Author Topic: OOC: Law is not Justice.  (Read 50125 times)

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Offline Godur

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OOC: Law is not Justice.
« on: April 15, 2013, 12:56:20 PM »
Hello and welcome to this here discussion thread.

As a result of popular demand this game will be set in a dieselpunk setting, and focused on vigilantism in a world inspired by the US during the great depression. You, the player characters, will be taking up the roles of citizens who have had enough with the organised criminals and, more importantly, their ability to evade the reach of the law by well placed bribes and thugs too well-equipped for the normal police to deal with.

There will be blood, sweat and tears, but hopefully also lots of opportunity for social interaction between the action.


Spoiler for Character sheet:
Code: [Select]

[b][u]General Information:[/b][/u]
[b]Name:[/b]
[b]Gender: [/b]
[b]Age:[/b]
[b]Height:[/b]
[b]Weight: [/b]

[b][u]Attributes:[/b][/u]
[b]Strength:[/b]
[b]Constitution:[/b]
[b]Dexterity:[/b]
[b]Agility:[/b]
[b]Willpower:[/b]
[b]Intelligence:[/b]
[b]Charisma:[/b]
[b]Sight:[/b]
[b]Hearing:[/b]

[b][u]Skills:[/b][/u]
[b]Weapon skills:[/b]
[b]Other:[/b]

[b][u]Special Talents and traits:[/b][/u]

[b][u]Equipment:[/b][/u]
[b]Weapons:[/b]
[b]Protective Gear[/b]
[b]Other:[/b]

[b]Appearance:[/b]

[b]Personality: [/b]

[b]Background:[/b]

How to fill out:
Attributes: Each attribute start at 1, and you have 26 points to spend on these as you see fit. Any attribute increase above 5 cost double.
Most of them are fairly straightforward, but let me explain the ones that may be tricky:

Dexterity and Agility:
Are different for a reason. With Agility I mean the overall limberness of the character’s body, the ability to move quickly, climb walls and dodge etc. Good for a character who want to be able to move around with ease.
Dexterity is hand-eye coordination, reflexes and precision movement. Want someone who’s good with lockpicks? Then you’ll need dexterity.

Willpower:  Your character’s force of will, their ability to keep resolute towards their goals, but also their ability to keep their calm.

Skills:
Add any skill that you think is reasonable that your character has, and possess more training in than the average joe. Note: I don’t want to see a clerk with a bunch of different weapon skills, again be reasonable.
30 points to spend in these as you see fit, anything above 5 cost double, and anything above 10 cost triple, etc.

Special Talents or traits:
Anything that stand out or doesn’t fall under skills go here. Keep in mind that it has to make sense and be explained in the background.

Also flaws if your character have them.

Equipment:

Pretty self explanatory. Again, be reasonable and only add things that make sense for your character to have.
Vehicles also go under equipment.

Background, appearance and personality:

Are required.
They don’t need to be super long, or extraordinarily detailed, but the more you put into them that explain how your character is, why they act like they do, and some about their goals the better.
One thing: the background must contain is how the character ended up doing what they are doing now. (Vigilantism).

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Character sheets:
Spoiler for Luca Albescu:
General Information:
Name: Luca Albescu
Gender: Male
Age: 36
Height: 185cm
Weight: 114kg

Attributes:
Strength: 5
Constitution: 6
Dexterity: 3
Agility: 4
Willpower: 5
Intelligence: 3
Charisma: 1
Sight: 3
Hearing: 4

Skills:
Weapon skills:
Shotguns: 7
Handguns: 6
Assault rifles: 3
Knives: 4

Other:
Motorcycles: 5
Cars: 3

Special Talents and traits:
Respiratory difficulties if lacking his mask
Unsocial
Can play a number of musical instruments

Equipment:
Weapons:
1 PAS-44 "Grizzly" 8 round 10 gauge pump-action shotgun with sawn-off barrel and stock.
1 custom-painted Vixen hand cannon.
Spoiler for Vixen appearance:
1 serrated combat knife.
4 High-Explosive shrapnel grenades
Protective Gear
Bulletproof vest
Flak helmet
Other: 1 motorcycle
1 light backpack to carry extra ammo

Appearance: A medium-sized, muscular man, Luca is always dressed in his combat gear made up of his vest, his helmet, his reinforced cargo pants, military boots, black gloves and black trench coat. He constantly wears a re-purposed gas mask fitted to assist in respiration rather than protect against dangerous substances. The mask covers his entire face, with a pair of round, red lenses covering his eyes. He only ever takes his mask off to drink or eat, as his breathing is partly hindered without it. Underneath the mask, he has short, black hair and a thick black stubble on his chin. His face is gaunt and his expression is grim for the majority of the time. His face carries large amounts of old scars showing of severe burns.

Personality: Grim, hot-tempered, and obsessed with justice, Luca has earned a reputation of not being one you should anger. He is a very unsocial man who barely ever speaks to anyone, and mostly gives short, simple answers when he does. He sees himself one of the righteous few who are genuinely interested in seeing justice served, be it through punishing the guilty or saving the innocent from undeserved punishment. Luca does not believe in punishments such as the prison sentence or fines, but instead separates them into two options: those who do not deserve death deserve a proper beating. He has a cynical view on the world, and has little belief in the good will of others. In short, Luca is not interested in gaining friends and does not care what others think of him. His only interest is justice, and seeing it properly served.

Background: A foreigner, Luca Albescu was born in a land across the ocean and travelled to the area with his parents when he was very young. Luca greatly looked up to his father, who worked as a police officer of the local PD, and aspired to become a police officer himself when he grew up. But when he was 12 years old, his father was shot and killed in a police raid with the goal of getting evidence to pin against the boss of a local gangster family. Luca initially found a bit of comfort in the thought that his father had died so that such a horrible man could be locked behind bars.

But the evidence gathered in the raid suddenly disappeared just as the trial was getting started. As a result, the man walked free, apparently much to the enjoyment of the court judge. It was revealed afterwards that the gangster boss had bribed and blackmailed a good lot of people for that evidence to disappear, but much to Luca's outrage, nothing was done about it, most likely due to a couple of more bribes and blackmails. After this, Luca completely lost his faith in the justice system, and decided that true justice could not be delivered through the signing of a paper, but through the barrel of a gun.

Luca decided to take to vigilantism and bounty hunting when he was 22, starting with beating one or two gangsters to death every now and then, which then lead to hunting down drug dealers, kidnappers, murderers and all other kinds of scum. In the years that followed, Luca got overly confident, and attempted to attack a drug lab alone. Luca managed to kill a few of the guards with his gun, but things quickly went wrong as he threw a grenade. Unbeknownst to him, a couple of rounds had hit a pipe of flammable gas on the wall. The grenade ignited the gas, resulting in a violent, fiery explosion that destroyed a part of the lab and knocked Luca unconscious. He awoke the following morning in the hospital, with severe burns on his face as well as some burns on his lungs. The burns on his lungs were not very major, but he nowadays has trouble breathing unless he wears a respiration mask. He decided to make the most of it, and made the mask a part of his image.
Spoiler for John Hunt:
General Information:[/u]

Name: John Hunt

Gender: Male

Age: 41

Height: 6 feet 2 inches

Weight: 220 lbs

Attributes:[/u]

Strength: 4

Constitution: 5

Dexterity: 3

Agility: 3

Willpower: 5

Intelligence: 4

Charisma: 1

Sight: 4

Hearing: 4

Skills:

[/u]Weapon skills:

Hand-to-hand: 5

Long-bladed knives: 5

Assault rifles: 4

Pistols/Revolvers: 5

Other:

Forensics: 5

Cars:

Special Talents and traits:[/u]

Krav Maga

Anti-social

Detective skills

Equipment:[/u]

Weapons:

1 Kukri Blade

1 .45 Webley Revolver

1 Reinforced Trenchcoat

1 Small Flak Vest

Protective Gear

Other:

Web Gear

1 Fedora

Appearance: An average built fit man, blue/gray eyes with a thousand-yard stare. Hunt wears average pants along with his tan reinforced trench coat and fedora. He only wears his flak vest when he's out on the hunt. He wears a pair of black gloves, to keep off fingerprints and protect his hands when punching someone. He has short chestnut hair, a six o'clock shadow on his face and almost never smiles.

