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General Boards => PBP Games => PBP Discussion => Topic started by: LordNecross on July 22, 2015, 05:21:01 AM

Title: OOC: Frontier: Cold Shock
Post by: LordNecross on July 22, 2015, 05:21:01 AM
This Thread is the OOC Thread. To get to the Game Thread Click Here (http://game-iv.com/index.php?topic=719)

Cold Shock
(http://i59.tinypic.com/2vjo9vm.jpg)

++Log:1, Year 5 after Emergence, Day 72++
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And when you gaze long into an abyss, the abyss gazes also into you. *Metal taps on stone like surface*  This realm's Human Philosphers put it best, for I have long gazed into the dark, and it has looked into me... This realm knows not the true horrors of war, and what lies in the abyss, but if it can be managed a few will be made to witness the abyss, to save the others from the knowledge of it.

Ignorance is truly bliss, but to remain ignorant...some from this crop must be harvested and made to know. And know they shall... In time, this will serve to benifit them, turn them away from what became of others...

I shall give them the cold embrace of the void, if only to make them insolation for the rest of these....primitives. A gift they shall never know of, and one that must be given. As it is the responsible thing to do. It is time to show them the void, their eyes open, so the rest may stay shut.
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++End Log++
Transmitting.....
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Rules

The most important rule to note for this game is no god-modding, you cannot make you character perform ridiculous feats, have knowledge of things they should not(Even hinting at it), or be able to do things they should not be capable of. You are not all one man armies, and so do not act as such, you are not all knowing either. Any who break this rule will be punished in game, what they do will be retconned and will instead face character consequences, if it gets bad enough, character death. You get three strikes with this.

The second rule to note is their will be minimum writing lengths, do not post something less than two complete paragraphs, meaning eight sentences. Think out each post, if you cannot think of something, do not post, I repeat, do not post. Short posts will be ignored or deleted. Do not respond to short posts. If you and a characters are having conversations and cannot think of ways to lengthen the post, combine your posts in a PM and make the conversation the viewpoint of one person(So it makes sense) and have the others write their replies. Then one of you makes the post. Ways to lengthen a post, include observations of your surroundings and other characters, gestures your character makes, condition your character is in, thoughts and feelings and movements. Their is plenty to write about. If you need to know about your surroundings, ask a GM through a PM or in the OOC thread. So remember, 2 paragraph minimum, this means 8 sentences minimum per post.

A Third rule is to know that this game will not be rules heavy, it will have a honor based system where you the player are responsible for making reasonable posts and actions that are within the abilities of your character, in both knowledge and combat. Refer to rule one for the punishments of going against this rule. In combat the GM, or whoever has created the scenario, will describe the situation in the best way they can, they will tell you where enemies are positioned, what they are doing, and where you are positioned, it is up with the players to write out what they do, within limits provided. Meaning you can kill random enemies with "ease"" as long as you write out and describe the combat(AND IT IS REASONABLE AND NOT DESCRIBED IN AN OP WAY, REFER TO RULE 1), communicate with the other players so you can know where everyone else is and who they went after.  Remember struggle, take damage, fight back, over come difficult odds, run from impossible ones. Come up with smart solutions to combat situations.

The Fourth and final Rule relates to difficult actions, or interacting with NPCs. You may talk with and make up NPC(Within reason, do not make them act out of character, Refer to rule 1 for punishments) and interact with said NPC as long as they act properly and do not give you some sort of advantage, not getting free stuff. So for purchasing Items, ask us GMs and will will tell you what they have in stock and how much it costs. Difficult actions will be determined by the GM, or if you think something should be difficult let us know, its better to let us know then us possibly mistaking it for god-modding. So lets say you want to hack a door, but its either very encrypted, or its a door that a foreign alien species designed(You can not possibly know the programming language it uses or immediately comprehend its mechanics, unless it is incredibly simple), then we can do a simple dice roll challenge that can be determined on the spot, depending how difficult it should be. This also applies to attempting something outside your character's skill set. This will also apply to Psionic powers in all cases, until the GM grant you proficiency to be able to use powers without consequence.

Character Sheet/Creation Guide

Code: (Character Sheet) [Select]

[spoiler={Insert Character Name Here, Insert Player Name Here}]
[u][b]Name:[/b][/u]

[u]Race:[/u]

[u]Biological Age:[/u]

[u]Height:[/u]

[u]Eye Color:[/u]

[u]Hair:[/u]

[u]Description:[/u]

[u][b]Class:[/b][/u]

[u]Combat Proficiencies:[/u]
 
[u]Secondary Combat Skill:[/u]

[b][u]Profession:[/u][/b]

[u]Skills:[/u]

[u]Knowledge:[/u]

[u]Misc Knowledge:[/u]

[b][u]Psionic Abilities:[/u][/b]

[u]Gear:[/u]

[u]Armor/Clothing Description:[/u]

[u]Weapon Descriptions:[/u]

[u][b]Background:[/b][/u]


[/spoiler]




Name-Description

This Section is pretty simple and straight forward. Enter a Character name, and surname if applicable, or some form of identification. For Race it should be the race of the empire you come from, and while on this note, do not use characters you intend to use in the empire game, they will no longer apply there. However that does not mean Empire characters cannot make Cameos(At GM discretion). Also for race, if their is a subgroup your character belongs to, please identify it. Meaning Ethnicity and such. Such as Human, Oriental for an example. The rest is pretty self explanatory. For the Description, please write AT LEAST 1 paragraph. You may include an image but be warned, a paragraph description is still needed. In the description include everything from skin color, to identifying marks, such as tattoos, scars, birthmarks,etc.

Class-Combat Skills

Like any RPG, there will be a "class" for your character, this is generally to describe your role in combat, whether its Marksmen, sniper, rogue, assassin, Guardian, Support, medic, ect. You are free to invent a class as long as its described so we understand what you mean. Combat Proficiency describes your ability to use certain weapons, if you are a sniper, obviously you will use sniper rifles, and ect. You get to be proficient in two weapons to start, penalties will be given if you attempt to use weapons you are not proficient in using. You can learn to use new weapons over time, during times between missions/campaigns. However you will be limited by your class, and what is reasonable for your character to be able to use. Also there is a difference between weapon types, you will have to learn to use alternative versions of you weapon types. So identify what weapon type you are proficient at like this Sniper Rifle(Kinetic). For light ranged weapons(Meaning not heavy weapons) their will be 6 types {Kinetic, Photonic(Laser), Particle, Plasma, Tesla, Exotic}. You are limited to what your race has, the rest can be found or bought through the course of the game. For Heavy weapons(Meaning Gatling guns to Rocket/missile launchers) you get 7 types {Kinetic, Photonic(Laser), Particle, Plasma, Tesla, Explosive, Exotic} you only have what is available to your race similar to light weapons. For Melee weapons it will be simplified into Two-handed and One Handed, with 5 types for both {Standard, Powered, Energy, Electric, Exotic}. Pretty much all of you only have access to Standard.

Secondary combat skills will be different you can have 3, or more depending on class, and you may need to sacrifice one weapon proficiency to have more secondary combat skill. Secondary skills can be sort of like abilities, such as Suppressing Fire, Spotting, Stealth, etc. Or other forms of combat such as hand to hand combat, or Improvised weapons(Meaning the ability to use things around you in close combat such as stabbing someone with a pencil or bashing someone with a sharp rock laying near you. For Medics this can include Combat stims, Field Medical Treatment and similar things. For someone who supports, that might be coming to someones aid, Covered Retreats, and when you get tech later on giving Allies Temporary Shields and etc. This can also mean piloting combat vehicles, or piloting combat craft. Discuss with the GMs if you are unsure if a skill is acceptable. And as always, penalties if you do not have the skills required, and extreme penalties for not knowing medical skills.

Profession-Knowledge

For Profession this is rather self explanatory, as it means what is your characters job, if any. Are you a professional soldier? Doctor? Thief? Librarian? After deciding this, give yourself skill related to this, limiting you at 4 depending. This can be just about any skill your character has not related to combat. However space combat skill can be included here, meaning piloting combat space craft. Try to keep to what your profession would know.

Knowledge will pertain to exactly that, what your character is able to know or talk about. Everyone has basic knowledge of their own race, however to know everything about your race you will need to put Historian(Your Race Here), also all characters, unless they are an idiot , know basic things from math and science, on a basic level, for anything higher than that please specify. You may have 4 knowledge skills, two major and two minor. Major meaning you know just about everything for that subject(Like Historian), while minor means you know more than most but not everything in a subject. You can have more if you sacifice a skill for it. Also try to have knowledge related to your skills, also having certain types of knowledge can grant skill by default. Miscellaneous knowledge is not limited, and can relate to things your character likes, it does not necessarily affect your skills, but may be related to them.

Psionic Abilities

This is essentially Warp Powers, as you may come in contact with warp phenomenon during the course of these adventures. No one has these powers except Killer Rin's Race, with its Minor Telepathy, which his race gets as default. Only way for this to get stronger is to develop psionic powers through Warp Contact which has a chance of inducing mutation. You have a choice to get these powers in most cases, however if it is appropriate to give you a power as a sort of penalty, so be it. Only ORGANIC races can develop these powers, so most of you can with Rin's race having its foot in the door. So leave this blank, except for RIn's race, which simply put {Telepathy:Minor}. These powers are pretty unlimited in terms of scope and power, but have consequences. Checks are required, so dice will be rolled for these, nothing complicated though, and no major penalties if you fail. If you god mod though, your head may pop. Just let us know if you plan on getting these powers later on and the GMs will ensure you are given the chance. Skill level will come into play here, as follows {Novice, Skilled, Mastery} for each power, using a power gets you closer to increasing skill level, which in turn decreases chance of disaster. Their is always a chance for it to go wrong, but as long as you don't over exert yourself, or use a power that is dangerous by default, you should be fine.

Gear-Armor/Weapon Descriptions

Gear is essentially everything you own in terms of what you will bring with you. What you can bring into combat is different though, as that is limited to what can be carried. Include tools of your trade, weapons, armor and such. Clothing doesn't really need to be specified, I assume you will actually bring fresh clothing and not  ferment in weeks old undies. However anything useful should be accounted for. Also a wallet is essential. what a good amount of money to have at the beginning will be determined later. This game will have its own currency to be used universally and it will be kept in check, your starting money will mostly be for your home planet only, whenever you are there(Which won't be much at all unless the plot bring us there, which will be discussed later.) Give decent descriptions of your items, if necessary, you may also simply link pictures, which this is the only time this will be accepted as a description on its own. If you have more to add about these item, write it.

Background
Probably the most essential part of this sheet. A minimum of two paragraphs is required, more is highly encouraged. Build me a believable character please. You may be required to make changes if the GMs think it is necessary. If you intend to keep things hidden from people, please PM THE GMS ALL NECESSARY INFORMATION. You cannot hide information from us for any reason, IF it is important to character development and if you intend to build a plot for the group to follow during the RP. (Yes, you can make quests, this doesn't mean their isn't a story for this game, there is plenty to do, but you can add to it.) So make it a good read, but don't overdo it, sometimes things can become a bit repetitive, so edit and revise if necessary.

Final Notes

This game has a story it will follow, so do not fear stagnation. You can create your own plot-lines to follow as well, but take time to develop them, and PM detail to the GMs and we can figure out together when it would be best to follow it. Who knows, if it is appropriate and around our ability near the beginning, after the Intro mission, we can do a player made mission. Please have fun, this is what this game is for, first and foremost, not only will we flesh out each of your races, with your characters, but we will build a galaxy as we explore, encounter new civilizations, dungeon crawl, and hopefully stop terrible things from happening. Its cold out there in the unknown, you might be shocked at what you find.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on July 22, 2015, 05:22:33 AM
Character Sheets
These sheets contain your statistics, combat capabilities and a notes section. Stick to your own Tab and no cheating... there is a reversion history, we'll know.
https://docs.google.com/spreadsheets/d/1MpaFR4LpOQwKcJrOnABtx02ND0vDI2L63XyuDRMyfGM/edit#gid=1935631495 (https://docs.google.com/spreadsheets/d/1MpaFR4LpOQwKcJrOnABtx02ND0vDI2L63XyuDRMyfGM/edit#gid=1935631495)



Leader
Name:Osiris

Race:Human, Pariah

Biological Age: 30

Height: 7’2"

Eye Color: Ice Grey

Hair: Black

Description:  Osiris is a rather large human, and when unarmored it is apparent he is a specimen of peak physical build.  Tattoos in a strange eldritch language litter his back along sign of apparent modifications, that are most likely the cause of his physique. Some very small connection port line the spine and base of the skull, which are designed to interface with machinery, most likely power armor. In terms of looks, he has no major identifying marks beyond a scar across his chest, and is clean shaven, with hair that is buzzed very short.

Class: Defender(Support Heavy)

Combat Proficiencies:OneHanded Melee(Power, Exotic, Standard), Heavy Weapons(Photonic, Exotic, Explosive), Assault/Combat Rifle-(Via:Super Soldier training, Kinetic, Photonic, Exotic)
 
   Secondary Combat Skill: Hand-to-hand, Super Soldier Training/Tactics(Overall weapon skill enhancement- Meaning jack of all trades with weapons and battlefield tactics), Combat Shield Use

Profession: [Redacted]

Skills: Tier-0 Engineering, Combat Piloting, Combat Vehicle Use, Super-Human Perception

Knowledge: Tier-0 Science(Technology/Physics), Historian([Redacted]),  Minor(Ork Lore), Minor(Galactic Community)

Misc Knowledge: Cooking Recipes, Meditation Techniques, Martial Arts

Psionic Abilities: Null Field(Pariah Ability), Unnatural Presence(Pariah Ability)

Gear: Weapon Upkeep Tools, Communications devices, Custom Power Shield, ChainSword X1-A Modular Power Armor, Inhibitor Band

Armor/Clothing Description: His power armor is a sleek matte grey and design to look imposing, it is modular in design so that parts can be upgraded and replace. It has a minor shielding system that auto-recharges a while after depletion. Its advanced ceramics and advanced alloy frame give protection from most small arms, and the shielding helps lessen the impact of heavier weapons before it depletes. It however has room for improvement. Like any power armor worth its salt, it grants strength enhancement, and is environmentally sealed and capable of usage in space having its own oxygen supply when in a vacuum.

(http://pre07.deviantart.net/5641/th/pre/f/2014/257/6/8/vault_tec_power_armor_by_jeriffshacob-d7z6go7.png)

When not in armor, he wears a bodysuit that covers his chest and thighs but not his calves or arms and usually  grey robes of a thick fabric atop that, and footwear that is appropriate to the situation, as well as sleek black metal band of an undetermined substance that defies any ability to describe that sits on his head circling around it and resting on his forehead.

