of Praof are long man and woman, equally in lenth they have an average of 170CM (5.8 Feet for all you non metric people.)

Population: 2.3 million


Society: The kingdom of Praof is a constitutional monarchy, with the king as head and a council of nobles (Elected by other nobles) the provide the king with advise and limit his power. after the king and the council the most powerfull people are dukes, they can (with approval of the king/queen) start wars with each other or colonize unclaimed land. Their titles are inherited by the oldest son or daughter of the duke.
Below the dukes are High priests allthough they do not own much land they have huge tempels that honor the many gods. when a High priest dies the council chooses a new high priest, All forms of crime are punished by death if they are commited on "The land of the gods" and all for all nobles and even peasants it's a honor to give suplies to the church.
Below the High priests there are Barons they often control a single or small amount of fiefs and are not allowed to wage war against each other, it's not uncommon to reward a knight with a barons title.
After the Barons there are Courtiers living in the court of the king they are very rich and powerfull, but without controling any land.


Stance on Magic: Magic is accepted but rare, all magicians must either work in a healing house or serve in the millitary/navy

Religion: The people of Praof honer many gods


Government: Constitutional monarchy the first male or female heir of the king inherits the title.
Economy: The people of Praof use water powered sawmills to produce timber on an almost industrial level, this makes almost everything apart from castles houses of richer people of wood. This also makes sure ships are cheap to make since the wood is abundant.


Army: The kingdom of Praof has a strong calvalry division used to keep order in the northern colonies these riders are fast and equiped with lances and mail armour. The infantry is armed mostly with melee weapons but also has a few very basic handguns. altilery is used as defensive weapons and support.
Navy: The kingdom of Praof has a large but not very strong navy, their ships are strong and can sail far but are not realy made for combat.


Technology: The people of Praof have water powered industry and stong horses but they are still low level on gunpowder.

National Focus: Deep water sailing ships


Background: The Kingdom of Praof originated from the west of the kingdom, from there it took many genarations to colonize into the main continent, conquering small city states who wouldn't bow to their new kings.





Alliances: None yet

Trading Agreements: The Navari are a strong trading partner of the kingdom.


Strengths: The kingdom of Praof has many cunning strategist and generals, combine this with a very orginized army and you get something that matter as much as numbers or firepower in a war. Some city states surrenderd only at the sight of the Army marching towards them.

Weakness: The millitary is small in the peacefull regions of the state, because it's on a peninsula a strong line of fortresses and defensive structures protect the kingdom from everything. Anyone who sneaks past this might be able too take quite some land before reinforcements arrive


Best Infantry Unit: The Heartlock soldiers are the longest and toughest men you can find in the army they have a light chain mail and sometimes leather armour but carry with them a two bladed battleaxe, when the enemy was close to the main army in some battles they sometimes run after the heavy cavalry in a charge and only arrive a few seconds later, leaving the charge itselfs to the cavalry but killing everything near them before the enemy routs.

Best Cavalry Unit: The Firehare riders are not often used in battle, they patrol the roads and are used as rangers and scouts. only protected by leather they ride on red-brown horses and use their lances and bows to take down everything that isn't welcome in the kingdom.


Best Naval Unit: Caraval

Best Warmachine/Seige Engine: The heavy cannon can fire heavy metal balls towards anyone who comes near, it however does not often hit the target.

Spoiler for The Undead, played by LordNecross:
The Necropolis


Leader:Theras the Mad Lich
Spoiler for Theras:


Territory:A Large expanse of lands in front of a place known as the GrimStone Mountains.
Capitol city- The Necropolis- City of the Dead, this city used to be a thriving Human community, that was powerful and had one time conquered all the known lands, now its just a city of black stone with nothing but phantoms and the undead within its halls and cities. Besides the Grim and Dark Beauty of the city, or its once beauty the most Notable features are the Large Human shaped Collosusi carved into the the Mountain, and two Mostly Buried ones before the Palace. These Collussi are the most Powerful things to exist in any land army, though they cannot be brought to War they simply Defend the City, under no ones command besides the ancient magics that made them.
Two of these stand to either side of the City, unmoving but attack with magic in crisis, but cannot be commanded or controlled
Spoiler for Mountain Colossi:
These two are Burried in the Grounds before the palace, and only emerge to defend the city, and nothing else.
Spoiler for Buried Colossi:



Race:The Undead
Description of Race: The undead are those who have died regardless of species or past life, if they are killed and retrieved by other undead or Phantom carriages then they will join the undead. Undead vary from tortured ghosts, to Shambling skeletons, to Zombies of all sorts.

Population: 3 million Undead can include people from any nation any species as well, their numbers always increase with those who them have claimed, their smaller national numbers are made up by the fact that if needed all of them could go to war, which is something they will never do.


Society: Society is grim, as they are undead, they hate a hate of the living, not because they have life but because they can die unlike those who become cursed. The entire society is enslaved to the will of the Lich, with few exceptions.

Stance on Magic: Magic is an integral part of their society as the  Mad Lich is the most powerful masic user in the region. Magic can also be used by lesser lich and undead sorcerers.

Religion: They worship the Angel of Death, in hopes that the reaper will have mercy one day and take their lives finally.


Government: Monarchy, The Mad Lich is the sole leader and mastermind of every decision made.
Economy: Gathering of the dead is their largest purpose, they also punish Prisoners of other kingdoms who leave the criminals for the Undead to take back to the Necropolis, this is done with trades of materials, while for the most part they are self reliant due to their nature of being undead. Materials for wars and weapon production is standard though.


Army: The Army relies on numbers, and fear tactics and magic to win wars. Armies are generally large, and contain units for a wide variety of tasks. They have tactics which undermine standard marching armies and colliding in lines of men, these tactics are used in war but when facing an unprepared enemy they many surprise them and ensue chaos from within. Ground Armies are particularly powerful and the mainstay of this Kingdom, using cheap units that have high numbers, and are highly resistant to many things do to their nature of undeath. Their are Elite units that would give the elite units of any other army pause, their numbers are less, and their are ways of forcibly improving cheap units by spending resources on enhancing them through tactics no living creature could withstand.
Navy: The Navy is nearly non-existant, a few ships have been seen, mostly ghost pirates, they act of thier own accord though, but can be called upon by the Lich Lord Theras in times of need.


Technology: Metalurgy is common and standard, forging weapons for the army, usually cheaply as number make up for any lacking, These weapons are not high quality, but have curses upon them as standard, very simple curses with finality, those wounded with these weapons will join the Undead, eventually, even if the survive and recover from an injury. There is a unique resource that is only found in the Grimstone mountains, like its name sake it is the unique material known as GrimStone, which can be used in forging stone weapons that Never Dull and can accept more enchantments than other material, this can also be used in armor making with similar results, only the Undead know how to successfully craft such items, the down side is they are heavier than regular metal counter parts, but not so much as to be unusable.

National Focus: Magic- which includes enchanting, Undead with Magical abilities, and unique units.


Background: Not Much is known about them, except that they were created from what was once a powerful kingdom, but with their power they became arrogant and blasphemous. The Leader Theras, was not actually the Leader he was the high Sorcerer for the Ancient Emperor, but he some how angered the a god that cursed him with Undeath, a curse that spread through the entire kingdom making it an unsuitable land for the living. With his power though he Brought the undead under his command and waged  ancient wars against the living, which may be the reason so many people fear them, there are however no memories of these times, only the Undead knows what happened long ago, but it seems the Powerful Lich became Docile with time, seeming to give into his Curse and with time he went Mad, not entirely though. When questioned on the Past he may never tell the same story twice, but neither does he lie as there is some truth in each thing he says.




Alliances: None currently, though due to agreements made in life, the Mad lich has brought his army to bear for other nations who were able to prove that he owed them.

Trading Agreements: Its easy to make one, as giving prisoners along with materials for alchemy or metallurgy is how they trade, it would take more convincing to get standard resource trade, and their unique resources is impossible to acquire, only adventurers have ever been able to claim items made from Grim Stone.


Strengths: Numbers are their largest strength, they have unique and powerful units, but for the most part they aren't needed because with each war it adds more to their army, as people struck down by the Undead will rise as one of them. The Units are Diverse and typically outnumber any army, since more undead can be called to fight. They are also good with magic that makes them hard to put down as they may just get back up again, so it makes Lesser Lich priority Targets, but the Lich themselves are powerful spell casters usually protected by more elite units. Elite Units include, Undead Knights, Undead Assassins, Heavy Archers, Bone Giants, And Various levels of Lich, Zombies can also be considered Elite, but they are just harder to kill. Basic units include Skeletons Warriors which make up most of the army, they are strong but fragile units but can be equipped with armor to make them tougher, usually the armor they died wearing, the Skeletons can also be Archers, Horsemen Archers and other infantry. All infantry can be improved Magically with enhancements to their body structure, Turning them into Black Skull warriors, Warriors that have received a Metal infusion to their bone structure including marks of enchantment on the metal, increasing their resilience, but making them loud and clanking in combat. This is an upgrade any undead unit can receive. They are also extremely immune to dark magic, and have a higher damage threshold due to the inability to feel pain, also small projectiles are not as effective against skeletal warriors because a lack of body mass.

Spoiler for High Lich Priest:

Spoiler for Lesser Lich:
Spoiler for Assassin:
Spoiler for Heavy Archer:

Weakness: Besides  not being war prone unless the Lich commands it, they also have a strong aversion of holy items and land, they also have no Navy to speak of currently.