Personality: Hunt doesn't talk much, though when he does he has about the charm of a bear. He talks with an English accent, and almost never discuss's his past. He prefers intimidation over charm, and is openly sexist and homophobic. Hunt is a borderline alcoholic, and can drink most people under the table, and still enjoy a pint afterwards. Haldane has only one goal on his mind, and that is to rid the streets of the criminal scum he has grown to hate, and he doesn't much care how it's done.

Background: Hunt comes from the Kingdom of Britannia, a nation comprising of four isles and some smaller islands. It once ruled an empire, but was brought low by recent events in history. Hunt grew up in a troubled home, with an alcoholic father and younger brother. Hunt and his younger brother grew up close, often sticking together to stand up to their father, whenever he went into an alcoholic rage. One day however Hunt had to leave to do his National Service, a mandatory two years in the military. He wasn't able to keep in contact with them, and when his two years finished he came home to find out that his brother had become hooked on drugs. Hunt did his best to talk and even shake some sense into him, but to no avail, until one day his brother disappeared. Hunt from that day developed a strong hatred of drug dealers. Hunt eventually joined the Mercia Constabulary, starting off as an average copper. Over time hunt worked his way up through the ranks, eventually joining the Mercia Police Criminal Investigation Department, or MP CID. Hunt would eventually become the head of MP CID, making Detective Chief Inspector on his 30th birthday. By this time Hunt had become jaded and bent, learning about necessary evils such as working with local crime lords, to keep the streets relatively clean. One day however Hunt was able to locate his brother, but was too late. Angered, he lead several illegal police raids to find the people responsible for hooking his brother. Hunt killed them all, though he claimed self-defence. Eventually the Mercia Police launched an internal review, explaining it as an "attempt to root out institutionalized corruption". Hunt was charged with corruption and pensioned off, though later he would find out that the investigators had been bought off, and told to find any reason to kick Hunt off the force. Embittered, betrayed and disillusioned with the police, Hunt eventually emigrated from Britannia to where he now currently resides. When he arrived, he saw that crime was even worse in this new country, with corruption making the Mercia Police look like white hats in comparison. Hunt eventually decided to take justice into his own hands, and when necessary, his fists.
Spoiler for Jasim Kasado:

General Information:
Name: Jasim Kasado
Gender: Male
Age: 34
Height: 190cm
Weight: 92kg

Attributes:
Strength: 4
Constitution: 4
Dexterity: 5
Agility: 2
Willpower: 3
Intelligence: 3
Charisma: 2
Sight: 7
Hearing: 3

Skills:
Weapon skills:
Rifles: 7
Handguns: 5
Daggers: 6

Other:
Boxing: 5
Horse Riding: 4

Special Talents and traits:
Basic navigation using the stars.
Use of highly flammable oil for escapes among other purposes, but never to burn a person alive.
Animal skinning and preparation.
Tracking.

English is not his first language, therefore he doesn't speak it very well.
Mistrustful of anybody affiliated with the oil industry

Equipment:
Weapons:
1 M-5 Saive Semi-Automatic Rifle.
1 Gunsche C99 "Broomhandle" Pistol.
1 Khanjar Dagger.

Protective Gear
Reinforced Waistcoat

Other:
Cross-Chest Belt for Ammo Satchel and Dagger Sheath.
Highly Flammable Oil in a Canteen.
Newsboy Cap.
Teeth-Cleaning Twigs.

Appearance:
Of average, yet fit, build with olive skin and dark brown eyes that have aged from what they've seen far more than the face they inhabit. Jasim usually wears regular pants along with his black waistcoat and newsboy cap. He usually only wears his cross-chest belt and takes his rifle with him when going out to battle, but always carries his pistol wherever he goes. He has short raven-black hair, a small stubble on his chin, and a scar running down the left side of his face from a knife wound.

Personality:
If one word were to be used describe Jasim's personality, it would be this: Unremarkable. He's a quiet man, speaking when prompted to and attempting to be somewhat social with those that he meets. But his equivalently limited language skills, troubled past, and feelings of alienation towards most people that he meets makes it difficult for him to actually make any friends; so he doesn't.

Background:
Jasim was born in a far away land, free of the mechanical diesel contraptions and frenzied life of those living in modern society. He and his father, the leader of a prosperous tribe which settled an oasis valley rich in life and water, spent their days hunting, travelling, and occasionally fending off the odd attack from rival tribes. It was a quiet life, an enjoyable one, but one day all of that changed. Men from far away, with pale white greedy faces ordered the tribe to clear out of the valley; for it was rich in the near-useless rock oil (to them) that the foreigners seemed to desire so much for some reason. Jasim's father, leader of the Kasado tribe, refused of course; sending the men packing and throwing away their offers of wealth and 'relocation'. This was their land, and nobody was going to take them from it. But Jasim knew this wasn't the end of their troubles, on the contrary; the hardship had only just begun.

He was awoken a few weeks later in the dead of night by the sound of gunfire; a sound he was used to hearing from hunting with his father, but in far greater volume than he was used to. He quickly left his tent, but a scene of pure terror awaited him; the entire valley was burning. Trees, tents, and even people were being torched to death by a raging inferno while gunfire rained from higher up in the valley. The foreigners had lit the entire valley on fire while attacking in full force, making short work of the musket-equipped tribesmen with their superior weapons and tactics.

He found his father, burnt to near-death; yet still fighting on against the invaders with his musket. And so Jasim joined him, taking up a musket and joining the last line of defence against the pale-faces. Soon, the remaining tribesmen dwindled down one by one; until it was only him and his father left fighting the enemy. Most of the tribe had either been killed, captured, or had escaped; so there was nothing left to do now but either die, or surrender. Jasim's father gave him his dagger, one that had been forged for him from the finest metals and blacksmith in the area, and spoke of how proud he was of Jasim; before an enemy bullet went straight through his eye-socket and out the back of his skull. Jasim was distraught with grief, but managed to drag his father's body down into a secret cellar while the foreigners took control of the valley for themselves. He buried the body, resolving to take revenge against the foreigners for what they had done; for the sake of his tribe and his father.