Weapon Descriptions: Chainsword- A sleek device, shaped like a longsword, with a powerful bladed chain of some advanced alloy, and a simple hand guard, it is simple and the ceramic blade cover is matte black.

Power Shield- Shaped like a tower shield, it has potent power field to help deflect oncoming fire, and it has a system on its bottom side that lets it latch to the ground and act as portable cover. It is a sleek grey with no symbols or heraldry on in, besides three vertical black stripes.

Laser Cannon- A weapon that is held over the shoulder when firing, unleashing a high intesity single shot photonic beam for destroying Heavy armor, it has an attached targeting system as well. Its munitions are limited and must have another high capacity single charge battery loaded after each shot. Only brought if needed.

Overcharged Laser Rifle- A Laser assualt rifle of unknown make and model,  it fires high energy beams design to pierce heavy armor, it however has little real impact due to its nature as a laser weapon, only brought if heavy weapons are not needed as part of the mission parameters.


Background: Little Is Known about this mysterious super soldier, only that he works for some mysterious group that little is known about, and that he is seemingly gathering people for some unknown purpose, aboard a ship of unknown make.
[History Redacted]





Team Members:

Name: Ursea Odekkan

Race: Kurgesha

Biological Age:52

Height:6’3”

Eye Color:Purple Iris, Sclera Near-Black

Hair:Dark Glossy Grey

Description: Ursea has smooth light grey with hints of a light earthy orange in it, giving hear a greyish peach tone. She is very fit, with rippling abs but an undeniably feminine curvy figure, with thick muscled thighs, wide hips and other prominently female features. Her hair is long and wavy, but typically tied back in a braided ponytail when in combat attire. Sh has many faded scars on her body from years as a Huntrack, but due to Kurg Physiology they will continue to fade until gone. She has small bone studs on each shoulder, they are smooth and polished down till barely noticeable. Her lips are full with small pointed canine tusks protruding slightly, and her face soft, with slightly prominent cheeks. She also has freckled along her cheeks, the color of burnt orange, and her lips are naturally a brighter light-orange than her skin.

In case you needed to know, Cup Size, roughly F in human terms, you pervertslets face it, I am a pervert too

Class: Gessat’Huntrack

Combat Proficiencies: Sniper Rifles(Kinetic), Knives(Standard, Exotic(Kurgeshan Forged))
 
   Secondary Combat Skill:Tracking, Stealth, Hand-to-Hand, Spotting

Profession: Gessat’Huntrack-Being a veteran Sniper/hunter gives her many skill on the field and in many environments.

Skills:Beast-Training, Skinning/Meat Preparation, Survivalism, Kurgeshan Physiology(Grants many enhanced senses, agility, strength etc.)

Knowledge: Professional Survivor(Survival Skills for various environments), Professional Hunter(Knowledge on Beasts and Fauna), Minor(Kurgeshan Lore), Minor(mapping)

Misc Knowledge: Human Fashion, Human Make-up, Dancing

Psionic Abilities: None

Gear: Survival kit, Skinning tools, Weapon maintenance tools, Treats. Personal effects, Wallet.

Armor/Clothing Description:In Combat and Hunting Ursea wears a Full-body protective  reactive gel suit, on top of that she wears standard issue Creghleda Hrud armor system of a lighter more mobile variety. It comes with a helmet with a Hud for interfacing with weapon systems, and built in comms. Hers is outfitted with some camouflage and can be customized depending on the environment, it is also capable of body heat regulation for enhanced stealth. Outside of combat she wears fairly conservative clothing for one of the Odekkan clan, she also has a strange love of Human clothing and fashion, and has a decent amount of custom ordered clothing.

Weapon Descriptions: Ursea’s Custom Yul’Fiosh Kerigoto- Her Carbine is customized with a variable length for different engagement distances, a 12 round capacity magazine, and multi-spectral scope.

Ursea’s Gessat Knives-  Her knives are a strong Alloy blend of metals, reinforced with a rare organic mineral only found on Kurg worlds, the mineral bind with metal enhancing tensile strength and hardness drastically, as well as increasing the melting point. Her knives are multi purposed, both for combat as well as skinning beasts and other survival uses.

Pet:
Suu-Suu: Her Hunting Beast and pet is a Guttluok, a roughly 30ft long Armored Centipede with a corrosive and venomous bite. Each Segment has three pairs of legs and is about a foot wide not counting leg span. Both ends are capable of delivering its deadly bite, but only one end is the actual head. Even if it loses segments of its body it is capable of surviving and regrowing them, even its head. It is highly intelligent, and affectionate towards its owner. Feral Guttluok are very dangerous, and few can train them, but once trained they are loyal. They are also domesticable, and when domesticated, training is simple.

Background: Ursea was born to the Dynasties ruling clan, where she was considered a runt, however during the culling she survived beyond expectations. She was quickly taken under the wing of Huntracks of the clan where she apprenticed hunters before becoming a soldier for some time. After finishing her tours as a soldier she became a full time Huntrack of the Gessat discipline. She took this path not only because she enjoyed hunting beasts, but because she had a natural affinity for animals, as mentioned early her survival of the culling was considered miraculous for a runt. She managed to tame a young Guttluok during the culling, which she named Suu-Suu, and the beast would be her partner in battle and hunting for life. As a Beast hunter she worked well with her Suu-Suu, as the tandem team could take down great beasts that would take a whole party of hunters to accomplish.
She has always been conscientious of her height, even though physically attractive, she still felt like a runt and was a lot of the times treated as such despite her accomplishments. She eventually signed up for a mercenary band to see the galaxy at large, and on her travels she found a love of Human culture, maybe it was some affinity for the species due to their closeness in size,  even though on average she is still larger than the average human. Mostly she fell in love with the fashion of human women in their many cultures, having an affinity for doing her makeup like them and buying special made clothes from them. This practice however is viewed as strange by the her fellows, so she keep it to herself.



Name: Neal Shepherd

Race: Human

Biological Age: 41

Height: 6'1"

Eye Color: Silver-blue

Hair: Dark brown

Description: Neal is slightly tanned, his skin rough and weathered from spending most of his time out in the field. Neal is very fit by human standards, his lean frame defined by a well-toned musculature among his limbs and torso. He also has close cropped hair and a closely shaved stubble, with piercing silver-blue eyes. He has multiple tiny scars on his body and forearms, the result of having to endure multiple shrapnel blasts, as well as a large gash-like scar across his left cheek, up to the bottom of his forehead. Though Neal is tall and strong, he maintains a balanced regimen of cardio and strength training, making him more endurable than most men his height, who focus predominately on strength training.

Class: Intelligence Specialist

Combat Proficiencies: Assault Rifles(Kinetic), Knives(Standard), Pistols(Kinetic)
   
Secondary Combat Skill: Stealth, Hand-to-hand, , Orbital Insertion

Profession: Intel Specialist for Belltower Associates, ex-field operative for Coalition intelligence and before that, served in the 105th Orbital Drop Brigade

Skills: Espionage (ALIINT, HUMINT), Field Craft, Infantry Tactics, Security Bypass, Combat First Aid

Knowledge: Professional Operative, Professional Soldier, Minor(Ki'jan Lore), Minor(Ki'jan Linguistics)

Misc Knowledge: Human History, Interpersonal Skills, Card Games

Psionic Abilities: None

Gear: Multipurpose Field Tablet, survival kit, first aid kit, wallet, field backpack, Mono-Molecular Blade, Weapon Maintenance Kit

Armor/Clothing Description: Neal has a Belltower-issued Commercial Combat Vest and black BDU and webbing, reinforced with carbon nano-tubes woven into the fabric. Neal's Combat Vest also comes equipped with a fully-integrated electronic camouflage system, along with a full covering helmet electronically integrated with his armour and BDU that shows his vitals, communications and a TAC Display. Outside of combat Neal has some average civilian clothes, though he likes to wear jeans, t-shirt and a vest. He also has a favorite hat, given by Belltower Associates to it's employees (he's not advertising, he just thinks it looks cool).

Weapon Descriptions: Neal has a GA-29 Pulse Carbine, a military-grade carbine that uses caseless 10mm rounds, propelled via electronic pulses rather than the chemical propellants of old. It comes equipped with a foreward grip, hybrid optics, variable barrels for different ranges as well as three integrated rails for different attachments, comes with a 21-round magazine. Neal also has a GA-4 10mm sidearm with an integrated silencer and 8-round magazine

Background: Neal comes from a family with long military roots, with family members serving as far back as the First World War. Neal was born one-year before First Contact was made with intelligent extraterrestrial life, and thus grew up during mankind's formative years interacting with alien species, being the first generation born where interactions with alien species and planets started being the norm. His father having served during the first and second Space War, and being told stories of his family history, Neal enlisted at the age of 16; first serving with the Parachute Regiment of the British Army, part of the 5th Commonwealth Brigade, before being accepted for training with the 105th Orbital Drop Brigade of the Coalition Rapid Reaction Forces. Neal saw action in several conflicts with minor alien civilizations, before finding his vocation in intelligence gathering. He was recruited by the Coalition Integrated Intelligence Service at the age of 27, where he was trained in HUMINT and ALIINT (Human Intelligence and Alien Intelligence respectively), before being deployed as a field operative. Neal took part in various classified activities in Iko and Ki'jan space, working both alone and with the highly classified and elite Covert Operations Unit. Eventually Neal retired from the CIIS, choosing to accept a high-paying job with Belltower Associates as an Intelligence Specialist, working with Belltower security forces to provide intelligence in the field for various Belltower operations and contracts.



Name:Freya Kalu

Race:Kaveni

Biological Age:64

Height:195 cm, 6'5"

Eye Color:Brown

Hair:None

Description: Freya is considered about average weight and height for Kaveni, this means that she isn't much taller then Humans, but her weight of 165 kg (360 pounds) puts her well above their weight class. The Kaveni are a bipedal species with thick muscled legs and arms their skin is scaled comparable to the Scutes of crocodiles, they have a short tail that reaches about halfway to the ground when standing upright. Freya her scales and skin is mostly black but red lines start swirling upwards around her midriff, this dark red pattern is symmetrical and gets larger and larger until there are only a few black spots left on her head. On both her arms she has a tattooed purple line running from her shoulders to her wrists, this is a very common tattoo in the Imperial armed forces and a symbol of personal loyalty to the Emperor. This line effectively divides the arms in two, one side of the arm will face the front, the other the back. On the front side Freya has the insignia's of 214th Marine and 3rd zero-G divisions tattooed, and on the back are symbols of the various military operations she took part in, as well as medals and honors earned. Every year the Emperor invites every soldier who managed to fill up both of their arms that year to a dinner in the Imperial palace. Freya isn't even close, only coming about a third of the way on only one of her arms.
Kaveni have no breasts, but females do have a sort of hourglass figure so knock yourself out I guess

Class: Combat Engineer

Combat Proficiencies: Assault Rifles(Kinetic), Heavy weapons(Explosive)
 
   Secondary Combat Skill: Zero-G combat, Combat engineering (Setting up defensive positions and traps), Demolition

Profession: Professional Soldier, Spacecraft pilot

Skills: Piloting spacecraft, small unit tactics, combat engineering

Knowledge: Professional Soldier, Spacecraft pilot, Minor(Jury Rigging), Minor(Kurgashan Lore)

Misc Knowledge: Civilian engineering, construction, Kaveni history

Psionic Abilities:None

Gear: Metal crate with lock (for stowing armor, weapons and other beloning when not in use), armor and weapon maintenance kits, wallet, personal tablet, various personal belongings

Armor/Clothing Description: Freya retained her full body custom fit combat armor from her time with the Void Shakers. The outside is covered with dark grey metal, these plates can be removed or replaced before missions. So if a shoulder piece gets heavily damaged the wearer can decide to just replace the shoulder piece, parts of the armor can also be left behind on missions where stealth is needed. Unfortunately damage to the under-suit is far less easily repaired, this is a form-fitting full body suit made out of carbon nanotubes and advanced self-closing fabrics. Giving the wearer some chance of survival if the suit is pierced during combat operations in the Void.
(http://img00.deviantart.net/6fc6/i/2015/338/e/c/combat_suit_by_yangyoonyoung-d9j2i2r.jpg)
Freya also owns civilian clothing, she prefers short sleeves or wearing no shirt at all and baggy cargo pants but keeps a couple vests around for colder environments.

Weapon Descriptions: Freya owns a modified Panarsi armaments series 460 Kinetic Kaveni infantry rifle, it has red dot sight for close quarters combat and an advanced scope with heat, movement detection and zooming functions. The rifle also has an underside grenade launcher and has a custom paint job featuring a pattern of little grey-brown gears that seems to rotate if looked at from the corner of your eyes.  Freya also has a number of grenades and explosive devices.

Background: Freya graduated higher education with a degree in engineering just a few days after her 30th birthday but a boring colonial life just wasn't the future she had in mind for herself. She joined up with Kaveni military and served in the 214th Marine division as a combat engineer. During a peacekeeping mission on the Homeworld of a minor race that was in the process of joining the Empire her quick thinking saved a full platoon from certain death. After her tour finished she went back to military academy for further specialization and joined the Elite 3rd zero-G combat division 'Void Shakers' as both an NCO and combat engineer. She spend the years of first contact at highest readiness and was even briefed on possible operations against the Kurgesha, but her unit was never called upon in the few minor skirmishes that took place. After two and a half decade of military service she was honorably discharged, Freya tried to pick up a civilian life. At first smoothly transitioning into the role as a private shuttle pilot with the experience she had gained as a Void Shaker but this life quickly started to bore her. She took up contracts that were considered dangerous at the edges of the Empire but there was still no adventure to be found here. After a couple years she decided to sign up as a freelance mercenary instead.



Name: Thada Nhaoragen

Race: Iko

Biological Age: 38

Height: 234cm (7'6')

Eye Color: Cyan blue

Hair: Light brown

Description: Like many of his kind, Thada has medium-gray skin and bright blue eyes. He keeps the hair of his mane medium-long, but it still stands straight on its own, save for a light curvature backwards. The hair on his tail, however, is long and thick like a thick brush. His body is tall and slender but also lean and muscular; the compact, stringy nature of Iko musculature makes him look quite a bit weaker than he actually is to the alien eye. Thada's face carries the story of a detonated shrapnel grenade, covered in a dozen smaller scars as well as two larger ones, all clearly visible as starkly light blue lines. The shrapnel also took with it small parts of his upper lip, revealing the tips of three of his teeth.

Class: Skirmisher - Iko do not typically fight in the traditional sense of duck-and-cover. They are always on the move, relying on their mobility to outmaneuver and flank the enemy, as well as their personal shielding to keep them alive while doing so. Despite their size, Iko are experts on making themselves hard to hit.

