Author Topic: Frontier: The Void (Game Thread)  (Read 171139 times)

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Offline Grif101

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Re: Frontier: The Void (Game Thread)
« Reply #1350 on: August 26, 2015, 08:02:28 AM »
Upon seeing and hearing the IFV coming in, a large number of groups immediately began to scatter, running for cover and to escape carrying bags full of whatever they looted. Meanwhile a few groups, mainly ones also hitting the high tech stores remained unfazed and continued to loot or break into buildings.



Once arriving, the ship immediately began its task of unloading and setting up the EWS. In the science wing, scientists were going over the scans of the planets and their moons before marking the Moon as a potential staging point for a secondary colony in the region, should it be needed.

Once they were done, they jumped system to the last hex
Spoiler for FTL & Planetary Generation:
Jump to Hex: 15,10
This dice roll has been tampered with!
Rolled 2d100 : 35, 91, total 126
This dice roll has been tampered with!
Rolled 2d20 : 10, 20, total 30

Those who ran were tracked via satellite and air reconnaissance while those who remained became the priority.

"This is your last warning, cease and desist or we will take you by force."

When the looters continued to ignore them, Control said "Control to riot response, you are cleared to fire on looters, non-lethal force. Over."

"Roger Control, orders received. Over and out. Actual to all units, fire at will. Over."

At the order, soldiers threw flashbangs and pellet grenades at the looters, before storming in and moving against them. Mechs also fired a volley of tear gas into the looters, the gas quickly filling up the area. Any looters still standing or resisting were fired on with taser rounds, subsonic rounds that emitted an electric jolt that caused the muscles to seize and spasm, immobilizing anyone hit by them. Fireteams on nearby roofs or windows kept overwatch, shooting any who tried to escape or act aggressively. Meanwhile other teams were tasked with tracking down looters who escaped before and after the order to fire, constantly updated via satellite and air tracking.



>>Generator Result: Resource Value 3, Complex Life Detected, T3/T1/T2/T1/T1/T2, WARNING HAZARDOUS RADIATION LEVELS

The AFEF arrived at a red giant system with six planets and an asteroid belt. Within the system was on habitable world, at the outer edge of the habitable zone and as far from the heightened radiation levels as possible to make it barely habitable. There were useful mineral deposits within the system, but any colonization attempt would need radiation protection on a daily basis to survive.

Spoiler for R&C:
Research:

Military: Dreadnought - 39% (+3% from Capitalist Trait, 2% Shangri-La research, 4.5% research boost) (-10RP)  (Unlocks Dreadnought)
             Heavy Plasma Pulse Cannons - 30% (+3 from Capitalist Trait, 2% Shangri-La research) (+1 Attack Value for First Rates) (-10RP)

Civilian: Wormhole Travel - 12% (-25RP) (Allows safe wormhole travel, 2% Shangri-La research)
             Privatized Colonization - 10% (-10RP) (Allows colonies to be privatized, reducing colonization cost and granting colonial bonuses)

Ship Construction:

Military: Jutland-class Battleship (Troy) (1) - 80% (+3% from Naval-focused Imperialist Trait, +2% Imperialist Wartime Boost, 5% Warmonger Bonus, 5% shipyard upgrade) (-21RP)
             Valiant-class Heavy Frigates (5) - 100% (+3% from Naval-focused Imperialist Trait, +2% Imperialist Wartime Boost, 5% shipyard upgrade) (-8RP)
             Valiant-class Heavy Frigates (5) - 90% (+3% from Naval-focused Imperialist Trait, +2% Imperialist Wartime Boost, 5% shipyard upgrade) (-8RP)
             Valiant-class Heavy Frigates (5) - 25% (+3% from Naval-focused Imperialist Trait, +2% Imperialist Wartime Boost, 5% shipyard upgrade) (-10RP)
             Coral Sea-class Fleet Carrier Repairs (1) (Aquaris) - 70% (-10RP)
             
Civilian: Earth-Outer Colonies Transport Run - 30% (-20RP) (+5 Influence to Aqua Iners, New Gibraltar and Shangri-La)

Unit Training:

Military:

Civilian:

Construction:

Military: New Gibraltar Fleet Shipyards - 42% (New Gibraltar) (-20RP) (+1 naval build slot) (+2% industrial bonus, 2% Imperialist Wartime Boost)
             Thermopylae Fleet Shipyards - 42% (Troy) (-20RP) (+1 naval build slot) (2% industrial bonus, 2% Imperialist Wartime Boost)

Civilian: CIIS Blacksite Lampstead (Aqua Iners) - 100% (+5 to Influence on Aqua Iners, +2 Influence over other colonies) (-20RP)
             Early Warning Systems - 0% (+5 Influence to colonies, allows early warning from incoming FTL) (2% industrial bonus) (-20RP)

Colonial Development Stage 1: Dorado - 48% (12%) (-5RP)

Colonial Development Stage 3: New Gibraltar/Troy/Terra Nova/Persephone - 24/24/24/24% (Major Military Base/12%, Hybrid Base/Industrial Centre/12%, Hybrid Mining/Industrial Centre/12%, Major Commercial Centre/12%) (-100RP)

Total RP: 403.5 (+10 from home system mining, +47 from colonial wealth, +6 from Tallarn BTA, +5 from Arcadonian BTA, +2 from inter-colony trade, -30 from Research/Construction)
« Last Edit: August 26, 2015, 08:26:06 AM by Grif101 »
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Offline killer rin

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Re: Frontier: The Void (Game Thread)
« Reply #1351 on: August 26, 2015, 08:58:56 AM »
Those who ran were tracked via satellite and air reconnaissance while those who remained became the priority.

"This is your last warning, cease and desist or we will take you by force."

When the looters continued to ignore them, Control said "Control to riot response, you are cleared to fire on looters, non-lethal force. Over."

"Roger Control, orders received. Over and out. Actual to all units, fire at will. Over."

At the order, soldiers threw flashbangs and pellet grenades at the looters, before storming in and moving against them. Mechs also fired a volley of tear gas into the looters, the gas quickly filling up the area. Any looters still standing or resisting were fired on with taser rounds, subsonic rounds that emitted an electric jolt that caused the muscles to seize and spasm, immobilizing anyone hit by them. Fireteams on nearby roofs or windows kept overwatch, shooting any who tried to escape or act aggressively. Meanwhile other teams were tasked with tracking down looters who escaped before and after the order to fire, constantly updated via satellite and air tracking.



>>Generator Result: Resource Value 3, Complex Life Detected, T3/T1/T2/T1/T1/T2, WARNING HAZARDOUS RADIATION LEVELS

The AFEF arrived at a red giant system with six planets and an asteroid belt. Within the system was on habitable world, at the outer edge of the habitable zone and as far from the heightened radiation levels as possible to make it barely habitable. There were useful mineral deposits within the system, but any colonization attempt would need radiation protection on a daily basis to survive.

After being attacked, the crowd began to scatter, some managing to escape the concentrated fire of the Human forces, others trying to make a quick escape into the underwater district before being promptly captured by the ITG.

When the crowd had been fully dispersed and taken care of, the rest of the night went towards tracking town the suspects, eventually catching them all by the end of the night.

Come the next morning, the populace was giving off the appearance of trying to be alot more cautious... like they were doubting almost everything they did in an effort to not be thought of as suspicious.



Over on Aquaris, a conference was being held to signify the first of many new defences from the Arcadonian Defensive Grid to come online. The Emperor spoke out in public reguarding this in order to build up public morale. "Today marks the first of many for the Arcadonian Defensive Grid. It begins on Aquaris, but it will soon expand all throughout the Empire and will be a vital part in protecting ourselves so that we may reclaim our worlds with peace of mind that we will be always be defended at home. Featuring the latest in state of the art Arcadonian Technology, these weapons are designed to punch a hole clean through even the largest of Jakari Vessels.

...
...
Today Aqauris... Tomorrow, The Empire!"


The crew noted down the system and began to setup the EWS. After a day the system was setup and data was fully streaming to the local EWS Center on Nereus. With the system completed and the immediate systems explored, all they would need is for the colony to finish up its development and the the Arcadonian last resort would be ready.