But when he finally reached the land of the interlopers after a long journey, he found himself being welcome with open arms by compatriots from his land. He didn't even have the time to enact his revenge, nor plot any plans; for his new brothers were insistent on making him feel welcome. His brothers mostly both ran and worked for a boxing gym, and he found himself working there soon as well; dealing with foreigners on a daily basis and learning to accept them not as greedy warmongers, but fellow men that weren't so different from he himself. Life was good once more, all things considered, and he began to think that perhaps this was how the rest of his life was going to play out.

But one day, after a few years of getting into the routine, the boxing gym was broken into in the evening; when he and his brothers were working to clean up the place. They fought against the men, taking down a few of them, but were eventually all outnumbered and beaten to the floor. The brutes destroyed the gym, stealing all the money, vandalising its walls, and taking any valuable equipment they could. But it was only when they began to insult and repeatedly beat him and his countrymen that he learned the true motive of the attack; it wasn't burglary-motivated, it was racially-motivated. They didn't think that Jasim and his brothers belonged here in this country, and were quite physical in their dislike as they beat the group to a bloody pulp.

One of the men, the leader, cut a quick slash up Jasim's face; giving him the scar he still wears till today. But they took their time slowly with his brothers, slicing their fingers, appendages, and eventually just disembowelling them, breaking their necks, and stabbing them multiple times. Soon, Jasim was the only one remaining; but finally, after two entire hours of the loud mindless violence, the police arrived at the scene; forcing the criminals to flee. Jasim, incredibly distraught from what he had experienced yet still trusting the police; told them of everything that had occurred, before berating them for not coming here sooner.

They interrupted Jasim in the middle of his rant, ordering him to clear the area while they investigated; they weren't interested in hearing his story at all. Jasim got extremely angry, shouting at the police officers while pointing to the corpses of his now-dead brothers. This was the cue for the police to arrest Jasim on charges of interfering with police work, throwing him into jail for three entire months before releasing him.

When he was finally released, he found, to his great shock and horror, that the incident was referred to as an unsolved case; that despite the mountain of evidence, posted death threats, and brags from the gang who did it; the police weren't going to do anything about it. He later found that the gang who did it was simply too powerful, entirely out of the cowardly police's reach; so they simply ignore them. This infuriated Jasim beyond belief, and he finally came to a realization: This nation was filled with good, kind-hearted people. But those with power, those tycoons and criminals who circumvent the flawed system and get away with it scot-free; they were the ones who had caused all his suffering, they were the ones who needed to be killed.

And so he rode the path of carnage, taking up a rifle, a pistol, and his dagger once more. He would henceforth be a vigilante, the scourge of criminals and police alike; but also the saviour of the common people. But he knew deep down that he wasn't doing this for them; on the contrary, he was doing this for one reason and one reason only: Revenge. So he targeted all those that preyed on the weak, the fat-cats and gang bosses who had caused all the death and destruction in his life; and he would not stop until the day he died.
Spoiler for Alan Luevano:
General Information:
Name: Alan Luevano
Gender: Male
Age:29
Height: 5'9"
Weight: 168lb.

Attributes:
Strength:5
Constitution:7
Dexterity:2
Agility:1
Willpower:4
Intelligence:7
Charisma:1
Sight:2
Hearing:2

Skills:
Weapon skills:
Heavy Weapons: 7
Hand-to-Hand: 6
Other:
Engineering: 8
Hacking(Or its Equivalent): 3


Special Talents and traits:[/u]
Powered Armor Training
Cooking
Welding


Equipment:
Weapons:
Modified Rivet Gun
Spiked Gloves
Protective Gear
Welding Helmet
Custom Metal Armor(Not Powered)
Other:
Welding Tools
A Cross on a necklace

Appearance:
Alan is a white man, from the US. He has reddish blonde hair that is a bit shaggy from lack of a hair cut, but a clean shaven face. His eyes are a vivid blue, and he is well muscled from exercise. He has a scar under his left eye, like a small crescent shaped cut.

Personality:
He is fairly fun loving, and sincere as a person. He takes pride in his work and is a hard worker when not distracted. He however has a hard time accepting injustice, and sees the need to act, lending towards his more religious side.

Background:
Alan lived in the US, a fairly privileged life, and was somewhat sheltered from the distopia much of the world had become. While privileged, he was not so to the extreme, and could not afford continuing his education on his own means. He was always bright but never managed to get any scholarships despite his brilliance.

As he graduated High School he joined the Army and studied to become a mechanical Engineer, seeking to be one of the people who contributed to the technologies of the world. Through the military training he bettered himself in martial arts as well as having a fondness for heavy weapons on the battlefield. Being an Engineering major though he was not in combat too often, and most of the time worked on vehicles and other projects. He even got to see work in the military's power armor units, he managed to learn how they work and how to operate them, having at one time snuck a chance to try on the armor himself a few times.

However as his time in the military came to an end he managed to get scholarships to continue his education further, eventually acquiring is masters degree in Engineering.

After graduation he got into working on starting his own engineering company, but his progress was stopped by criminal activity in the city, and eventually he lost all his money he had invested in the business after refusing to pay protection money to some crime lord, his rented storage building he was going to convert into a lab "Mysteriously" burned down not much later. After loosing so much he started over, and even decided to start attending Church again, seeing as the whole thing happening a sign of neglect to practice his own faith. He eventually got to working in a junk yard and recycling center, where he got to see life as it really was, with all the injustice. At first he tried to ignore it, but eventually he had enough of standing buy.

He used his access to metal scrap and tools to begin machining his own parts, and he eventually built some scrap armor and used his heavy duty welding helmet as further protection. He re-purposed a industrial Rivet gun into a LMG of sorts, even jacking up the pressure behind the firing mechanism as well as using sharpened rivets. In the end he ended up killing several loan sharks and a few mobsters, calling himself the "Machinist".

He then went back to work, hoping what he had done would scare the local Mob into not being so harsh, but it only ended in a Man-hunt for the "Machinist". He however was never revealed, as there wasn't much to reveal him as the vigilante he had become, and he was also afraid to try that again, he wasn't comfortable doing it all on his own, and so he continues to wait, as his anger grows with the crime rate, keeping it all pent up under the visage of a fun loving, hard working, honest Church going man.
Spoiler for Eponine Debroux:
General Information:[/u]
Name: Eponine “L’étolie” Debroux
Gender: Female
Age: 25
Height: 5’7”
Weight: 140

Strength:2
Constitution:2
Dexterity:5
Agility:5
Willpower:4
Intelligence:4
Charisma:6
Sight:3
Hearing:3

Skills:
Weapon skills:
Melee: 5
Hand-to-Hand: 7
Pistol:4
Other:
Illusion: 6
Sneak: 5

Special Talents and traits:
Speaks French and English
Sings
Practiced in the art of acrobatics

Equipment:[/u]
Weapons:
Gyrojet pistol
9” Bowie Knife

Protective Gear
Bullet/stab resistant corset.

Other:
chloroform
Sodium thiopental
Ricin
Anesthesia

Appearance:
Her usual attire:
Spoiler for reference:

Personality:
She is very sarcastic at times yet has a kind touch to her. She is free spirited and does not like to be looked down upon. When doing her job she can be extremely charming, act intellectual, and sexy. She is independent, strong and cunning.

