Author Topic: Rage: Against Wasted Potential  (Read 14608 times)

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Offline mikethor007

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Re: Rage: Against Wasted Potential
« Reply #25 on: October 14, 2011, 08:33:29 PM »
There's also a Blake Griffin bobblehead  :sorcerer:
The one that says he's full of RAGE?
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Offline Ormag_Necros

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Re: Rage: Against Wasted Potential
« Reply #26 on: October 14, 2011, 09:02:52 PM »
The one that says he's full of RAGE?
I think it say "He's in RAGE."

Offline mikethor007

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Re: Rage: Against Wasted Potential
« Reply #27 on: October 14, 2011, 10:47:08 PM »
I think it say "He's in RAGE."
I lol'd at that.  Yeah, I picked up that bobblehead. :D
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Offline mikethor007

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Re: Rage: Against Wasted Potential
« Reply #28 on: October 20, 2011, 03:20:14 PM »
A nice screenshot that exacerbates the problems PC users had at launch:



Notice the almost total lack of shadows on non-textured geometry, besides the obvious lack of textures.

Another screenshot of the same scene with more textures loaded, for comparison:

« Last Edit: October 20, 2011, 03:22:58 PM by mikethor007 »
"A toaster is just a death ray with a smaller power supply!"
Toaster

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Offline LordNecross

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Re: Rage: Against Wasted Potential
« Reply #29 on: October 20, 2011, 11:14:19 PM »
Lack of textures reminds me of border lands every time it starts up.

Offline Ormag_Necros

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Re: Rage: Against Wasted Potential
« Reply #30 on: October 21, 2011, 01:24:24 AM »
A nice screenshot that exacerbates the problems PC users had at launch:


Notice the almost total lack of shadows on non-textured geometry, besides the obvious lack of textures.

Another screenshot of the same scene with more textures loaded, for comparison:

I think they said before release that things like this might happen.
They also said that they are working to fix it.

Offline mikethor007

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Re: Rage: Against Wasted Potential
« Reply #31 on: October 21, 2011, 04:59:07 AM »
I think they said before release that things like this might happen.
They also said that they are working to fix it.
Indeed, it is much better now, but oh boy, that was all over the place for me before the fixes.

Much less now, but it still happens. And sometimes the algorithm that determines which parts of the geometry aren't being looked at bugs out. Sometimes geometry that wasn't fully out of the screen would have its textures unloaded, especially if it's far away and at the edge of the screen, even after the fixes.
"A toaster is just a death ray with a smaller power supply!"
Toaster

"gently-carressing clouds, sometimes they evaporate."
Forum poster somewhere on the internet

Offline Foxdonut

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Re: Rage: Against Wasted Potential
« Reply #32 on: October 21, 2011, 09:37:48 AM »
Lack of textures reminds me of border lands every time it starts up.
Reminds me of Fallout 3 when your trying to snipe someone at 100 yards out and they walk through and up and down the unloaded terrain. :dry:

Offline mikethor007

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Re: Rage: Against Wasted Potential
« Reply #33 on: October 21, 2011, 02:43:22 PM »
Reminds me of Fallout 3 when your trying to snipe someone at 100 yards out and they walk through and up and down the unloaded terrain. :dry:
Yeah, people being farther out than the max LOD distance...there should be a mod that raises the limit.
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Offline Foxdonut

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Re: Rage: Against Wasted Potential
« Reply #34 on: October 22, 2011, 09:51:27 AM »
Yeah, people being farther out than the max LOD distance...there should be a mod that raises the limit.
Its called use FOMOD and override it. Or just edit the text file.  :sorcerer: