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Offline Grif101

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OOC: Nations of the IV
« on: September 20, 2012, 02:57:35 AM »
Welcome to the OOC thread for Nations of the IV, the alternative history counter-part to Empires of the IV. Credit for the original idea goes to SirEmilCrane, who will be the co-GM for this game. This is a game where you can take control of any 20th century nation you want, and use it how you want. This game will take place c. October 11th, 1938. Do you want to remain neutral? Do you want to join the Axis or Allies and change history? Perhaps you want to create your own power bloc or empire, or perhaps just trade and start your own wars. You can play however you like.


Spoiler for General Rules:

1938 start date
- You may write your nations own history, but otherwise generally assume things have followed the general course of history up until now
- You have no foreknowledge of the second world war and thus may not cut Germany out of good deals
- Keep to hisotrical start dates for World War 2:
- France and the UK must wait for Germany to invade Poland, sometime in late 1939
- Germany may not invade France before May 1940, nor may invade USSR before April 1941. If no invasion is forthcoming the USSR may invade Germany on June 1942.
- The United States may not declare war until December 7th 1941, or until japan strikes
- Japan may declare war any time from September 1941
- Should Germany enter war before July 15th 1939 or ahistorical alliances take place all bets are off

(besically this prevent silly things from happening like USSR invading germany in 1940 or the USA going medieval on japan's ass in 1939, however, if USA goes Communist and allies with the USSR for example it becomes a free for all)
Spoiler for Nations Sheet:
Code: [Select]
[i][u][b]Nation Name[/b][/u][/i]

[hr]
[u][b]Leader:[/b][/u]

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[b][u]Territory:[/u][/b]


[hr]
[b][u]Nationality:[/u][/b]
[u][b]Description of Nationality:[/b][/u]

[u][b]Population:[/b][/u]

[hr]
[u][b]Society:[/b][/u]

[u][b]Religion:[/b][/u]

[hr]
[u][b]Government:[/b][/u]
[u][b]Economy:[/b][/u]

[hr]
[u][b]Military:[/b][/u]
[hr]
[u][b]Technology:[/b][/u]

[u][b]National Focus:[/b][/u]

[hr]
[u][b]Background:[/b][/u]




[hr]
[b][u]Alliances:[/u][/b]

[b][u]Trading Agreements:[/u][/b]

[hr]
[u][b]Strengths:[/b][/u]

[u][b]Weakness:[/b][/u]

[hr]
[u][b]Best Infantry Unit:[/b][/u]

[u][b]Best Armoured Unit:[/b][/u]

[u][b]Best Naval Unit:[/b][/u]

[u][b]Best Airforce Unit:[/b][/u]

Spoiler for International Relations:
This is a year before the start of the Second World War. Germany by this point has been ignoring the Treaty of Versailles and has began making demands, and claiming territory unopposed. Italy invaded Ethiopia in 1935, and is looking to Albania next. Japan has conquered Manchuria and is currently fighting the Second Sino-Japanese War. Tensions are high, and while currently we are playing with no prior knowledge of WWII, the specter of war does hang over the world at this point. Major diplomatic actions such as war, annexation, blockades or embargo's will have political, economic or military consequences, and may cause intervention by another player. This isn't Empires of the IV either, so communications aren't instantanous, and can be easily cut through sabotage.
Spoiler for Warfare:
Warfare in the 20th Century is vastly different than warfare over 3000 years in the future. Tanks, vehicles and aircraft will need fuel to work. Supply lines are essential and harder to maintain. Therefore if you're thinking of war, you will need to actually think ahead. Partisans, commando's or other enemy forces will attempt to harry your supply lines and depots, so you will need take soldiers out of any potential invasion force and use them to guard those supply lines. Holding an occupied territory or country is harder than it seems, especially if the population hates you. You might have to deal resistance fighters and saboteurs. Trade, especially by sea is essential to a nations survival. If you are blockaded or blockading someone, it will affect that nation negatively. Also remember that things like capital ships, are very hard to replace if lost, maybe even impossible for a time so choose wisely what you do with them.
Spoiler for Research:
Research in this game will also be a little different than others. For example certain items cannot be researched until a certain date, like the Tiger tank cannot be researched until 1943. Research will also go more slowly than Empires, but quicker than Kingdoms. However there will be consequences for rushing research, for example if you rush research of a new fighter aircraft, do not expect it to perform as well as taking your time. However if you take proper time with your research, whatever you are researching will perform and work better for you. Also a note about such things as the Atom Bomb...you cannot just research it out of the blue, especially if your nation knows nothing about. You will need the right scientists, you will need uranium and plutonium, and if you have the right things it will take a long time. Research on things like the Atom Bomb will likely take the entire the war, perhaps longer, and you will only get one or two of them the first time around. For the purposes of this game too, once you are capable of building A-Bombs, you will need to post a construction time for each individual new bomb. Now for the beginning of the game, research on the bomb will be locked, until me or Crane say we are far enough along for the possibility.
Spoiler for Conduction of Warfare:
Every army is made up of divisions (groups of roughly 5-15 thousand men) with a specialty (armor, infantry etc) these division types have numbers for their attack and defense (exact numbers are to be determined at a later date and are modified by the doctrines you picked earlier, the example numbers divided are purely arbitrary) these numbers are added up for both sides

Spoiler for Example:
Three German Panzer divisions are facing off against two British infantry divisions. Armored divisions are attack power 3 and infantry are defense power 2. So so far its German 9 to British 4.

After this commander skill and traits are added (this will be covered in a later post)

Spoiler for Example:
In our previous example, the Panzers are led by Hanz Guderian, who is skill 5. The British divisions are led by General Montgomery, who is skill 4. Thus the numbers are now 14 to 8, still a comfortable advantage to Germany. Guderian has the traits Panzer General and Offensive Doctrine and thus adds two. Montgomery has defensive doctrine and adds one. The numbers are now 16 to 9.

