Welcome to Soldiers through Time. In this PBP you will create your very own character and have him or her, together with a group of other characters, live through the centuries with the start in the early 11th century. On your way you can uncover hidden treasures, meet historical characters and fight for freedom, liberty, or just for gold, and whatever else falls in your taste. Slay a dragon, fight the French, or aim down your sights at Adolf Hitler, or maybe Winston Churchill, it's all up to you. Chose your side, chose your path.
The Character sheet
Anyone can join StT at any time, even long after the game has begun. If you wish to join, simply fill in the character sheet below, and send it to me through PM. And remember to update your sheet as the game progresses through time. You can't wear chain mail and have a dead name in the 20th century.
Remember to think for a short while on what is plausible when choosing gear. For example, there were barely any armor at all in the 11th century besides chain mail, helmets, boots and shields. Plate armor was not yet invented.
And since the 11th century was a time filled with superstition, it is mandatory to fill in the "Fears/Superstitions". Besides, everyone is afraid of something. Be it heights, darkness, tight spaces or loneliness.
Rules
The first and most important rule you need to know is this: I am God in this realm. If I say something happens, it happens. I decide when and where you have an encounter, and what you encounter. I will also decide what the surroundings look like, and which paths are viable. However, should my decisions not please, I could be persuaded.
Even though this world is a blend between history and fantasy, I want to keep an element of realism in this game. That means you cannot play Dovahkiin when you encounter a dragon, having eternal life is not the same as being immortal.
Combat is decided through the roll of the die. This is how the die system works.
1 - Complete miss
2 - A scratch
3 - Flesh wound
4 - Crippling wound
5 - Mortal wound (can also be crippling)
6 - Instant death
When you start using weapons with ammunition, you have to tell how many shots you fire off, and you will get one roll for each shot. I will shape the scene after your results. And don't worry, you cannot get instantly killed in a fight. The only way your characters will die is if you break the rules.
Speaking of which, I will use the dot-system, since I like that one. If you break a rule - of which I may slap in more as the game progresses - or generally being a douche, I will first give you a warning. If it happens again, I will give you a "dot". Three dots and your character dies gruesomely.
Game news
This part will show what is going on in the known world. It will show the current year, where you are, and certain main events that you currently know about, or have heard rumors about. Should you join any of these events, depending on what it is, it could greatly affect the flow of your story; because remember, this is your story, not mine.
For example, once the New World is discovered, if you decide to go with the Spanish in search of riches, chances are you will spend a long time in the Americas, maybe even centuries should you wish. And if you decide to kill a dragon, you may be known as dragon slayers throughout the area, or even the realm.
Year: 1028 AD
Place: Brixen, Holy Roman Empire
A group of men are said to be hiring mercenaries at the inn at Brixen.
The Holy Roman Emperor has started recruiting soldiers at a mass. Some say he is preparing for a potential offensive from the Polish.
A pack of brown wyverns are said to be terrorizing the town of Trient, a few days walk from Brixen.