Combat Proficiencies: Submachine guns (Kinetic), Iko wrist-blades(Standard)
 
Secondary Combat Skill: Stealth, Hand-to-hand, Agility

Profession: Mercenary, soldier, security officer

Skills: Mobility, maneuvering, survivalism, guerilla tactics, combat first aid, field crafting

Knowledge: Professional soldier, professional skirmisher, Minor (Vis customs), Minor (Vis linguistics)

Misc Knowledge: Singing, drawing, Iko history

Psionic Abilities: None

Gear: Weapon maintenance kit, spare energy packs for shielding, first aid kit, survival kit, wallet, oxygen mask w/ gas supply

Armor/Clothing Description: In battle Thada, wears a TFRS-100 Iko combat suit which he managed to get with him out of the military, though he lost the helmet long ago. The suit is made of ultra-light alloy plates over a mesh of carbon nanotubing and super-insulating fabric. It also carries a fully integrated full-body shielding, which is the suit's main defensive attribute, as well as an adrenal pump for when stopping is not an option. For civilian clothing, Thada wears a tight-sitting black shirt under a dark blue Iko field jacket, and a pair of dark red trousers, held up by a black belt and ending by the ankles. He walks barefoot whenever possible, as his kind most often does. In addition, whenever on a world unfit for Iko physical needs, Thada wears a see-through oxygen mask of tough plastics.

Weapon Descriptions: Stinger - Thada's weapon of choice: a compact, double-gripped, fully automatic submachine gun firing 11.2mm caseless cartridges at 1600 rounds/minute. Standard issue for Iko military regulars. Though the weapon is quite large and unwieldy in the hands of most, the Iko are easily able to fire it with just one hand as well as both.

Wrist-blades - Standard melee weapon attached to Iko combat suits. Though theoretically able to be used in traditional melee, this is not how they are intended to be used. Instead, they are meant to protrude when the wearer plunges on - and grabs onto - their opponent, wherein the blades are automatically thrust into the enemy. These blades are also popular among assassins, as they are easily hidden before and just after stabbing their target.

Background: Thada was born on Ano Ngorani - the Iko's very first colony in the galaxy. Both his parents were born there as well, which made him a true second-generation colonist. But although he loved his homeworld, he always dreamed of going to San Mondi - the cradle of his entire species. That was, until he grew up and actually went there. Everyone who found out he was a colonial started calling him "Redblood", even though the bacteria that turned their blood blue had been given to him when he was just a few weeks old, and started treating him like he was dumb and underdeveloped. It's true that the first generation colonials were plagued with brain damage and similar ailments from the lack of oxygen in the air, but he was in an incubator the first months of his life - they had fixed those problems! But the San Mondians didn't care, and he didn't have the resources to go back to Ano Ngorani any time soon, and so Thada started to hide his colonial origins.

Over the years, Thada grew to despise San Mondians, seeing them as pampered and arrogant as well as high-minded and condescending. Nonetheless he remained on San Mondi, taking up work as a security officer for a few years, then joining the military. This life soon bored him, however, as to him it was just a lot of pumping up for fighting that would never come, as the Republic just sat and watched the conflicts that raged in the galaxy. After a few years, he quit, and instead became a freelance mercenary, serving as a gun-for hire for the Vis against the raiding Kurgeshans, and then again in the Vis-Zahati war, where he got the scars that now riddle his face. But after the Vis' destruction of the Zahati colony of Shurra, including the half million souls that lived there, disillusion set in, and he left shortly before the end of the war. Feeling that he helped in the making of a genocide, Thada grew bitter, particularly towards Vis, and became more reserved with the jobs he accepted. He still loves a good fight and a hefty sum of cash every now and then, but he has resolved to never work for the Vis again.


Name: Zeph/Zephirus

Race: Vis

Biological Age: 35 (+15 years of crystal gestation)

Height: 6'2"

Eye Color: bright vibrant red visor-like eyes

Hair: None.

Description: All Vis males with the exception of the Xiphial are the exact same height. All Vis males with the exception of the Xiphial are exactly 130 Kilograms. The only differentiating fact that separates Zeph from his brethren is his bright vibrant red visor-like eye (the Vis visor-eye takes multiple different colors depending on how the Vis was feeling during gestation. The color of the visor can also be seen on different parts of the Vis' body), his unceasing smile, and the unique spiral markings on the edges of his "faceplate" (all Vis facemarkings are unique, there are no two markings that are the same). Being a Vis, he is as strong as a trained human and quickly reactive to the environment around him...but he has little to nothing in the way of proper military training beyond a life of scrapping, fighting, and killing.

Class: Charismatic Scrapper/Rogue

Combat Proficiencies: Knives(Standard), Heavy Weapons (Particle).
 
   Secondary Combat Skill: Hand-to-hand (Scrapper/Dirty Fighting), Agility, Escape Artist(Use Environment to get away or hamper Progress of enemies)

Professions: Thief, Assassin(Unprofessional), Language Teacher, Bodyguard, Garbageman.

Skills: Theft, Persuasion, Mobility, Perception.

Knowledge: Sapient Biology Knowledge (major, applies to only known species), Alien Languages(Major, Jack of all, master of none), Assassination (minor), Deception (minor).

Misc Knowledge: Alien history(Very, very minor), dancing, hoverboard riding(firing weapons while using the hoverboard are heavily penalized).

Psionic Abilities: None.

Gear: Hoverboard, Communication Device/PDA, Multipurpose Energy Pack, Zivine Particle Beam LMG, Vibration Knife, Wallet.

Armor/Clothing Description: None whatsoever.

Weapon Descriptions: Zivine Particle Beam LMG - A Vis weapon stolen from a Fire Warrior barracks. It is a state of the art light machine gun that is extremely reliable, and relies on nothing a charge from the Multipurpose Energy Pack in order to continue firing. The gun is very light and requires little maintenance, but is extremely ineffective in penetrating heavy armor and only excels in depleting energy shielding or burning through light armor/naked flesh. Zeph uses it to lay down suppressive fire and shoot at enemies blindly while surfing on his hoverboard.

Zirkonius Vibration Knife - A one-handed Vibro-weapon that relies on sonic pulses to generate high heat and cut through armor/flesh like butter. It has limited effectiveness against energy shielding, but excels in stabbing through heavy physical armor or tough exoskeletons. Its short range requires Zeph to get extremely close, and the sound the weapon makes while vibrating lessens its effectiveness as a stealthy weapon.

Background:
Zeph is your average everyday frictionally employed adventurer. With no ship to his name and nothing but the hoverboard on his back, he has travelled the galaxy stowing away on ships and garbage vessels in his unstoppable desire for fun, friends, and excitement. Zeph is incapable of anger, with an insatiable lust for the unknown and knowledge gained from years of adventure keeping him aware of the galaxy's risks and cultures, and always willing to make a new friend.

The fracture in his Crystal, however, was what created Zeph in the first place. Zeph is a personality created during Zephirus' gestation process, where memories of the horrors of war from his father and the despair of starvation from his mother split the young crystal into two exactly opposing modalities of thought. Zephirus, the original personality, is cold and cunning: Supremely uncreative in anything but the act of murder. Despite being the original personality, however, he rarely takes control of the body. Viewing the universe as cruel and unloving, Zephirus rarely elects to take control and instead opts to be the voice of cold reason to Zeph.

Zeph rarely listens, but this advice comes in handy when the Vis is forced to resort to less...humane methods of making a living. He only requires energy to live, but stable energy is still not something that is always given freely. The Vis has been an a garbageman, a dock worker, a teacher, a stage performer...but he has also been a thief, an assassin, a fighter for money, and a bodyguard. Nicknamed "Zeph the Zephyr", "Zeph the Zebra", "Zippy Zeph", and "Zeph the Zift" (among other unflattering titles) for his lunacy, need for speed, and ever-changing nature...Zeph has made a lot of enemies, a lot of friends, and a lot of fans.

Zeph is not aware of any goals or aspirations he has beyond adventure, his mind -while creative- is simplistic and almost childlike. His likable personality, luck, and creativity is the only reason he has managed to evade jail time and capture for his supreme lack of respect for the law. Zephirus, however, would like only to have his mind unified and the universe return to an orderly and sterile state: Free of the pains of sentient life that cause strife and struggle among the stars.

Name: Ailuin Noatak (Al-win No-awk)

Race: Ki'Jan

Biological Age: 36

Height: 165cm (Average size for an Ki'Jan)

Eye Color: Blue

Hair: Shoulder Length Ki'jannian Tentacles

Description: Like all Ki'Jans, Ailuin maintains a saphire blue skin tone with controllale shoulder-length tentacles on his head where other species would have hair. The Ki'Jan themsevles are a bipedal species with a rubbery skin and their hands and feet are webbed to allow for easeful navigation on both land and sea. When outside water for longer periods of time, the Ki'Jan wear Wet Suits which are designed to gather and maintain moisture levels. While these wet suits are not required on typical habitable worlds, they can be the difference between living an uncomfortable life and near immediate death on particularly arid worlds. That said, most Ki'Jannians prefer to wear their Wet Suits at all time due to their relative comfort, enviromental protection benifites and societal benifites such as fashion and cultural norms

The Skin of the Ki'Jan is naturally decorated with a unique pattern resembling that of surface water and underwater pebbles. This pattern is unique to all Ki'Jan and is the equivelent of the Human Fingerprint.

Class: Telepatic Warrior

Combat Proficiencies: Knives(standard), Pistols(Photonic)
 
   Secondary Combat Skill: Psyonic Specialist, Agility, Stealth

Profession: Xenobiologist, Ex-Letician Colonial Security: Xeno-Response Unit

Skills: Tracking, Mapping, Negotiation, Survivalism

Knowledge: Xenobiology(Major), Advanced Chemistry(Major), Medicine(Minor), Xeno-Zoology(Minor)

Misc Knowledge: Ki'Jannian History, Astronomy, Astronautics

Psionic Abilities: Telepathy(Mastery), Confuse Target(Skilled)

Gear: Ki'Jannian Light-Weight Combat Wet Suit, Arcadonian Holographic Tablet, Nanoblade Dagger, Photonic Pistol, Assault Rifle(Kinetic), Backpack (Wallet, Personal Items, Science Equipment, Arcadonian Water Purification Crystals)
Armor/Clothing Description: The Ki'Jannian Combat Wet Suit is a variant of the Wet Suits worn by the Ki'Jan and is designed specifically for combat situations. Combat Wet suits are designed to allow the wearer more protection through higher quality and thicker materials in addition to embedded metalic plating to protect vital areas. The Combat Wet Suits also come with a standard holographic terminal and comms system built into the wrist and an optional Zero-Gravity Vacuum helmet which can be worn or taken off as needed. The Combat Wet Suit also contains multiple pouches and Magnetic Holsters to maintain personal belongings and weapons.

Despite the added bulk compared to Civilian Wetsuits, the Light-Weight Combat Wetsuit is still more compact and light-weight than standard military equipment from other civilizations due to it being designed around Ki'Jannian agility based combat. The Ki'Jannian Combat Suit comes in three different specs ranging from Light-Weight, to Moderate to Heavy-Weight

Weapon Descriptions:
Nanoblade Dagger - Atomically sharp dagger which can be used for a variety of purposes. Designed specifically to cut through thicker Carbon-undersuits and other similarily light armours.
Photonic Pistol - Standard Issue Arcadonian Photon Based Pistol
Kinetic Assault Rifle - Standard Issue Arcadonian Magnetically Accellerated Assault Rifle

Background:
Ailuin Noatak was born in 2204 on the Arcadonian Colony of Leticia as a 13th Generation Letician Child. Born to a relatively well off family, his parents worked as Project Managers at the Letician Imperial Laboratories within the Xenobiology Department. Because of this, from a young age, Ailuin like most other Arcadonian children, had a keen interest in the sciences and with his parents high ranking positions always found himself on the top of his class.

In 2218 during his final year of compulsory education, Ailuin was accepted into the Xenobiology Program of the highly prestigious Letician branch of the Macello Imperial University for Arcadonian Excellence where for the next 10 years his life he would spending time away from Leticia on various Extraterrestrial Colonies and Scientific outposts around the sector participating in lectures, performing experiments and assisting the full-time scientific staff with their duties.

During one of such deployments he was assigned to a scientific outpost which had received and under lawful permits had an operation on an outer colony of the Coalition States of Earth. While at first things were proceeding as usual, over his stay the local population began to grow increasingly hostile towards Ki'Jannians to the point of outright protest and violence with chants being made for segregation between the Ki'Jannian residents and Humans. During this time Ailuin began to form an extreme distaste towards humans with that distaste evolving into outright hatred when upon walking from the scientific outpost to his residence he was assaulted by a small group of Humans using deadly weapons. Ailuin only surviving due to his usage of his species Telepathic Abilities to stun the people and escape.

Due to Ailuin's acts of Self-Defence in light of being attacked and nearly murdered, the scientific outpost was forced to closed down by the local colonial administration. This was also the last Research Station on a Coalition world Ailuin had the experience of participating in due to the increased tensions between the Arcadonian Empire and the Coalition States of Earth having increased to a stage where the Arcadonian Empire pulled all scientists working within Coalition territory.

Despite this, Ailuin continued his program with no issue. Often visiting additional scientific outposts on both uninhabited and inhabited worlds, hostile and safe, in addition to worlds within the territory of other Civilizations. Within 2228 he successfully finished the program at the top of his class and was immediately scooped up by the Letician Imperial Laboratories where within a year he managed to work his way up the chain and by 2229 had managed to get a promotion to the head of newly created joint Letician Imperial Laboratories-Colonial Security Xeno-Response Unit as head of Xenobiology. During this time receiving formal Colonial Security and Military training.

As head of this Unit, Ailuin was responsible for the handling and management of research and experiments related to Xenobiological Threats facing the Arcadonian Empire and specifically Leticia, helping to put in place policies and perform achievements that allowed him to be recognized sector-wide.

Name: Khrelan T'Vathoth

Race: Taurgit

Biological Age: 38 (equivalent in terran years)

Height: 7'

Eye Color: Golden yellow

Hair: Black fur with occasional silvery streaks.

Description: Regular warrior Taurgit build, 7 feet tall. Black, slick and long fur, with occasional silver streaks, mainly in his mane. To a human, he'd look like a very tall, muscular walking and talking lion. He has piercing cat-like golden yellow eyes.

Class: Sniper, Privateer

Combat Proficiencies: Sniper rifles (kinetic), Pistols (kinetic)
 
   Secondary Combat Skill: Spotting, Hand-to-Hand (unarmed/claws), Stealth

Profession: Soldier, private security, privateer

Skills: Spaceship piloting, hunting, concentration

Knowledge: Fighter size spaceship piloting (excellent), shuttle piloting (equivalent to a basic driver's license), weapon maintenance, Kaveni language (journeyman level), other alien languages (basic to moderate).