Background:
   She was raised by a human couple in Montreuil. She had 4 other siblings, but they were treated more kindly. The Debrouxs were seedy and crafty thieves who stole anything from food to money to keep themselves alive. Eponine gained her acrobatic skill from sneaking and maneuvering on top, around, inside, and between buildings. She developed a close bond with her older sibling Hugon. They left the family when she turned sixteen, tired of stealing and becoming criminals. They moved to Marseille where crime was rampant and was hard to make a living. Eponine and her step-brother bought a small shop/residence building and converted the downstairs into a pharmacy; she worked the counter and he worked the back room. As the city became more corrupt, Hugon decided to become a hit man, keeping his occupation away from Eponine’s knowledge. While he was out she decided to get a second job as well to help pay their mortgage. She got a job at a local Burlesque club, performing and waiting tables. She was so charming and stunning she soon got referred as “L’étolie”. One night, as Eponine was closing up her small pharmacy when a black vehicle came to the front. Three men came out in slick business attire, two of them where tall, strong, and dark men with stern faces and the other was older, fatter and had a small pin of the New France flag. They inquired her on the where-abouts of her brother. Her brother came out from the back, and without hesitation, the three men pulled out their SMGs and shot up the whole store. Hugon was dead and Eponine was severely injured. The men set fire to the building and left them both, disappearing in the night. When Eponine woke up she was in a shack, bandaged up from her wounds. She was taken in by a kind middle aged woman named Clémence. She helped Eponine regain her strength, until one day Eponine up and left out of the blue, leaving behind a small note of gratitude. Now she seeks out justice for the wrongs against her, and for the many others who suffer under criminals and politicians alike.
Spoiler for William Friedrich Viktor von Scheer,:
General Information:[/u]
Name: William Friedrich Viktor von Scheer, or just William 
Gender: Male
Age: 27
Height:6' 4"
Weight: 175 lbs

Attributes:[/u]
Strength: 3
Constitution: 3
Dexterity: 5
Agility: 5
Willpower: 2
Intelligence: 4
Charisma: 6
Sight: 3
Hearing: 3

Skills:[/u]
Weapon skills:
Pistols: 5
Melee Weapons: 5
Other:
Persuasion: 5
Deception: 5
Seamanship: 4
Stealth: 4
Riding: 2

Special Talents and traits:[/u]
Well versed in high society and social skills
Knows his way around the "less savory" parts of the docks district
Can ride, hunt and perform other aristocratic tasks
Prideful and arrogant
Speaks several languages
Familiar in the operation of heavy artillery

Equipment:[/u]
Weapons:
2x Pistole Parabellum P.08
Imperial Navy Sword
Protective Gear
None
Other:
Leather Jacket
Several decorations and photographs from the war

Appearance:
Tall and athletic, he carries himself with aristocratic air. He has blond hair, pale skin and grey eyes. He very rarely wears his sword but always has it stashed somewhere safe and secure. He wears a leather jacket, practical military like sea clothes and sometimes a peaked cap with insignia removed. He's generally clean shaven and bears a number of minor dueling scars.

Personality:
William is arrogant and prideful but also witty and charming. A womanizer, pathological liar and con-man, he acts suave and sophisticated in high society and cold and calculating in other affairs. People who know him often remark that he has many acquaintances but few real friends. In matters of his own life he tends to be secretive and is extremely slow to trust, though most people find themselves trusting him intrinsically.

Background:
Born into the Imperial Household of Von Scheer, William is the son of a monarch in a far off land. His father's Empire is a heavily industrialized and warlike nation. The capital city, where he was forced to spend most of his time, was polluted, crowded and full of vast monuments and industrial complexes. As a child William only really enjoyed visiting the great ship yards where his father inspected the vast floating fortresses that would go and do battle with enemies of the Empire. William was drawn instantly to the powerful machines and loved the yearly regatta where the great fleets of the world would pay homage to his father.

At the age of 14, bored with palace life, William hatched a plot to escape. Several ships of the US Navy, a new power on the world stage, were paying a visit to his country. Being able to speak perfect English, William stole a uniform and entered one of the ships as a common sailor. He almost managed to escape before the Imperial Guard caught him. Brought before his father he expected a stern reprimand, but instead his father was overjoyed that his son shared an interest in the Navy. The emperor gave him a commission on one of his own warships, this time as an officer cadet rather than a common sailor.

For the next ten years of his life William served as an officer in the Imperial Navy, eventually becoming a gunnery officer on the SMS Markgraf. When war broke out between his nation and Britannia, a fading empire concerned with the rise in power of this new and powerful nation, William was filled with national pride. However, he was soon to be frustrated. His father, too afraid to lose his precious ships, refused to let the massive floating fortresses engage the enemy. William, frustrated, left the battle-fleet and got command of a raiding ship, the Hussar. His ship began life as an old cruiser, but William modified it, improving speed and firepower to make it the terror of the seas. He claimed many merchant ships and even several warships sent to stop him. Eventually the war ended, and William's father expected him to return home. However by this time William was so in love with the sea he decided to stay. He resigned his commission and stole the Hussar with a crew loyal to him. They began to smuggle weapons and prey on merchant ships.

William's crew put into a port in the US to resupply when disaster struck him. The local organized crime, hearing of his success and angry at his disruption of their own smuggling operations, decided to put him out of business. They bribed his crew to kill him and steal his ship. The ship was stolen, but the crewmen sent to kill William ended up dead themselves. The local police, completely corrupt, then tried to arrest him, he evaded capture and vowed to get his ship back and show these scum that Teutonic Royalty isn't so easily defeated.
   
Spoiler for Wolfhart Bachmann:
General Information:
Name:Wolfhart Bachmann
Gender: Male
Age:33
Height:187cm
Weight: 95kg

Attributes:
Strength:5
Constitution:5
Dexterity:5
Agility:2
Willpower:4
Intelligence:6
Charisma:1
Sight:3
Hearing:3

Skills:
Weapon skills:
Rifles: 7
Pistols/Revolvers: 5

Other:
Engineering: 8
Cars: 5

Special Talents and traits:
Weaponsmithing
Car Maintenance
Train Maintenance

Equipment:
Weapons:
Railway Rifle
Spoiler for Hiden:
Maverick "Vixen" Handcannon (Standard Issue)
Spoiler for Hiden:
Protective Gear
Black Flak Vest
Black Trenchcoat
Black Flak Helmet
Other:
Weaponsmithing tools
Bandolier for extra ammo and his tool set
Black wide brim fedora

Appearance:
Tall, tanned by the sun and with a somewhat heavy muscular build. His usual attire includes a black trenchcoat and a black wide brim fedora. Along with his usual assortment of tools.


Personality:
Oscillates between taciturn and somewhat talkative. For the most par he is a kind of dry person, the sort that has little empathy towards others. Not the type that usually goes back on his word when things go awry.
He is midly insane, which translates into sudden trains of thought (not necessarily silent) that go from the weird to the comical/ridiculous. Sudden bouts of Tourette's are very rare, but not impossible.