Then after this the following modifiers are added:

Level of fortifications: +1-10 defense One being simple foxholes and 10 being the Maginot line
Mountains: +1 defense
River crossing: +1 defense
Amphibious Assault: +2 defense
Artillery Support: For every division with artillery support add +1 attack
Naval Bombardment: Add numbers to be determined to attack (ships will have a bombardment value methinks)
Night: -1 from both sides
Forest: +1 Defense
Adverse Weather/terrain Conditions: -1 to both sides for every condition (rain, snow, desert etc)

Extra conditions and modifiers may be agreed upon later by both parties, this is simply a sample of the things that can affect a battle.

Spoiler for Example:
Continuing on with our battle, the German divisions have artillery support, but the British divisions have level 4 fortifications, its night and in a forest. IN addition the German divisions are crossing a river.

Optional: Every doctrine will have a combat event table that you roll on. These both add modifiers to the score and flavor for the battles for the write ups. We won't include this in our example however.

Finally, war is chaotic and random, and all kinds of things can happen. Each side rolls a six sided dice and adds the result to their score.

Spoiler for Example:
To conclude the battle, Grif and SirEmilCrane roll a dice, Grif whiff's and rolls a one, while Crane rolls like a pro and rolls a six. Thus the final score is 19 to 20, a marginal victory for the British.

Score Difference:
Equal: Draw, no clear winner emerges, both sides cease operations (Examples: Monte Cassino, Battle of the Somme)
1-2: Marginal Victory, we have won, but only by the edge of our teeth, and with great loss (Examples: Operation Market Garden, Battle of Verdun, Gallipoli)
3-5: Victory, the enemy is defeated, we hold the field (example: Lots of them)
6-10: Crushing Victory, our might is unstoppable, our tactics flawless, for years this will be lauded as a textbook case in your nations military academies, the enemy will seriously re think their strategies and commander choices (Examples: Battle of Tannenberg, Invasion of France, Trafalgar, Battle of Midway)
11+:  Legendary Victory, tales of your victory will be told for thousands of years, people all across the galaxy will hear of it, your enemy's loss is so great that they will completely rethink their involvement in the war (Examples: Leyte Gulf, Stalingrad, Pearl Harbor)


Europe 1938



Player Grif101:
Spoiler for German Reich:
German Reich



Leader: Fuhrer Adolf Hitler



Territory: Germany, Austria, Rhineland, Sudetenland, New Swabia (Antarctica)



Nationality: German, German Austrians, Sudeten Germans, Czechoslovaks

Description of Nationality: The German people have had to live under the humiliating terms of the Treaty of Versailles for years. However in 1933 that all changed when Adolf Hitler rose to power as the Chancellor of Germany, and eventually as Fuhrer after the death of President Paul von Hindenburg. The average German is very supportive of Hitler and the Nazi regime. The German Reich is made up of Germans, German Austrians, Sudeten Germans and Czechoslovaks.

Population: 79,375,281



Society: Society of Nazi Germany is not all too different from western society, though it is more conformist and corporatist, and propagandized.

Religion: Mix of Protestant and Catholic, though the population is becoming more Nazified and certain church officials are beginning to be pressured by Nazi officials.



Government: National Socialist Single-party State

Economy: Mixed economy



Military: The German military, recently renamed the Wehrmacht is once again a force to be reckoned with. It is a professional force of around 805,000 in 1938. The Heer (Army) of the Wehrmacht has pioneered concepts such as combined-arms with the Luftwaffe and mission-based tactics. The Luftwaffe (Airforce) is also a professional airforce, who gained valuable combat experience during the Spanish Civil War, and concentrates on fighters and (small) tactical bombers, like the Messerschmitt Bf 109 fighter and the Junkers Ju 87 (Stuka) dive bomber. The Kriegsmarine (Navy) has few numbers of surface vessels, due to restrictions of the Washington and London Naval Treaties. However the Kriegsmarine does operate a formidable U-Boat fleet. The Wehrmacht also has the best officer corps among the world powers.



Technology: Currently the German Reich has a mix of modern and pre-war equipment, though German engineers and scientists are pioneering new technologies for the Reich.

National Focus: German nationalism, military might, racial purity



Background: The background of Nazi Germany follows the proper historical timeline until October 11th, 1938. Adolf Hitler rose to power as Chancellor in 1933, and became Fuhrer in 1934 following President Hindenburg's death. Germany pulled out of the League of Nations in 1933, in 1935 the Saarland rejoined Germany and the Rhineland was remilitarized. In 1936 Germany intervened in the Spanish Civil War in support of Franco's Fascists, and in 1938 completed its Anschluss of Austria and by October 10th had occupied the sudetenland in Czechoslovakia.



Alliances: Rome-Berlin Axis, Anti-Comintern Pact

Trading Agreements: Kingdom of Italy, Empire of Great Japan



Strengths: Currently the Wehrmacht is the most powerful force on Continental Europe. The Wehrmacht currently is the only organization to use combined-arms and mission-based tactics, and the Luftwaffe has gained valuable experience with the Spanish Civil War. Germany's U-Boats are also currently unmatched. The Wehrmacht's officer corps is also currently the most competent, professional and well-trained in the world.
 

Germany also has the lowest unemployment rate in Europe, a devoted and loyal population, and a formidable industrial base.

Weakness: Germany's Blitzkrieg tactics, if not properly managed and planned out can lead to overextended supply lines, and its Anti-Semitism and past actions have left it with few allies.