Misc Knowledge: Navigation, Reading star charts, Taurgit history

Psionic Abilities: Zilch, nada.

Gear: Armored crate/trunk (for weapons, armor, personal effects), clothing, etc., weapon maintenance kits, datapad, wallet. Always tries to carry at least 3 magazines for each of his weapons.

Armor/Clothing Description: Under armor: carbon nanotube suit. Regular armor: standard multi layered armor (bulletproof ceramic plates, carbon fiber, ablative outer layer). Armored helmet including a visor that shows a tactical HUD (ammo count, screen blips for assigned objectives, etc.). As for civilian clothing, he has just the regular stuff, no gala or high society clothing.

Weapon Descriptions:
Standard Military Issue Sniper Rifle, with an added after-market scope (high zoom, imaging on several portions of the spectrum including infrared and ultraviolet). Uses .50 caliber caseless flechette cartridges, 15 cartridges in the magazine, semi-automatic, suppressed. Painted in desert sand colors.

Standard Military Issue kinetic pistol. Uses .50 caliber caseless flechette cartdriges (shorter rounds), 14 cartridges in the magazine, semi-automatic, suppressed. Painted in desert sand colors.

Standard Military Issue Combat Knife, solid titanium.

Background:
Khrelan's early years were mostly boring and uneventful. Born to a lower clan, he mostly helped around the clan's compound, be either farming, building or out hunting among the sands. Highly technical jobs were very scarce.
Unsatisfied with his lot in life, he enrolled in the army at the earliest age possible. As he already preferred long range weapons, his training mostly consisted of sniper rifle practice, dedicating some time to pistols, assault rifles melee combat to round out his skills.
After graduation he was assigned to a squad whose duties mostly consisted of exploration of alien worlds, from lifeless barren planets, to planets with lush, and hostile flora and fauna. Sure, this assignment had its highs and lows, but it was good overall. And it paid well, because soldiers willing to travel to alien worlds were essentially scarce.
During a particularly difficult mission on a lush alien world, his squad got stuck on the planet for an extended period of time due to a malfunction on their ship. As supplies wouldn't be the immediate problem (there were enough food, water and ammunition to last for weeks), the commanding officer decided to forge ahead in their mission, confident that someone would come when they didn't return to the home-world at the assigned time. During one of these sorties, the entire squad was beset by a rather large pack of vicious and cunning carnivores. They were no match for the Taurgit weaponry, but still, there were way too many. After the dust cleared, the predators were dead, but Khrelan was the only Taurgit left standing. Wounded and reeking of both alien and taurgit blood, he had to take off into the wilderness and do his best to make himself as undetectable as possible. Eventually he made it back to the busted ship, which proved a much more defensible location. Weeks later a rescue party turned up and extracted Khrelan, taking him back to the home-world.
Khrelan felt that that was quite enough exploration to last for a lifetime, or perhaps a couple of years, so he left the army and enrolled in the private sector as security personnel. It didn't pay as well, but it was a much safer job.
After acquiring enough money for a personal fighter-sized starship, he took to privateering for a much larger profit.

Name: Eurina Llyserian

Race: Idarr’Enn

Biological Age: 30 years old

Height: 6’4”

Eye Color: Her eyes are large and nearly all black except for hints of blue around her pupil. Always has a kind and maternal gaze to them.

Hair: None

Description: Eurina is an Idarr’Enn female with smooth, nearly white lavender skin. She keeps her head tendrils tucked underneath her cap and veil, but when seen the base white and fades from pink to a lavender color that falls down to her waist. She never takes off her veil and cap around others however and goes to bed with one on. She is slim but shapely like most Idarr’Enn females. Eurina has full lips that are about a pinkish/purple color and speaks in a calm and sensual tone that others may find relaxing.

[spoilers] Her measurements are 38/18/36 and her cup size is E just in case ya wanted to know[/spoilers]

Class: Hírilani’Eless

Combat Proficiencies: Pistols (Plasma, Idarr’Enn)
 
   Secondary Combat Skill:Combat Medical Treatment, Psionic Mental Defense, Agility

Profession:Hírilani’Eless (Priestess and Healer) for the Flotilla Estellyn

Skills: Surgery, Pharmaceutical-Crafting, Speech-craft(Enhances Persuasion)

Knowledge: Minor(Space-Ship Engineering), Minor (Idarr’Enn Lore), Historian (Idarr’Enn Religion),  Professional (Medicine/Pharmacology)

Misc Knowledge: Has an interest in Botany, Literature, and other Religions from different species. Very wary of food and meals out of her norm, a food snob.  Her living quarters are always arranged meticulously, one small change can irritate her.

Psionic Abilities: Bio-Analysis(Mastery, Passive)- grants user insight into the inner working of Biological organisms, this assists in medical treatment.
Heal Wound(Skilled)- Knits flesh and heals a wound either externally or internally, this depletes the user's stamina and can be harmful if used more than once without sufficient rest
Tear Flesh(Novice)- Rips flesh, and can wound internally, cannot be directed to wound a specific location or part, can backfire and wound oneself.

Gear: Standard Issue Dyn’nen Plasma Pistol, Advanced First aid Kit, Emergency Chem kit, Emergency kit Low-Grade  Idarr’Enn Personal Shielding Generator, Wallet, Idarr’Enn Religious texts.

Armor/Clothing Description:
Non-Combat:
https://gyazo.com/fb929a3795ab73ab2c3cc5f21cc354ab (https://gyazo.com/fb929a3795ab73ab2c3cc5f21cc354ab)
Her body is nearly covered from head to toe. Her veil and cap keep her head tendrils away from view and not under any circumstances does she take it off around others until she is in the privacy of her own living quarters. The veil is connected to the whole dress, which is all a shiny, thin, nearly white material that has leg slits on both sides that start from the hip down. The material on her arms and legs are a different color however, which is a muted eggplant color. The sleeves go down and cover her index, middle and ring fingers on both sides

Non-Combat (Private Meditation)
https://gyazo.com/65b574ee2000ca27c91351fae7345b8a (https://gyazo.com/65b574ee2000ca27c91351fae7345b8a)
A shear material that exposes her whole body. The veil is thin and reveals her hair tendrils that have gold bands decorating them and her body that is nearly covered in religious tattoos. Only worn in living quarters and when needed to center her mind.

Combat

 Nearly identical to her non-combat clothing, however the front of the gown is short, leaving the length in the back and shows her sleek, sturdy boots. The material is more sturdy but still has that latex shine, able to protect herself from most environments, and is sealed for use in the void as well. She has a belt and holster around her waist to keep her pistol and combat stims.

Weapon Descriptions:
The Dyn’nen is a standard issue sidearm in the Idarr’Enn military, it is a semi-auto plasma pistol that fires a small burst of plasma, but uses very strong magnetic fields to maintain the smaller payload over longer distances. It does not hit as hard as more powerful plasma pistols, but it has a better effective range, which is characteristic of Idarr’Enn Plasma weapon. Eurina’s pistol is simply one that she was issued due to the necessity of military training when living life on a flotilla.

(http://2.bp.blogspot.com/-JxA7TTCO8JI/T7_NCp_3J6I/AAAAAAAADaY/uM9S3U6A3tE/s1600/prpem33a.jpg)


Background:
Born to a family of Doctors back on Coe, Eurina was raised like any Idarr’Enn child. As she went through her school years her instructors noticed her remarkable ability to hone her psionic abilities. They began to move her in the classes where more children born to The Ones Below are groomed to become more suitable breeding partners for The Ones Above. Her parents were pleased on where her path was taking her, but Eurina became more unwilling as she reached her sexual maturity. She became rebellious and resented both her parents and the community leaders that were pushing her to find a suitable partner. After rejecting the marriage proposal of a government figure she was sent aboard a flotilla set out for expedition called Estellyn. She was sent to train with the Hírilani to become a Hírilani’Eless for her people. But due to her training she has forgotten her family and home back on Coe so that she could become a Follower of Kia’lo . She continued to study and read every religious text, soon finding peace and comfort in her beliefs.




The Ship:

Name: Aesen

Race: Artificial Intelligence, Heavy Frigate
Gender: Undecided; Its also a Ship
Age Since Construction: 4 Years

Length: 450m

Description: Aesen is an Artificial Intelligence that is integrated into the Custom Heavy Frigate that Osiris uses to travel. The Frigate is sleek and colored a Dark Matte Grey, it is rather angular and slender to promote deflection of enemy fire, and it has a docking bay in the rear below its propulsion systems, capable of holding a drop-ship a fighter and ground vehicles.

Class: Custom Heavy Corsair

Combat Proficiencies: Tier-0 Stealth Capabilities, Space Combat Programming, Advanced Cyber Defense Suite.
Knowledge: Aesen has acquired all pertinent knowledge on the Various Civilizations to facilitate future relations with alien species.

Armor: The Armor of the Frigate uses advanced alloys and angling to increase effective armor as well as additional ceramic armor fittings attached at key points to increase defense, the ship also has a high grade shielding system. All Systems are upgrade-able.

Weapon Descriptions: Ship Defense Hard-points: Multiple  Twin Linked Defense Laser Cannons- For short range engagement of Fighters, Bombers, and torpedoes
Left and Right Broadside Weapon Suites:  128mm Accelerator Cannons- For mid to long range engagement of enemy ships
Under-mounted Forward Main Weapon: 88mm 8-Barreled Rotary Accelerator Cannon- Coined the "Crazy 8" By Aesen. For Mid to Short range Engagements.
Wing Hard-points: High Capacity Missile Launchers and High Payload Torpedoes- Hard point arrangements can be changed.

Background: Aesen was designed specifically for the Mission Osiris was assigned to. Aesen can be considered Osiris's better half, being programmed to be more charismatic than the emotionless pariah. Little else is known.

(http://gdurl.com/Bgtl)
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on July 22, 2015, 05:23:10 AM
Challenge Rolls

Skill Points
Players will have one way of gaining Skill Points
1. The GM will decide to give them out as a reward for doing something ranging from doing something in character to excellent RPing and Writing Skills

Skill Checks
When the GM Determines that a Skill Check is necessary, the player rolls a 1d20 and depending on the degree of their success or failure, something happens. Success usually being defined as rolling over 50%. The GM will let you know what your particular roll means

Another player may assist in the Skill Check only if they have a point in that required skill. To assist, a player simply rolls a 1d20 and a 50% is a successfull assist. On a successfull assist, the primary roller can add +1 to their roll

Combat
Every attack is assumed to be a success. Players simply roll the damage die for their Weapons and add in their Skill Modifiers. That is the damage the target takes.

In some circumstances, such as Bosses you may be asked to roll an Attack Roll to determine if you hit the enemy. In this case roll a 1d20 Attack Roll and add your modifiers to determine if you hit the target. For this circumstance a 50% is a successful hit with a natural 20 being double damage

Psionic Abilities

Psionic Abilities are split into several categories with each category having its own list of powers (or Spells) associated with them. In order to cast a spell a player must have at least 1 Skill Point in the spell. Some spells will also have prerequisites associated with them, however this will be listed in the Notes section of the spell in question.

Each Psionic ability will have its own rules associated with it. In general however, you can assume that all Psionic Abilities will include some form of roll or passive ability and that bad rolls can have (sometimes dire) consequences associated with them. How these rolls will operate is fully dependent on your specific Psionic Ability. Check your character sheet for descriptions on how your specific Psionic Ability works.

Ex. A Telepath has to do opposing rolls to form a connection before they can do anything whereas a Biopsionic can just heal with rolls to determine amount and success rate.


GM REFERENCE


Skill Rolls

These rolls are determined by a practical skill in action, when needed. These types of roll will be stated and will use a d100 single roll to perform. Depending on the difficult will determine how hard it is to roll the right number. The number or numbers that must be rolled will be determined by the difficulty which will be stated below.

Novice: 80% success rate (Meaning 80 out of 100 die results)
Trained: 60% Success Rate
Proficient: 40% Success Rate
Expert: 30% Success Rate
Masterful: 20% Success Rate
Artisan: 10% Success Rate
Perfect: 5% Success Rate
Improbable: 1% Success Rate
Impossible: 0% Success Rate (Attempting may still yield results, whether good or bad)

Psionic Power
Power level is ranked as follows:

Minor: 1-5 is a failure, 20 is an enhanced result

Moderate 3-8 is a failure, 1-2 is a terrible failure, 20 is enhanced result

Major power: 4-10 is a failure, 1-3 is a terrible failure, 20 is an enhanced result

Advanced: 1-4 terrible failure, 5-12 failure, 20 is an enhanced result

Master: 1 Ultimate Failure, 2-5 Terrible Failure, 6-14 Failure, 20 Enhanced Result

A failure results in minor consequences, or even the chance for mutation, though the chance is extremely low. If you manage to result in mutation, you can be granted a new power. Terrible failures only results in consequences, and can cause self harm or make a situation worse. Ultimate Failure is essentially death, or in the case of player characters, incapacitated for the duration of combat, this result could cause everyone to be incapacitated. For an Enhanced result, your character  does more damage with a power or has a better effect than expect. This result also improves your skill automatically with an ability, granting a single reroll to improve a result the next time you use a power. This stacks up to four times, and the reroll ability is permanent. If you risk using these powers you can be rewarded with the ability to use them more frequently with less risk of failure. Master Abilities however can only get up to two re-rolls.

Powers while being ranked by how strong they are, also can be ranked by how proficient in the skill they are.

Novice, Skilled, Proficient, Expert, and Mastery

Novice grade increase chance of failure, and each upgrade decreases chance of failure on top of earned Re-Rolls. Very powerful abilities can never remove their chance of failure, and skill level means that failure may not be as harmful as lower skill levels.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on July 22, 2015, 05:38:21 AM
*Mod Powers, Locked Thread Post*

I'll start thinking up a character. As for the Ki'Jans Telepathy, I have a defined set of rules around telepathy... Limits (http://game-iv.com/index.php?topic=616.msg59153#msg59153) and Rules (http://game-iv.com/index.php?topic=616.msg60560#msg60560). Just linking them here in case anyone (for whatever reasons) wants to go Ki'Jan.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on July 22, 2015, 07:41:59 PM
While thats nice and all Rin. My rules will count whether or not you succeed in using a power in this RP. Its separate from the Empires rules.
Title: Re: OOC: Frontier: Cold Shock
Post by: True Evangelion on August 09, 2015, 10:03:44 AM
Name: Zeit leiste

Race: Arcadian

Biological Age: 35

Height: 6"0

Eye Color: Blue

Hair: Black, end tips of gray

Description: History fanatic  by day, soldier on request. This man misses his homeland more than anything, but still lives on, finding a life inside the intact shell of his failing/grounded ship, the Chronos. Rarely takes off his helmet, few get to see his face. Long scar running up the side of his right arm. Humanoid in regular appearance. Personality wise, he's very observant, preferring to watch instead of get involved.

