Hey guys, for those of you still interested I have a proposition. I know by now because of my absence many of you probably think the game is dead, and given current circumstances that is understandable. The story is stagnant, momentum gone and the Jakarti War too challenging and long, so I'm thinking of initiating a limited reboot, which would work as follows:
1. Plot and story would start from the beginning.
2. NPC's would be reset.
3. Starting locations and travel times would be revised, so as to speed up game progression.
4. Players would restart with the homeworld and one extrasolar colony, bigger starting fleet and all Rates unlocked for construction (except Ultras).
5. More varied and flexible options for colonial development, such as colonizing multiple areas of one solar system, with each body having an RP value.
6. Higher prices due to No. 5 of course.
7. Certain technologies you unlocked would be retained, but not all, we'll have a discussion about it.
8. Me and Rin will work out an engaging and comprehensive story for you guys, as well as ways to add more random and interesting events to keep thing's interesting.
9. The ship statistics will stay the same for now, because it works pretty well.
10. Feel free to revise your Civ Sheets if you want to make any changes, remember to try something new so we all don't end up with identical traits.
11. Me and Rin will make the game more friendly for non-capitalist, non-imperialist players.
That's it so far for the reboot, let me know if you're interested, have any suggestions or if you want to stay the course. A reboot will likely start on a 2.0 page.
As for GM Advantages, they are as follows:
1. I will have higher quality ships and ground forces than the players, my fleet will also be larger, but within reasonable limits.
2. I will receive one extra colony and a little extra starting money.
3. I'll start with a little more developed infrastructure and a more loyal population.
4. My FTL will be faster.
Deputy GM gets the following advantages:
1. Bigger fleet.
2. Faster FTL.
3. Extra starting money.
4. More loyal population.
GM Limitations are:
1. I will not launch unprovoked Wars of Aggression against Players.
2. I will only act in self-defence, plot progression or if I think a conflict is too one-sided or unfair, so if you bully someone I will roll over you.
3. Additionally I reserve the right to act if I feel threatened by a Players' actions, such as surrounding me for example.
4. That being said, espionage, economic and political manipulation as well as NPC's are fair game.
5. I will not enter into any alliances or mergers with Players, to ensure no one gets an unfair advantage. Me and Rin may ally each other if we deem it necessary.
Deputy GM Limitations:
1. No Wars of Aggression until Players are developed enough to effectively defend themselves.
2. No attacking weaker players unless attacked.
3. No alliances or political mergers with Players, except with GM if circumstances call for it.
So how about it?