Best Infantry Unit: Waffen-SS

Best Armoured Unit: Panzer IV Ausf. C.

Best Naval Unit: U-Boat

Best Airforce Unit: Me-109

Player SirEmilCrane:
Spoiler for The United Kingdom:
The United Kingdom of Great Britain and Northern Ireland


Leader: Neville Chamberlain, King George VI


Territory: Controls all of England, Wales, Scotland, Northern Ireland, Gibraltar, Malta, Egypt, large portions of Land in Africa, South Africa, India, Canada, Australia, New Zealand, some of the Caribbean, the Falkland Islands and Burma



Nationality: Nearly Every ethnicity under the sun
Description of Nationality:

Population: 532 Million Across the Empire, mostly in India, including 47 million at home


Society: By this point in time British society resembles modern western society, with slight class divisions still apparent

Religion: Anglican, Hindu, Muslim, Catholic primarily


Government: Parliamentary Democracy
Economy: Free Market Capitalism


Military: The Armed forces of the United Kingdom are a small well trained professional force, the upper command is still influenced by world war one ideas however, except in the role of air power

Technology: The United Kingdom is on the leading edge for technologies such as cryptography, anti tank guns, air craft and ships and not too far behind germany in armored vehicle production

National Focus: The current national focus is on expanding the Royal Air Force


Background: The United Kingdom is currently the worlds leading power , controlling a quarter of the worlds surface and having one of the largest fleets in the world. Despite this their power is waning. World War One and the upkeep of the Empire have drained their economy, and successive pacifist governments have let the once mighty fleet languish. With the rise of new Superpowers like the USSR, USA and Germany its all England can do to keep their place in the world.



Alliances: France, and the semi autonomous nations like Canada, Australia, South Africa and New Zealand

Trading Agreements: England trades with most nations


Strengths: Well trained forces supported by a strong technological and industrial base, powerful navy and air force

Weakness: The high command is mostly aristocratic WW1 era fops, low in numbers, unwillingness to take large casualties


Best Infantry Unit: A young Captain David Stirling has this idea for a group of men called the SAS

Best Armoured Unit: While not yet in service, the Infantry tank Matilda mk II is one of the most heavily armored tanks in the world with 80mm frontal armor and the excellent 2pdr gun. However, new advances in technology may soon render it obsolete.

Best Naval Unit: The planned King George V class battleship, soon to enter service has 10 14 inch guns and thick armor, also mounts a modern fire control system unlike any seen in the world.

Best Airforce Unit: The Supermarine Spitfire

Player Ragez:
Spoiler for The Empire of Japan:
Nation Name The Empire of Japan.


Leader: Prime Minister Hideki Tōjō, Emperor Hirohito.


Territory: Japan, Korea, Taiwan, Manchuria, Russian Far East, South Karafuto, Kwantung Leased Territory, South Pacific Mandate, Shandong.


Nationality: Japanese, Korean, Taiwanese, Manchurian, Russian, and various other annexed ethnicities.

Description of Nationality: Within Japan, the idea of a Greater East Asian Co-Prosperity Sphere begins to foment. The nationalists believe that the "ABCD powers" (Americans, British, Chinese, Dutch) are a threat to all Asians and that Asia can only survive by following the Japanese example. Japan is the only Asian and non-Western power to industrialize itself successfully and rival great Western empires. While largely described by Western observers as a front for the expansion of the Japanese army, the idea behind the Co-Prosperity Sphere is that Asia would be united against the Western powers and Western Imperialism under the auspices of the Japanese. The idea drew influence in the paternalistic aspects of Confucianism and Koexcrementsu Shinto. Thus, the main goal of the Sphere is the hakkō ichiu, the unification of the eight corners of the world under the rule (kōdō) of the Emperor.

Population: 99,856,818 people across the empire.


Society: Japanese society has been somewhat westernized due to contact with Western society and attempts at westernization by previous leaders, but this has been countered by extreme growth in Japanese nationalism over the years; now being based on the concept of Bushidō and traditional Japanese values.

Religion: State Shinto, Zen Buddhism.


Government: Constitutional Monarchy
Economy: Mixed Economy


Military: The Japanese military, or the Dai-Nippon Teikoku Rikugun/Kaigun/Kōkūbutai, is not a force to be underestimated. It is a large and powerful force of around 376,000 active with 2 million reserves in 1938. The Rikugan (Army) of the military is largely a professional determined force and in theory every soldier believes it is a great honor to die for the Emperor as the samurai concept "to serve" is deeply ingrained in all the soldiers' culture.

The Kōkūbutai (Airforce) is also a powerful airforce split into army airforce and naval airforce, which developed along the lines of Imperial German Army Aviation so that its primary mission is to provide tactical close air support for ground troops while maintaining a limited air interdiction capability, like the Mitsubishi A6M Zero fighter and the Nakajima Ki-43. The Kaigun (Navy) has large numbers of surface vessels, due to abandonment of restrictions of the Washington and London Naval Treaties allowing it several more battleships than most other nations. It is the third largest navy in the world, and is a force to be reckoned with.


Technology: Currently the Empire of Japan has a mix of modern and pre-war equipment, though Japanese engineers and scientists are adapting new technologies from foreign technology and creating their own to allow for greater military superiority.


National Focus: Japanese nationalism, military might, honor.



Background:
Imperial Japan's rapid industrialization and militarization under the slogan Fukoku Kyōhei ("Enrich the Country, Strengthen the Army") led to its emergence as a world power, eventually culminating in its membership in the Axis alliance and the conquest of a large part of the Asia-Pacific region. Its background follows proper historical background up until 1938, before which the Japanese delegation to the League of Nations, defying world opinion, withdrew from the League of Nations Assembly after the assembly had adopted a report blaming Japan for events in Manchuria; this was among the major reasons for the eventual break up of the League of Nations.