Class: Heavy Support

Combat Proficiencies: Uses a heavy gatling particle cannon, or in lighter situations a particle battle rifle.

 
   Secondary Combat Skill: Piloting vehicles, covered retreat, tactician

Profession: Historian as a Civilian, has enough combat experience to be considered soldier due to forced Conscription.

Skills: Expert piloting/maintenance of single-man craft, expert in relative technology of particle weaponry.

Knowledge:
Major One: Vast Knowledge of own Race and major galactic events.
Major Two: Combat Tactician, served as commander in his race's military.
Minor One: Tech management
Minor Two: Cooking and survival.
Misc Knowledge:
Fascination in mechanics of Time.

Psionic Abilities: N/A

Gear:
Heavy Particle Cannon, Particle Rifle, Ship engineering set, inventory holder. Communications uplink with ship AI system. Clothes of various Arcadian casual fashion. Survival tools.
Armor/Clothing Description:
Silver powered armor with discrete battery pack on back of suit. Lines of energy on it, with plating lined up like scales on extremities, and smooth on main body. Another suit meant for explosive protection also in inventory. 
Weapon Descriptions:
Heavy Particle Cannon: A large, two-handed or braced weapon meant for pinning down infantry and up to medium vehicles. This silver and blue weapon features a single-barrel that upon exit, diffuses particle discharge into a massive burst that covers a wide range. Shape is that of a large rifle, magazine/battery pack fits on the side. Targeting computer connected to helmet used by Zeit.

Particle Battle Rifle: For medium/long-range engagements, this medium-weight rifle is an anti-infantry designated markman's rifle. Features semi-auto and full-auto bursts. Weapon is black with laser designator as well as a long-range scope.

Background:

Zeit is an Arcadian separated from his homeland. While on a mission issued by the government of his race(a mission that brought him out of military retirement), his ship's systems suddenly failed and made a soft crash landing on a planet new to him. Due to this, he has been living off the grid, because of his profile back in the army. Surely, he has lots of enemies. It's been a while however, since he has encountered anyone other than his ship AI. He keeps living on, trying to find a way to restore his ship to a minimum functioning capacity and return back to his homeworld, yet the technology he needs is not easy to come by.

Historian by day, soldier on request, this man takes pride in the history of all things, especially of his own race. Catching people off guard, he can go on for hours and hours about anything related to the Arcadians. In a guest lecture, he put a class of 30 to sleep because he talked about the significance of a small historical actor. In his free time, he enjoys fishing, engineering, and of course archaeological expeditions.


Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on August 09, 2015, 10:07:42 AM
Name: Zeit leiste

Race: Arcadian

Biological Age: 35

Height: 6"0

Eye Color: Blue

Hair: Black, end tips of gray

Description: History fanatic  by day, soldier on request. This man misses his homeland more than anything, but still lives on, finding a life inside the intact shell of his failing/grounded ship, the Chronos. Rarely takes off his helmet, few get to see his face. Long scar running up the side of his right arm. Humanoid in regular appearance. Personality wise, he's very observant, preferring to watch instead of get involved.

Class: Heavy Support

Combat Proficiencies: Uses a heavy gatling particle cannon, or in lighter situations a particle battle rifle.

 
   Secondary Combat Skill: Piloting vehicles, covered retreat, tactician

Profession: Historian as a Civilian, has enough combat experience to be considered soldier due to forced Conscription.

Skills: Expert piloting/maintenance of single-man craft, expert in relative technology of particle weaponry.

Knowledge:
Major One: Vast Knowledge of own Race and humans, due to be far descendant of humans.
Major Two: Combat Tactician, served as commander in his race's military.
Minor One: Tech management
Minor Two: Cooking and survival.
Misc Knowledge:
Fascination in mechanics of Time.

Psionic Abilities: N/A

Gear:
Heavy Particle Cannon, Particle Rifle, Ship engineering set, inventory holder. Communications uplink with ship AI system. Clothes of various Arcadian casual fashion. Survival tools.
Armor/Clothing Description:
Silver powered armor with discrete battery pack on back of suit. Lines of energy on it, with plating lined up like scales on extremities, and smooth on main body. Another suit meant for explosive protection also in inventory. 
Weapon Descriptions:
Heavy Particle Cannon: A large, two-handed or braced weapon meant for pinning down infantry and up to medium vehicles. This silver and blue weapon features a single-barrel that upon exit, diffuses particle discharge into a massive burst that covers a wide range. Shape is that of a large rifle, magazine/battery pack fits on the side. Targeting computer connected to helmet used by Zeit.

Particle Battle Rifle: For medium/long-range engagements, this medium-weight rifle is an anti-infantry designated markman's rifle. Features semi-auto and full-auto bursts. Weapon is black with laser designator as well as a long-range scope.

Background:

Zeit is an Arcadian separated from his homeland. While on a mission issued by the government of his race(a mission that brought him out of military retirement), his ship's systems suddenly failed and made a soft crash landing on a planet new to him. Due to this, he has been living off the grid, because of his profile back in the army. Surely, he has lots of enemies. It's been a while however, since he has encountered anyone other than his ship AI. He keeps living on, trying to find a way to restore his ship to a minimum functioning capacity and return back to his homeworld, yet the technology he needs is not easy to come by.

Historian by day, soldier on request, this man takes pride in the history of all things, especially of his own race and the ancestors to it, the human race. Catching people off guard, he can go on for hours and hours about anything related to the Arcadians. In a guest lecture, he put a class of 30 to sleep because he talked about the significance of a small historical actor. In his free time, he enjoys fishing, engineering, and of course archaeological expeditions.


No Evan, no descendant races. There are no such thing as Arcadians, you gotta choose from the races currently known in Frontier.
Title: Re: OOC: Frontier: Cold Shock
Post by: True Evangelion on August 09, 2015, 10:12:06 AM
No Evan, no descendant races. There are no such thing as Arcadians, you gotta choose from the races currently known in Frontier.

I'll wait for Necross to rule on that, but he has nothing barring, or allowing, it. At least in the OP anyways. Just be aware, since this is character driven, I'm putting all my focus on a character, not empire. That's what the other game is for.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on August 09, 2015, 10:25:33 AM
I'll wait for Necross to rule on that, but he has nothing barring, or allowing, it. At least in the OP anyways. Just be aware, since this is character driven, I'm putting all my focus on a character, not empire. That's what the other game is for.

I am the co-GM for this game Evan, and this game is tied to the empire one...
Title: Re: OOC: Frontier: Cold Shock
Post by: True Evangelion on August 09, 2015, 10:29:09 AM
I am the co-GM for this game Evan, and this game is tied to the empire one...

Are you? I didn't know that. But anyways, I can remove the descendant part, but as for the Arcadians not being in it...they just haven't showed up yet. Didn't want to make their sheet until it's time for me to actually use them.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on August 09, 2015, 10:33:57 AM
Are you? I didn't know that. But anyways, I can remove the descendant part, but as for the Arcadians not being in it...they just haven't showed up yet. Didn't want to make their sheet until it's time for me to actually use them.

Right okay...NPC's are my jurisdiction in F:TV, but tell you what, PM me the sheet for them and I will give serious consideration to making them the next NPC, when an NPC roll is made during exploration. Sound good?
Title: Re: OOC: Frontier: Cold Shock
Post by: True Evangelion on August 09, 2015, 10:44:48 AM
Right okay...NPC's are my jurisdiction in F:TV, but tell you what, PM me the sheet for them and I will give serious consideration to making them the next NPC, when an NPC roll is made during exploration. Sound good?

Sent a pm
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on August 09, 2015, 08:56:21 PM
I am a little late. But umm yeah no races that are not already in Frontier the Void. I thought it would be obvious.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on August 10, 2015, 12:03:47 AM
I am a little late. But umm yeah no races that are not already in Frontier the Void. I thought it would be obvious.
Oh Necross, I thought you knew Evan by now.
Title: Re: OOC: Frontier: Cold Shock
Post by: True Evangelion on August 10, 2015, 06:45:04 AM
It's all good, settled with Grif.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on August 10, 2015, 06:31:19 PM
It's all good, settled with Grif.
It doesn't really matter if its settled with Grif. I am GM in this game.

One, I said player races I am pretty sure when I suggested this game. Meaning races people control in Frontier The Void. Not NPC Civs. You will be hard pressed to convince me why I should allow you to do this.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on August 12, 2015, 05:53:29 PM
I'll make a character from my Civ in this game.

Which is to say, others won't know much about his people or himself. I think.

I'm assuming this game takes place after contact has been estabilished, but not too long after that.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on August 12, 2015, 06:07:49 PM
I'll make a character from my Civ in this game.

Which is to say, others won't know much about his people or himself. I think.

I'm assuming this game takes place after contact has been estabilished, but not too long after that.
Yes. Not long after first contact.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on August 12, 2015, 06:40:54 PM
Yes. Not long after first contact.
Then I have a question. If we all play as characters from these different civilizations that just met each other, how are you tackling the fact that these peoples are probably very isolated from each other? For example, it appears there is nothing to stop me from playing as a Phelediom, but lore-wise it wouldn't make sense for a Phelediom to be anywhere else other than Zahati territory unless they're exploring or invading. I worry there will be a sort of 'wat' feeling about the whole thing, where we just have to accept something nonsensical because reasons.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on August 12, 2015, 07:35:47 PM
Then I have a question. If we all play as characters from these different civilizations that just met each other, how are you tackling the fact that these peoples are probably very isolated from each other? For example, it appears there is nothing to stop me from playing as a Phelediom, but lore-wise it wouldn't make sense for a Phelediom to be anywhere else other than Zahati territory unless they're exploring or invading. I worry there will be a sort of 'wat' feeling about the whole thing, where we just have to accept something nonsensical because reasons.
What are you talking about?

This takes place immediately after everyone has made contact with each other. Of course these civs will have just met one another. This however has nothing to do with how your civs feel politically about one another, we will set up for each person how they get picked up for this group. This even means going into your territory to recruit your character.

The fact that your characters may have issue with one another just adds to the fun.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on August 12, 2015, 07:39:07 PM
What are you talking about?

This takes place immediately after everyone has made contact with each other. Of course these civs will have just met one another. This however has nothing to do with how your civs feel politically about one another, we will set up for each person how they get picked up for this group.

The fact that your characters may have issue with one another just adds to the fun.
Well I mean, how are they going to meet each other? I'm not sure how it is between the other races, so I'll just take Phelediom as an example again. It wouldn't make sense for a Phelediom to be seen outside of Zahati space right after contact. They will be completely isolated; no one is going to leave and they will not allow anyone else to come to them. I assumed this was the case for the others as well, since you don't just pack up and go to another planet like you'd go to another country today.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on August 12, 2015, 07:46:05 PM
Well I mean, how are they going to meet each other? I'm not sure how it is between the other races, so I'll just take Phelediom as an example again. It wouldn't make sense for a Phelediom to be seen outside of Zahati space right after contact. They will be completely isolated; no one is going to leave and they will not allow anyone else to come to them. I assumed this was the case for the others as well, since you don't just pack up and go to another planet like you'd go to another country today.
I think he's taking that into account. Either the characters have a certain rogue element to them and leave their civ's space on their own accord, or they'll be assigned a mission that requires them to leave, or they'll be extracted from their civ's space.

Citing the example you posted, I expect that the "extraction" scenario would be more likely.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on August 15, 2015, 03:05:09 AM
I think he's taking that into account. Either the characters have a certain rogue element to the and leave their civ's space on their own accord, or they'll be assigned a mission that requires them to leave, or they'll be extracted from their civ's space.

Citing the example you posted, I expect that the "extraction" scenario would be more likely.
Exactly. For him, Extraction is most likely.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on August 24, 2015, 07:14:45 AM
Sorry about the lack of activity. Been working alot since I got my new job. Will finish up my own character sheet soon so it will serve as a demo for the rest of you to get an idea of what I meant for the character sheets.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on October 13, 2015, 05:47:57 AM
More free time coming my way. I am gonna crank out my Character sheet at least so I get it out of my system. Please let me know if everyone(anyone) is still interested.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on October 23, 2015, 05:23:38 PM
Me, at least.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on October 26, 2015, 05:53:59 AM
Thanks for replying it gives me hope. and motivation. Honestly I could do this RP with 3-4 peeps.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 21, 2017, 02:43:00 AM
Here is the original OOC for my character based RP for Frontier, we can use it as a base possibly.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 22, 2017, 12:32:59 AM
Are there going to be any changes or can we just piggy-back it as-is?
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 22, 2017, 12:51:03 AM
We can make changes. However, this will be a great starting point for a character based RP
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 22, 2017, 08:14:31 AM
So seeing as the site is back, is anyone here still interested in F:TV?
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 22, 2017, 07:44:50 PM
We really shouldn't play with the universe as it is. As it is the universe currently stands, diplomatic relations and travel between different nations is basically nonexistent for non-military characters, and there's not enough existing colony worlds/structures to make the universe have interesting locales.

We need to have an accelerated version of our current universe, one where we all know about one another and have varying degrees of travel ability. There should be a state of extreme uneasiness or even borderline hostility between certain empires (I think the Iko and the Coalition States of Earth should be at odds, for instance. It makes sense that a corrupt quasi-oligarchy of dinosaur people and a human nation that values trade superiority don't get along too well), while other nations have good relations and ease of travel between them.

The State of the Vis:

The Vis will have their home system with a few colonized worlds, along with a developing frontier where we're in the process of converting new races to the Vis ideology. The galaxy is weary of the Vis from repeated exposure to Vis quasi-missionary delegations that seek to convince them of the solidity of the Vis philosophical truth, but does not generally see them as a threat to anything but culture.

Small Vis-inclined movements exist in multiple nations across the galaxy, forming small communities somewhat similar to how Buddhist communities full of white people with only one actual asian Buddhist dude (a Vis) leading them exist in countries across Europe. These movements pose no real threat, but they are very annoying. Travel is generally very easy to the Vis Dominion, as guests and aliens are very welcome within Vis society (how better to convert them?)

My Proposed Relations Status with other Nations:

The Iko Republic: Lukewarm relations. The Iko take a polarized stance to the Vis ideology, with some professing it as the golden solution to their corrupt society, while the vast majority see it as a bunch of hogwash. Travel should be relatively easy between the two nations, and trade mostly benefits the shrewd Iko traders (to no great concern for the Vis, as material wealth matters little to them).

