Author Topic: OOC: Skyrim RP Rules, info, and discussion  (Read 111336 times)

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Offline LordNecross

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #650 on: March 13, 2013, 10:28:54 PM »
SOrry that this game went on hold again y'all. I would have moved it by now, just very busy, especially with my College being in full swing again. I don't see anything happening with this for a wile.

There are other RPs on this site though to use in the mean time, which I can participate in, but running one takes far more effort and time than I have available. :/ SOrry again.

Offline LordNecross

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #651 on: January 06, 2014, 06:41:33 AM »
I am gonna start this game up again, let me know if y'all interested. I am gonna stream line this game a bit for fun, but for the most part I will still determine outcomes of battles, since none of you are Dragonborns, and not badasses. Common bandits though, and things like skeevers and crap can be dispatched quickly.

Offline Tobbs

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #652 on: January 06, 2014, 06:46:47 AM »
Wasn't this the rp you talked about reviving before? My memory says so, but the page content here says otherwise :ermm:

I'd want in if you started this up again, though. This has potential.

Keep calm and move along.

Offline LordNecross

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #653 on: January 06, 2014, 06:49:10 AM »
damn right it has potential. Cause It has a story thats already been thought out by me. :P

Offline wisekill1

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #654 on: January 06, 2014, 02:38:41 PM »
I am gonna start this game up again, let me know if y'all interested. I am gonna stream line this game a bit for fun, but for the most part I will still determine outcomes of battles, since none of you are Dragonborns, and not badasses. Common bandits though, and things like skeevers and crap can be dispatched quickly.
I'm still interested.
...
...
...
Boo!

Offline mikethor007

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #655 on: January 06, 2014, 05:09:03 PM »
I am gonna start this game up again, let me know if y'all interested. I am gonna stream line this game a bit for fun, but for the most part I will still determine outcomes of battles, since none of you are Dragonborns, and not badasses. Common bandits though, and things like skeevers and crap can be dispatched quickly.
*raises hand*
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Offline Ragez

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #656 on: January 06, 2014, 05:13:03 PM »
"You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We, who were turned away by both light and dark - never given a choice?"

Offline LordNecross

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #657 on: January 06, 2014, 06:13:59 PM »
good I will post today after I finish up stuff I need to do.

Offline Godur

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #658 on: January 07, 2014, 12:53:38 PM »
Ooh, neat. More roleplaying is always nice ^^

Common bandits though, and things like skeevers and crap can be dispatched quickly.
So does this mean we can emote murdering bandits left and right now, or do we still need confirmation for kills?
“The lesson is this - the game is rigged. The cards are stacked. The dice are loaded. And that’s why we don’t play their fragging game. We don’t swallow their drek sandwich and politely ask for another. It’s why we run the shadows…”

Offline LordNecross

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #659 on: January 07, 2014, 07:48:45 PM »
Ooh, neat. More roleplaying is always nice ^^
So does this mean we can emote murdering bandits left and right now, or do we still need confirmation for kills?
Regular Bandits, and no I don't mean a slaughter fest. Because thats unrealistic.

Regular Bandits means the low level ones, without a modifier to the name, if its just called Bandit, Falmer, Wolf, Skeever, Mudcrabs, frost spiders.

Rabbits, deer, foxes and stuff are only instant kill when close, if you have to show some prowess to kill it, then I determine the outcome, so Ranged attack will always require an outcome in combat, as long as the target is at a good distance, also if there are things in the way of the target, say you shoot at a bandit others are locked in combat with for an unknown reason(Not having good combat skills also prevents insta-gibs), so the difficulty of the shot prevents you from determining the outcome.

If I surround you with 100 skeevers, I still expect you to die. :P
« Last Edit: January 07, 2014, 08:00:03 PM by LordNecross »

Offline mikethor007

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #660 on: January 07, 2014, 07:52:30 PM »
Regular Bandits, and no I don't mean a slaughter fest. Because thats unrealistic.