Background:
Born in a nondescript town in the Swiss Alps, near the Austrian border. As a child he was moderately smart and bright child, though he never took after his parents in the sense he despised helping his parents in making shoes (his father was a shoemaker). He did take an interest in mechanical things from an early age though. He always tried to dismantle and put back toghether any sort of complex toy he got. As he grew, he went from toys to taking care of the maintenance of the household's cars, and the shop's truck. Despite this, he still considered his life exceedingly dull, and, intending to expand his knowledge in engineering and mechanics, he moved to Austria and enrolled into University.
Life in University wasn't exactly what he expected though, as he didn't see eye to eye with a number of students, teachers and even some high rank oficials. Despite this, he graduated with a project consisting of a relatively novel diesel engine that not only had better performance in fuel consumption, it was cheaper to produce too. Once he had graduated, he applied for a patent and shopped his engine around, to see if any venture capitalist would invest in it. He was met with mixed results and a lot of empty promises, as his "enemies" from his University years had spread rumors besmirching his reputation. To quell these, Wolfhart set up a public demonstration with the press in which he'd show his engine while installed in a car. Little did he know that the engine had been sabotaged.
Wolfhart was indeed able to demonstrate the engine, and it did indeed perform to all of his claims. Unfortunately it blew spectacularly while he was out of the car answering the questions from the press. The shrapnel injured many in the crowd, some of them gravely.
He did come out of this ordeal with his life, but not with his reputation, nor with his invention. Not only he was labeled a fraud, but his invention was stolen and patented while he was in the hospital.
Discharged out of the hospital with very little funds to his name, he was forced to take up car and train maintenance under a fake name just to make ends meet.
Sadly, he hadn't only been injured physically, but also mentally. And as insanity (as small as it was at the time), sometimes makes a person cross the threshold into violence and revenge, he leveraged his engineering knowledge and took up weaponsmithing. Someday he'd find whomever had ruined his life, and he'd make sure that said person would get its just deserts.
Spoiler for Jack Nutan:
General Information:
Name:
Jack Nutan
Gender:
Male
Age:
38
Height:
195cm
Weight:
125kg

Attributes:
Strength: 3
Constitution: 2
Dexterity: 5
Agility: 3
Willpower: 2
Intelligence: 2
Charisma: 2
Sight: 6
Hearing: 3

Skills:
Weapon skills:
Sniper Rifle:8
Handguns: 2
Axes: 2

Other:
Stealth: 7
Seamanship: 2
Leadership: 2

Special Talents and traits:
Can survive in the wilderness.
Military training


Equipment:
Weapons:
Nali-200 Sniper Rifle "Ellie"
Steel Tomahawk "James"
Protective Gear
Jungle and Urban camouflage suits.
Other:
A dozen golden tooth
Spare parts and cleaning equipment for his sniper rifle.
Appearance:
Jack is long and muscular, he has a white skin, brown hair, green eyes and a heavy stubble.

Personality:
Since it has been some time since Jack has been around other humans he may come over as a bit anti-social but he always was a happy man with a quick laugh

Background:
Jack Nutan was born in the middle class of a small peaceful nation not too far from Britannia, he lived a quiet life in a small village until shortly after his nineteenth birthday. A neighboring state declares war on his country that day and Jack is drafted into the military, he quickly gets the most basic military training before Jack is thrown into the front lines. During the 4 month long war Jack's natural talent for sniper rifles is discovered and after both nations signed a white peace Jack is even awarded a few medals for his skill and bravery in battle.
He decided on continuing his military career but not before spending a few months back at the village of his parents, but when he arrived there the village was destroyed by the war and there was no sign of his parents.
After witnessing this destruction Jack rents a small apartment in the capital city and instead spends his months off drinking and gambling, here he gets a picture of how bad life in the city really was. A few days before he was supposed return to the military a group of local thugs burst into his apartment, a few of them they steal all of his belongings including his money and medals while the other thugs start beating him, after this he will always have a extreme hatred for all sorts of criminals.

He spends a few weeks in a hospital before going to the police to see if they had already caught the thugs but they hadn't even started a investigation, according to the police he sold all of his belongings to pay for his gambling addiction and was hospitalized for falling off the stairs drunk. Jack denied this and after much arguing the Police officer simply said that his boss had been given money by a gang so that he would not allow any accusations against members of the gang, which the thugs were.

Disappointed Jack returns to the military where he gets more advanced training in sniper rifles and even learns the basics of commanding a squad. After some time Jack and his squad are send to a colony island to help put down revolting natives but his ship is caught in a storm and Jack wakes up as only survivor on a uncharted island. The island is inhabited by a small group of cannibalistic humans who have very little contact with the world beyond their island, they do however have a few boats in their village. Jack takes some basic equipment from his ships wreck and starts observing the natives while trying to think of a way to steal one of their boats.
After some days a few people from a neighboring island sell a white woman to the cannibals in return for some gold that is found on the island, Jack decided to rescue her in the night and kills a few natives in the progress, her name turned out to be Elizabeth.
The cannibals start searching the island for him and her but the cannot find them, they do however find the shipwreck of Jacks ship and find the bodies of Jacks' brothers in arms which they take home to their village to eat. Jack decided to thin out the population of natives before attempting to steal one of the boats. This takes some time but after a year of a occasional sniper shots from the bushes the remaining villagers decide to leave the island, but they take all of their ships with them.

Jack and Elizabeth loot the village and start making a raft, Elizabeth turns out to be the daughter of a merchant captain who sails under the flag of the von Scheer Empire, and thus knows how to make a basic seaworthy vessel.
They gather all the the food and valuables they can find and set off in search of civilization, this however turn out to take longer than imagined and they quickly run out of drinking water, after two days Jack loses consciousness. He wakes up on a ship that claims to be a normal merchant sailing for the US, Jack is of course overjoyed to hear this but his happiness is quickly replaced by grief when he hears the Elizabeth didn't make it, he takes a few days to get back to strength and when the port of the US is in sight the captain asks if he wants to see Elizabeth's body. They take him to a room near the rear of the ship far away from the room where he recovered to strength. But when he enters the room Elizabeth is gravely wounded by a number of wounds but still alive, she's also obviously sexually assaulted. The captain only laughs and shoots Elizabeth between the eyes before Jack was even able to do something . Jack in response kills the captain and the three crew members who he took with him as protection. After that he decided to kill the entire crew of the ship for what they have done to Elizabeth and before the arrive in port Jack is the only living person on the ship. The ship turned out to be a weapon smuggler and Jack takes his old equipment plus new spare parts with him before he trows out the anchor of the ship and goes to the port in the shadow of night. Now that he is in the US the decides that killing everyone on the ship wasn't enough and as new task in life he decided to kill as many criminals as he can as revenge for what happened to Elizabeth, be he knows he can't do that alone.

 
« Last Edit: May 06, 2013, 08:12:50 AM by Godur »
“The lesson is this - the game is rigged. The cards are stacked. The dice are loaded. And that’s why we don’t play their fragging game. We don’t swallow their drek sandwich and politely ask for another. It’s why we run the shadows…”

Offline Tobbs

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Re: OOC: Law is not Justice.
« Reply #1 on: April 15, 2013, 01:55:10 PM »
Ah, good time for this to get started.

Here is where my flaws in English shows. Could you please explain to me what Constitution means here? :/

Keep calm and move along.

Offline Godur

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Re: OOC: Law is not Justice.
« Reply #2 on: April 15, 2013, 02:00:05 PM »
Ah, good time for this to get started.

