Odekkan DynastyWiki:
http://www.killerrin.com/wikis/fotv/index.php?title=Odekkan_Dynasty
Leader(s): Grand-Chief Berrdock Odekkan, High-Shaman Vevenn Odekkan
Territory: Home Planet Dior, Odekk Colony, Gurdoor Colony
Race:Kurgesha
Race Trait:Honorable Extremophiles- Capable of Colonizing T2 worlds as easily as T4 worlds, has neutral standing with civilizations at the cost of losing the “Fear Us” Warmonger ability
Description of Race: Kurgesha, also referred to as Kurgs, are a Bipedal Mammalian Race that evolved on the high gravity world of Dior.
Height Dispersion: 6.5ft to 9ft or 1.98 meters to 2.74 meters (This is the average among both genders, however there are outliers like in any bell curve)
Average Adult Weight Dispersion( At 1G, Compared with Height Dispersion): 450lbs to 850lbs or 204kg to 385kg (These is Average Male Weight, Female can be assumed to weigh slightly less at the same height)
Anatomical/biological Description: Anatomically on a skeletal level, they resemble humans except for the fact that the bones are denser and far stronger, and that they have additional limbs in the form of an extra set of arms, having a total of six limbs meaning two legs and four arms, the hands each having five digits as well as the feet. The bones are capable of resisting high amounts of shock and withstanding damage that would easily shatter human bone, this is due to the fact that Kurgesha developed on a high gravity world, totalling to 3 times standard earth gravity. Muscularly the biological development is inline with the skeletal structure, it is far denser and stronger pound for pound than a human’s allowing the Kurg to perform as if they 3g gravity was no different than 1g gravity and even then they outperform peak humans under such conditions. The sheer amount of strain and danger of the volatile ecosystems of their homeworld led their species down the evolutionary path of a powerful survivalist, and in an environment that pushes one to the limit they developed redundant organ systems to handle environmental dangers, meaning they have two hearts, a double set of lungs, livers and other major organs, with the exception of the brain and parts of the digestive tract(The intestines, etc.), and reproductive organs. On top of this, Kurgesha heal quickly and are capable of regrowing limbs organs, and vital tissues. Vital tissues like brain cells as well can regenerate given time, however anything lost in terms of knowledge and memory are irrecoverable, in some extreme circumstances Kurgesha have survived heavy damage to the brain, as long as parts of the brain that manage organ function remain undamaged, in this state Kurgesha become bestial and enter into a mindless rage and rely on primordial instinct until killed by taking too much damage and/or succumbing to injuries, or being sedated and restrained for treatment. Such cases cause drastic personality changes, and can be to the point where the original personality is gone entirely, along with memories and skills. In terms of reproduction, Kurgesha have litters of 4-10 children which are nursed and raised by all clan members leading to very rapid breeding in the Kurg peoples. Differences between Males and females, besides the obvious Breasts, or different genitalia and associated organs, is the presence of Tusks. Both genders have mouth tusks, which look like large canine teeth coming from the lower jaw behind the lower lip(Think orcs from Skyrim), however Males have an additional set of tusks that jut out from behind their lower jaw and extend out along the jaw line, these are far larger than the mouth tusks and are one of the defining male traits. Male facial tusks vary in size and if they are straight, curved or even spiral, depending on the culture it is a defining trait of masculinity.
Skin Types: Skin on Kurgs is tough and very damage resistant, but appears and feel not too different from human skin. In terms of colors, Kurg skin is warm and earthen in color, ranging from earthy clay yellows to deep reds, however they also have ashier colors of whitish grey to deep dark greys only shades away from black. Color patterns are common and range from gradients along a color spectrum, camo like blotching, stripes, having different colored stomach/chest and inner arms and thighs from the rest of the skin. These variations depend on the clan and region. Another feature is the appearance of bony studs or spikes on the shoulders, forearms, and sometimes knuckles, whether a kurg has these completely depends on genetics.
Hair: Hair comes in a variety of colors, but this tends to be black, browns, greys and whites as well as reds through yellow. Males can have facial hair, such as beards and the like, and body hair on males can grow on forearms, legs, and the chest. Some cultures however practice full body shaving, and it is rather common. Females tend to have little noticeable body hair, but it does grow on the legs and forearms .
Eyes: Eye colors are far more diverse than any other color traits Kurg’s have, browns, yellows, blues, reds, and all mixes and variations of them can be found depending on genetics and certain colors run in a clan or certain bloodlines within a clan. Another thing to note is the Sclera(Whites of the eye, not always in the case of the Kurgesha) can be either white, or near-black depending on genetics.
Civilization Traits: Warmonger
Scientist(Warmonger)
Capitalist
Population: 23.5 Billion
Society: Kurgesha Society is not easily defined as a single cohesive thing, however certain aspects transcend the many differing cultures of the Kurgesha people, specifically a Warrior mindset and a respect of strength, honesty and prowess in both combat and non-combat. The Ruling Dynasty though is Shamanistic and has its own set ways and customs, but this is not enforced on the population at large. Kurgeshan People are overall a clan based culture, with the division of nations dictated by ruling clans. The concept of the clan and loyalty to it is central to Kurg culture, and the clan is viewed as being one’s family as there is no real concept of the close knit family simply due to the fact Kurg reproduce in litters and children are reared by the whole clan. With such a rapid growing population and a focus on strength and skill, there is a ritual known as the culling in which Kurgesha children are trained in survival skills and then abandoned in the extremely deadly wilds of their homeworld, and after a one year period the survivors reintegrate into their clans. The nature of these Cullings differs from clan to clan in terms of preparation and where they are released. Despite ethical dilemmas it is seen as necessary to keep the species strong and keep the growth from being too rapid.