Alliances: Negotiations for a German-Japanese alliance began in 1937, and are in full swing, but other than that Japan has no allies due to its isolationism; only annexed lands.

Trading Agreements: German Reich.


Strengths: Japanese soldiers are fanatically devoted and stoically determined in addition to being well trained, preferring to die than to get captured by the enemy. The Japanese Navy is also an extremely powerful force, being the third largest navy in the world that applies extremely rigorous training to all naval personel and uses the most modern technology available. Japan enjoys air superiority over most battlefields due to the combat experience of its crews and the increasingly advanced aircraft that they use. The Japanese also use several effective suicidal tactics to take down enemies as a last resort, such as kamikaze, banzai charges, and Kaitens.

Weakness: The Japanese military is generally resource starved as is, and as a result wars of attrition and disrupting supply lines is devastating to them. In addition, Japan does not have the industrial capability of many Western nations, making it difficult to replace lost units. A consistent weakness of Japanese warship development is the tendency to incorporate too much armament, and too much engine power, in comparison to ship size (a side-effect of the Washington Treaty), leading to shortcomings in stability, protection, and structural strength.


Best Infantry Unit: The Teishin Shudan Special Forces Paratroopers.

Best Armoured Unit: Although not quite yet in production yet, the Type 1 Chi-He is a powerful tank  with a 47 mm high-velocity gun with a barrel length of 2.250 m, a muzzle velocity of 810 m/s (2,700 ft/s), and a penetration capability of 55 mm over 100 meters and 30 mm over 1,000 meters, almost double that of previous generations. Its angled, thicker frontal armor is welded, as opposed to riveted, and has a thickness of 8-50 mm.

Best Naval Unit: The planned Yamato-Class Super Battleship, which is among the heaviest and most powerfully armed battleships ever constructed; displacing 72,800 tonnes at full load and armed with nine 46 cm (18.1 inch) main guns (the largest caliber of naval artillery ever fitted to a warship), as well as having extremely thick armor in several spots.

Best Airforce Unit: The Mitsubishi A6M Zero.

Player Tobbs:
Spoiler for Sweden:
Nation Name: Sweden


Leader: Prime Minister Per Albin Hanson



Territory: Sweden



Nationality: Swedish and Sami

Description of Nationality: Descendants of the Germanic Saxons, the Swedish are a part of what Hitler call the Herrenvolk, the Aryan race that shall be on top in the new world order. The Swedish of course feel flattered by this. As for the Sami, they have no place in the world, according to Nazi agenda.

Population: 6,200,000



Society: Swedish society is that of the typical western country, only with some influence from Nazi German society and thus slightly more corporative. Sweden is not yet interested in joining either the Axis nor the Allied powers, but most Swedes have a "United-Germanians" mentality, and the support of Nazi Germany is considerable.

Religion: Mostly Protestant, but also small parts of Catholic, Orthodox and Sami animist.



Government: Parliamentary democracy
Economy: Mixed economy



Military: The Swedish army, or armén, is a mostly militia-based army of 120,000 active soldiers and 280,000 in reserve that are known as experts in wooden and winter warfare, and that makes excellent use of its light armor.



Technology: Currently Sweden has a relatively modern war machine. The standard weapons of the Swedish army are the Mauser m38 rifle and the M37 submachine gun, but many of its vehicle designs hail from the Great War.

National Focus: For now, maintaining its state of neutrality as well as preparing their army due to increasing international tension.


Background: Data unavailable: not much in history was recorded of Sweden during this time, other than that she was still recovering from the great economical depression a few years ago. She was also preparing her army in case war would break out, and she feared occupation both from Nazi Germany as well as from Allied forces such as Britain.


Alliances: None

Trading Agreements: The Swedish Empire trades with most nations, but particularly sells iron ore to Nazi Germany.



Strengths: Sweden makes use of efficient if old light and highly mobile light vehicles and armor, but has quite modern small arms weaponry for infantry, has excellent training in winter- and woods warfare. They also have loads of iron ore to fuel a future war machine.

Weakness: Relatively small and poorly prepared army, very low number of vehicles (air force under 20 planes, for example), has a severe shortage of officers, and has very peace-loving policies...this will all have to be changed.


Best Infantry Unit: No real elite infantry exists. All Swedish infantry are trained in winter- and woods warfare and has modern weaponry, but the army is mostly made up of conscripted militias and Home Guard.

Best Armoured Unit: Strv L-60, a 6,8 light tank equipped with 5-15 mm armor, a Madsen 20mm cannon, a 0.303 Madsen machine gun, a 7,9 litre Bussing-Nag V8 engine, and has a top speed of 48 km/h.

Best Naval Unit:

Best Airforce Unit: SA Jaktfalken

Player Mikethor:
Spoiler for Brazil:
Brazil


Leader: Getúlio Vargas


Territory: Brazil



Nationality: Brazilian (Portuguese ascendancy), Amerindians, African descendants, a significant number of Portuguese, Italian, German, Japanese, Syrian, Lebanese immigrants plus a good number of Spaniards.
Description of Nationality:

Population: 40000000-ish


Society: Resembles modern western society, with the all of the problems that living under a Dictatorship brings. News and every means of communication are censored. Political dissent is stamped out and punished.

Religion: Mostly Roman Catholic.


Government: Dictatorship
Economy: By the early 1930's it was mostly comprised of agriculture and animal husdbandry. The outcomes (alternate history) of the Cisplatine War and the Paraguay war have left Brazil in a better position in regards to raw materials, manpower, and access to strategical waterways.


Military: Small and well trained, though not on the same level as the other allies, on the account of never needing to fight in a war since the Paraguayan War that ended in 1870.