Spoiler for R&D, Construction, Timed Events:
Research (Research Slot | +5% Scientist Scanning/Research Equipment, +2% Explorer Research Bonus on Travel Tech, 15% Explorer FTL Initial Bonus)
Military: Class 3 FTL 25% (Unlocks Class 3 FTL Drives) (-24RP, +3% Leticia Research, +12% Leticia Research Spend Bonus)
Civilian: Improved Colonization Techniques 13% (+2 Bonus to Terraforming/Colonizing) (-10RP, +3% Leticia Research)

Unit Training (Unit Military Slot)
Military:
Military:
Military:
Civilian:
Civilian:
Civilian:

Naval Construction (Ship Construction Slot | +3% Imperialist Naval Construction Bonus)
Aquaris
Orbital Shipyards: 4 Area Defence Destroyers 0% (-8RP, 20%/Page, +3% Naval Construction, +2% Imperialist Wartime Construction Boost)
Orbital Shipyards: 1 Strike Fighter Squadron 0% (-5RP, 50%/Page, +3% Naval Construction, +2% Imperialist Wartime Construction Boost)
Military Shipyards: 1 Strike Fighter Squadron 0% (-5RP, 50%/Page, +3% Naval Construction, +2% Imperialist Wartime Construction Boost)
Civilian Shipyards: 10 Corvettes 25% (-5RP, 20%/Page, +3% Naval Construction, +2% Imperialist Wartime Construction Boost)

Leticia
Orbital Shipyards: 5 Frigates 0%  (-7RP, 20%/Page, +3% Naval Construction, +2% Imperialist Wartime Construction Boost)

Construction (Terrestrial/Orbital Slot)
Military: (#RP, +2% Imperialist Wartime Construction Boost)
Civilian: MKII Early Warning Systems 12% (Upgrades the EWS to MKII)(-20RP, +2% Imperialist Wartime Construction Boost)

Colonial Development (Colonial Development Slot)
Slot 1: Birst, Stage 1 90% (-5RP, 10%/Page T3)
Slot 2: Agrippa, Stage 1 64% (-5RP, 8%/Page T2)
Slot 3: Nereus,  Stage 1 72% (-5RP, 12%/Page T4)

Timed Events

Total RP: 160 (-15 from research/construction, +21 from Colonial Assets, +10 from Basic Trade Agreements (Tallarn Trader Federation, Coalition States of Earth)

Alien Species PTSD Cure *GM Note: You might not want to spend RP on that, just saying
« Last Edit: August 26, 2015, 06:31:22 PM by killer rin »

Offline Grif101

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Re: Frontier: The Void (Game Thread)
« Reply #1352 on: August 28, 2015, 06:04:13 AM »
After being attacked, the crowd began to scatter, some managing to escape the concentrated fire of the Human forces, others trying to make a quick escape into the underwater district before being promptly captured by the ITG.

When the crowd had been fully dispersed and taken care of, the rest of the night went towards tracking town the suspects, eventually catching them all by the end of the night.

Come the next morning, the populace was giving off the appearance of trying to be alot more cautious... like they were doubting almost everything they did in an effort to not be thought of as suspicious.

Spoiler for R&D, Construction, Timed Events:
Research (Research Slot | +5% Scientist Scanning/Research Equipment, +2% Explorer Research Bonus on Travel Tech, 15% Explorer FTL Initial Bonus)
Military: Class 3 FTL 25% (Unlocks Class 3 FTL Drives) (-24RP, +3% Leticia Research, +12% Leticia Research Spend Bonus)
Civilian: Improved Colonization Techniques 13% (+2 Bonus to Terraforming/Colonizing) (-10RP, +3% Leticia Research)

Unit Training (Unit Military Slot)
Military:
Military:
Military:
Civilian:
Civilian:
Civilian:

Naval Construction (Ship Construction Slot | +3% Imperialist Naval Construction Bonus)
Aquaris
Orbital Shipyards: 4 Area Defence Destroyers 0% (-8RP, 20%/Page, +3% Naval Construction, +2% Imperialist Wartime Construction Boost)
Orbital Shipyards: 1 Strike Fighter Squadron 0% (-5RP, 50%/Page, +3% Naval Construction, +2% Imperialist Wartime Construction Boost)
Military Shipyards: 1 Strike Fighter Squadron 0% (-5RP, 50%/Page, +3% Naval Construction, +2% Imperialist Wartime Construction Boost)
Civilian Shipyards: 10 Corvettes 25% (-5RP, 20%/Page, +3% Naval Construction, +2% Imperialist Wartime Construction Boost)