Best Infantry Unit: Black Skull Warriors, those who recieve the Metal Infusion into their bones with Enchanted metals, making them highly resistant to all damage, but can still be felled, they are usually divided into Leader like positions of larger units of regular Skeletal warriors, an entire Unit of them would be a nightmare to behold.
Spoiler for Black Skull:

Just Imagine the Bone part as black with markings and Metallic sheen

Best Cavalry Unit: Grimstone Knights- Bone Knights on Skeletal Horseback, both of which have recieved the Black skull treatment, and on top of that these knights also use GrimStone Armor and Weapons, they are far fewer, and are usually leader units, adding their strength to standard Knight Calvary, or Lesser Calvary.
Spoiler for GrimStone Knight:
Best Naval Unit: Current
ly the only Naval unit available is the Ghost Pirate ships, and they usually act on their own accord because of their distance from the Dead lands, since it is a land locked Nation
Spoiler for Ghost Pirate Ship:

Best Warmachine/Seige Engine: Bone Catapults- These catapults use a Large Skeltal Forearm and Hand for flinging rocks and boulders, which they can fling farther than a standard catapult but not as far as a trebuchet, they make up for this with numbers.
Spoiler for Catapult:

Spoiler for Kingdom of Navari, played by Tobbs:
Kingdom Name Kingdom of Navari


Leader: Queen Sofia II


Territory: A nation of respectable size on the northwestern edge of the continent. Besides the inland, the kingdom has 7 large islands and hundreds of small ones, most of the latter uninhabited. Navari's position has put them right on a major trade route "junction", and as a result, trade is a large part of Navari society.



Race: Human
Description of Race: A fairly tall people for their time, Navarian men are in average 180cm tall and women between 160 and 170cm. Most Navarians are also blonde and have blue or green eyes, though they are nowadays very varied in appearance.

Population: 3,8 million


Society: Being an absolute monarchy, Navari is built up in a social hierarchy ranging from the common farmer at the bottom, to the nobles, priests and mages near the top, where the king or queen subsides. Nobility is earned through birthright, but people who are deemed unworthy of their nobility will be stripped of it. Their offspring will keep the title of nobility, but people still tend to look down on them because of their parents. Navari is widely known for its equality between the genders - they see nothing wrong with a man doing what others would see as women's labour, and women doing men's work.

Stance on Magic: Magical abilities are looked up to in Navari, and those who possess this gift are encouraged training in order to further hone their skills. As almost a fifth of the population have magical abilities at different degrees, you will generally see a public School of Arcane Arts in any Navarian city, though exceptions exist.

Religion: Navarians tend to worship two gods: Vivia, the Goddess of Order, and Asiel, the God of Chaos. Neither of these two are malevolent, for they work together to make the world work. Despite people of many cultures arriving because of the trade route, practicing worship of any god other than Vivia or Asiel is forbidden, and is often punished by death, unless you're from another kingdom, in which you'll be exiled to go back to where you came from.


Government: Absolute Monarchy: the monarch reigns from the time the last king or queen dies, and rule for the rest of their lifetime, unless they abdicate for any reason. And when they die, their offspring take their place.
Economy: Navari economy is stable and growing, among others pulling profits from being in the center of a trade rout junction spreading to most of the continent. And since Navari culture largely promotes honesty, Navarian merchants are popular throughout the land, though there are of course swindlers taking advantage of this.


Army: Navari military is among the largest, and are even contesting with the distant Crusader States. Infantry is a large focus in the army, resulting in Navari having the finest heavy infantry troops and formidable bowmen and arquebusiers. But their cavalry and artillery are still very competent and able to break lines. But Navari's greatest asset is their wide usage of mages on the battlefield; warlocks chanting in the distance and so-called Vanguards charging in the front lines.
Navy: Navari has a fairly large navy, though they are mostly used to patrol the waters around the islands. Their ships generally have thick wooden hulls and most commonly between twenty and thirty guns, but their efficiency cannot be compared to technologically advanced states like the Altmark.


Technology: Trade has allowed Navari to adopt certain technologies from other nations, such as gunpowder and well-forged steel. They also have basic deep-sailing ships for patrolling the islands.

National Focus: Heavy infantry


Background: Originating from the Nalan tribes in the far north, the Navarians moved down the continent and originally settled on the largest of the seven islands - björntandsön. Slowly they began settling the surrounding islands and eventually grabbed a piece of the inland which slowly grew from conquest of minor states. Since then, Navari influence has kept spreading to the surrounding areas.





Alliances: None.

Trading Agreements: Because of their position, Navari is open to trade with practically anyone. This has greatly helped avoid wars through the centuries, and Navari is known to protect these trade routes well, so most people feel safe while travelling on Navari roads.


Strengths: Excellent heavy infantry, arcane warriors, steel and a spreading usage of gunpowder.

Weakness: Small usage of light and medium infantry, lies a bit behind on using gunpowder, though catching up, relying on their trade routes to keep up national expenses. Also uses slightly aged military doctrine, using brute force more in war than other more modern nations.


Best Infantry Unit: Nordländare - infantry unit in fully-covering heavy armor with the kingdom's green tabard on top. Nordländare are knights from the second largest and most-northern island Nordön. Equipped with a steel shield and broadsword as well, they are capable of causing some damage.

Best Cavalry Unit: Heavy knights, equipped with everything from lances to swords to morning stars.

Best Naval Unit: Galleon

Best Warmachine/Seige Engine: Currently the trebuchet, but cannons are slowly taking their place.

Spoiler for Crusader States, played by Grif101:
Kingdom Name: Crusader States
Leader: Richard I, King of the Crusaders
Territory: A collection of Kingdoms, Duchies, Archduchies and Principalities. Desert, Valleys, Farmland, Grassland and Coastline are the predominant terrain in this Kingdom
Race: Human
 
Description of Race: Northerner, Southerner and Arabic. Average height for males is 6"0' and females 5"5'
 
Population: 3.7 million
Society: The Crusader States are a multicultural, multiethnic and multireligious state though the Holy Trinity is the state religion. Class hierarchy is based on birth. At the bottom are the peasants, while at the top are the Knight Grandmasters, Cardinals, Dukes, Archdukes, Princes and Kings of the Realm.

Stance on Magic: Tolerant, though all magic users must submit to the Church and aknowledge the authority of the Church and State. Failure to do either results in death by burning, beheading, drawn-and-quartering, torture or banishment to the undead lands.

Religion: The Holy Trinity, though other faiths are tolerated.
Government: Royal Confederation. The rulers of the Crusader Realms make up the Council of Nobles. From this council the King of the Crusaders is elected. The current king is Richard I, King of the Levant. The Realms that make up the Crusader States are semi-sovereign, and handle their own internal affairs, including their own armies. However the various Realms acknowledge the authority of the King in external matters, and even internal matters if it affects the Crusader States as a whole.

Economy: Control of the major land trade routes such as the Levant Road and Spice Road, in addition the Kingdom's lucrative maritime trade has granted the Kingdom a strong and stable economy.
Army: The largest army next to the undead, the army is made up of professional Knights, Heavy Infantry and the elite religious Military Orders that contribute to the Kingdom's defence, these make up the Kingdom's backbone. However most of the army is made up of the semi-professional Men-at-Arms, Pikeman, Matchlock-wielding musketeers and the Arquebus/Halberdier formations. The Knights use full-plate, while the Heavy Infantry use an advanced partial plate design that affords mobility and protection. The rest of the army use partial-plate, that only covers the vital regions.

Navy: The Navy, though armed with cannon is small, as most of the budget goes towards the army. However, the few ships there are are heavily hulled and armed Galleons. Though they cannot match the naval superiority of nations like Altmark, they are a strong enough deterrent against war and have proven to hit above their weight.
Technology: The Crusader States are decently advanced nation, employing things such as steel and gunpowder.

National Focus: Zealous population, advanced plate designs
Background: The Crusader States was founded by Crusaders from the North, who came to reclaim their Holy Lands from the unbelievers. After a series of wars they finally managed to capture the Holy Land. From those conquests arose the Kingdom of Levant, Principality of Antioch, Duchy of Acre, Archduchy of Tripoli, Kingdom of Outremer and the County of Edessa. At first, these realms fought amongst each other. However, with the rise of Altmark, the nearby undead hordes and the Alladin Sultanates growing around them, the Crusader realms saw the importance of uniting to ensure the Holy Land did not fall to the infidel or undead. Now the Crusader States, as they called the new realm, boasts one of the mightiest armies in the world, a rich economy and a zealousness to the faith that ensures they will fight to the death to keep the Holy Land in the hands of the faithful.   
Alliances: None

Trading Agreements: Have excellent trading relations with Altmark, due the Crusader States abundance in sought after and expensive exotic goods, as well as gold and silver mines.
Strengths: A powerful land army with a strong economy to back it up. The army is a steamroller of steel, gunpowder and zealotry that crushes all who stand in their way.

Weakness: A very small navy that is only capable of adequately defending port cities. The navy is not capable of exercising a prolonged naval campaign, and though capable of deepwater travel, struggle with navigating such waters.
Best Infantry Unit: Levant Knights

Best Cavalry Unit: Knights Hospitaller

Best Naval Unit: Galleon

Best Warmachine/Seige Engine: Culverin

Spoiler for The Altmark Republic, played by SirEmilCrane:
The Altmark Republic


Leader: Sir Charles Blackthorne, Prime Minister


Territory: A small nation on the north coast, mostly farmland and forest.



Race: Humans
Description of Race: Pale, ranging 5 to 6 feet tall with brown and black hair and grey eyes.