Technology: By 1938 Brazil is a woefully under-industrialized country, so any armaments used are pre-owned foreign imports. This goes for all armed forces, the Army, the Navy and the Air Force.

National Focus: Industrialization of the internal economy, expansion and modernization of the Armed Forces.


Background: This follows the proper historical as laid out in history books up to the Cisplatine War in 1820. In this war, the Empire of Brazil was able to drive out the Argentinian forces. Deprived of this support, the local populace instead decided for permannently integrating into the Empire. This left Brazil in a much better position when the Paraguay War came to be. Instead of the war being started due to pollitical meddling of Argentina and Brazil in Uruguay's internal affairs, Solano López decided for the offensive to try and curb Brazil's "expansionist's intentions". So, instead of Paraguay going against Argentina, Brazil and eventually Uruguay, it went against a weakened Argentina and a strengthened Brazil. The war was costly in both money and casualties, but Paraguay's forces were routed and driven out into the neighboring countries away from Brazil. And thus the country was annexed.


Alliances:None at the moment.

Trading Agreements:Trade occurs with most nations.


Strengths: Large populational pool from which to draw troops. Though the armed forces haven't seen any real war since the Paraguay War, they are kept well trained in urban, field and forest/jungle warfare. Troops are also well trained on how to live off the land in case rations grow short. In regards to armament and armor, nothing is really produced locally aside from (maybe) a limited number of munitions.

Weakness: As the country does not manufacture its own military hardware, it depends on trade agreements and imports to maintain its armed forces.


Best Infantry Unit:

Best Armoured Unit:

Best Naval Unit:Minas Gerais class battleship.

Best Airforce Unit: Curtiss P-40 Warhawk

Player Wisekill1:
Spoiler for Netherlands:
Nation Name
United Kingdom of the Netherlands

Leaders:
Prime minister: Dirk Jan de Geer
Queen: Wilhelmina of Orange-Nassau

Territory:
Europe: Netherlands, Belgium, Luxembourg.
Americas: Suriname, Bonaire, Saba, Sint Eustatius, Sint Maarten, Curaçao, Aruba.
Asia: Indonesia


Nationality:
Dutch, Flemish, Walloons, luxembourgian and a variety of nationalities in the colonies.
Description of Nationality:
The people of the Low Countries have always been relatively peacefull compared to the great powers neighbours south, east and on the other side of the north sea.


Population:
Europe: 16.325 million

I was unable to get any solid numbers on the population in the colonies

Society:
Mostly peacefull.

Religion:
Protestant and Catholic


Government:
Constitutional monarchy
Economy:
The United kingdom of the Netherlands has a strong trade based economy, they also have large amounts of natural recourses such as oil and rubber from the colonies.

Military:
Land army is quite weak but there is a decent Navy and Airforce

Technology:
Much of the technology is outdated, although they know a lot about water control it's not something that's worth much.

National Focus:
Modernization and expansion of Naval force.


Background:
History follows it's normal way until mid world war 1, then the Netherland joins the allies and attack the german trenches in their back.
After world war 1 the Netherlands, Belgium and Luxembourg join into a single country.
They did have to let go of Belgium Congo, it's an independent country now.




Alliances:
No real alliances at the moment.

Trading Agreements:
Because trade is so important in the economy Dutch traders are seen in almost every corner of the world


Strengths:
The Fokker aircraft manufacturer is located in the Netherlands. The Dutch mainland can quite easly be defended at the Dutch Water Line and the Afsluitdijk.

Weakness:
Large amounts of pacifists in the population makes it hard for the goverment to focus on spending money on the millitary. Add this to the fact that most of the equipment used is World War 1 material you can see that there is a lot of modernization to do.


Best Infantry Unit:
There aren't any real special forces in the Netherlands.

Best Armoured Unit:
The T-13 Tank. They were regarded as tank destroyers and were equipped with a 47 mm gun.

Best Naval Unit:
O 19 class submarine

Submarines of this class were the first submarines in the world to be equipped with a submarine snorkel that allowed the submarine to run its diesel engines while submerged. The submarines diving depth was 100 meters.

Best Airforce Unit:
Fokker G.I

The G.I, given the nickname le Faucheur ("reaper" in French), was designed as a private venture in 1936 by Fokker chief engineer Dr. Schatzki. Intended for the role of jachtkruiser, "heavy" fighter or air cruiser, able to gain air superiority over the battlefield as well as being a bomber destroyer, the G.1 would fulfill a role seen as important at the time, by advocates of Giulio Douhet's theories on air power. The Fokker G.I utilized a twin-engined, twin-boom layout that featured a central nacelle housing two or three crew members (a pilot, radio operator/navigator/rear gunner or a bombardier) as well as a formidable armament of twin 23 mm (.91 in) Madsen cannon and a pair of 7.9 mm (.31 in) machine guns (later eight machine guns) in the nose and one in a rear turret.

Besides its main mission, the G.1 could be configured for ground attack and light bombing missions (it could carry a bomb load of one 400 kg/882 lb bomb or combinations of two 200 kg/441 lb or 10 26 kg/57 lb bombs).


Player LordNecross:
Spoiler for Kingdom of Italy:
Nation Name Kingdom of Italy


Current Leader: Prime Minister: Benito Mussolini, and King Victor Emmauel III


Territory: Italy, Libya, Abyssinia


Nationality: Italian
Description of Nationality: Mediterranian people who descend from the Latin Origins of the Roman Empire.

Population: 44,858,000 Approx.


Society: Italy during this time was troubled, still affected by the great depression it had a dwindling economy, and a people who were not enthusiatic about their government.