Leticia
Orbital Shipyards: 5 Frigates 0%  (-7RP, 20%/Page, +3% Naval Construction, +2% Imperialist Wartime Construction Boost)

Construction (Terrestrial/Orbital Slot)
Military: (#RP, +2% Imperialist Wartime Construction Boost)
Civilian: MKII Early Warning Systems 12% (Upgrades the EWS to MKII)(-20RP, +2% Imperialist Wartime Construction Boost)

Colonial Development (Colonial Development Slot)
Slot 1: Birst, Stage 1 90% (-5RP, 10%/Page T3)
Slot 2: Agrippa, Stage 1 64% (-5RP, 8%/Page T2)
Slot 3: Nereus,  Stage 1 72% (-5RP, 12%/Page T4)

Timed Events

Total RP: 160 (-15 from research/construction, +21 from Colonial Assets, +10 from Basic Trade Agreements (Tallarn Trader Federation, Coalition States of Earth)

Alien Species PTSD Cure *GM Note: You might not want to spend RP on that, just saying

The humans for their part kept a suspicious eye on the local population, patrols keeping everyone within their line of sight, but otherwise kept to their SOP's. The confrontation and arrest of the looters last night seemed to have reinforced the message, but one could never be too sure. Meanwhile the spaceports were put under lockdown, the CRRF grounding all non-essential flights out of the system with the UCNS patrolling the system daily for both the Jakarti and ki'jan attempting to leave.
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Offline wisekill1

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Re: Frontier: The Void (Game Thread)
« Reply #1353 on: August 28, 2015, 10:55:58 AM »
"The Coalition States of Earth is a supranational union of Earth's most powerful power blocs. While each bloc maintains individual sovereignty, they adopt a united stance on foreign policy, the economy and defence. They closely cooperate with each other on almost everything, and for all intents and purposes act as a unified state when dealing with other powers."



>>Generator Result: Resource Value 2, Single Cellular Life Detected, T3<<

The Kaveni task force arrived at a red dwarf system, with a single asteroid belt, gas giant and terrestrial planet. The terrestrial planet was within the very inner edge of the habitable zone, a hot world with a barren, rocky desert and a single sea. Within the sea were simple cellular microbes, but there were no other signs of life, and scant resources.

"Interesting" Said Merza "It seems like a good solution to keeping the traditions and culture of your nation at home while acting as an unified front at the outside.

The Kaveni Empire is interesting in sharing documents of our histories with the Coalition states, so that after knowing each other some better we may come to an agreement concerning embassies, relations and trade."



Commodore Jafha noted down his recommendations on the system before ordering the ship to jump to the next system. While it was a decent planet to build a colony on he knew that it was too far away to attract any serious colonization efforts for the time being.



Recovery roll:
Rolled 1d100 : 91, total 91


Spoiler for ROLLS:
This dice roll has been tampered with!
Rolled 2d20 : 9, 13, total 22
This dice roll has been tampered with!
Rolled 2d100 : 17, 75, total 92

Advanced scanner: This dice roll has been tampered with!
Rolled 1d100 : 56, total 56


Spoiler for R&C:
Research:
Military:Talia Mk. 2 Railguns (+2 Attack value for Third rate ships): 65% (+3% Nenya Research bonus)
Civilian: Asperone element analysis (Unknown effect): 26% (+3% Nenya Research bonus)


Construction:
Military:
Civilian: MK 1 Early warning system: 20%
Civilian: Asperone museum for colonial arts (+5 to Influence on Asperone, +2 Influence over other colonies): 20%


Naval Construction:
Hoa: (+3% from Navel-focused Imperialist) (+5% from Imperial loyalty wartime construction) (+2% Imperialist Wartime construction boost) (+5% From upgraded shipyards)
Empress Valya Shipyards: Shining class Battleship 'Aztru' (1): 60%
Starview shipyards: Electronic Warfare Ship (2): 35% -10RP
Reach shipyards: Corvette (10): 35% -5RP

