Hey all!
So I thought it would be prudent to do a bit of playtesting of the massed combat system I mentioned in the PBP idea thread, and so here I am creating a thread about it.
If the test is successful and people seem to like it we could use the system for a pbp based on a military campaign, and/or add it to Kingdoms if people so wish.
Now, without further ado:
First off we have the commanders, who, for the purpose of this test, should be feudal lords (counts or dukes), raising troops in response to a peasant rebellion, and possess a two key stats:
Leadership and Warfare.
Leadership is the ability to keep up morale and to make sure that your officers know what they're meant to do before the battle, and warfare is the ability to organize troops, issue the correct and precise enough orders for the sub-ordinates to understand them. (Warfare also deal with organizing supplies and marching orders, but we'll ignore that for this test).
These stats have values from 5-20 and you have 18 points to spend on these.
If your commander have any special abilities, like magic for instance, then that should be added to the sheet as well.
Moving on to the troops!
Units of troops also have a number of stats to keep track of, but in their case they're fix rather than set by you.
The stats are:
Combat skill, or
Cs: Is the unit's general awarness of tactics and their ability to follow commands as specified, and their ability to use terrain and formation.
Offensive value, or
OV: The unit's ability to deal damage in melee. If the unit is equipped with ranged weapons then their ranged value will be displayed within parenthesis.
Offensive chock value, or
OCV: is principally the same as the above, but is only used for when the unit is charging.
Defensive value, or
DV: Simply put this is the general stat used when resisting attacks.
Mobility, or
M: How fast the unit make it across the battlefield. This is used primarily during certain tactical moments or during pursuit.
Morale, or
MO: How much pressure the unit can take before they rout.
Special: If the unit has some special skill or equipment that give them a bonus.
Additionally each kind of soldier will have a cost associated with them. This cost is per soldier and not per unit of troops.
For the purpose of this test you'll only have "regular human" troops at your disposal, for everything else you'll have to make requests.
You get 3600 points to spend each. How you decide to spend them you decide for yourself, whether you only have one unit type or if you go well rounded.
Appropriate unit sizes number somewhere between 60-200, so if you have 400 spearmen (for instance) then it may be prudent to split them up into smaller units.