Population: 1.5 million


Society: Altmark is a noble republic. Landed nobility exists, and the nobility convene in a parliament to enact policy decisions. Society is hierarchical but class mobility exists and is common. Money is the main source of class division, nobility is qualified by money, not birth. Altmark cities tend to be crowded and dirty, full of merchants and swindlers. Despite this the population is generally happy.

Stance on Magic: Magic is almost unheard of in Altmark, and those with the gift are feared, sometimes killed by the wary peasantry.

Religion: Due to being a cultural cross roads any and all religions are tolerated in Altmark, but the majority of the populace are not particularly religious.


Government: Noble parliamentary republic
Economy: Early form of capitalism, trade based using the resources Altmark has in abundance, gold and guns


Army: The Altmark Army is a small professional force based around armored musket armed infantry, thanks to bayonets they can also function as spear-men. Altmark also fields noble heavy cavalry units. 
Navy: Almark fields a huge navy, which enjoys dominance thanks to large numbers of cannons. The largest ships boast hundreds of crew and up to fifty guns.


Technology: Altmark has some of the best technology in the world, including access to steel, advanced ships and gunpowder weapons.

National Focus: Gunpowder weapons, working on deep water sailing ships.


Background: Altmark was founded by the Cranes, a rich family from the south. After series of wars the Cranes managed to control a significant portion of the north coast. With access to the coast invention of ships was inevitable. This lead to trade, giving the Altmarkers unprecedented wealth, thanks in large part to the huge gold mines present in their territory. The spread of ideas brought many new technologies to Altmark including gunpowder which has become their greatest asset. During the great plague of undeath, Altmark managed to emerge relatively unscathed due to their large numbers of guns. Currently Altmark trading posts exist in every major nation in the world. 





Alliances: None

Trading Agreements: Altmark will and do trade with anyone and everyone


Strengths: Guns and steel, professional experienced soldiers

Weakness: Small numbers, reliant on their navy, will not stay in wars that are unprofitable


Best Infantry Unit: While most of the Altmark army is armed with guns a small cadre called the Linebreakers use massive two handed swords and wear full plate armor. They are used where the fighting is thickest and can be counted on to hold or break a line.

Best Cavalry Unit: The Altmark Regiment of Horse, armed with lance, sword or mace and two pistols they are adaptable and hit hard. They are equipped with full plate and ride barded horses.

Best Naval Unit: Altmark first rate ships of the line have up to 50 guns and thick wooden hulls. They mostly stick to the coast but can venture into the deep sea if necessary. They have large crews and come with a full compliment of marines.

Best Warmachine/Siege Engine: The 24 pdr cannon is the standard artillery piece of the Altmark army. It can be fired at ships, infantry and castles and boasts an extremely long range.

Spoiler for Kingdom of Unani:

Kingdom of Unani


Leader: Cyrus Hoshira   |   Rin Hoshira


Territory: Capital of Aloveria in the Islands of Tyril



Race: Human, Fe'Juk
Description of Race:
Spoiler for Human:
The Average height of a human ranges from 5'7" to 6'5" for males, and between 5'0" to 5'8" for females. Skin colour ranges from Beige to a dark brown color. Eye Colour can be within the range of any known colour. On the back of both hands there is a Symbol that ranges in colours. Magic Wielders carry a Symbol on the back of their hands
Spoiler for Fe'Juk:
The Fe'Juk is a blue or green skinned creature who's height ranges from 4'10 to 5'8" for males and 4'6 to 5'4" for females. Eye Colour can be within the range of any known colour. Magic Wielders carry a symbol on the back of their hands

Population: 4 Million


Society: Peaceful society that both embraces and encourages Magic Users to the extent that users from all over the realm that know of the Unani Kingdom have gone to seek refuge from the places that look down upon them. Laws are set to allow integration perfectly between Magic and non magic users

Stance on Magic: Highly Tolerant

Religion: The vast majority of the Unani warship the God Feron, Though Religion is opened with citizens allowed to warship any god they choose, with some even going Godless


Government: Early Democracy. Districts share political power
Economy: Capitalist


Army: Army consists of Magic and Non Magic Users. Sorcerers and Swordsmen taking preference with Gunmen as special forces
Navy: Due to the nature of the Islands of Tyril, the Kingdom of Unani have developed boats which allow them to travel throughout the islands.


Technology: Gunpowder, Swords, Metalworking

National Focus: Hybrid of Technology and Magic


Background:
The Kingdom of Unani is based inside of the Islands of Tyril, with the capital having a single highly defended entrance. The Unani Kingdom has adopted laws that have made it the number one choice for magic users to move to with society being highly tolerant of both magic and non magic users alike. The Government is based off of an early democracy which was conceived by the previous king and queen of the Unani, with Rin and Cyrus Hoshira being the first every ministers. The Humans and Fe'Juk have always been together, having allied together much earlier into the Evolution and Migration cycle. When it was time, the two races worked together to create the capital city of the Unani which is known as Aloveria.


Alliances:

Trading Agreements:


Strengths: The Kingdom of Unani takes its strengths from being heavily unified. The Unani is hard to invade due to the requirement of Boats to get to the Inner Kingdom

Weakness: The Kingdom of Unani is known to be too trusting and due to being mostly peaceful and not needing to go to war often, less than average amounts of soldiers have actual combat experience.


Best Infantry Unit: M.I.D.A.F operate in tight-nit squads without a command structure. MIDAF soldiers are highly trained, magic capable, and are the only soldiers in the empire to have firearms. They have access to the best equipment and are given free range to take whichever actions needed to succeed.

Best Cavalry Unit: The Shadow-Mere is the horse of choice for Citizens and Military alike in the Unani. They travel at fast speeds, and for military they are normally armoured up.

Best Naval Unit: The Utaro Battleship is loaded up with cannons on all sides as well as massive sails which allow it travel fast throughout the water

Best Warmachine/Seige Engine: The Amin SiegeCannon which is a large sized cannon on wheels normally pulled around by two or three Shadow-Mere horses during battle. It fires a heavy cannonball that is usually lit on fire though an agent to cause extra damage

Spoiler for Raenmellann, Played by Godur:
Kingdom Name
Raenmellann

Leader:
Royalist side: Sicranniye Kelmoriel Faala, T'an Corolion -- Official sovereign (King).
Council of the Two Paths: Nevriye Tenevel Uliandon, T'an Luneriel -- Head of the Council.


Territory:
Capital: Dahere
A large nation, consisting mostly of plains and jungle, situated along the coast and a fair distance inland on the island just east of the main continent. A few larger cities spread mostly around the coast and along river banks and smaller lakes.

Race:Felyana - Elves
Description of Race:
The elves of Raenmellann are often slender,and usually somewhat shorter than the average of humanity. Smooth facial features, and sometimes pronounced cheekbones, are commonplace. Most prominently their ears are sharply pointed.

Skin colors range between a darker dusky gray to bright and fair, and frequently numerous tints of  dark, tanned and bronze skin inbetween.  Eyes usually range between golden and amber to violet and blue. Almost all elves have hair in silver or very, very pale golden hues.

Population: Approximately 5.6 million.


Society:
Raenmellann is officially an absolute monarchy, where the Sicranniye (or King) rules with the help of advising aristrocrats and feudal lords.  Inofficially however much of the country is largely controlled by an opposing faction called the Council of the Two Paths. The two factions are strongly opposing one another, due to political and quasi-religious reasons, and both have many followers both among the nobles and the common people.

Stance on Magic:
Magic is highly respected and prestigious. To the point where noble houses sometimes attempt to adopt anyone who prove to have magical affinity.
Religion:
Three large faiths:
* Ilasi, the mother of all elves, and her daughters form the pantheon a polytheistic religion, usually referred to as Ilasion Felyana, and has been the dominant religion in Raenmellonn for many centuries.

*The Two Paths is a sect of Ilasion Felyana that has spread and gained in followers lately, and is largely similar to its mother faith with the exception that it refers to a difference between Felyana'Vani'a and Felyana'Cian (meaning Elf -of-Night and Elf-of-Morning respectively) something which followers of Ilasion Felyana find blashpemous at best.

*The Five Laws of Life, which is more a philosphy detailing a series of guidlines of how to live one's life. This is most often incorporated into the other two.

Government: Officially a monarchy where the King has absolute power, though some cities and privinces are controlled by the council of the Two Paths, which has 12 seats, six for Felyana'Vani'a and six for Felyana'Cian respectively. (Though most of the Felyana'Cian seats are vacant. On a local level land is governed by a Nevriye, or Miraye (Lord and Lady).
Economy:
The economy of Raenmellonn is strong thanks to large population and good soil, but mostly stagnant, and on thin ice, due to in-fighting and large expenses.

Army:
The elven armies consists mostly of highly disciplined warriors and officers who all have at least decades of training before they may call themselves such. It relies heavily on light and medium, rather than heavy, troops, alongside various beasts, to strike at their enemy supply lines and to conduct raids and skirmish battles. Large battles happen rarely, and in such cases limited militia support may also be called.  Magic is also commonly used in warfare.
Navy:
With little interest in a navy capable of invasive actions the elven fleets are small, and mostly consists of small and fast ships meant to hunt pirates, protect the harbours and occassionally launch raids.

Technology:
Elven technology is respectable, with advanced enough metalurgy to create good suits of armour and weaponry for its armies, and ships, and capable of using a material known commonly as Elf Glass for these purposes. However it lacks the infrastructure for mass-production, and lack any means to both use and produce gunpowder weapons.

Elven society in the cities is often rather advaned, with aqueducts and other luxuries, but where life outside the cities is often simpler.