Vilya: (+3% from Navel-focused Imperialist) (+5% from Imperial loyalty wartime construction) (+2% Imperialist Wartime construction boost) (+3% from minor military base)
Voidview shipyards:Area Defence Destroyer (4): 100% Completed
Dina shipyards:Area Defence Destroyer (4): 70%

Unit training:
Military:
Civilian:

Colonization:
Aperone (T2) Stage 2 development (General Population Colony): 8% -10 RP
Jifone (T4) Stage 2 development (Minor military base): 24%
Halka'Hoa (T5) Stage 2 development (Cultural Colony): 32%

Total RP: 39 (+10 from in system mining) (+14 from Colonial assets) -25 RP
« Last Edit: August 28, 2015, 11:27:41 AM by wisekill1 »
...
...
...
Boo!

Offline Grif101

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Re: Frontier: The Void (Game Thread)
« Reply #1354 on: August 29, 2015, 08:15:37 AM »
"Interesting" Said Merza "It seems like a good solution to keeping the traditions and culture of your nation at home while acting as an unified front at the outside.

The Kaveni Empire is interesting in sharing documents of our histories with the Coalition states, so that after knowing each other some better we may come to an agreement concerning embassies, relations and trade."



Commodore Jafha noted down his recommendations on the system before ordering the ship to jump to the next system. While it was a decent planet to build a colony on he knew that it was too far away to attract any serious colonization efforts for the time being.



Recovery roll: This dice roll has been tampered with!
Rolled 1d100 : 91, total 91

Spoiler for ROLLS:
This dice roll has been tampered with!
Rolled 2d20 : 9, 13, total 22
This dice roll has been tampered with!
Rolled 2d100 : 17, 75, total 92

Advanced scanner: This dice roll has been tampered with!
Rolled 1d100 : 56, total 56


Spoiler for R&C:
Research:
Military:Talia Mk. 2 Railguns (+2 Attack value for Third rate ships): 65% (+3% Nenya Research bonus)
Civilian: Asperone element analysis (Unknown effect): 26% (+3% Nenya Research bonus)


Construction:
Military:
Civilian: MK 1 Early warning system: 20%
Civilian: Asperone museum for colonial arts (+5 to Influence on Asperone, +2 Influence over other colonies): 20%


Naval Construction:
Hoa: (+3% from Navel-focused Imperialist) (+5% from Imperial loyalty wartime construction) (+2% Imperialist Wartime construction boost) (+5% From upgraded shipyards)
Empress Valya Shipyards: Shining class Battleship 'Aztru' (1): 60%
Starview shipyards: Electronic Warfare Ship (2): 35% -10RP
Reach shipyards: Corvette (10): 35% -5RP

Vilya: (+3% from Navel-focused Imperialist) (+5% from Imperial loyalty wartime construction) (+2% Imperialist Wartime construction boost) (+3% from minor military base)
Voidview shipyards:Area Defence Destroyer (4): 100% Completed
Dina shipyards:Area Defence Destroyer (4): 70%

Unit training:
Military:
Civilian:

Colonization:
Aperone (T2) Stage 2 development (General Population Colony): 8% -10 RP
Jifone (T4) Stage 2 development (Minor military base): 24%
Halka'Hoa (T5) Stage 2 development (Cultural Colony): 32%

Total RP: 39 (+10 from in system mining) (+14 from Colonial assets) -25 RP

Johann nodded, saying "I think that can be arranged, I'll have transcripts of Earth's history transferred over to your people. Was there anything else you wanted to know?"



>>Generator Result: Resource Value 4, T3, WORMHOLE DETECTED<<

The Kaveni arrived at a red giant system, with four planets orbiting the star, one of them on the outer edges of the habitable zone. The world had an unusually high amount of uranium, deuterium and deposits of tritium as well, causing the planet to have developed a barren yet hardy ecosystem highly resistant to radiation.

However the biggest discovery was what was located nearby the planet, a stable wormhole located in the Kaveni's backyard.



>>>Surface District, Leticia, Arcadonian Empire

>>>Two days after CRRF deployment

It had been two days since the humans had all but taken over Leticia in the name of "Arcadonian Imperial Security", causing not an insignificant amount of unrest amongst the population. In just two days the humans had turned the civilians' lives upside down, acting to them like nothing more than an oppressive occupying force, even worse doing so in the name of and with the permission of the Emperor. To the locals, who had grown up in an open, free and liberal society the human form of enforcing security was as foreign to them as was the ki'jan's unwillingness to accept what was, to the humans necessary measures. Inevitably this led to friction, as was demonstrated by the mass looting in the Commercial Sector, where the ki'jan were shocked by the humans firing on the looters.

