Actually, I'm gonna make a new one. Using the old one would kinda feel like restarting the game because your save file was corrupted, doing everything all over again. With a new civ, it'd be like a new game c:
So can I just grab the regular civ sheet and get started or is there anything I need to know first?
Yep, you can grab the regular civ sheet and get started. The process for creating a civ is pretty much the same. You get some extra leeway with Race traits this time, so try to make your species unique-like. So for example, if you want to be an extremeophile, Grif and I will be more than happy to give you bonuses for colonizing harsh worlds or systems. If an Avian species, we will let you colonize gas giants. If your civ is an eskimo-civ, we let you do ice planets and asteroids without needing to teraform them first.
If you want to try some type of psychic power, Telepathy is always opened since I paved the way for it, but if you want to try something out like Precognition, Luminescence, or even something like Regeneration I would be happy to create a ruleset that would work for it... standard Sci-fi limitations apply
Also, Your homeworld is at 7, 11 and you get 2 free colonies. The colonies can go on any hex directly touching your homeworld, and if you want you can stack them in one system. Just let me know the hexes you want and I will reveal them to you