Here is where my flaws in English shows. Could you please explain to me what Constitution means here? :/

Physical endurance and health. Basically the character's ability to withstand physical injury, pressure and endure hardships, but also resistance to toxins and disease.
“The lesson is this - the game is rigged. The cards are stacked. The dice are loaded. And that’s why we don’t play their fragging game. We don’t swallow their drek sandwich and politely ask for another. It’s why we run the shadows…”

Offline Tobbs

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Re: OOC: Law is not Justice.
« Reply #3 on: April 15, 2013, 02:02:46 PM »
Physical endurance and health. Basically the character's ability to withstand physical injury, pressure and endure hardships, but also resistance to toxins and disease.

Thank you.

* Tobbs gets to work

Keep calm and move along.

Offline Tobbs

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Re: OOC: Law is not Justice.
« Reply #4 on: April 15, 2013, 02:17:38 PM »
Oh, by the way, what kind of tech do we have access to? Dieselpunk is a very unspecific theme and anyone could take their tech of coice, give it a new look and call it Dieselpunk. I'm thinking mostly of armour in this case.

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Offline Godur

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Re: OOC: Law is not Justice.
« Reply #5 on: April 15, 2013, 02:30:12 PM »
Oh, by the way, what kind of tech do we have access to? Dieselpunk is a very unspecific theme and anyone could take their tech of coice, give it a new look and call it Dieselpunk. I'm thinking mostly of armour in this case.
Anything that could reasonably be found in the 1930s-1950s, but some deviation from history and realism is also allowed*. As for armour; common are reinforced waistcoats, flak jackets and basic "bulletproof" vests (Keep in mind that kevlar will not have been invented quite yet).


*Rule of Cool apply here.
“The lesson is this - the game is rigged. The cards are stacked. The dice are loaded. And that’s why we don’t play their fragging game. We don’t swallow their drek sandwich and politely ask for another. It’s why we run the shadows…”

Offline Tobbs

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Re: OOC: Law is not Justice.
« Reply #6 on: April 15, 2013, 03:19:24 PM »
One more thing. With these attributes, I'm guessing 3 of anything is average, 1 is poor and over 5 is great?

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Offline Godur

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Re: OOC: Law is not Justice.
« Reply #7 on: April 15, 2013, 03:25:17 PM »
One more thing. With these attributes, I'm guessing 3 of anything is average, 1 is poor and over 5 is great?
Correct.
“The lesson is this - the game is rigged. The cards are stacked. The dice are loaded. And that’s why we don’t play their fragging game. We don’t swallow their drek sandwich and politely ask for another. It’s why we run the shadows…”

Offline Tobbs

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Re: OOC: Law is not Justice.
« Reply #8 on: April 15, 2013, 04:41:06 PM »
Spoiler for Luca Albescu:
General Information:
Name: Luca Albescu
Gender: Male
Age: 36
Height: 185cm
Weight: 114kg

Attributes:
Strength: 5
Constitution: 6
Dexterity: 3
Agility: 4
Willpower: 5
Intelligence: 3
Charisma: 1
Sight: 3
Hearing: 4

Skills:
Weapon skills:
Shotguns: 7
Handguns: 6
Assault rifles: 3
Knives: 4

Other:
Motorcycles: 5
Cars: 3

Special Talents and traits:
Respiratory difficulties if lacking his mask
Unsocial
Can play a number of musical instruments

Equipment:
Weapons:
1 PAS-44 "Grizzly" 8 round 10 gauge pump-action shotgun with sawn-off barrel and stock.
1 custom-painted Vixen hand cannon.
Spoiler for Vixen appearance:
1 serrated combat knife.
4 High-Explosive shrapnel grenades
Protective Gear
Bulletproof vest
Flak helmet
Other: 1 motorcycle
1 light backpack to carry extra ammo

Appearance: A medium-sized, muscular man, Luca is always dressed in his combat gear made up of his vest, his helmet, his reinforced cargo pants, military boots, black gloves and black trench coat. He constantly wears a re-purposed gas mask fitted to assist in respiration rather than protect against dangerous substances. The mask covers his entire face, with a pair of round, red lenses covering his eyes. He only ever takes his mask off to drink or eat, as his breathing is partly hindered without it. Underneath the mask, he has short, black hair and a thick black stubble on his chin. His face is gaunt and his expression is grim for the majority of the time. His face carries large amounts of old scars showing of severe burns.

Personality: Grim, hot-tempered, and obsessed with justice, Luca has earned a reputation of not being one you should anger. He is a very unsocial man who barely ever speaks to anyone, and mostly gives short, simple answers when he does. He sees himself one of the righteous few who are genuinely interested in seeing justice served, be it through punishing the guilty or saving the innocent from undeserved punishment. Luca does not believe in punishments such as the prison sentence or fines, but instead separates them into two options: those who do not deserve death deserve a proper beating. He has a cynical view on the world, and has little belief in the good will of others. In short, Luca is not interested in gaining friends and does not care what others think of him. His only interest is justice, and seeing it properly served.

Background: A foreigner, Luca Albescu was born in a land across the ocean and travelled to the area with his parents when he was very young. Luca greatly looked up to his father, who worked as a police officer of the local PD, and aspired to become a police officer himself when he grew up. But when he was 12 years old, his father was shot and killed in a police raid with the goal of getting evidence to pin against the boss of a local gangster family. Luca initially found a bit of comfort in the thought that his father had died so that such a horrible man could be locked behind bars.

But the evidence gathered in the raid suddenly disappeared just as the trial was getting started. As a result, the man walked free, apparently much to the enjoyment of the court judge. It was revealed afterwards that the gangster boss had bribed and blackmailed a good lot of people for that evidence to disappear, but much to Luca's outrage, nothing was done about it, most likely due to a couple of more bribes and blackmails. After this, Luca completely lost his faith in the justice system, and decided that true justice could not be delivered through the signing of a paper, but through the barrel of a gun.

Luca decided to take to vigilantism and bounty hunting when he was 22, starting with beating one or two gangsters to death every now and then, which then lead to hunting down drug dealers, kidnappers, murderers and all other kinds of scum. In the years that followed, Luca got overly confident, and attempted to attack a drug lab alone. Luca managed to kill a few of the guards with his gun, but things quickly went wrong as he threw a grenade. Unbeknownst to him, a couple of rounds had hit a pipe of flammable gas on the wall. The grenade ignited the gas, resulting in a violent, fiery explosion that destroyed a part of the lab and knocked Luca unconscious. He awoke the following morning in the hospital, with severe burns on his face as well as some burns on his lungs. The burns on his lungs were not very major, but he nowadays has trouble breathing unless he wears a respiration mask. He decided to make the most of it, and made the mask a part of his image.
Here is my character. He will take the up-close-and-personal role in this little group we're making.
« Last Edit: April 25, 2013, 07:28:15 PM by Tobbs »

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Offline Grif101

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Re: OOC: Law is not Justice.
« Reply #9 on: April 15, 2013, 06:20:45 PM »
Spoiler for John Hunt:
General Information:[/u]

Name: John Hunt

Gender: Male

Age: 41

Height: 6 feet 2 inches

Weight: 220 lbs

Attributes:[/u]

Strength: 4

Constitution: 5

Dexterity: 3

Agility: 3

Willpower: 5

Intelligence: 4

Charisma: 1

Sight: 4

Hearing: 4

Skills:

[/u]Weapon skills:

Hand-to-hand: 5

Long-bladed knives: 5

Assault rifles: 4

Pistols/Revolvers: 5

Other:

Forensics: 5

Cars:

Special Talents and traits:[/u]

Krav Maga

Anti-social

Detective skills

Equipment:[/u]

Weapons:

1 Kukri Blade

1 .45 Webley Revolver

1 Reinforced Trenchcoat

1 Small Flak Vest

Protective Gear

Other:

Web Gear

1 Fedora

Appearance: An average built fit man, blue/gray eyes with a thousand-yard stare. Hunt wears average pants along with his tan reinforced trench coat and fedora. He only wears his flak vest when he's out on the hunt. He wears a pair of black gloves, to keep off fingerprints and protect his hands when punching someone. He has short chestnut hair, a six o'clock shadow on his face and almost never smiles.