Now every action was monitored, every citizen looked at suspiciously and almost every single freedom gone. It was a police state and the ki'jan had had enough, but the final straw and flashpoint came with the news concerning the Battle of Agrippa, which had finally pushed some of the citizens over the edge.
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Offline killer rin

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Re: Frontier: The Void (Game Thread)
« Reply #1355 on: August 29, 2015, 09:19:21 AM »
>>>Surface District, Leticia, Arcadonian Empire

>>>Two days after CRRF deployment

It had been two days since the humans had all but taken over Leticia in the name of "Arcadonian Imperial Security", causing not an insignificant amount of unrest amongst the population. In just two days the humans had turned the civilians' lives upside down, acting to them like nothing more than an oppressive occupying force, even worse doing so in the name of and with the permission of the Emperor. To the locals, who had grown up in an open, free and liberal society the human form of enforcing security was as foreign to them as was the ki'jan's unwillingness to accept what was, to the humans necessary measures. Inevitably this led to friction, as was demonstrated by the mass looting in the Commercial Sector, where the ki'jan were shocked by the humans firing on the looters.

Now every action was monitored, every citizen looked at suspiciously and almost every single freedom gone. It was a police state and the ki'jan had had enough, but the final straw and flashpoint came with the news concerning the Battle of Agrippa, which had finally pushed some of the citizens over the edge.
With the Human forces clamping down on trouble on the Surface District, the innocent Ki'Jan began abandoning the surface district altogether, instead opting to spend time with relatives in the Underwater District. Others booking early vacations back to Hydros and the rest realizing that the the underwater district would be the best shot at normal life considering that it was the Ki'Jan ITG instead of the Human CRRF.

This left those willingly looking for trouble on the Surface District



Over on Dia it had been half a year since the incident with the natives. In that time, none of the Scientists had been in physical contact with the previous native tribe. They decided that since information didn't travel on this primitive world like it did in modern Arcadonian Society, it would be for the best if they tracked and met with a different group than they had been actively dealing with for the past 2 years.

To ensure they got a fresh group, this group was on the next continent and had been tracked and up until now had been actively studied by a previous research team whose only task was gathering information.

After plenty of time having passed, the crew was finally ready to head out again, but before doing so they looked up the satellite imagery from their small village.

Offline True Evangelion

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Re: Frontier: The Void (Game Thread)
« Reply #1356 on: September 01, 2015, 02:28:11 AM »
"Well let's start with what the Oseans are like exactly, what can you tell us about them culturally? We're not asking for a generic history lesson, we want your insider perspective. Do you know their intentions for this sector of space?"

Abel rested his head on on his hand, and began to talk.

"The Oseans, who actually preferred to be called the 'bellalux', are a strange race indeed, at least from the tiny bit I remember from life on Earth. The leader especially has his own noticeable intentions, as well as several clandestine research installations on the home planet. While I get special treatment, having access to vast majority, there is one site stationed on my own base. Other than that, they are pretty...normal I guess you could say? This mission for us to come here was an exploration and attempted encounter, which is happening now."

Offline True Evangelion

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Re: Frontier: The Void (Game Thread)
« Reply #1357 on: September 01, 2015, 02:40:02 AM »
Spoiler for Hiden:
Research (Research Slot | +5% Scientist Military Research, +2% Explorer Research Bonus on Travel Tech, 15% Explorer FTL Initial Bonus)
Military: Advanced Naval Weaponry(Unlocks Battleships) - 20% -20RP - - - - - > You must start with Fleet Carriers, then work your way up
Civilian: Advanced FTL (Allows Jumpgates and generally improved FTL(LVL2) > 100% -50RP