Government:Oligarchy Republic- The government is clan based instead of nation based, Clans are organized into Grand-Clans and their Patron clans. Patron clans themselves have Subordinate clans which are the smallest type of clan and governmental entity. Each of the Grand-Clans has a Chief that is on the High Council that governs the entirety of the Kurgesha people across their growing empire. The High Council has a single leader called The Grand-Chief which is elected or becomes Grand-Chief by force or show of force and their Grand-Clan then becomes the Ruling Dynasty. The Oligarichal High Council is kept in check though by a Senate that has representative members from Patron clans. The Senate helps to pass laws as well as make or dispute them, while the High Council decides on overall policies, such as foreign policies, economics, declaring war and so on. The Grand-Chief directs the High Council and can overrule or overturn policies and laws that the Grand -Chief dictates to be unnecessary or wrong, as well as being the Grand-Warlord of the Military. Religion is entirely separate from the government, and Kurgeshan clans have many different faiths and practices, and under the current dynasty religious freedom is a key tenet.
Economy: Capitalist for the most part, however strict guidelines of honor and High Council policies help to keep businesses in check, it is not uncommon to see corrupt CEO’s or other figures executed publicly for breaking codes of honor and respect.
Military: The Dynasty’s Military is composed of only the most battle hardened kurgs, and even then they undergo training that makes use of their planet’s extreme environments, making Kurgs well prepared and adaptable to changing situations in a battle, especially when taking into account their strength and survivability. The ground forces are expansive and well trained in survival as well as combat of all types, Kurgs having such deep roots in war throughout their history. The ground forces also make use of less conventional warfare, such as melee combat, making use of their great physique when clashing with the enemy and displaying martial skill. The Ground forces are supported by an expansive armored divisions, having powerful and massive tanks that make use of thick armor and high caliber weaponry to devastate enemy vehicles and ground forces, and these are supported by lighter armored vehicles for reconnaissance and raiding grounds for quick strikes. The Air Force is designed to work with the armored divisions to provide air support and tie up enemy fighters, Kurg FIghter craft tend to be jacks of all trades, preferring good survivability and weapon selection to sheer speed, however this is not to say any failing can’t be compensated for by the skill of a pilot. The air force also has heavy hitters as well, the Kurgs having developed airships for providing heavy fire from above from a durable weapons platform, the largest Airships are capable of housing some fighter craft for defence and providing air support. The Naval Spacecraft follow along the same lines of the Ground forces, being heavily armed and armored to deal with threats.
Defence: Planetary defences and tactics are situational, typically Kurgs live in places most species would find utterly inhospitable, with vicious fauna and even plant life as well as intense gravity, intense weather, radiation as well as atmospheres other races might find difficult to breath or even toxic. This combined with the use of defense structures, chokepoints, fortifications can make a ground war difficult if not impossible for many species. However if they find they cannot hold a location they will leave it and use the environment and rely on guerilla warfare, which comes as second nature due to their survival skills and biology, allowing them to turn key points captured by the enemy into death traps.
Technology:Kurgeshan Technology is advanced, as they are rightfully a space faring species, however compared to most other species their tech may seem simplistic on the surface, especially in terms of weapon technology. In terms of Energy production, Nuclear Fusion and Fission have long been the norm, despite only having become space faring in the past 200 years, fossil fuels stopped being used long ago due to high amounts of rare and radioactive materials on the Kurgeshan homeworld and colonies. Kurgs have invested heavily in their fusion and fission tech, making it so commonplace and safe by their standards that civilian vehicles even rely on nuclear generators for power. Computing is where it would be expected to be of a space faring species, however it could be considered not as powerful as most but more than sufficient to accomplish what they need, in terms of communications, running calculations and simulations, targeting and ect. The Kurgs are expert armorers, having generations of experience in perfecting the use of armor in personnel, vehicles, and spacecraft. This was born out of necessity as Kurgesha have yet to discover any form of shielding technology and so to compensate their armoring techniques make use of advanced alloys and super dense and hard rare metals, like depleted uranium, coupled with ceramics and reactive armor. Kurg weapons can be considered their most ‘Crude’, as their are typically very robust and make use of very large shell sizes that no other race could hope to wield without powerful mechanical assistance or heavy genetic modification. Also due to abundant rare metal, nuclear payloads are common even at infantry level, and one of the most weapon techs is inventing smaller and more efficient nuclear payloads for use in any combat scenario. Larger weapons, specifically in spacecraft, rely on larger caliber munitions propelled with magnetics, the only weapons in the kurg arsenal to do so are the spacecraft cannons, and these typically contain nuclear payloads to assist with penetration and damage to enemy armor. Kurg Ships rely on advanced armoring as well as heavy firepower to make up for a lack of shielding or use of energy weapons, and many kurg ships are very effective brawlers and many have very potent ramming capabilities. Another thing to note is due to cultural focuses on honor, respect, and martial prowess , melee weapons are used in combat as well. Melee weapons used advanced metals and forging techniques to keep them viable on the battlefield, their only drawback is that they require close range and so they are only used under such circumstances.
Space Travel: Standard Propulsion
Alliances: Outside of Inter-Clan Agreements, none.
Trading Agreement: Outside of Inter-Clan/Colonial Agreements, none.