Technological development is slow and the elven society has trouble adopting technology from other cultures.

National Focus:
Widespread magic and beast mastery; giving good units and highly magical society.

Background:
The elves first reached Raenmellann after having been driven from their original homes on the main continent by the expanding human civilizations. However this was many, many hundreds, of not thousands of years ago and the elven civilization has grown and flourished on their island home since then.

Over the centuries the elves have developed an advanced culture, with art, music and sophisticated buildings and a mostly comfortable way of life, however their long life-spans, and therefore comparatively quick reproduction, has led to its share of problems. Among them are vast expenses, deadly rivalries and decadent courts, and struggles and so called Cullings that have led to temporary declines. The Cullings especially have been bloody, long and viscious, and have all dealt great blows to the population. Overall these troubles have formed a society that is generally seen to have a lesser regard for life than many others.
Most recently, in the last decade or two, in Raenmellonn a sect to the dominant religion has cropped up everywhere, claiming that there are two kinds of elves rather than one. Despite the new faiths view that both elven kind are equal, only that they should have different roles in society, this has been seen as an offense to already established religious doctrines of Ilasion Felyana, and the two factions have been struggling since the beginning.

This struggle quickly erupted into skirmishes between noble houses supportng both sides, the Royalists on one side and the Council on the other, and lately, since a great massacre that took place in the capital, its also now become a popular war among the commoners.  As it stands now its only matter of time before civil war is formally declared.



Alliances:
None at this time.
Trading Agreements:
Both factions trade with mostly anyone who has anything they need, but foreign trade is restricted to specific cities and trade-ports. (As a rule so are embassies) Otherwise no specific trade agreements exist.

Strengths:
Steel and elven glass, good archery and beast units, very large population, strong magic.
Weakness:
Stagnating economy, religious strife and civil war, poor variety of heavy cavalry.

Best Infantry Unit:
Vosialea Alean, the elite battallion of knights who are chosen and entrusted with guarding the Sicranniye, and his family, and are sworn to defend them with their lives. Only the best are admitted to join them and they carry the best steel and elven glass armour available. Normally they engage enemies with the formidable  sword known as Lyfali and a shield or the powerful Serine bow, and always on foot alongside tiger companions.
(The Council of the Two paths employ their own variant known as Vosialea Hea.)
Spoiler for Hiden:
Something like these, but less proncounced shoulder-guards though.
Best Cavalry Unit:
Cevi'Neve Sinase, Light and medium cavalry who ride fearsome lizards called Cevi'Neve. They are capable of great feats of strength in combat, and thanks to their agility can travel in even difficult terrain at great speed. They usually engage with their Ishani polearms, the light noilon bow and the claws and teeth of their mounts.
Spoiler for Hiden:
But with less silly-looking spear/polearm

Best Naval Unit:
Uisige'Raka, these ships make up the bulk of the elven navy and are fast ships primarily meant to catch pirates and conduct raids. They have perfect maneuverability in shallow water. Normally they are armed with ballistas and carry compliments of archers, marines and battle-mages.
Spoiler for Hiden:
Best Warmachine/Seige Engine:
Kelmon'Kaela, catapults made to be easily transported through difficult terrain and forests. They are built using strong and flexible materials to compensate for their lacking size.
« Last Edit: May 05, 2012, 10:45:25 AM by SirEmilCrane »
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Offline SirEmilCrane

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Re: Kingdoms of the IV
« Reply #2 on: April 26, 2012, 01:10:41 AM »
FAQ

----------------------------Basic Questions about the game.-----------------------------------
Spoiler for Can I Join In Still? Even though that the game is running?:
Yes you can, the game is designed to always allow new users during whatever part of the game. Feel free to create your character and jump in whenever!

The Game is Designed to allow you to balance yourself out with everyone else. If decide to join in, your allowed to make your character strong enough, or smart enough to put yourself on a level playing field with everyone else.
Spoiler for Is this one of those huge games where you have to have some form of knowledge on life and/or PbP rpg's:
.
Nope, its pretty much you do what you want... You want to be Research based, you can be that, you want to be Balanced you can do that, Military based you can do that.  Random mix of the three, you can do that.

Everything is pretty much made up on the spot, You can be an Undead species, a Human, a Fantasy Creature, You can live wherever you want in the Planet and have whatever technology you can think of.

Though you start off pretty basic with borderline Travel abilities, then you research and it gets up. over the course of several posts (or over the basis of 2 posts with a time gap in between.
Once we find eachother, we can trade technology and other materials.
Spoiler for Do I need Knowledge of PbP to play?:
Some Knowledge of PbP is required, but it is easy to pick up and if you need a few pointers, we will be glad to help. you dont need to use PbP until you are actually interacting with other empires though.

The goal is to set everyone free and see what happens. You control your civilization and do whatever you want outside the boundaries of any universe... Think of it as a blank piece of paper, do whatever you want with it
Spoiler for You say you can use small Paragraphs... like how?:
Check out the Empires of the IV as it is an amazing example.
Spoiler for Do I have to use Small Paragraphs, What if I want to go Big with tons of Detail?:
Thats alright also. Post however you like to.  Personally I like to put in detail into my posts, although you may be completely different, and want to put in small paragraphs, both are fine, you can post however you would like to

-------------------------------- In Game -----------------------------------------------
Spoiler for Do I need to play by the Advanced Rules:
No, The advanced rules are 100% optional... they are there for if you want to add an extra twist to the game to make it more fun for yourself, and/or others. On the contrary, Main Rules must be followed at all times, Unless an exemption is allowed by the GM
Spoiler for If  travel is limited to our own system how do we trade and stuff? Do we have to develop travel?:
You develop it over time... Basically in the mean time, play out wars, Research technology, and do other stuff that Civilizations would normally do while research is being done.
one possible explanation on how it Could go is we end up with a scenario where: we might possibly have civilizations finding other, inside of their own territory, and then a war starts up over the new technology, or you trade for it, and you begin to grow your Kingdom

Do what makes sense for your civilization, you don't need travel to succeed... if you wanted to you could be an isolationist Kingdom building up tons of war weapons, with military research, and whenever a Kingdom finds you; you take it by force, and go invade them.

But in short, do what makes sense for your Kingdom , research travel(or take it by force) when you need it/are ready for it... there is no rush.
Spoiler for Do I have to wait for someone else to post before I am allowed to post again?:
Nope, You can post as many times in a row as you like.  Posting is the main way of advancing the game. Double Posting, Triple posting, and so on, and so on will not get you into any trouble in the game whatsoever.

.. Post Away :P
Spoiler for We Can we create our own Threats of the Realm?:
Yes you can create your own Threats of the Realm.  Having an enemy for everyone to unify against is extremely fun. Especially when you are going up against unknown causes of immense power.

There is lots of benefits of having a common goal... For example: it ushers in a new wave of technology sharing to give everyone more power to deal with the threat, as well as a better chance to succeed.
It also increases Resource sharing that shows others where they can A) find more, and better resources, and B) be able to build stuff more efficiently

Be aware, we can only have up to 2 Threats of the Realm Cards opened at any time, so post a message to the thread to see if everyone is okay with it. If we already have two Threats of the Realm  opened, and you really think this one is important, send me a message asking me if its okay to open another one.



MAIN RULES
Spoiler for Character Controlling:
A player is to not use a character created by the another player, unless plot demands it, or you have recieved proper allowences through the use of "OOC Thread" or through "PMs".  Additionally, if the Character in question has not been used within 2~3 pages the character is put into a free usage for use by everyone. Exemptions being main characters of a current plot. If the character is used again with seeming intent to use again, the character is taken off the list untill that intention has passed.

Leaders of respective Kingdoms have seperate rules. A leader can be used minorly by anyone, but only can the true Player incharge of that leader may use it normally.
ex. Do use another players leader for basic conversations. Do Not use to force trades or change policy.


Remember the GM can overide rules and is still lead decision maker. 


ADVANCED RULES

Spoiler for Civil Unrest System:
Certain actions on certain places can cause civil unrest among the population there, with everything from raising taxes to opening fire on the populace acting as factors.

0% - the people are happy with your leadership.

5% - your actions annoy the populace. Unrest decrease over time.

10% - your actions anger the populace. Unrest decrease over time.

25% - the people start demonstrating, but its nothing serious. To this point, minor changes in your behavior must happen to decrease unrest.

50% - the demonstrations get violent, and vandalism occurs. Many arrests may be made. You need to make more serious changes for unrest to decrease.

75% - the people start rioting and smacking up "anti-you" propaganda. You need to make drastic changes for unrest to decrease.

90% - the populace start opening fire against and generally attack police/military on the streets. Time for some changes man!

100% - REVOLUTION!! To this point there is no return. Either you bring down the revolution with violence, or you loose control of that region. Beware: the rebels might be stronger than you might think. You better avoid this on your homeworld.

For this to work, though, you have to be realistic about it. You can't barge into peoples homes and steal stuff or something and expect the populace to be happy about it. But you can't create a revolution because of a little confiscated food neither. With these stages, you can determine how much civil unrest is created by the specific action.

Spoiler for Threats of the Realm:
There is lots of benefits of having a common goal... For example: it ushers in a new wave of technology sharing to give everyone more power to deal with the threat, as well as a better chance to succeed.
It also increases Resource sharing that shows others where they can A) find more, and better resources, and B) be able to build stuff more efficiently

This is how you can create a Threats of the Realm...
1: For a Longer Threat to Galactic Space. You create a Galactic Threat Card *Post 1* and then you, or someone else RollPlays the threat at hand under that alias. 