Personality: Hunt doesn't talk much, though when he does he has about the charm of a bear. He talks with an English accent, and almost never discuss's his past. He prefers intimidation over charm, and is openly sexist and homophobic. Hunt is a borderline alcoholic, and can drink most people under the table, and still enjoy a pint afterwards. Haldane has only one goal on his mind, and that is to rid the streets of the criminal scum he has grown to hate, and he doesn't much care how it's done.

Background: Hunt comes from the Kingdom of Britannia, a nation comprising of four isles and some smaller islands. It once ruled an empire, but was brought low by recent events in history. Hunt grew up in a troubled home, with an alcoholic father and younger brother. Hunt and his younger brother grew up close, often sticking together to stand up to their father, whenever he went into an alcoholic rage. One day however Hunt had to leave to do his National Service, a mandatory two years in the military. He wasn't able to keep in contact with them, and when his two years finished he came home to find out that his brother had become hooked on drugs. Hunt did his best to talk and even shake some sense into him, but to no avail, until one day his brother disappeared. Hunt from that day developed a strong hatred of drug dealers. Hunt eventually joined the Mercia Constabulary, starting off as an average copper. Over time hunt worked his way up through the ranks, eventually joining the Mercia Police Criminal Investigation Department, or MP CID. Hunt would eventually become the head of MP CID, making Detective Chief Inspector on his 30th birthday. By this time Hunt had become jaded and bent, learning about necessary evils such as working with local crime lords, to keep the streets relatively clean. One day however Hunt was able to locate his brother, but was too late. Angered, he lead several illegal police raids to find the people responsible for hooking his brother. Hunt killed them all, though he claimed self-defence. Eventually the Mercia Police launched an internal review, explaining it as an "attempt to root out institutionalized corruption". Hunt was charged with corruption and pensioned off, though later he would find out that the investigators had been bought off, and told to find any reason to kick Hunt off the force. Embittered, betrayed and disillusioned with the police, Hunt eventually emigrated from Britannia to where he now currently resides. When he arrived, he saw that crime was even worse in this new country, with corruption making the Mercia Police look like white hats in comparison. Hunt eventually decided to take justice into his own hands, and when necessary, his fists.
« Last Edit: April 25, 2013, 05:57:05 PM by Grif101 »
I'm back people...


Offline Ragez

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Re: OOC: Law is not Justice.
« Reply #10 on: April 15, 2013, 08:28:48 PM »
Spoiler for Jasim Kasado:

General Information:
Name: Jasim Kasado
Gender: Male
Age: 34
Height: 190cm
Weight: 92kg

Attributes:
Strength: 4
Constitution: 4
Dexterity: 5
Agility: 2
Willpower: 3
Intelligence: 3
Charisma: 2
Sight: 7
Hearing: 3

Skills:
Weapon skills:
Rifles: 7
Handguns: 5
Daggers: 6

Other:
Boxing: 5
Horse Riding: 4

Special Talents and traits:
Basic navigation using the stars.
Use of highly flammable oil for escapes among other purposes, but never to burn a person alive.
Animal skinning and preparation.
Tracking.

English is not his first language, therefore he doesn't speak it very well.
Mistrustful of anybody affiliated with the oil industry

Equipment:
Weapons:
1 M-5 Saive Semi-Automatic Rifle.
1 Gunsche C99 "Broomhandle" Pistol.
1 Khanjar Dagger.

Protective Gear
Reinforced Waistcoat

Other:
Cross-Chest Belt for Ammo Satchel and Dagger Sheath.
Highly Flammable Oil in a Canteen.
Newsboy Cap.
Teeth-Cleaning Twigs.

Appearance:
Of average, yet fit, build with olive skin and dark brown eyes that have aged from what they've seen far more than the face they inhabit. Jasim usually wears regular pants along with his black waistcoat and newsboy cap. He usually only wears his cross-chest belt and takes his rifle with him when going out to battle, but always carries his pistol wherever he goes. He has short raven-black hair, a small stubble on his chin, and a scar running down the left side of his face from a knife wound.

Personality:
If one word were to be used describe Jasim's personality, it would be this: Unremarkable. He's a quiet man, speaking when prompted to and attempting to be somewhat social with those that he meets. But his equivalently limited language skills, troubled past, and feelings of alienation towards most people that he meets makes it difficult for him to actually make any friends; so he doesn't.

Background:
Jasim was born in a far away land, free of the mechanical diesel contraptions and frenzied life of those living in modern society. He and his father, the leader of a prosperous tribe which settled an oasis valley rich in life and water, spent their days hunting, travelling, and occasionally fending off the odd attack from rival tribes. It was a quiet life, an enjoyable one, but one day all of that changed. Men from far away, with pale white greedy faces ordered the tribe to clear out of the valley; for it was rich in the near-useless rock oil (to them) that the foreigners seemed to desire so much for some reason. Jasim's father, leader of the Kasado tribe, refused of course; sending the men packing and throwing away their offers of wealth and 'relocation'. This was their land, and nobody was going to take them from it. But Jasim knew this wasn't the end of their troubles, on the contrary; the hardship had only just begun.

He was awoken a few weeks later in the dead of night by the sound of gunfire; a sound he was used to hearing from hunting with his father, but in far greater volume than he was used to. He quickly left his tent, but a scene of pure terror awaited him; the entire valley was burning. Trees, tents, and even people were being torched to death by a raging inferno while gunfire rained from higher up in the valley. The foreigners had lit the entire valley on fire while attacking in full force, making short work of the musket-equipped tribesmen with their superior weapons and tactics.

He found his father, burnt to near-death; yet still fighting on against the invaders with his musket. And so Jasim joined him, taking up a musket and joining the last line of defence against the pale-faces. Soon, the remaining tribesmen dwindled down one by one; until it was only him and his father left fighting the enemy. Most of the tribe had either been killed, captured, or had escaped; so there was nothing left to do now but either die, or surrender. Jasim's father gave him his dagger, one that had been forged for him from the finest metals and blacksmith in the area, and spoke of how proud he was of Jasim; before an enemy bullet went straight through his eye-socket and out the back of his skull. Jasim was distraught with grief, but managed to drag his father's body down into a secret cellar while the foreigners took control of the valley for themselves. He buried the body, resolving to take revenge against the foreigners for what they had done; for the sake of his tribe and his father.

But when he finally reached the land of the interlopers after a long journey, he found himself being welcome with open arms by compatriots from his land. He didn't even have the time to enact his revenge, nor plot any plans; for his new brothers were insistent on making him feel welcome. His brothers mostly both ran and worked for a boxing gym, and he found himself working there soon as well; dealing with foreigners on a daily basis and learning to accept them not as greedy warmongers, but fellow men that weren't so different from he himself. Life was good once more, all things considered, and he began to think that perhaps this was how the rest of his life was going to play out.