Religion: Multi-Religious, Mostly Roman Catholic


Government:
Economy: Declining Facist Dictatorship


Military: One of the Largest Land Armies of its time, however its effective deployment right now that is sustainable is 200,000 troops. Many of there equipment is out of date, and is equipment that had been used in the Great War. However with time it could become one of the more Potent Armies in Europe.

Technology: Technology is fairly outdate in regards to other European powers, and this is a result of the poor state of the economy, plans are in the making to fix this problem. They have most of what other powers have but the industry is limited and needs expansion.

National Focus: Restoring Italy as a Power, and becoming Economically significant as it was in the past.


Background: After world War 1, Italy was devastated and had receeded into a Depression. The stagnant Economy of Europe and fear of Socialist Revolution led to the National Facist Party of Italy to be supported. Benito Mussolini set up a coup against the King, and failed terribly. The King however supporting the Facist party instead, made Benito his Prime Minister. Benito Abused his new found power to affect Italian Policy and make terrible decisions, even if his intentions were to improve Italy.





Alliances: Nazi Germany

Trading Agreements: Nazi Germany, (Unsure of others)


Strengths: Courageous  troops, and good Military Leaders. It also has a Decent Navy, and its position in the Mediterranian makes it a superb port for Mediterranean Trade.

Weakness: The Depression coupled with technological deficiencies has made Italy far behind the other powers, something needs to be done with the economy before any effective plans of expansion can be made. Funds for Training are lacking as well.


Best Infantry Unit: Insufficient Data.  Italian infantry were all around great soldiers, loyal to their King, they were however were under armed due to the Italian Economy being in Decline and outfitted with out of date Weapons, if that were to be fixed they could be one of the more potent land forces of the world.

Best Armoured Unit:  Carro Armato L3 series: A absolutely terrible Tank, and more akin to tanks of world war one it was not capable of fielding Cannons, and only held Machineguns. It will need to be replaced soon.

Best Naval Unit: Zara Class Cruiser- A Heavy Cruiser considered to be the best cruiser of its design. Having a Full load Speed of 31 knots.
Armament:    

8 × 8-inch (203-mm) / 53 Model 1929 guns (4x2)[2][3]
(as built) 16 × 100mm (3.9 in)/47 caliber (8x2) AA
(1940) 14x100mm (6x2, 2x1)[4]
(as built) 4 × 40mm/39 caliber Vickers-Terni Model 1915 (4x1)[5] AA
(1937) 8x37mm/54 caliber Breda[6]
(1940) 16x37mm/54 caliber Breda[6]
8 × 13.2mm AAMG (4x2)[7]
Armour:    
belt 100–150 mm (3.9–5.9 in)
deck 70 mm (2.75 in)
turrets 120–140 mm (4.7–5.5 in)
barbettes 140–150 mm (5.5–5.9 in)

Best Airforce Unit: Fiat G.50 Freccia- A more modern fighter compared to Italies other Fighters, it was slow and lacked in operation distance, and was under gunned using only 12.7mm guns.

Player Open:
Spoiler for United States of America:
Nation Name:The United States of America


Leader: Franklin D. Roosevelt


Territory:USA, Hawaii/Alaska, Samoa Islands, Caribbean



Nationality:Varied
Description of Nationality: Citizens are from various nationalities

Population:132,164,569


Society:Western type society

Religion:Mixed


Government:Democratic/Democracy
Economy:Capitalist


Military: High-quality, powerful military forces that expand on all fields of conflict.

Technology: One of the most advanced at the time

National Focus:Currently isolationism while building up defenses


Background: America is taking a stance of isolationism due to world war I. However, they do sell supplies to the highest bidder. America is currently focusing on its military for defense as well as monitoring the events in Europe. National pride is strong, but fights are not wanted yet...





Alliances: Currently none

Trading Agreements: To the highest bidder


Strengths: Powerful military, high morale, plenty of units



Weakness: isolationist position, not ready offensively


Best Infantry Unit: Marines

Best Armoured Unit: T28 Super-heavy tank (Not in production currently)

Best Naval Unit: USS Enterprise Aircraft Carrier

Best Airforce Unit: P-51 Mustang
 


 






« Last Edit: December 04, 2012, 08:19:58 AM by Grif101 »
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Offline SirEmilCrane

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Re: OOC: Nations of the IV
« Reply #1 on: September 20, 2012, 05:14:21 AM »
An important factor to understand in the prewar world is the Washington and London naval treaties. As the buildup of military equipment will most likely be important in this game players must have knowledge of thier limitations.

The Washington naval treaty was a treaty to limit the numbers of dreadnought battleships being produced, in the end they decided on a ratio of capital ships (US:UK:Japan:Italy:France)

5:5:3:1.75:1.75 these are tonnage ratios, so I don't really expect most players to know the exact tonnage of their ships so instead just work from numbers

By 1938 japan had denounced the treaty, so if someone takes them they can do what they want. Other important things to note are limitations on aricraft carriers as well. In general apply the following rules.

Destroyers and Subs are fine, go nuts.
Light cruisers are ok, but they cannot have guns larger than 6.1 inches, britain has the largest allotment of these
Heavy Cruisers are ok, but their guns must be a max of 8.1 inches, USA has the largest allowance of these
Battlecruisers and battleships are rare, most nations with any will have 1 or 2 old ww1 ones, never exceed six unless you're ignoring the treaty or are USA or UK
Carriers: 1 or two max, no super battleship carrier hybrids (explicitely forbidden)

Ship classes:

Corvette: The smallest sea worthy vessel, the corvette patrols coastal waters, lays and sweeps mines and escorts convoys, usually has one 3-4 inch gun

Frigate: A frigate is a light patrol vessel, designed to escort ships and scout for small fleets. it usually has one or two 4-5 inch guns and little armor

Destroyer: The destroyer is a light general combat vessel, armed with 5 inch guns, depth charges and torpedos its great for escorting capital ships, torpedo attacks and countering other light vessels

Destroyer Escort: trades guns for AA and anti submarine wepaons, escorts convoys and large capital ships

Escort Carrier: Carries a small contingent of air craft for protecting ships from submarines and air craft, generally built on old cargo ship hulls

Light Cruiser: A fleet scout and light general combat vessel, has guns of a 6 inch caliber, torpedos and AA wepons

Heavy Cruiser: Developed in the twenties as a medium combat vessel, most nations built these in lieu of battleships. It lacks the power of a real line of battleship but instead has speed and a dual combat/scouting role. usually found on secondary fronts.