Be aware, we can only have up to 2 Threats of the Realm Cards opened at any time, so post a message to the thread to see if everyone is okay with it. If we already have one Galactic Threat opened, and you really think this one is important, send me a message asking me if its okay to open another one, make sure to put breaks in between Threats as well as time will be needed to restore to full capacity.

While only two can be active at a time, you may backlog as many Threats of the Realm as Possible

Spoiler for Magical Creatures:
Everyone knows dragons exist on the south isles, and altmark has been trading in griffons and hippogryffs from the mountains for years. But, people who vesture too far north or too deep in the woods have a nasty habit of disappearing.

Spoiler for Diplomatic Actions:
You must inform players of any major diplomatic actions in advance before you undertake them. This is the good old days, sudden strikes are simply not done, you have to DoW (Declaration of War) someone and ensure they see it before you attack them. This also goes for peace, trade agreements, non aggression pacts and such like. Ravening hordes can ignore this.

If you have any ideas for any other Advanced Rules, Post in the thread, or Send me a message. And we will evaluate the rule, as well as make adjustments as needed to help it fit in with the game in the best possible way


Creativity Resources

Your not feeling as creative as you normally are? Well here you go, we have compiled a list of online resources which can be used to help you out! Keep in mind, these are entirely optional, and you can use any other stuff online that you want to use, This is only just a list with stuff that we found and thought could be helpful.


Sci-Fi Name Generator
YAFNAG Fantasy Name Generator
Planet Name Generator


Kingdom Licencing

Empire Licencing is to allow players to create members of another civilizations species easily with as little negotiations as possible. Below is a list of Empires which have agreed to allow you to use their empire. When you make your decision make sure you read through the Usage Policy to understand each empires terms and conditions.

Code: (Kingdom Permission Form  ** FOR KINGDOMS) [Select]
[spoiler=*Kingdom* = *username*]
[u][i][b]*Kingdom Name*[/b][/i][/u]

[hr]
[u][b]Usage Policy:[/b][/u]

[hr]
[u][b] To Create a Character:[/b][/u]
[code][spoiler= *Initials of Kingdom* Character = *Character Name*
Empire Owner can customize their own Character Creation Sheet Here. Be sure to fill in the slot that says *Initials of Empire* with the initals of your empire. Leave the *Character Name* Slot alone
[/spoiler]

** The Following Kingdoms have given permission for other players to create and use characters under their Civilization
« Last Edit: April 26, 2012, 02:25:55 AM by SirEmilCrane »
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Re: Kingdoms of the IV
« Reply #3 on: April 26, 2012, 01:29:15 AM »
The fire burned low, adding a warm glow to the small cabin on the ship. The large windows opened up to an expansive view, the Navari port was bustling with activity, even in the dead of night, ships from all over the known world, at least the known world that bothered to trade in a civilized manner.

"More wine captain?" asked one of the men seated around the table.

Captain Hans Krauss, of the Altmark trading fleet helped himself to a generous serving of the wine, the other two men were content with what they had.

"Interesting times these, the nations are finally starting to come together," said one of the men. He was cloaked, and the shadows cast over his face. The other was simmilarly hidden, but larger, definitely a military man.

"Indeed," replied the captain, "The Navari and the Crusaders are going to formally meet soon, neither will like the other. But as long as they need guns we make money."

"And as long as the Crusaders think us their vassal we profit untouched." This was said by the hidden military man.

"I wouldn't be so sure, we're playing a dangerous political game with them."

"As long as we have guns, they'll want them for their silly holy wars," said the Captain, "when the Abbasids go north who do you think they'll run right into, and they all need guns and steel. As do the Praof for their conquests, " the captain paused  "much money to be made."

"And then there's the undead, we know nothing of the undead."

"And why should we?" asked the Captain "they are sitting in the middle of the continent surrounded by empires, let them stay there."

The military man, however, was not convinced, "If they decide they want something, they'll take it, we'll need to tread carefully. As we will around that kingdom in the south. Too much magic there."

All the men nodded, quiet with the thought of magic in their minds. No self respecting Altmarker would ever dabble in magic.

"Still," said the Captain, standing and raising his goblet, "To a year of profits!"

"To a year of profits."
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Offline killer rin

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Re: Kingdoms of the IV
« Reply #4 on: April 26, 2012, 02:25:19 AM »
The Kingdom of Unani had been hard at work scouting out new area for the Kingdom to expand into the mountain ranges of the Tyrilian Islands. "How far away from the Mountains" Replied one of the swordsmen to the MIDAF soldier who had been put in-charge of the expedition from the PMs themselves "We are a day away at this point..." "Do you have any idea as to why we are being sent here?" "There have been reports of Phoenix's within the mountain ranges. The PMs wish to expand into the area and capture these creatures to breed for use in military operations and as pets" "Ah, I see... then lets continue onwards then" "Thats what I like hearing from my men"

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Re: Kingdoms of the IV
« Reply #5 on: April 26, 2012, 03:04:12 AM »
King Richard awaited the report from one of the Hashishin under his employ. While he waited, one of his advisors came and stood by the door to his bedchamber. The King saw him and grunted "What is it Roland?"

"Just to report to your majesty that the Hashishin Hassan ibn Assad has been delayed temporarily. Trouble with Altmark border guards I hear".

The King grunted again "No doubt trying to extort money from him".

"I dare say if they try Altmark will have to replace a few guards".

"I don't care how many Altmark border guards he kills, so long as he does it quietly".

Roland frowned before asking "But aren't they our vassals?"

The King laughed at this "Vassals! Ha! So they claim, but their only loyalty is to money. A nation of merchants, all of them. I'd trust them as much as the Undead."

"Then why do we bother with them?"

"Because Roland, they give us guns. A kind of dependacy I detest. One that will soon end too, so long as Lusignon gets those damn foundries built."

"Of course, your majesty"

The King dismissed him. He would simply have to wait a little longer, in the mean time he focussed on the impending meeting with the so-called Navari dignitaries."

« Last Edit: April 26, 2012, 12:00:03 PM by Grif101 »
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Re: Kingdoms of the IV
« Reply #6 on: April 26, 2012, 06:51:56 AM »
Meanwhile in the Dead Lands
----------

All was silent, except for the moans coming from an nondescript Horse Wagon, which had bars showing at least 12 humans crammed inside with chains.

There was no horses, for they had been left there, there was also another wagon which was filled with other items ranging from metals to strange bags of ingredients for alchemical purposes probably. Possibly an offering. The bastards in the wagon could care less for they had no idea where they had been left only stories where known on what happened next.
It probably wouldn't be known what kingdom left these wretches here, but it didn't matter as long as the agreed transaction was made according to legend, Most of the kingdoms followed this tradition because their ancestors dictated it, probably to keep some semblance of peace with the mysterious inhabitants of these lands.
Something stirred in the mucky water of the little pond on the side of the rode, the prisoners immediately took notice of this. A five limned twig disappeared under the water, when it came back up, the dirt came off revealing bone white, it wasn't a twig at all. What arose from the mud and water was a skeleton garbed in mail whit a pauldron on one shoulder, his ta bard was faded and red, whoever the soldier had been aligned to in life had changed in death.
The men in carriage that imprisoned them went silent, one of them began to cry, from realization of the truth by what had been only fairy tales to scare children into being good, a path he obviously hadn't followed since he ended up in this dreaded place.
The Skeleton shambled over to the carriage, looking at the men, closely with it empty sockets, it bones rattling against themselves and the armor.
It walked over to the carriage and grabbed a piece of parchment labeled to it.
It spoke in its gravely voice as it read," Senrad - Murder , Griford -Arson, Ryn - Attempted Regicide? Ha!, Rajesk- Two accounts Murder, Tobeth- Treason Interesting, Wiserald- Treason Again? Two traitors it seems, Emil- Treason I wonder if you all were part of some plot ha!, Gerrick- Thievery 57 accounts? Couldn't give up after the first time I guess, Ter'na - Seductress and witch craft? We are gonna have some fun with you sweety, Ferrus- Torture and Abduction you ready for a taste of your own medicine?, Jorge- Sabotage Seems to say you blew up a gun powder factory, and....Strange doesn't say anything about the last person...I wonder how you got in there...With no reason to take you back..."
The Skeleton cackled and walked to the back of the Wagon, taking a strange key that could only be called a Skeleton key he opened the latches on the unnamed prisoner, and let them out. The skeleton then locked the prisoner wagon back up.
"Run off now flesh bag....while I feel like being nice...HAHAHAHA!" The Skeleton walked to the front as the unnamed prisoner ran off.
Then it proceed to the front of the Wagons where the skeleton whistled and two muddy Horse-skeletons, with portions of flesh still attached rose from the earth, and walked up to the wagons.
It loaded up the wagons, and got the horses strung up to both, and then whipped the air , a loud snap jerking the undead horses into a run.
The Skeleton laughed as the Prisoners began to scream for help as they rode off into the dank and decrepit inner regions of the Dead Lands, straight to the Hell they would soon know, The Necropolis.

Offline Ragez

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Re: Kingdoms of the IV
« Reply #7 on: April 26, 2012, 10:53:22 AM »
On top of a large plateau, with an oasis of plantlife and animals roaming around it, stood the great city of Derris Kharlan; the capital city of the Abbasid Emirate. The city was bustling with activity, with people from every Kingdom in the continent coming to the city in order to make deals and trade with the Abbasids. Of particular interest was the 'Gold Souk', an area which traded almost exclusively in gold, silver, and jewelry; with hundreds of rich men and women and gold traders from all over the land came to purchase, sell, and trade.