But one day, after a few years of getting into the routine, the boxing gym was broken into in the evening; when he and his brothers were working to clean up the place. They fought against the men, taking down a few of them, but were eventually all outnumbered and beaten to the floor. The brutes destroyed the gym, stealing all the money, vandalising its walls, and taking any valuable equipment they could. But it was only when they began to insult and repeatedly beat him and his countrymen that he learned the true motive of the attack; it wasn't burglary-motivated, it was racially-motivated. They didn't think that Jasim and his brothers belonged here in this country, and were quite physical in their dislike as they beat the group to a bloody pulp.

One of the men, the leader, cut a quick slash up Jasim's face; giving him the scar he still wears till today. But they took their time slowly with his brothers, slicing their fingers, appendages, and eventually just disembowelling them, breaking their necks, and stabbing them multiple times. Soon, Jasim was the only one remaining; but finally, after two entire hours of the loud mindless violence, the police arrived at the scene; forcing the criminals to flee. Jasim, incredibly distraught from what he had experienced yet still trusting the police; told them of everything that had occurred, before berating them for not coming here sooner.

They interrupted Jasim in the middle of his rant, ordering him to clear the area while they investigated; they weren't interested in hearing his story at all. Jasim got extremely angry, shouting at the police officers while pointing to the corpses of his now-dead brothers. This was the cue for the police to arrest Jasim on charges of interfering with police work, throwing him into jail for three entire months before releasing him.

When he was finally released, he found, to his great shock and horror, that the incident was referred to as an unsolved case; that despite the mountain of evidence, posted death threats, and brags from the gang who did it; the police weren't going to do anything about it. He later found that the gang who did it was simply too powerful, entirely out of the cowardly police's reach; so they simply ignore them. This infuriated Jasim beyond belief, and he finally came to a realization: This nation was filled with good, kind-hearted people. But those with power, those tycoons and criminals who circumvent the flawed system and get away with it scot-free; they were the ones who had caused all his suffering, they were the ones who needed to be killed.

And so he rode the path of carnage, taking up a rifle, a pistol, and his dagger once more. He would henceforth be a vigilante, the scourge of criminals and police alike; but also the saviour of the common people. But he knew deep down that he wasn't doing this for them; on the contrary, he was doing this for one reason and one reason only: Revenge. So he targeted all those that preyed on the weak, the fat-cats and gang bosses who had caused all the death and destruction in his life; and he would not stop until the day he died.
« Last Edit: April 18, 2013, 12:37:02 PM by Ragez »
"You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We, who were turned away by both light and dark - never given a choice?"

Offline LordNecross

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Re: OOC: Law is not Justice.
« Reply #11 on: April 15, 2013, 08:34:43 PM »
Lack of Junky Diesel Power Armor, I find Disturbing. :P

Offline Grif101

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Re: OOC: Law is not Justice.
« Reply #12 on: April 15, 2013, 08:41:54 PM »
Lack of Junky Diesel Power Armor, I find Disturbing. :P

Then make one. :P
I'm back people...


Offline mikethor007

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Re: OOC: Law is not Justice.
« Reply #13 on: April 15, 2013, 08:49:43 PM »
"A toaster is just a death ray with a smaller power supply!"
Toaster

"gently-carressing clouds, sometimes they evaporate."
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Offline Tobbs

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Re: OOC: Law is not Justice.
« Reply #14 on: April 15, 2013, 09:13:33 PM »
Lack of Junky Diesel Power Armor, I find Disturbing. :P
It was never mentioned that it was an available kind of armour, so...

Keep calm and move along.

Offline Ragez

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Re: OOC: Law is not Justice.
« Reply #15 on: April 15, 2013, 09:16:28 PM »
It was never mentioned that it was an available kind of armour, so...
>Vigilante
>High-tech dieselpunk power armor

How on Earth would you get something like that as a vigilante?
"You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We, who were turned away by both light and dark - never given a choice?"

Offline LordNecross

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Re: OOC: Law is not Justice.
« Reply #16 on: April 15, 2013, 09:18:34 PM »
>Vigilante
>High-tech dieselpunk power armor

How on Earth would you get something like that as a vigilante?
You wouldn't at the start.

Unless we are all bullet sponge meat bags the whole game.

I intend to make an Interesting character.

Offline Tobbs

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Re: OOC: Law is not Justice.
« Reply #17 on: April 15, 2013, 09:22:23 PM »
You wouldn't at the start.

Unless we are all bullet sponge meat bags the whole game.

I intend to make an Interesting character.
Well we already have a heavy-hitter, a marksman and an investigator. You can be our tank :sorcerer:

Keep calm and move along.

Offline LordNecross

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Re: OOC: Law is not Justice.
« Reply #18 on: April 15, 2013, 09:26:05 PM »
Well we already have a heavy-hitter, a marksman and an investigator. You can be our tank :sorcerer:
Sounds good to me.

I only have one weapon choice though for my character. Would a Heavy Machine gun be acceptable to start with?

I need to know otherwise my guy only has his fists to start with.

Offline Tobbs

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Re: OOC: Law is not Justice.
« Reply #19 on: April 15, 2013, 09:30:09 PM »
Sounds good to me.

I only have one weapon choice though for my character. Would a Heavy Machine gun be acceptable to start with?

I need to know otherwise my guy only has his fists to start with.
I don't know. A heavy machine gun sounds a little far-fetched for a starting weapon.

Keep calm and move along.

Offline LordNecross

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Re: OOC: Law is not Justice.
« Reply #20 on: April 15, 2013, 09:32:21 PM »
I don't know. A heavy machine gun sounds a little far-fetched for a starting weapon.
excrement, what about a custom made one? My guy is an Engineer. :D

Offline Tobbs

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Re: OOC: Law is not Justice.
« Reply #21 on: April 15, 2013, 09:33:25 PM »
excrement, what about a custom made one? My guy is an Engineer. :D
Ehh, I'm not sure. Better see what the others think :/

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Offline LordNecross

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Re: OOC: Law is not Justice.
« Reply #22 on: April 15, 2013, 09:35:02 PM »
Ehh, I'm not sure. Better see what the others think :/
I know now. A gently-carressing Rivet gun!!!! :D
« Last Edit: April 15, 2013, 09:37:18 PM by LordNecross »

Offline Tobbs

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Re: OOC: Law is not Justice.
« Reply #23 on: April 15, 2013, 09:37:52 PM »
I know now. A gently-carressing Rivet gun!!!! :D
You can have a wand! Wingardium leviosaaaa!
« Last Edit: April 15, 2013, 09:41:07 PM by Tobbs »

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Offline mikethor007

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Re: OOC: Law is not Justice.
« Reply #24 on: April 15, 2013, 09:39:50 PM »
You can have a wand! Wingardium leviosaaaa! :sorcerer:
Oh Cool, he'll be the pervert lifting other women's skirts.

j/k

Youtube reference. :P
"A toaster is just a death ray with a smaller power supply!"
Toaster

"gently-carressing clouds, sometimes they evaporate."
Forum poster somewhere on the internet