Auxiliary Cruiser: A repurposed cargo ship with guns, good raider.

Panzerschiffe: A german design, the panzerschiffe combines the guns of a battleship with the hull and speed of a heavy cruiser. Counts a a battleship for purposes of the treaty.

Pre-dreadnought: An old design, the predreadnoughts are battleships constructed before 1906. They have smaller guns and less armor and a varrying miz of gun sizes, making them unwieldy and only really good for shore bombardment.

Battleship: A true dreadnought battleship is a nation's primary combat ship. They are few, so treated like a strategic resource and only used in important battles. They are well armored and powerfully armed, but generally slower. Modern desings are rapidly getting faster.

Battlecruiser: Another older design, the battlecruiser is battleships size and battleship armed but lacks the armor. its primary purpose is to run down and kill cruisers, and are generally faster than anything bigger than a light cruiser. Unable to go toe to toe wuith a real battleship, they excell at raiding, hunting smaller ships and fighiting in adverse weather conditions. Their speed allows them to close with carriers in poor weather and kill them. They are, however, fragile.

Light Carrier: Light carriers are a japanese design and mostly just small aricraft carriers.

Aricraft Carrier: A floating airfield, simple as that.

Ship numbers as of 1938 (we'll assume you have sufficient frigates, corvettes and destoryers)

Spoiler for Germany:
2 battlecruisers (Scharnhorst, Gneisenau), 2 predreadnoughts(Schleisen and Schleiswig Holstien), 2 Panzer Schiffe (Graf Spee, Deutschland and Admiral Scheer) 6 light cruisers (Emden, Konigsberg, Karlsruhe, Koln, Leipzig, Nurnberg) 2 heavy cruisers have been launched (Admiral Hipper and Blucher) with one nearing completion (Prinz Eugen) and two being build yet (Seydlitz and Lutzow) 12 Auxiliary Cruisers (various names) and many smaller ships and submarines.

Spoiler for Japan:
4 battle cruisers (Kongo, Hiei, Haruna, Kirishima) 6 battleships (Fuso, Yamashiro, Ise, Hyuga, Nagato and Mutsu) with 3 super battleships in construction (Yamato, Musashi, Shinano) 7 aircraft carriers (Hosho, kaga, Akagi, Ryujo, Shinyo, Soryu and Hiryu) many more are planned and in various stages of completion. You have 17 light cruisers and 16 heavy cruisers. 2 more heavy cruisers are almost completed, as well as many light cruisers.

Spoiler for United Kingdom:
The royal navy has 12 battleships (Revenge, Resolution, Royal Soverign, Royal Oak, Ramilies, Warspite, Barham, Malaya, Queen Elizabeth, Valiant, Nelson and Rodney) 3 battlecruisers (Renown, Repulse and Hood) 7 aircraft carriers (Eagle, Hermes, Argus, Ark Royal, Corageous, Glorious, Furious) 30 light cruisers, 18 heavy cruisers. Many mroe lgiht cruisers are planned.

Spoiler for United States:
The US has 15 battleships (Arkansas, texas, new York, Nevada, Oaklohoma, Pennsylvania, Arizona, New Mexico, Mississippi, Idaho, Tennesse, California, Colorado, Maryland, West Virginia) Four more are planned to being construction in 1939. They also have 6 aircraft carriers (Langely, Lexignton, Yorktown, Saratoga, Ranger, Enterprise), 17 heavy cruisers and 12 light cruisers, with many more planned.
...scum.

Offline Ragez

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Re: OOC: Nations of the IV
« Reply #2 on: September 20, 2012, 10:16:21 AM »
Wait, so I can't play as the Ottoman Empire?

If it's such a big deal, I can play as Japan instead.
"You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We, who were turned away by both light and dark - never given a choice?"

Offline SirEmilCrane

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Re: OOC: Nations of the IV
« Reply #3 on: September 20, 2012, 11:57:01 AM »
Wait, so I can't play as the Ottoman Empire?

If it's such a big deal, I can play as Japan instead.

No you can play as the ottomans, its just that there's no historical data for their fleet
...scum.

Offline Tobbs

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Re: OOC: Nations of the IV
« Reply #4 on: September 20, 2012, 12:02:46 PM »
What about my historical data? Sweden will be a much larger military power in this game than it was in real life, even if it will be secondary after the main players in the war.

Keep calm and move along.

Offline SirEmilCrane

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Re: OOC: Nations of the IV
« Reply #5 on: September 20, 2012, 12:07:04 PM »
What about my historical data? Sweden will be a much larger military power in this game than it was in real life, even if it will be secondary after the main players in the war.

you'd probably fall into the 1.75 category for capital ships
...scum.

Offline Tobbs

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Re: OOC: Nations of the IV
« Reply #6 on: September 20, 2012, 12:24:16 PM »
you'd probably fall into the 1.75 category for capital ships
You mean I can have 1.75 capital ships? How do you have 1.75 ships?

Keep calm and move along.