The Coalition States of Earth: Tepid relations. Due to the Vis Dominion's mineral wealth, trade deals between the two nations have been formed which has promoted awareness of the other nation. The Coalition has extreme suspicion of the Vis Dominion due to the potentially dangerous nature of the Vis ideology, and the leaders of the Coalition can plainly see that the Vis are trying to convert their populace to their own ideology which causes consternation in diplomatic efforts. The Vis ideology is almost entirely ineffective within Coalition borders, as humanity already has similar ideologies and ideas which it practices to a lesser extreme.

The Kaveni Empire: Good relations. Trading continues between the two nations without much impediment especially in technological areas, and similar government structures ensures that the Vis Xiphial and the Kaveni Emperor see eye-to-eye on certain issues.

The Arcadonian Empire: Good relations. The Ki'jan and Vis have similar thought patterns in many issues including the value of preserving nature and promoting technological growth. The Vis ideology has found small foothold within Arcadonian society, but it is peaceful and unassuming as of yet and doesn't seem all that different from baseline Arcadonian values.

The Odekkan Dynasty: A State of Quasi-War. Raids on Vis frontier worlds by Kurg clans have created a sense of horror and shock towards the Kurgs among Vis within the entire Dominion. The two races are utterly incapable of communication; not because they don't understand one another's language (at this point in the universe, translators for each other's main languages should be ubiquitous), but because their goals and ideas about the universe are completely contradictory. The Vis ideology will never find purchase within Kurg society, but there has not been a concentrated effort by the ruling class of either nations to actually try and eliminate the other beyond skirmishes and raids.

If anybody has any objections to their relationship portrayal, we can adjust it. In the meantime, y'all should decide on each others' relationship status (even if that status is "basically no relations whatsoever" or "dating").
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 22, 2017, 09:49:17 PM
I feel that if I'm not gonna control entire civilizations anyway, I'd like for the Zahati Ishkariate to exist in this universe as well as the Iko Republic. Not that you'd really se much of the Zahati. They'd be like the Batarians in Mass Effect; a closed-off rogue state with incredibly sealed borders, and although you could see them from time to time on other worlds, their government is more or less hostile to everyone who isn't them.

I'm not sure about the societal and territorial state of the two nations, but I have some good ideas about their relations to others.
Iko Republic: Wary/chilly relations. Although the Iko are - like everyone else - seen as infidels by the Zahati, they have been recognized as a strong warrior culture, which is something the Zahati can respect, and are also seen as great potential converts. They have likely never been at war, but as with all others, it's just a matter of whether someone throws a match on the powder keg.

Vis Dominion: Completely hostile. Since the Vis are living beings not made of flesh and bone, the Zahati view them as False - creations of the false god Eshkunum - which makes their very existence an affront to their god. There would have been war between the Vis and the Zahati about as soon as they would have made contact, and given that the Vis still exist, it would be safe to say the Vis won the war. The two civilizations would live in a constant state of cold war, with the only exceptions being when the war turns hot.

Everyone else: Hostile, in state of cold war. Given their apparent defeat against the Vis, however, they are likely too weak at the moment to attack any of the other civilizations. Not that it would matter much, as they are unlikely to put in the resources for a war with any other race while the Vis still exist.
Vis dominion: Lukewarm relations, as Ragez said. It is unlikely they would see the Vis way as some sort of "golden solution" since the corruption is considered more or less normal. Not to say some wouldn't follow the Vis, but the vast majority would simply dismiss them completely.

Coalition States of Earth: Highly strained relations, as their similar ambitions makes Humanity a natural rival of the Iko. It is possibly war has broken out between them at one point with both being the potential aggressor.

Kaveni Empire: Lukewarm to good relations. It would be relatively easy for the two to find common ground, and Kaveni culture could be very popular and romanticized among the Iko. All other relations would depend entirely on the Kaveni's relations to other civilizations.

Arcadonian Empire: Strained to highly strained relations. The Iko would likely fear the Ki'jan's psychic abilities and would have an incredibly difficult time trusting them. They would rather have nothing to do with them.

Odekkan Dynasty: Unless the Odekkans act agressively towards the Iko, relations would be lukewarm to somewhat warm. The Iko could relate to their martial and honourbound culture, but their resemblance to Humanity could potentially hurt relations. Their defensive policies would also make so they wouldn't want to get too involved with them.

Zahati Ishkariate: Greatly strained to Hostile. The Iko would see the Zahati as dangerous zealots, deaf to reason. They would likely see them as the greatest threat on the galactic stage at the moment, and would be prepared to launch a preemptive strike at any moment.

The Iko aren't dinosaurs, by the way. They're mammals.
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on January 22, 2017, 11:37:55 PM
I quite like the sound of this, I will refamiliarize myself with the lore and write out the Kaveni relations tommorow.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 23, 2017, 12:17:26 AM
Sounds decent to me. Accelerating the universe a bit will be necessary, also grid you are still co-gm for this, will probably have run co-gm as well.

I'll give a more detailed relation for the kurgs later, I do like what you came up with so far ragez, it makes sense.

At work but I will pm you Rin after.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 23, 2017, 03:48:24 AM
So seeing as the site is back, is anyone here still interested in F:TV?
Actually, we talked it over on Facebook and we want to get going on a Character RP within one of the universes we made; Focus more on some specific corners and leave the wide universal stuff up to the GM's to handle.

Right now we are going to try doing a Fot-IV one, and in the process fast forward the universe a couple years/decades to get relationships setup

Sounds decent to me. Accelerating the universe a bit will be necessary, also grid you are still co-gm for this, will probably have run co-gm as well.

I'll give a more detailed relation for the kurgs later, I do like what you came up with so far ragez, it makes sense.

At work but I will pm you Rin after.

Sounds good, I'll watch out for it.  I'll work on my relationships in the meantime.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 23, 2017, 04:02:17 AM
Anyhow, just as some basic bookkeeping, to get the relationships setup we are advancing universe time ~10 years and are using the Universe from FotV 2.0. So if you have any changes or major events you would like to mention, do so here and we will reconcile them all at once

That said, if you want to port over anything from 1.0 (minus NPC's related activity) that is also fine, since they are essentially alternate universes of the same universe with differing NPC's. Not to mention, we didn't meet eachother in 2.0 yet so it makes sense to use 1.0 as the baseline for relationships.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 23, 2017, 08:52:25 AM
I feel that if I'm not gonna control entire civilizations anyway, I'd like for the Zahati Ishkariate to exist in this universe as well as the Iko Republic. Not that you'd really se much of the Zahati. They'd be like the Batarians in Mass Effect; a closed-off rogue state with incredibly sealed borders, and although you could see them from time to time on other worlds, their government is more or less hostile to everyone who isn't them.

I'm not sure about the societal and territorial state of the two nations, but I have some good ideas about their relations to others.
Iko Republic: Wary/chilly relations. Although the Iko are - like everyone else - seen as infidels by the Zahati, they have been recognized as a strong warrior culture, which is something the Zahati can respect, and are also seen as great potential converts. They have likely never been at war, but as with all others, it's just a matter of whether someone throws a match on the powder keg.

Vis Dominion: Completely hostile. Since the Vis are living beings not made of flesh and bone, the Zahati view them as False - creations of the false god Eshkunum - which makes their very existence an affront to their god. There would have been war between the Vis and the Zahati about as soon as they would have made contact, and given that the Vis still exist, it would be safe to say the Vis won the war. The two civilizations would live in a constant state of cold war, with the only exceptions being when the war turns hot.

Everyone else: Hostile, in state of cold war. Given their apparent defeat against the Vis, however, they are likely too weak at the moment to attack any of the other civilizations. Not that it would matter much, as they are unlikely to put in the resources for a war with any other race while the Vis still exist.
Vis dominion: Lukewarm relations, as Ragez said. It is unlikely they would see the Vis way as some sort of "golden solution" since the corruption is considered more or less normal. Not to say some wouldn't follow the Vis, but the vast majority would simply dismiss them completely.

Coalition States of Earth: Highly strained relations, as their similar ambitions makes Humanity a natural rival of the Iko. It is possibly war has broken out between them at one point with both being the potential aggressor.

Kaveni Empire: Lukewarm to good relations. It would be relatively easy for the two to find common ground, and Kaveni culture could be very popular and romanticized among the Iko. All other relations would depend entirely on the Kaveni's relations to other civilizations.

Arcadonian Empire: Strained to highly strained relations. The Iko would likely fear the Ki'jan's psychic abilities and would have an incredibly difficult time trusting them. They would rather have nothing to do with them.

Odekkan Dynasty: Unless the Odekkans act agressively towards the Iko, relations would be lukewarm to somewhat warm. The Iko could relate to their martial and honourbound culture, but their resemblance to Humanity could potentially hurt relations. Their defensive policies would also make so they wouldn't want to get too involved with them.

Zahati Ishkariate: Greatly strained to Hostile. The Iko would see the Zahati as dangerous zealots, deaf to reason. They would likely see them as the greatest threat on the galactic stage at the moment, and would be prepared to launch a preemptive strike at any moment.

The Iko aren't dinosaurs, by the way. They're mammals.

Not sure if the rivalry between the Iko and Humanity would be as prominent as you suggested Tobbs. The Coalition would see the Iko as arrogant and high-minded, but the Republican Senate's inability to act decisively or quickly, not to mention the deeply rooted and rampant infighting would diminish any real threat the Iko might pose, in the Coalition's mind at any rate. Human/Iko rivalry would be more cultural and economic than political or military. The Ki'jan would be considered as the greater threat by Humanity.

Arcadonian Empire: Very tense, the Coalition and Empire would be in a state of Cold War. A large-scale war may have been fought by this RP's time, depending.
Iko Republic: More wary than tense, the Coalition would likely see the Iko as trade rivals more than military rivals. Conflict would be seen as unlikely, as political infighting within the Senate would be used to full advantage by Coalition intelligence to keep the Iko divided.
Odekkan Dynasty: The Kurg's warlike nature and society would be viewed with wariness and the Coalition would likely keep a close eye on them, but the Kurg's active hostility towards the Vis and ongoing conflict with them would make conflict with humans unlikely. The Coalition's natural affinity for espionage and behind-the-scenes manipulation would probably make humans seem distrustful to the Kurgs.
Kaveni Empire: Likely warm relations, the Kaveni would likely be considered natural trade partners for the Coalition, with similar economic systems, large markets and lack of friction or competing/conflicting policies and goals, leading to friendly relations.
Vis Dominion: As Ragez suggested, Vis mineral wealth and generally peaceful (if evangelizing) nature would likely lead to friendly trade relations between the Vis and Coalition. Vis attempts at cultural expansion wouldn't be seen as much of a threat and already similar human religions and ideologies would significantly dampen Vis attempts at conversion. Coalition intelligence would likely be working behind the scenes to keep the Vis/Kurg conflict ongoing, to keep the Odekkans busy and the Vis distracted.
Zahati Ishkariate: Likely no relations at all due to Zahati isolationism, the Coalition would likely be keeping a close eye on the Zahati due to their zealous theological nature. Zahati would very likely consider humans to be greedy infidels.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 23, 2017, 01:53:50 PM
Not sure if the rivalry between the Iko and Humanity would be as prominent as you suggested Tobbs. The Coalition would see the Iko as arrogant and high-minded, but the Republican Senate's inability to act decisively or quickly, not to mention the deeply rooted and rampant infighting would diminish any real threat the Iko might pose, in the Coalition's mind at any rate. Human/Iko rivalry would be more cultural and economic than political or military. The Ki'jan would be considered as the greater threat by Humanity.

Arcadonian Empire: Very tense, the Coalition and Empire would be in a state of Cold War. A large-scale war may have been fought by this RP's time, depending.
Iko Republic: More wary than tense, the Coalition would likely see the Iko as trade rivals more than military rivals. Conflict would be seen as unlikely, as political infighting within the Senate would be used to full advantage by Coalition intelligence to keep the Iko divided.
Odekkan Dynasty: The Kurg's warlike nature and society would be viewed with wariness and the Coalition would likely keep a close eye on them, but the Kurg's active hostility towards the Vis and ongoing conflict with them would make conflict with humans unlikely. The Coalition's natural affinity for espionage and behind-the-scenes manipulation would probably make humans seem distrustful to the Kurgs.
Kaveni Empire: Likely warm relations, the Kaveni would likely be considered natural trade partners for the Coalition, with similar economic systems, large markets and lack of friction or competing/conflicting policies and goals, leading to friendly relations.
Vis Dominion: As Ragez suggested, Vis mineral wealth and generally peaceful (if evangelizing) nature would likely lead to friendly trade relations between the Vis and Coalition. Vis attempts at cultural expansion wouldn't be seen as much of a threat and already similar human religions and ideologies would significantly dampen Vis attempts at conversion. Coalition intelligence would likely be working behind the scenes to keep the Vis/Kurg conflict ongoing, to keep the Odekkans busy and the Vis distracted.
Zahati Ishkariate: Likely no relations at all due to Zahati isolationism, the Coalition would likely be keeping a close eye on the Zahati due to their zealous theological nature. Zahati would very likely consider humans to be greedy infidels.
I suppose you're right. Iko rivalry would more likely be towards the Zahati or the Ki'jan.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 23, 2017, 01:55:52 PM
Anyhow, just as some basic bookkeeping, to get the relationships setup we are advancing universe time ~10 years and are using the Universe from FotV 2.0. So if you have any changes or major events you would like to mention, do so here and we will reconcile them all at once

That said, if you want to port over anything from 1.0 (minus NPC's related activity) that is also fine, since they are essentially alternate universes of the same universe with differing NPC's. Not to mention, we didn't meet eachother in 2.0 yet so it makes sense to use 1.0 as the baseline for relationships.
Nothing would really change on a galactic scale in 10 years. To get a really good playing field for this kind of RP, I'd say we'd need to advance around 50-60 years. That way the different civilizations would have had time to settle in as neighbours, bonds of trust would have had time to be formed, wars would have had time to be fought, and colonies would have had time to develop somewhat, giving more interesting locations to see.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 23, 2017, 06:54:59 PM
Nothing would really change on a galactic scale in 10 years. To get a really good playing field for this kind of RP, I'd say we'd need to advance around 50-60 years. That way the different civilizations would have had time to settle in as neighbours, bonds of trust would have had time to be formed, wars would have had time to be fought, and colonies would have had time to develop somewhat, giving more interesting locations to see.

You make a good point. I'll talk with Grif and figure out how far we want to advance this.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 23, 2017, 08:23:16 PM
You make a good point. I'll talk with Grif and figure out how far we want to advance this.
50 years might be a bit too much, I think one of us would have all killed the other by that point and I kind of prefer a universe where not everything about the other race is necessarily known already. 50 years of non-hostile interaction between the Coalition and the Ki'jan...50 years of raids on Vis territory by the Odekkans...50 years of research and development in ships and cultural understanding...50 years of isolation by the Zahati...it all points to kind of a ridiculous universe that by all rights should be on fire.