"Ah! My friend, how may I help you today?" A jewelry trader asked, to a man who stood in front of him examining his wares

"Hi, I'm looking for a pendant to give to my fiance; but it has to be something that no other jewelry store has, or she'll probably think I'm boring or something" The man said

"'Boring or something', eh? Your fiance must be quite the woman." The trader replied with a smile

"You have no idea." The man replied with a grin

"Well, 'something that no other jewelry store has' is quite the tall order; but I believe I have just the thing." The trader said "Come, I keep this one hidden in the shop." He added, motioning for the man to follow him

They went to the back of the shop, inside a locked storage room. The man slided open a hidden panel in the floorboards, and brought out a chest which was locked with a complex mechanism.

He slided several things on the chest into place, and twisted several others in a complex manner, before the chest opened up; revealing a golden choker necklace with several diamonds encrusted within it and a large beautiful pink stone in the middle of it.

"This is a piece of jewelry passed down from my father, he obtained it from a dying friend who had no more use for it." The trader said

"It's magnificent, what's that pink stone in the middle of it?" The man asked

"Not a clue, I've asked around the entire city, along with a few experts who I've traded with; but none of them could tell me what it is. Do you want it? It's 500 Gold Dinars, after discount." The trader said with a smile

"That's pretty steep, but I can afford it." The man said, instantly pulling out a large gold pouch and placing it on the table

"Wow! Pardon me for asking, sir, but are you a member of the royal family or something?" The trader asked with surprise, taking the gold coins out of the bag and examining them

The man merely took of his right glove, revealing several ancient magical runes inscribed on his hand.

"A-a Gandalfr!" The trader exclaimed, dropping the coin bag in surprise

"Saito Shufalieyhe Al-Hiraga, at your service." The man said with a smile
"You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We, who were turned away by both light and dark - never given a choice?"

Offline wisekill1

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Re: Kingdoms of the IV
« Reply #8 on: April 26, 2012, 12:29:05 PM »
Sir Dant was looking over the road, there was little traffic in this early hour the people who where on the road avoided the group of men following him.
He was looking over the transportation of 50 prisoners all chained and tired, these people rebeled agains the duke of Fayflower, Sir Alwor. Seeking to become an independant city state they misjuged the strenght of his personal army and were utterly crushed.

He stated moving again, there was still a long way to travel before they arrived at the workcamp were they would spend the rest of their lives mining stone.


"Greeting Sir." A ranger named Balot said while he came riding besides him. "they're all going towards the mines in Ironhead?"

"Yes" Dant answered, "They will spend the rest of their lives turning mountains into these fine roads." As he looked down he saw a broad stone road.

"These are the unlucky ones, 230 men where send to chop wood in Forestfiew"

"I don't think they are that lucky" Dant replied "People are disapearing in the northeren forest, something is going on there. When we delivered these men I will take the road towards Blackrock and hear the latest news."

"When we delivered them yes, I belief you're transporting someone with a lot of money, I wouldn't be suprised if someone attempts to rescue him."

"Well then, why aren't you scouting the road before us like a ranger should do?"


Bolat muttered something but quickly rode forward to scout the bushes in front of them.
...
...
...
Boo!

Offline LordNecross

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Re: Kingdoms of the IV
« Reply #9 on: April 26, 2012, 08:51:40 PM »
The carriage continued on its way. It would be at the Necropolis within a few days, since the Undead Horses would never tire from their forced run.
------------------
Mean while in the Palace of Dead Kings, Location Necropolis
------------------
Theras, The Mad Lich as he was known, stood on a Balcony of the Massive Spire that protruded from the Black Stone Castle Below. The Massive City was sprawled before him, in a Half circle, A Massive Stone Wall Protected the City from the Front, the First Wall protected the lowest end, where Most of the Civilians would have lived in ages long past, Housing an Stone Architecture spread out for at least  a few Miles, The City Increased in height as one moved through it, Seven Half Circles of Walls separated each Sector of the city ending with the Massive Castle at the center, if it had been a full circle, in this case it was the back.

The only thing Higher than the Spire was the Mountains that surrounded the City from behind, The Largest Mountain reaching far into the clouds. Theras looked to the Valley before the City, seeing the River Styx that stretched before the city, like a Moat, He could see the the ants, the people so small from hear, being tortured in a gory  display that was meant to cause fear as well as entertain the damned souls who had the pleasure of making the Criminals the Necropolis received suffer for their crimes, it was the only reprieve from realizing that they would never die and that many of the people did not deserve this curse.

The Valley before that was decrepit and dead, towns speckled across the roads that lead to the Necropolis. He looked then to the Colossi to either side of the city, the ever present protectors of a society that was long gone, and now they only defended the city, with no care as to the inhabitants.

With a sigh, and the a cackle, he turned back and walked into his camber to the Alchemical tables on the walls and the Magical runes that he studied, lesser Lich Priests were around doing research and experiments with both Chemicals and magic, He walked up to his Throne, that was before a stair case that led to the lower levels of the Spire, and Eventually to the castle itself. He Sat upon his Stone Throne, that was gilded with Gold and Gems and Skulls, that twitched with Undeath. Theras Open his Metal Infused Jaw and Screamed, loud enough for the whole city to hear, it was unearthly and betrayed pain and madness. He then went quite, and the spiders came spinning their webs upon him, and he just sat there, and then they dispersed, the new cob webbs made it look like he hadn't moved in ages, but it was not true, but he liked it this way, now he would sit unmoving for an indeterminate amount of time.

Spoiler for Studies:
Alchemics
------------
Black Plague-0%
------------
Magic
------------
Battle Field(Unnatural Weather)-0%
« Last Edit: April 26, 2012, 08:56:44 PM by LordNecross »

Offline Ragez

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Re: Kingdoms of the IV
« Reply #10 on: April 27, 2012, 06:16:42 PM »
-Derris Kharlan, Palace District, Babil Palace-

Emir Issa II, garbed in his ancient glistening armor, sat on his golden throne; looking upon the man who had just been brought into his throne room and the guards which held him down

"Khomeni Nashwan, twenty charges of robbery, five charges of arson, ten charges of murdering civilians, eighteen charges of murdering military officials, and two charges of treason against the Emir. The court has ruled death upon him, and the final verdict shall be passed to you; my Emir." One of the guardsmen said, holding up a paper listing all of the man's crimes

Issa got up from his throne, walking towards the man. "Tell me, Nashwan; what did you hope to accomplish?" He asked

"Your painful death." The man spat, looking up at the Emir with hatred in his eyes

That was a mistake, as the stare of Issa's crimson eyes instantly caused him to shrink back slightly in fear. "Who gave you permission to gaze upon me, mongrel!" The Emir said, slamming the man's head on the floor with his right foot "You, who would sacrifice his own brethren and family just for the sake of your foolhardy ambition!"

"They...were never my brethren! I regret nothing!" The man shouted, struggling against the Emir's foot

"Then I shall carry out your sentence here!" The Emir replied

A blade suddenly appeared in Issa's right hand, a silver claymore with an extremely sharpened edge. "You asked me what my final verdict was, and as always; I stay with the verdict that the people themselves chose." Issa said to the guardsman, raising the claymore up in the air and keeping his right foot pressed down upon Khomeni. "Any last words? Nashwan?"

Nashwan couldn't speak, horrified about what was about to happen to him; he had thought that he was prepared for what was about to happen, but he wasn't. Just as he had found the ability to mutter some incomprehensible words, the Emir's claymore descended upon the man's head like lightning; cutting it off in one swift movement.

A guardsman quickly pointed the newly deceased criminal's neck downwards, as not to stain the Emir with the blood that was gushing out of it like a fountain, as the Emir unsummoned the claymore in his hands; walking back to his throne and sitting upon it.

"Please carry the body out of here, I'll have the servants clean up the mess." Issa said with a sigh, his guardsmen following his orders and carrying the body out of the throne room
"You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We, who were turned away by both light and dark - never given a choice?"

Offline wisekill1

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Re: Kingdoms of the IV
« Reply #11 on: April 27, 2012, 08:21:32 PM »
A few minutes later Sir Dant heard a cannon roar, a group of hired blades had mistaken the poor ranger for him, thinking they just killed the commanding officer they where rushing down the hill towards the caravan of prisoners.

Dant reacted quickly. "Pin the prisoners down!" A handfull of men anchored the chains of the prisoners into the group with wooden spikes.
"Form a defensive line! Kill anyone who dares to come near!"

The enemy now stood before them, it was a group of 25 men agains 20 guards, not sure what to do they waited for the guards to charge.

"Well, if they are standing still we might as well use this opportunity to kill them!" Dant took a musket from a guards hand and shot the closest enemy right in the chest. Throwing the musket back to a suprised guard he saw what the enemy was waiting for, the cannon he heard earlier came rolling down the hill.

"damn it! cavalry on me, infantry hold the line!" He yelled back at his men as he drew his sword and started riding around the mercenaries towards the cannon, this seemed to be what the enemy was waiting for because they charged into the guards a few seconds later.


But Sir Dant just realized something, the cannon was not loaded, they only used it as a distraction. "there is no cannon inside the kingdom of Praof that can reload that fast!" He yelled to the knights behind him  "charge into their right flank, double time!"


Just a couple of meters away from the fight he slowed down a bit and blew the horn of Port Silverlight, the mighty sound echoed acros the landscape. Birds jumped into they sky, suprised by the sound that was almost as loud as thunder.