Offline SirEmilCrane

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Re: OOC: Nations of the IV
« Reply #7 on: September 20, 2012, 12:31:48 PM »
You mean I can have 1.75 capital ships? How do you have 1.75 ships?

you have 1.75 for every 5 UK has, they have 15 so you have 5 maybe 6 (rounding up)

Its based off tonnage of ships, not number, but rest assured it works
alternatively you can just ignore the treaty but this has foreign policy consequences
...scum.

Offline Tobbs

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Re: OOC: Nations of the IV
« Reply #8 on: September 20, 2012, 12:45:37 PM »
you have 1.75 for every 5 UK has, they have 15 so you have 5 maybe 6 (rounding up)

Its based off tonnage of ships, not number, but rest assured it works
alternatively you can just ignore the treaty but this has foreign policy consequences
Yeah...tonnage. Never heard that word before, so that might explain why I didn't quite get it.

Were all nations in on this treaty? I thought it was just between the nations you mentioned.

Keep calm and move along.

Offline mikethor007

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Re: OOC: Nations of the IV
« Reply #9 on: September 20, 2012, 02:47:46 PM »
you have 1.75 for every 5 UK has, they have 15 so you have 5 maybe 6 (rounding up)

Its based off tonnage of ships, not number, but rest assured it works
alternatively you can just ignore the treaty but this has foreign policy consequences
...I'm going to have a really, REALLY weak navy compared to all of those...
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Offline wisekill1

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Re: OOC: Nations of the IV
« Reply #10 on: September 20, 2012, 02:52:07 PM »
Allright, if we're talking about navies here I have to ask where the Netherlands would fit in.
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Offline LordNecross

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Re: OOC: Nations of the IV
« Reply #11 on: September 20, 2012, 05:50:46 PM »
Guess I will go with Italy if I join in, attempt at bringing back the Roman Empire in a new age.

Offline Tobbs

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Re: OOC: Nations of the IV
« Reply #12 on: September 20, 2012, 05:52:22 PM »
Guess I will go with Italy if I join in, attempt at bringing back the Roman Empire in a new age.

I have a feeling  you will either have to expand in another direction, or come to some serious clashing with Germany eventually.

Keep calm and move along.

Offline LordNecross

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Re: OOC: Nations of the IV
« Reply #13 on: September 20, 2012, 05:54:43 PM »
I have a feeling  you will either have to expand in another direction, or come to some serious clashing with Germany eventually.
Eventually.

Offline Tobbs

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Re: OOC: Nations of the IV
« Reply #14 on: September 20, 2012, 06:00:11 PM »
So is there going to be some kind of sheet available soon so we can get started?

Keep calm and move along.

Offline Grif101

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Re: OOC: Nations of the IV
« Reply #15 on: September 20, 2012, 06:59:11 PM »
So is there going to be some kind of sheet available soon so we can get started?

Working on it.
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Offline True Evangelion

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Re: OOC: Nations of the IV
« Reply #16 on: September 20, 2012, 08:18:11 PM »
Either America, where I get nukes.....or Germany....where I get big gently-carressing tanks and Blitzkriegs

Offline Ragez

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Re: OOC: Nations of the IV
« Reply #17 on: September 20, 2012, 08:19:17 PM »
Either America, where I get nukes.....or Germany....where I get big gently-carressing tanks and Blitzkriegs
Grif is Germany.

I would have thought you'd chose the obvious choice, the land of tentacle porn and giant battleships.
"You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We, who were turned away by both light and dark - never given a choice?"

Offline True Evangelion

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Re: OOC: Nations of the IV
« Reply #18 on: September 20, 2012, 08:20:34 PM »
Grif is Germany.

I would have thought you'd chose the obvious choice, the land of tentacle porn and giant battleships.

>Tentacle porn

Not my thing.

I want America

Offline Grif101

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Re: OOC: Nations of the IV
« Reply #19 on: September 20, 2012, 08:30:05 PM »
Yeah about those nukes...read the research article.
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Offline Ragez

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Re: OOC: Nations of the IV
« Reply #20 on: September 20, 2012, 08:31:28 PM »
Damn, really having a hard time choosing between Japan or the Ottoman Empire. On one hand I know more about and relate more to Arabic people than Japanese people, but on the other everything is already established about Japan and it has a powerful military.
"You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We, who were turned away by both light and dark - never given a choice?"

Offline True Evangelion

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Re: OOC: Nations of the IV
« Reply #21 on: September 20, 2012, 08:34:14 PM »
Yeah about those nukes...read the research article.

Did before, nukes was a joke *for now*

Offline Tobbs

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Re: OOC: Nations of the IV
« Reply #22 on: September 20, 2012, 09:00:06 PM »
Damn, really having a hard time choosing between Japan or the Ottoman Empire. On one hand I know more about and relate more to Arabic people than Japanese people, but on the other everything is already established about Japan and it has a powerful military.
Japan had a serious lack of automatic weapons but had some really mean tactics (banzai charges, booby traps etc.) if that helps you decide.

Keep calm and move along.

Offline Tobbs

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Re: OOC: Nations of the IV
« Reply #23 on: September 20, 2012, 09:01:33 PM »
>Tentacle porn

Not my thing.

I want America
I have to be honest, I'm not sure if I'm comfortable with you playing as the US :ermm:

Keep calm and move along.

Offline LordNecross

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Re: OOC: Nations of the IV
« Reply #24 on: September 20, 2012, 09:01:58 PM »
Damn, really having a hard time choosing between Japan or the Ottoman Empire. On one hand I know more about and relate more to Arabic people than Japanese people, but on the other everything is already established about Japan and it has a powerful military.
And the Ottomans don't exist during 1938.

So that is a problem. :P