25-30 years seems fair, that's around the time that the humans in Mass Effect have been in the universe before the Reapers showed up (29 years between first contact with the Turians and the Reaper Invasion of Earth).
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on January 23, 2017, 08:32:59 PM
Ok, so here is what I've come up with.


General policy: The Kaveni officially consider themselves either 'The galactic Empire' or just 'The Empire', but everyone but the most official delegates just accepts 'The Kaveni Empire' as the name of their state.

Finding themselves with pleasant to good relations with many of the galactic races the Kaveni have committed themselves to a role of mediator and leadership between the races. Hoping that this long-term policy will charm some other races to see reason and petition for protection under the neutral, wise and just leadership of the Emperor. It is obviously a quite transparant strategy but many of the races do not mind that much, especially because of the rich trade and friendly cooperation that can be gained when dealing with the Empire. Especially since it is quite clear that the Empire wishes to arrive at this goal by the free will and choice of the petitioning race, not force of arms.

Regardless, a large military is still maintained for defensive purposes and as a response to possible galactic threats.



Galactic Relations

Iko Rebulic: Good relations, many upper class Kaveni pride themselves on having Iko made arts in their household and trade flows between the nations.

Vis Dominion: Friendly relations, initially the strangeness of the Vis Energy-Based bodies drove the Kaveni to keep them at a distance but over the years an understanding was reached. Relations reached a high point when the Kaveni provided material aid during the Vis-Zahati war. Small societies of Vis missionaries have been welcomed in the Empire, even though the religion is considered an minor annoyance these Vis citizens add legitimacy to the Kaveni claim to an 'Galactic Empire'.

Coalition States of Earth: Trade flows between Humanity and the Kaveni Empire. Relations are relatively friendly but the fact that the Kaveni Empire is also close with so many races that humanity keeps at a distance makes for occasional troublesome incidents. The Empire sees opportunity in the smaller Human nations that are either 'just' allied or dependent on the Coalition but not directly affiliated with the organization, as a way to gain a Human population in their Galactic empire but they have not taken any action as of yet.

Arcadonian Empire: Relations are mostly cold between the the Kaveni and Ki'Jan peoples. Their powers of Telepathy have made most Kaveni weary to deal with them directly. Despite this there is still a limited amount of trade and communication between the nations.

Odekkan Dynasty:There have been some small skirmishes between the Kurgs and Kaveni in the past, at first the Kaveni started to prepare for full out war as a response to this but after learning more about the Kurgesha society the mobilization was quickly stopped. Official policy is to meet the Dynasty blow for blow and tit for tat, never give an inch, never instigate and never escalate. After a few years of very minor conflict a sort of understanding was reached and the skirmishes stopped; the Kaveni are strong and do not wish to fight the Clans. And the Clans do not wish to be ruled by an Alien Emperor or gain dishonor by fighting an uninterested warrior. There is little contact and no trade between the two races now.

Zahati Ishkariate: The Kaveni consider the Pheledioms and their religion a threat to galactic safety and provided material aid to the Vis during the Vis-Zahati war. Now that the war has quieted down relations between the Zahati and Kaveni are outright hostile, but no military action has been taken by any of the two nations. It is expected that the Kaveni will try to organize a Galactic coalition, with themselves at the helm, should the Zahati act up again. Diplomats sometimes silently wonder if an Zahati attack will be greeted by sadness or cheers deep in the planning rooms of the Kaveni palace complex.

Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 23, 2017, 08:47:38 PM
50 years might be a bit too much, I think one of us would have all killed the other by that point and I kind of prefer a universe where not everything about the other race is necessarily known already. 50 years of non-hostile interaction between the Coalition and the Ki'jan...50 years of raids on Vis territory by the Odekkans...50 years of research and development in ships and cultural understanding...50 years of isolation by the Zahati...it all points to kind of a ridiculous universe that by all rights should be on fire.

25-30 years seems fair, that's around the time that the humans in Mass Effect have been in the universe before the Reapers showed up (29 years between first contact with the Turians and the Reaper Invasion of Earth).

I sent off a PM to Grif so we can sort off specifics, but I think we are going to push for something in the range of 25-50 years
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on January 23, 2017, 08:48:01 PM
50 years might be a bit too much, I think one of us would have all killed the other by that point and I kind of prefer a universe where not everything about the other race is necessarily known already. 50 years of non-hostile interaction between the Coalition and the Ki'jan...50 years of raids on Vis territory by the Odekkans...50 years of research and development in ships and cultural understanding...50 years of isolation by the Zahati...it all points to kind of a ridiculous universe that by all rights should be on fire.

25-30 years seems fair, that's around the time that the humans in Mass Effect have been in the universe before the Reapers showed up (29 years between first contact with the Turians and the Reaper Invasion of Earth).
Obviously the conflicts can flare up and quiet down again so I wouldn't call is impossible, In Mass Effect the different races spend centuries in gridlock and stagnation, cold war with the Terminus systems. Hostility with the Batarians ect. (Despite the obvious evilness and stupidity of Cerberus there is an easy argument of Human exceptionalism in the ME universe).

I agree that some unknowns about our alien cultures could make for a more interesting game but we can also chalk that one up to the characters just never studying xeno-society.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 23, 2017, 09:40:25 PM
50 years might be a bit too much, I think one of us would have all killed the other by that point and I kind of prefer a universe where not everything about the other race is necessarily known already. 50 years of non-hostile interaction between the Coalition and the Ki'jan...50 years of raids on Vis territory by the Odekkans...50 years of research and development in ships and cultural understanding...50 years of isolation by the Zahati...it all points to kind of a ridiculous universe that by all rights should be on fire.

25-30 years seems fair, that's around the time that the humans in Mass Effect have been in the universe before the Reapers showed up (29 years between first contact with the Turians and the Reaper Invasion of Earth).
It's true that Humanity only entered the Mass Effect galactic stage 29 years before the Reaper invasion, but at that point there was already a millenia-old galactic community that could help humanity integrate. Here we have to build that up from the scratch. I think you underestimate just how much things would slow down when it comes to interacting with other species. The only reason it doesn't take centuries just for these nations to be able to talk to each other are these magical auto-translators we're implementing.

I also don't think 50-60 years of little conflict is that very unlikely. The Cold War lasted 44 years, and there the rival powers shared the same planet. Here, they're lightyears away, not to mention there ought to be much worse weapons here than nuclear bombs, which just dissuades war further. The only war that is really guaranteed to have occurred by this time is a Vis-Zahati war. And as mentioned, it's pretty much a foregone conclusion the Vis won that war, otherwise they would either have been eradicated or in the process of eradication by now. That is, if the Vis and Zahati have encountered each other yet, which is not at all so obvious as it might seen. Space is big, brah.

Point is, when we're talking galactic scales like this, 50 years isn't a very long time. I'd say the play would just be getting started by then.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 23, 2017, 09:50:56 PM
It's true that Humanity only entered the Mass Effect galactic stage 29 years before the Reaper invasion, but at that point there was already a millenia-old galactic community that could help humanity integrate. Here we have to build that up from the scratch. I think you underestimate just how much things would slow down when it comes to interacting with other species. The only reason it doesn't take centuries just for these nations to be able to talk to each other are these magical auto-translators we're implementing.

I also don't think 50-60 years of little conflict is that very unlikely. The Cold War lasted 44 years, and there the rival powers shared the same planet. Here, they're lightyears away, not to mention there ought to be much worse weapons here than nuclear bombs, which just dissuades war further. The only war that is really guaranteed to have occurred by this time is a Vis-Zahati war. And as mentioned, it's pretty much a foregone conclusion the Vis won that war, otherwise they would either have been eradicated or in the process of eradication by now.

Point is, when we're talking galactic scales like this, 50 years isn't a very long time. I'd say the play would just be getting started by then.
Mm, I guess that makes sense. I've just been going off of EoTIV scalings here, in which we all created galaxy-spanning empires within five years while starting from scratch. In a universe that exists as a backdrop, your idea makes sense.

Also, it would actually only probably take a matter of months to understand one another provided that both species have linguists. Arrival (the movie) deals with this theme between two entirely species (humanity and floating squid monsters) and how their attempts at communicating with one another eventually reach full circle. With Human-Covenant war in Halo both series of species achieved a very in-depth understanding of the other's language and culture within a few years.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 23, 2017, 10:04:28 PM
Also, it would actually only probably take a matter of months to understand one another provided that both species have linguists. Arrival (the movie) deals with this theme between two entirely species (humanity and floating squid monsters) and how their attempts at communicating with one another eventually reach full circle. With Human-Covenant war in Halo both series of species achieved a very in-depth understanding of the other's language and culture within a few years.
Hm, didn't know that. I figured that since not even fundamental things such as body language likely wouldn't be the same, there wouldn't be any sort of common ground to stand on. But I suppose I'm just assuming.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 23, 2017, 10:44:06 PM
Hm, didn't know that. I figured that since not even fundamental things such as body language likely wouldn't be the same, there wouldn't be any sort of common ground to stand on. But I suppose I'm just assuming.
Also, I was going off of remembering your post on the hostility of the Zahati and the unlikelyness of Cold War, which I just managed to find!

The Zahati actually aren't reasonable enough to engage in a cold war. They're more likely to just put their faith in their god to grant them victory and just jump face first into another holy war :sorcerer:

...I remember weird things.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 23, 2017, 11:15:16 PM
Also, I was going off of remembering your post on the hostility of the Zahati and the unlikelyness of Cold War, which I just managed to find!

...I remember weird things.
Yeah, that was retconned really quickly. I stated later that they wouldn't throw themselves in face-first on just blind faith. Their ultimate goal would be the subjugation and conversion of all others, but for now they would just keep to themselves and bide their time.

The Vis are a special case, though. To the Zahati, the Vis are abominations that must be wiped out as soon as goddamn possible. They'd only wait to rebuild their strength before atracking the Vis again.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 24, 2017, 01:57:45 AM
I feel like there's this misunderstanding regarding what the Vis "religion" is, so imma clarify.

The Vis Dominion does not have a state religion, it has a state philosophy. The philosophy is akin to a religion only in that its adherents believe that a deity exists, and it makes no assumptions about the deity whatsoever. Did it shape the universe that it created? Does it love the universe? Does it ever try to communicate with us? No Vis dares to make an assumption on that in one way or another, and the only assumption they are willing to make is that the deity desires people to know the truth about the universe.

The Vis believe that they have found the Truth, but their desires for others to learn the Truth is not based on religion, it based on their desires for an eventual galaxy-wide utopia. The Vis Philosophy provides the mean for this utopia, based on several ideas that they try to spread to the populace.

These ideas, the Conceptions, collectively form the Vis Philosophy: The Aurevis, the Light of the Vis.

1. Unification is necessary. The universe will eventually coalesce into a single, powerful nation that crushes all Unreasonable Entities and spreads peace, prosperity, and plenty throughout all of reality. Division is simply a stage of evolution: There is only one truth, and eventually all shall accept it. This unification will someday produce Enlightenment, a state of profound awareness and empathy among all living beings in existence.

2. The universe is beautiful, and its splendor deserves to be appreciated and protected. The race that eventually takes over the universe must also become its caretaker, managing the amazing universe that the deity has left for them. This is known as the Onus, or Xeiis.

3. Peace is the natural state. Evolution though war is detestable. It is better for a universe to remain static than to achieve violent growth, for violence begets greater violence. Only Unreasonable Entities must bear the wrath of war.

4. All are Equal. Every sentient being must be afforded the exact same chance to succeed, and to fail.

5. It is a mercy for the worthless to be allowed to die, as those whom are worthless will only breed more worthlessness until an entire society is filled with worthless, Unreasonable Entities (The Ift). Conversely, death is not something the worthy should bear: All those that cannot become immortal must pass on their knowledge, ideas, and good traits to the next generation once their body reaches its biological limits. Biological death is something to eventually be defeated by the Worthy, and accepted readily by the Ift who cannot defeat it when given ample opportunity to do so.

6. The race to unite all other races must be the most physically and mentally capable one, it must be a race with the least amount of faults and the most secure form of leadership. This race can potentially be any race, as specified in the Fourth Conception, but the Vis believe it to be their race given the faulty systems and unstable forms of leadership professed by other nations and empires within the galaxy in comparison to the "Perfect" system of Vis Xiphial.

So, TL;DR: The galaxy has to unify, the universe is beautiful so take care of it, peace is great and war sucks, everybody's equal, welfare is a bad idea, and everybody's gonna obey the single most capable race eventually.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 24, 2017, 02:12:59 AM
Eventually could also mean never.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 24, 2017, 04:40:43 AM
I'd say overall the relation sheets are fairly accurate, but toning down on portraying the Kurgs as solely warlike. They are quite capable of trade relations, but I do see war coming from initial misunderstandings

The General Policy of the Odekkan dynasty is to never war without reason, and to find honorable allies. This seems a harder task than most, as they find they must oppose dangerous ideologies for their own safety as well as to benefit others. With those they do trade with, the Kurg bring to the table some of the most effective Mercenaries for hire, as well as plentiful rare mineral wealth from the dangerous world only they could call home. They dislike weakness in races, however they do not view this as cause for war, but it does cause them to view smaller races like children, or even more delicate than that as even Kurg Children can be considered dangerous predators.

There however have been many conflicts due to misunderstandings much to the Grand-Chief's shame. However attempts have been made to rectify this.



The Vis Dominion:
The Kurgs are actively hostile toward the Vis, even if not in any state of war. Skirmishes have happened and the odd raiding warband happens from time to time, always being disavowed by the dynasty as the aggression of independent parties and not condoned by the government. This can be taken as truth, for it is not in Kurgeshan nature to lie, and those found lying are summarily punished. Relations are sub-zero at best. The only way to find Vis in Odekkan space is if they are somehow a rogue element, otherwise relations happen on no level. As long as the Vis follow their Unitarian goals, they are seen as a threat and called Bodeshen in the Odekkan language, meaning Oppressors, as their ideology is seen as such.

The Kaveni Empire:
They had battles in the past with they Kaveni as attempts at an introduction were seen as aggression by the Empire, and the Kurgs always meet blow for blow, and so battles continued until understanding was achieved. Currently no real interactions happen between them, the Grand-Chief considers this a failure of relations and has learned from this. This is a great shame as they view the Kaveni positively as one of the stronger races.

The Arcadonian Empire
The Arcadonians are viewed as strange by the Kurg, besides being seen as one of the weak species in the galaxy, their are viewed suspiciously due to their telepathic powers. However relations are not too bad, and no battles have occured, this can definitely be accredited to the fact that they have little conflicts of interest. The Kurgs being able to live in places that would outright kill most if not all the other known races, makes it convenient for colonization efforts for the always expanding Kurg Population. With the Arcadonian propensity for water worlds, means that in terms of territory, the Kurgs have little they would want, besides plentiful rare metals and minerals associated with living in such extremes.