Unit Training
Military: Assault Bellalux Battlegroup(Std.Infantry) - 10% -5RP - - - - - >
Military: Assault Bellalux Battlegroup(Std.Infantry) - 10% -5RP - - - - - >                 How many? Light, Mechanized or Armoured?
Military: Assault Bellalux Battlegroup(Std.Infantry) - 10% -5RP - - - - - >
Civilian: Mind-Augmented Bellalux(Scientist group) - 10% -5RP
Civilian:
Civilian:

Naval Construction (Ship Construction Slot)
Military: Heavy Frigate > -100% -32RP(COMPLETE) - - - - - > How many?
Civilian:

Construction (Terrestrial/Orbital/Unit Military Slot | +3% Peace-Keeper Naval Construction Bonus)
Military: Automation Plant(Bolsters production of non-naval units) > 50% -40RP
Civilian:

Colonial Development
Slot 1: Radioactive World > 10%
Slot 2: Water World > 100% - 15RP(COLONY FINISHED/UPGRADED) - - - - - > What kind of colony?
Slot 3:

Timed Events

Total RP: 8 (+165 from home system economy, -172 from research/construction) - - - > What!?
« Last Edit: September 06, 2015, 06:19:12 AM by Grif101 »

Offline Grif101

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Re: Frontier: The Void (Game Thread)
« Reply #1358 on: September 06, 2015, 06:49:15 AM »
With the Human forces clamping down on trouble on the Surface District, the innocent Ki'Jan began abandoning the surface district altogether, instead opting to spend time with relatives in the Underwater District. Others booking early vacations back to Hydros and the rest realizing that the the underwater district would be the best shot at normal life considering that it was the Ki'Jan ITG instead of the Human CRRF.

This left those willingly looking for trouble on the Surface District



Over on Dia it had been half a year since the incident with the natives. In that time, none of the Scientists had been in physical contact with the previous native tribe. They decided that since information didn't travel on this primitive world like it did in modern Arcadonian Society, it would be for the best if they tracked and met with a different group than they had been actively dealing with for the past 2 years.

To ensure they got a fresh group, this group was on the next continent and had been tracked and up until now had been actively studied by a previous research team whose only task was gathering information.

After plenty of time having passed, the crew was finally ready to head out again, but before doing so they looked up the satellite imagery from their small village.

The first signs of trouble had manifested when a mob of angry ki'jan had shown up at one of the local spaceports, which had been taken over and locked down by the CRRF/UCNS. The news had galvanised many to finally attempt to leave Leticia, but they were stopped by the human soldiers at the gates of the spaceport, which had infuriated many.



Satellite imagery showed that like the other groups, this was a mobile hunter-gatherer group, each village simply a temporary setup before they moved on to the next location. In many respects they were similar culturally to the last group, but they also subsisted on local vegetation and land mammals, instead of just marine life.

Abel rested his head on on his hand, and began to talk.

"The Oseans, who actually preferred to be called the 'bellalux', are a strange race indeed, at least from the tiny bit I remember from life on Earth. The leader especially has his own noticeable intentions, as well as several clandestine research installations on the home planet. While I get special treatment, having access to vast majority, there is one site stationed on my own base. Other than that, they are pretty...normal I guess you could say? This mission for us to come here was an exploration and attempted encounter, which is happening now."

"And could you tell us about these installations and what they do there?"
I'm back people...


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Re: Frontier: The Void (Game Thread)
« Reply #1359 on: September 08, 2015, 05:15:11 PM »
The first signs of trouble had manifested when a mob of angry ki'jan had shown up at one of the local spaceports, which had been taken over and locked down by the CRRF/UCNS. The news had galvanised many to finally attempt to leave Leticia, but they were stopped by the human soldiers at the gates of the spaceport, which had infuriated many.



Satellite imagery showed that like the other groups, this was a mobile hunter-gatherer group, each village simply a temporary setup before they moved on to the next location. In many respects they were similar culturally to the last group, but they also subsisted on local vegetation and land mammals, instead of just marine life.

At the stops a the spaceports, citizens were forced to go through a mandatory security clearance to check their background and correlate if they had been part of the riots. Citizens which came up clean were allowed off world whereas citizens which had participated in the events were denied the ability to leave Leticia until things had been cleared by the local authorities.



Watching through the satellite feeds, the Scientists started taking note of the capabilities of the tribe. What their current weaponry sat at and whether they would be able to safely show the natives how to make a more efficient weapon which was still within their tech level.