When the enemies turned their heads, frightened and suprised by the sudden sound they saw that their trick to split up the guards had failed.
Sir Dant swung his sword at the closest enemy, still at high speed of the charge he nearly cut of the mans right arm.
But he also felt a spear that grazed his boot and cut his stirrup. Dant managed to place his sword in the chest of another enemy before he lost his balance and fell of his horse.
Having lost his sword now he rolled trough the grass and ran back towards the line of his men, while the wound on his foot was very uncomfortable it was no serious injury.
He almost made it there simply by running past the enemies and dodging any blows that where meant for him.

When he arrived at the line he clearly saw a ex-Heartlock soldier fighting 1 on 1 with a greenhorn guard, knowing he would be killed in a single blow  of his battleaxe Dant drew his dagger and placed it in the neck of the deserter.

Taking a moment to catch his breath he looked over the battlefield, the infantry line had stayed together and most of the cavalry had returned to safety behind the shield wall. But he also saw a problem, the prisoners had taking a few guards and where beating them up with their bear hands.

"Come with me, I don't want to be attacked in the back." he said to the Greenhorn soldier. Sir Dant picked up a one-handed sword from the ground and ran into the prisoners, he cut trough the first ones unprotected throat, the other prisoners didn't notice so he cleaved his sword into another mans skull, at his right hand the greenhorn bashed a wooden shield hard into the head of the high-ranking noble.

The prisoners where silent now and looking at Dant and the other soldier. "Anyone moves another inch and I will bring you to the Necropolis myself!" Dant yelled, while hitting a prisoner who was holding a guard in the face with the back of his sword. When Dant noticed that the guard was already dead he placed his sword in the heart of the unnamed enemy.

With the prisoners under control he now looked at the rest of the battle, some of the enemies had started routing. Dant blew the horn again, inspiring his troops to make a final push that broke the last of the enemies resistance.


"Kill them if you must, but try to take them alive." he said to his men who started to chase them.
...
...
...
Boo!

Offline Tobbs

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Re: Kingdoms of the IV
« Reply #12 on: April 27, 2012, 09:10:02 PM »
The general sat on a chair placed in the snow on top of a tiny hill, looking over the area. The sun sat high on the sky, but it was not enough to chase away the mountain cold and snow. He was wearing his steel armor with a black bear pelt fastened on his shoulders and hanging down his back like a cape. The armor was beautifully decorated, with swirls and words in an ancient language carved in everywhere. His left shoulder pad was shaped as an eagle; all generals wore the Navarian Eagle in some way. The man's hair hung over his shoulders, long and dark brown, and he had a thick stubble on his scarred face. Behind him was his tent. In front of him was a huge camp going in a circle around a large castle belonging to a small rival nation. He and his men had been besieging this castle for four days now, and felt the time to strike was closing in.

"General Mordekai."the general heard from his side, and saw two men dragging a man in leather armor with yellow emblems on up the hill. "We found this man hiding under a cart just as we moved it."one of the men said, and they threw the man on his knees to the left of the general. "He had likely spied on us last night and was going to report back today."the soldier continued.

General Mordekai turned to the spy. He then looked at the soldiers. "Send out word to the men to search for more of the likes of him. I do not want a single one of these rats going back to their masters."he said, then leaned back in his chair and looked at the castle again. He threw a quick glance at the spy. In his eyes there seemed to be some hope of surviving this.

"What about this one, general?"the other soldier asked.

"I have nothing to say to the likes of him. Throw him to the dogs."he said, nodding towards the huge dog pen just beneath the hill - which was only about two meters high - which held at least twenty large hounds with steel plates covering their shoulders, heads, and backs.

The spy's face showed he was suddenly overwhelmed with fear; he had seen the pen as well. "No...please."the man pleaded as the soldiers started dragging him away. "No! NO! Please, no! Noo!"he started screaming, struggling to get loose. One of the soldiers kneed the man hard in the stomach. The spy went silent as all air was punched out of his lungs.

The general got a good view when the soldiers threw the man over the wooden fence, face first. The man looked up with dread at the hounds that were now looking at him with both confusion and suspicion. Just when the man thought they wouldn't attack, he heard the dog keeper make a loud whistle. The dogs looked at the keeper, then turned to the spy with loud growls as the got the signal. The general watched with amusement as the hounds literally tore the man apart, turning the white snow red. Being highly trained warhounds, it did not take long before the man's screams stopped, replaced by fleshy sounds as the dogs started feasting on his intestines.
« Last Edit: April 27, 2012, 09:23:50 PM by Tobbs »

Keep calm and move along.

Offline killer rin

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Re: Kingdoms of the IV
« Reply #13 on: April 28, 2012, 07:08:57 AM »
The Kingdom of Unani had been hard at work scouting out new area for the Kingdom to expand into the mountain ranges of the Tyrilian Islands. "How far away from the Mountains" Replied one of the swordsmen to the MIDAF soldier who had been put in-charge of the expedition from the PMs themselves "We are a day away at this point..." "Do you have any idea as to why we are being sent here?" "There have been reports of Phoenix's within the mountain ranges. The PMs wish to expand into the area and capture these creatures to breed for use in military operations and as pets" "Ah, I see... then lets continue onwards then" "Thats what I like hearing from my men"
after a day of travel on horseback the soldiers had finally found their way into the Tyrilian mountain ranges. As the soldiers got deeper into the mountains, the soldiers began to talk "I have heard Phoenix's are immortal..how are we to catch such a wise creature" "We will catch them through our wit". After the phrase was said, the soldiers heard a soft song coming from the skys. "So the rumours are true after-all" The leader replied with a triumphant voice before turning to the troops. "Men, The first person to find the den of the pheonixs I shall personally grant a vast amount of wealth to. Now head forth and find them!" Within seconds everyone charged forth, chasing after the bird from the ground.

"Sir, what makes you do this to your troops?" "Its just fun and games. Its easier to motivate when there is a reward on the line"

Offline wisekill1

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Re: Kingdoms of the IV
« Reply #14 on: April 28, 2012, 08:59:10 PM »
King Lami the Singer walked trough the garden courtyard of his palace, he had just spend a few hours in his throne room listening to complains of some minor vassals.

Spoiler for The view:


He was expecting news about the revolt in the duchy of Fayflower and an update about the other Nations of the realm. He stopped walking when he saw the main counselor walking towards him.

Ralam was a man of average lenth,  has black short hair and a moustache. He started talking as soon as he was close enough.


"Greeting my liege, I bring news from the duchy of Fayflower. The revolt has been crushed with minor casualties on our side."

"Any other news?" Lami asked

"Yes sire, the Kingdom of Unani is expanding into some mountain ranges, scouts report that there are burning and flying creatures there."

"Ah, interesting. And the Navarian conquest in the south?"

"The Navari Eagle moves slow but unstopable, I've little doubt his enemies will sue for peace soon."

"That's worrysome, I think we underestimated the tactical abilities of their command, anything else?"

"There is a ship with  Altmark dignitaries sailing for Port Silverlight, I advise to give them an official welcome and rooms in the palace."

"That's ok with me, make sure there is a part of the Royal Guard ready to meet them in the port district as soon as they arrive."
...
...
...
Boo!

Offline Grif101

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Re: Kingdoms of the IV
« Reply #15 on: April 29, 2012, 12:24:10 AM »
Roland found the King exiting the Council Chambers, apparently having recently ended a council session.

The King saw him and said "What is is it Roland? I am a busy man, so make it quick."

Roland seemed to hesitate a little, before saying "The Osman Sultanate has invaded your majesty. They have crossed the borders into the Kingdom of Outremer. Several towns have already been raised, and they are marching on Kerak as we speak."

King Richard whirled on Roland, surprise and anger on his face "What!? The Osmans! What on Earth does Osman II think he's doing! That fat little prick is more interested in his harem and food than being an actual Sultan and playing war!"

Roland reeled slightly from the King's anger, but remained calm "I do not know your majesty. It is odd, Osman does not have the men to even take on Acre*, let alone Outremer."

"His puny army couldn't outfight an Altmark merchant's guard, and those guards are useless. Besides, he got so fat and rich from trade with us! I'm beginning to think Osman has lost his wits."

Roland simply shrugged.

The King sighed "This stinks of Altmark. Osman has always controlled a trade nexus that they wanted. Perhaps this is another one of their tiresome proxy wars. Fill Osman's head with fantasies of wealth and glory by attacking us, then wait for us to smack him down. Then take over the trade for themselves."

"So what do we do then?"

"We smack Osman down like the impertinent puppy he is, since he was foolish enough to invade in the first place. Then we'll decide what to do about Altmark's ambitions."

*The Duchy of Acre is the smallest territory in the Crusader States.

« Last Edit: April 29, 2012, 12:26:26 AM by Grif101 »
I'm back people...


Offline SirEmilCrane

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Re: Kingdoms of the IV
« Reply #16 on: April 29, 2012, 06:15:10 AM »
The Osman emissaries were brought to Blackthorne immediately after they arrived. the Prime Minister was sitting on his horse, surrounded by various cabinet members over looking the "Range" as he called it. Soldiers below them were busy loading and firing cannon, marching and firing musket volleys.

"Ah," called Blackthorne, he looked every bit the noble business man, wearing immaculate finery and siting atop a white cavalry horse, "So good of you to arrive." He smiled as he rode over to them, but it was not a pleasant smile.

"I understand your people are at war now?"

"Yes," said the leader of the emissaries, "We have launched our war to reclaim lands rightfully ours from-"

Blackthorne silenced him with a hand, "I don't recall this being part of our agreement. Why infact, I think it was something along the lines don't go to war quite yet." A prolonged conflict was better for business, especially once he had given the Osmans more weapons to play around with. They'd still lose, but the destruction would be even more total, and then Altmark would finance the reconstruction and gain a vassal state, and exclusive trade rights. Alas, he would have to settle for just trade rights now.