If I surround you with 100 skeevers, I still expect you to die. :P
Unless someone managed to summon a beast to tie up the skeevers and then ran for it. :P

lol j/k.

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Offline LordNecross

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #661 on: January 07, 2014, 08:01:02 PM »
Unless someone managed to summon a beast to tie up the skeevers and then ran for it. :P

lol j/k.
Fire Storm works also. :P If they don't interrupt your cast.

Offline Godur

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #662 on: January 07, 2014, 08:11:36 PM »
Regular Bandits, and no I don't mean a slaughter fest. Because thats unrealistic.
Obviously, I was using hyperbole  :P
My question is really if I can attack and defeat the dunmer bandit coming at Adelaide in the same post or if I have to make two posts separate. I'm guessing the former now since the bandit isn't special or named.
“The lesson is this - the game is rigged. The cards are stacked. The dice are loaded. And that’s why we don’t play their fragging game. We don’t swallow their drek sandwich and politely ask for another. It’s why we run the shadows…”

Offline LordNecross

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #663 on: January 07, 2014, 08:17:16 PM »
Obviously, I was using hyperbole  :P
My question is really if I can attack and defeat the dunmer bandit coming at Adelaide in the same post or if I have to make two posts separate. I'm guessing the former now since the bandit isn't special or named.
yeah you can shank him, just take into account how injured you are.

Offline mikethor007

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #664 on: January 14, 2014, 09:53:51 PM »
Oh bugger...I can't seem to locate the rule that states how much magic we can dish out.

I've only found a post by Necross that states that using summoning magic will block the character from using magic in the next turn...

:(

Do we have a finite limit to our mana pools or do we have to...er... "eyeball" it? :P

Now that I've gone through the posts for the current battle, I saw that my character used two Icy Spears and a Fireball already...
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Offline LordNecross

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #665 on: January 14, 2014, 11:41:45 PM »
Oh bugger...I can't seem to locate the rule that states how much magic we can dish out.

I've only found a post by Necross that states that using summoning magic will block the character from using magic in the next turn...

:(

Do we have a finite limit to our mana pools or do we have to...er... "eyeball" it? :P

Now that I've gone through the posts for the current battle, I saw that my character used two Icy Spears and a Fireball already...
You probably got one more adept spell in you before you are drained. Just like in the actually game, higher level spell take more Mana.

Offline mikethor007

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #666 on: January 15, 2014, 01:41:43 PM »
You probably got one more adept spell in you before you are drained. Just like in the actually game, higher level spell take more Mana.
*squints* Changing avatars, eh?
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Offline SirEmilCrane

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #667 on: January 21, 2014, 06:08:24 AM »
I forget, where in this combat am I?
...scum.

Offline LordNecross

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #668 on: January 21, 2014, 06:13:29 AM »
I forget, where in this combat am I?
woot. Good to have you back.

You can either post about being under the dead bandit or I will just move it forward.

Offline ChellieRawr

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #669 on: January 21, 2014, 06:35:36 PM »
I forget, where in this combat am I?


what is this??? Crane making a post? o:
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Offline LordNecross

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #670 on: January 22, 2014, 07:08:54 AM »
Now I need morgan to post. I wonder if he is still busy.

Offline ChellieRawr

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #671 on: January 22, 2014, 06:55:22 PM »
Now I need morgan to post. I wonder if he is still busy.

I notified him yesterday when we where talking so he knows c:
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Offline LordNecross

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #672 on: January 26, 2014, 05:09:41 PM »
Will make a post later since everyone posted.

Offline mikethor007

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #673 on: January 27, 2014, 03:41:01 PM »
Will make a post later since everyone posted.
Yay! \o/
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Offline mikethor007

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Re: OOC: Skyrim RP Rules, info, and discussion
« Reply #674 on: January 28, 2014, 07:19:05 PM »
Lol, I was half expecting an arrow to the knee. :P

Harr, harr. :P I just had to make that joke.
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