"No matter, what will happen will happen." The emissary looked smug, as if he had won a little victory.

"Come," said Blackthorne, "Let me show you something we've been working on." He led the group to a cordoned off range where a cannon and gunners stood ready. At the other end of the range was the Osman ambassador, chained to a post.

"What is the meaning of this?" cried the diplomatic leader.

"This is a live fire test of a new type of projectile we've been working on, we call it grapeshot. Enjoy. FIRE!"



At the same time the Altmark trading vessel, William II, set off from the Navari port it was in. Commanded by Hans Krauss, it carried a cargo of trade goods and two guests, Captain Stettin of the Linebreakers regiment and a Mr. Smith of the Office of Foreign Trade and Affairs, their destination, Port Silverlight.
...scum.

Offline Grif101

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Re: Kingdoms of the IV
« Reply #17 on: April 29, 2012, 08:01:47 AM »
The Osman emissaries were brought to Blackthorne immediately after they arrived. the Prime Minister was sitting on his horse, surrounded by various cabinet members over looking the "Range" as he called it. Soldiers below them were busy loading and firing cannon, marching and firing musket volleys.

"Ah," called Blackthorne, he looked every bit the noble business man, wearing immaculate finery and siting atop a white cavalry horse, "So good of you to arrive." He smiled as he rode over to them, but it was not a pleasant smile.

"I understand your people are at war now?"

"Yes," said the leader of the emissaries, "We have launched our war to reclaim lands rightfully ours from-"

Blackthorne silenced him with a hand, "I don't recall this being part of our agreement. Why infact, I think it was something along the lines don't go to war quite yet." A prolonged conflict was better for business, especially once he had given the Osmans more weapons to play around with. They'd still lose, but the destruction would be even more total, and then Altmark would finance the reconstruction and gain a vassal state, and exclusive trade rights. Alas, he would have to settle for just trade rights now.

"No matter, what will happen will happen." The emissary looked smug, as if he had won a little victory.

"Come," said Blackthorne, "Let me show you something we've been working on." He led the group to a cordoned off range where a cannon and gunners stood ready. At the other end of the range was the Osman ambassador, chained to a post.

"What is the meaning of this?" cried the diplomatic leader.

"This is a live fire test of a new type of projectile we've been working on, we call it grapeshot. Enjoy. FIRE!"



At the same time the Altmark trading vessel, William II, set off from the Navari port it was in. Commanded by Hans Krauss, it carried a cargo of trade goods and two guests, Captain Stettin of the Linebreakers regiment and a Mr. Smith of the Office of Foreign Trade and Affairs, their destination, Port Silverlight.

Altair watched the scene unfold from his hiding place, observing from a safe distance. The cannon fired, the grapeshot shredding the ambassador to fleshy pieces. The Osman emissaries stood still in shocked silence, before launching into a very verbally vehement protest. Blackthorne simply looked amused at this. Altair made a mental note to show this Blackthorne the error of his way...personally. But that would have to come another day; for now he was more interested in Altmark's planned proxy war. It was likely the Crusaders were already marching to relieve Kerak, and likely destroy the Osman army in retaliation. Altair would inform King Richard of what he heard, but for now he decided to stay a little longer, and find out what else this Blackthorne planned. His observation post was good, and he knew he would not be spotted. Still, he doubled check, making sure his escape options remained open...it didn't pay to get careless.



King Guy de Chevalier watched the procession of Outremer's army march on to battle. The Osman's had begun to besiege Kerak, but they would fail. Kerak was well fortified, and had enough provisions to last over a year. The army would take no longer than four days to reach Kerak from the capital, Krak de Chevalier, and once there the Osman army would be crushed. He had recieved a message detailing King Richard's plan a few days ago, and he agreed with it wholeheartedly. King Guy de Chevalier would deal with the Osman's...while King Richard would handle the rest.
I'm back people...


Offline Tobbs

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Re: Kingdoms of the IV
« Reply #18 on: April 29, 2012, 11:53:46 AM »
General Mordekai walked through the courtyard of the now Navarian castle. Rubble from surrounding towers as well as a destroyed statue in the middle of the courtyard covered the ground, and small fires were spread over the area. Two war hounds were tearing in the flesh of a dead soldier nearby. It had only took four hours and a little over a hundred casualties before the castle was theirs.

The general saw one of his soldiers walk over to him. "General, we've found the count."the woman said behind her fully covering helmet.

The general grinned. "Excellent. Have him brought to the middle of the larger courtyard. He will meet the axe in front of his men."

Keep calm and move along.

Offline Ragez

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Re: Kingdoms of the IV
« Reply #19 on: April 29, 2012, 02:00:21 PM »
Altair watched the scene unfold from his hiding place, observing from a safe distance. The cannon fired, the grapeshot shredding the ambassador to fleshy pieces. The Osman emissaries stood still in shocked silence, before launching into a very verbally vehement protest. Blackthorne simply looked amused at this. Altair made a mental note to show this Blackthorne the error of his way...personally. But that would have to come another day; for now he was more interested in Altmark's planned proxy war. It was likely the Crusaders were already marching to relieve Kerak, and likely destroy the Osman army in retaliation. Altair would inform King Richard of what he heard, but for now he decided to stay a little longer, and find out what else this Blackthorne planned. His observation post was good, and he knew he would not be spotted. Still, he doubled check, making sure his escape options remained open...it didn't pay to get careless.
"Altair, fancy meeting you here."

Altair quickly looked to the side, behind a wooden grate that partially concealed him from the Altmark. And found another white-robed man hiding in the shadows.

"Aziz, it's been a while" Altair said, watching the obviously Hashashin man as he took a sip from a flask of tea

"Indeed, it has. I work in the Abbasid Branch now, and I've been requested to spy on the Altmark. Just wanted to let you know I was here so you didn't try to skewer me once you saw me." The man said, offering Altair a sip through the grate
"You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We, who were turned away by both light and dark - never given a choice?"

Offline Grif101

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Re: Kingdoms of the IV
« Reply #20 on: April 29, 2012, 05:51:32 PM »
"Altair, fancy meeting you here."

Altair quickly looked to the side, behind a wooden grate that partially concealed him from the Altmark. And found another white-robed man hiding in the shadows.

"Aziz, it's been a while" Altair said, watching the obviously Hashashin man as he took a sip from a flask of tea

"Indeed, it has. I work in the Abbasid Branch now, and I've been requested to spy on the Altmark. Just wanted to let you know I was here so you didn't try to skewer me once you saw me." The man said, offering Altair a sip through the grate

Altair accepted and took a sip, before passing it back to Aziz.

Altair said "Altmark is orchestrating another proxy war. They managed to dupe the Osmans into attacking the Crusaders...though apparently they attacked too early for Altmark. They decided to make an example of their ambassador. I would like to meet this Blackthorne myself someday...preferably somewhere isolated."
I'm back people...


Offline Ragez

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Re: Kingdoms of the IV
« Reply #21 on: April 29, 2012, 06:41:49 PM »
Altair accepted and took a sip, before passing it back to Aziz.

Altair said "Altmark is orchestrating another proxy war. They managed to dupe the Osmans into attacking the Crusaders...though apparently they attacked too early for Altmark. They decided to make an example of their ambassador. I would like to meet this Blackthorne myself someday...preferably somewhere isolated."
"Interesting, that was what Master Assassin Yusuf suspected as well. I'm here to gather intelligence and pass it on to Yusuf, who will probably pass it on to Emir Issa II, but I'd be more than willing to assist if you needed a helping hand." Aziz said
"You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We, who were turned away by both light and dark - never given a choice?"

Offline Grif101

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Re: Kingdoms of the IV
« Reply #22 on: April 29, 2012, 06:57:38 PM »
"Interesting, that was what Master Assassin Yusuf suspected as well. I'm here to gather intelligence and pass it on to Yusuf, who will probably pass it on to Emir Issa II, but I'd be more than willing to assist if you needed a helping hand." Aziz said

Altair thought for a moment "Hassan is already on his way to Jerusalem, if not there already. He's probably just heard about the Osman's too. Hopefully he can handle things there. But it's likely the Crusaders are already marching on Osman as we speak. One of us needs to stay here, to keep an eye on Blackthorne. The other must go to Jerusalem, and inform King Richard of Altmark's...dealings."
I'm back people...


Offline Ragez

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Re: Kingdoms of the IV
« Reply #23 on: April 29, 2012, 07:04:01 PM »
Altair thought for a moment "Hassan is already on his way to Jerusalem, if not there already. He's probably just heard about the Osman's too. Hopefully he can handle things there. But it's likely the Crusaders are already marching on Osman as we speak. One of us needs to stay here, to keep an eye on Blackthorne. The other must go to Jerusalem, and inform King Richard of Altmark's...dealings."
"I should keep an eye on Blackthorne, you have more clearance to be able to speak with King Richard, and I'm not quite done with my intelligence gathering yet." Aziz said
"You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We, who were turned away by both light and dark - never given a choice?"

Offline Grif101

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Re: Kingdoms of the IV
« Reply #24 on: April 29, 2012, 07:50:16 PM »
"I should keep an eye on Blackthorne, you have more clearance to be able to speak with King Richard, and I'm not quite done with my intelligence gathering yet." Aziz said

"I'll set out at once then."

Altair then bowed his head "'Ma'a as salaama".
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