Iko Republic
The Kurgs have little problem with the Iko Republic, and they are viewed positively as one of the stronger races, much like the kaveni. Trade is active between the two, but it isn't as warm as possible due to cultural differences as well as the rampant corruption in the Republic, which the Kurgs view as very dishonorable of the Iko Government.

Coalition States of Earth
Though Humans are viewed as one of the weak races, the similarity between humans and Kurgs, at least in appearance, has endeared some within the Dynasty to the Humans. Trade is open, however Humans are viewed with some suspicion due to their reliance on deceptive tactics in war. Despite this though, the first meeting between the two races was considered a great success and is looked back on amusingly and possibly embarrassingly by the humans. This is due to the Kurg Ambassador having been very shapely, and due to cultural differences, what is considered formal wear would be considered very risque by human standards. It is rumored that one of the Humans aboard the space-station where this meeting took place, got a more "private" meeting with the female ambassador, and more than just Cultural knowledge was learned that day. Snu-Snu is now cannon.

Zahati Ishkariate
They are viewed with extreme disdain, much like the Vis, and a threat to the galaxy. They do recognize their warrior culture, which is seen as their only positive attribute. However they are considered a weak race with a foolish ideology. Another saving grace for them is their distaste for the Vis which, would allow for a temporary alliance if such a thing were required. In the Odekkan Tongue they are called Fodlecca, or Doomed fools. Beyond this though, there is no trade or communications, however that is not to say small groups of Kurgs may not have converted to their religion due to the Kurgeshan culture being so very diverse, if not in only tiny numbers, and such Kurgs would be exiled and threaten with death if they ever returned.

Taurgit Collective
I would have to say Kurgs would have a positive relation with the Space Lions, if mike lets us put them in game. I hope he joins.

Genurrul polissy is ta...crush all the gitz dat would even fink dey can match an ork! ORKZ ARE DA BIGGEST AN DA STRONGEST!



WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH! (https://www.youtube.com/watch?v=TfH0TUaK8ks)


(http://i142.photobucket.com/albums/r94/anIrishlad/Callin_da_Boyz_by_MajesticChicken.jpg)
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 24, 2017, 07:36:00 AM
I'd say overall the relation sheets are fairly accurate, but toning down on portraying the Kurgs as solely warlike. They are quite capable of trade relations, but I do see war coming from initial misunderstandings

The General Policy of the Odekkan dynasty is to never war without reason, and to find honorable allies. This seems a harder task than most, as they find they must oppose dangerous ideologies for their own safety as well as to benefit others. With those they do trade with, the Kurg bring to the table some of the most effective Mercenaries for hire, as well as plentiful rare mineral wealth from the dangerous world only they could call home. They dislike weakness in races, however they do not view this as cause for war, but it does cause them to view smaller races like children, or even more delicate than that as even Kurg Children can be considered dangerous predators.

There however have been many conflicts due to misunderstandings much to the Grand-Chief's shame. However attempts have been made to rectify this.



The Vis Dominion:
The Kurgs are actively hostile toward the Vis, even if not in any state of war. Skirmishes have happened and the odd raiding warband happens from time to time, always being disavowed by the dynasty as the aggression of independent parties and not condoned by the government. This can be taken as truth, for it is not in Kurgeshan nature to lie, and those found lying are summarily punished. Relations are sub-zero at best. The only way to find Vis in Odekkan space is if they are somehow a rogue element, otherwise relations happen on no level. As long as the Vis follow their Unitarian goals, they are seen as a threat and called Bodeshen in the Odekkan language, meaning Oppressors, as their ideology is seen as such.

The Kaveni Empire:
They had battles in the past with they Kaveni as attempts at an introduction were seen as aggression by the Empire, and the Kurgs always meet blow for blow, and so battles continued until understanding was achieved. Currently no real interactions happen between them, the Grand-Chief considers this a failure of relations and has learned from this. This is a great shame as they view the Kaveni positively as one of the stronger races.

The Arcadonian Empire
The Arcadonians are viewed as strange by the Kurg, besides being seen as one of the weak species in the galaxy, their are viewed suspiciously due to their telepathic powers. However relations are not too bad, and no battles have occured, this can definitely be accredited to the fact that they have little conflicts of interest. The Kurgs being able to live in places that would outright kill most if not all the other known races, makes it convenient for colonization efforts for the always expanding Kurg Population. With the Arcadonian propensity for water worlds, means that in terms of territory, the Kurgs have little they would want, besides plentiful rare metals and minerals associated with living in such extremes.

Iko Republic
The Kurgs have little problem with the Iko Republic, and they are viewed positively as one of the stronger races, much like the kaveni. Trade is active between the two, but it isn't as warm as possible due to cultural differences as well as the rampant corruption in the Republic, which the Kurgs view as very dishonorable of the Iko Government.

Coalition States of Earth
Though Humans are viewed as one of the weak races, the similarity between humans and Kurgs, at least in appearance, has endeared some within the Dynasty to the Humans. Trade is open, however Humans are viewed with some suspicion due to their reliance on deceptive tactics in war. Despite this though, the first meeting between the two races was considered a great success and is looked back on amusingly and possibly embarrassingly by the humans. This is due to the Kurg Ambassador having been very shapely, and due to cultural differences, what is considered formal wear would be considered very risque by human standards. It is rumored that one of the Humans aboard the space-station where this meeting took place, got a more "private" meeting with the female ambassador, and more than just Cultural knowledge was learned that day. Snu-Snu is now cannon.

Zahati Ishkariate
They are viewed with extreme disdain, much like the Vis, and a threat to the galaxy. They do recognize their warrior culture, which is seen as their only positive attribute. However they are considered a weak race with a foolish ideology. Another saving grace for them is their distaste for the Vis which, would allow for a temporary alliance if such a thing were required. In the Odekkan Tongue they are called Fodlecca, or Doomed fools. Beyond this though, there is no trade or communications, however that is not to say small groups of Kurgs may not have converted to their religion due to the Kurgeshan culture being so very diverse, if not in only tiny numbers, and such Kurgs would be exiled and threaten with death if they ever returned.

Taurgit Collective
I would have to say Kurgs would have a positive relation with the Space Lions, if mike lets us put them in game. I hope he joins.

Genurrul polissy is ta...crush all the gitz dat would even fink dey can match an ork! ORKZ ARE DA BIGGEST AN DA STRONGEST!



WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH! (https://www.youtube.com/watch?v=TfH0TUaK8ks)


(http://i142.photobucket.com/albums/r94/anIrishlad/Callin_da_Boyz_by_MajesticChicken.jpg)

How on earth did this human survive sex with a Kurg? My impression of the Kurg was always that they were a big, bulky species, kind of Krogan-like.

Also I'm curious to see how the Iko are considered a strong species by Kurg standards.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 24, 2017, 08:08:11 AM
How on earth did this human survive sex with a Kurg? My impression of the Kurg was always that they were a big, bulky species, kind of Krogan-like.

Also I'm curious to see how the Iko are considered a strong species by Kurg standards.
You are thinking of the males, but no they are proportionate, to an extent.

I'll have my GF draw some examples since she arts good

Strong mean physically strong. most species in this game are physically inferior to kurg. Anything that can get close to kurg strength.

remember the images tobbs showed for his species. anything that can man handle a human as if it were but a baby would lean towards strong.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 24, 2017, 08:25:58 AM
To summarize, if you like big sexy women, the Kurgesha got you covered, literally, they got four arms.

If giant women aren't your thing, your outa luck.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 24, 2017, 08:48:01 AM
Ahh, that makes sense.
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on January 24, 2017, 09:08:45 AM
I'd say overall the relation sheets are fairly accurate, but toning down on portraying the Kurgs as solely warlike. They are quite capable of trade relations, but I do see war coming from initial misunderstandings

The General Policy of the Odekkan dynasty is to never war without reason, and to find honorable allies. This seems a harder task than most, as they find they must oppose dangerous ideologies for their own safety as well as to benefit others. With those they do trade with, the Kurg bring to the table some of the most effective Mercenaries for hire, as well as plentiful rare mineral wealth from the dangerous world only they could call home. They dislike weakness in races, however they do not view this as cause for war, but it does cause them to view smaller races like children, or even more delicate than that as even Kurg Children can be considered dangerous predators.

There however have been many conflicts due to misunderstandings much to the Grand-Chief's shame. However attempts have been made to rectify this.



The Vis Dominion:
The Kurgs are actively hostile toward the Vis, even if not in any state of war. Skirmishes have happened and the odd raiding warband happens from time to time, always being disavowed by the dynasty as the aggression of independent parties and not condoned by the government. This can be taken as truth, for it is not in Kurgeshan nature to lie, and those found lying are summarily punished. Relations are sub-zero at best. The only way to find Vis in Odekkan space is if they are somehow a rogue element, otherwise relations happen on no level. As long as the Vis follow their Unitarian goals, they are seen as a threat and called Bodeshen in the Odekkan language, meaning Oppressors, as their ideology is seen as such.

The Kaveni Empire:
They had battles in the past with they Kaveni as attempts at an introduction were seen as aggression by the Empire, and the Kurgs always meet blow for blow, and so battles continued until understanding was achieved. Currently no real interactions happen between them, the Grand-Chief considers this a failure of relations and has learned from this. This is a great shame as they view the Kaveni positively as one of the stronger races.

The Arcadonian Empire
The Arcadonians are viewed as strange by the Kurg, besides being seen as one of the weak species in the galaxy, their are viewed suspiciously due to their telepathic powers. However relations are not too bad, and no battles have occured, this can definitely be accredited to the fact that they have little conflicts of interest. The Kurgs being able to live in places that would outright kill most if not all the other known races, makes it convenient for colonization efforts for the always expanding Kurg Population. With the Arcadonian propensity for water worlds, means that in terms of territory, the Kurgs have little they would want, besides plentiful rare metals and minerals associated with living in such extremes.

Iko Republic
The Kurgs have little problem with the Iko Republic, and they are viewed positively as one of the stronger races, much like the kaveni. Trade is active between the two, but it isn't as warm as possible due to cultural differences as well as the rampant corruption in the Republic, which the Kurgs view as very dishonorable of the Iko Government.

Coalition States of Earth
Though Humans are viewed as one of the weak races, the similarity between humans and Kurgs, at least in appearance, has endeared some within the Dynasty to the Humans. Trade is open, however Humans are viewed with some suspicion due to their reliance on deceptive tactics in war. Despite this though, the first meeting between the two races was considered a great success and is looked back on amusingly and possibly embarrassingly by the humans. This is due to the Kurg Ambassador having been very shapely, and due to cultural differences, what is considered formal wear would be considered very risque by human standards. It is rumored that one of the Humans aboard the space-station where this meeting took place, got a more "private" meeting with the female ambassador, and more than just Cultural knowledge was learned that day. Snu-Snu is now cannon.

Zahati Ishkariate
They are viewed with extreme disdain, much like the Vis, and a threat to the galaxy. They do recognize their warrior culture, which is seen as their only positive attribute. However they are considered a weak race with a foolish ideology. Another saving grace for them is their distaste for the Vis which, would allow for a temporary alliance if such a thing were required. In the Odekkan Tongue they are called Fodlecca, or Doomed fools. Beyond this though, there is no trade or communications, however that is not to say small groups of Kurgs may not have converted to their religion due to the Kurgeshan culture being so very diverse, if not in only tiny numbers, and such Kurgs would be exiled and threaten with death if they ever returned.

Taurgit Collective
I would have to say Kurgs would have a positive relation with the Space Lions, if mike lets us put them in game. I hope he joins.

Genurrul polissy is ta...crush all the gitz dat would even fink dey can match an ork! ORKZ ARE DA BIGGEST AN DA STRONGEST!



WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH! (https://www.youtube.com/watch?v=TfH0TUaK8ks)


(http://i142.photobucket.com/albums/r94/anIrishlad/Callin_da_Boyz_by_MajesticChicken.jpg)


Yes, I think I overestimated Kurg aggresiveness in my galactic relations. Still, I think it works if for example if the Kaveni and Kurgs made contact with each other before they found the other races. Miscommunication would have been easy and neither race knew what they were doing. It also stops the Empire from being buddies with pretty much the entire galaxy.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 24, 2017, 01:51:46 PM
Alright, so some rulings from Grif and I. The universe will be fast forwarded 40 years for the game. That gives approximately a generational gap between those who remember First Contact, and those who grew up after First Contact. Also a reasonable time for things to have settled down and relations to have cemented, even accounting for gaps between various contacts.



In addition, we have cemented the division of GM rolls for this game. Here is the hierarchy of power for the game. They are as follow below



Game - Defined as who has control over, sets up events and has final say during the game itself.
Main-GM: Necross
Co-GM: Grif
Sub-GM: Killer Rin

Universal Management - Defined as who manages the overarching universe, involving the relationships between empires and universal scale events which the players may or may not get involved in
Grif
Killer Rin



To further describe the roles
Game
Main-GM, Co-GM: Essentially have the same amount of power within the game, with the main difference being that the Main-GM gets final word rights. If the Co-GM wants to do something that effects the main storyline in a major way, it has to get approval through the agency of the Main-GM first
Sub-GM: The position is mainly in place to help out should it be needed. Helps out with basic rule calls, performs an advisory function and occasionally produces graphics for the players/GM's as needed. Other than this, will mostly stay out of the way. Doesn't need to be informed of the inner workings of the game-plot unless it is required.

Universal Management
With official agency to manage the universe in the hands of those listed, they are given the job of ensuring the game transitions smoothly into the universe by using the happenings of the game and building the overarching universe above what is set up by the GM's of the Game. In addition, if anything is needed within the universe for the game to function, it is up to the Universe Management to figure out how to slot it in provide one when given details.

An example of the relationship would be if the Game-GM game needs a planet for a certain Empire. They would contact someone from Universe Management, and the Universe Management would then be in charge of consulting with the Empire Owner (if required), generating the planet; and then handing the details over to the Game-GM's to play with.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 24, 2017, 05:11:51 PM
It'd be great if we could set up a timeline to get a proper backdrop of what has ocurred during these 40 years. It should be as elaborate as we have the patience for, so that we can get as much information as possible about everything that has ocurred.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 24, 2017, 07:43:24 PM
It'd be great if we could set up a timeline to get a proper backdrop of what has ocurred during these 40 years. It should be as elaborate as we have the patience for, so that we can get as much information as possible about everything that has ocurred.

This sounds like a decent idea to me Rin, you and I can work on a basic timeline via PM.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 24, 2017, 08:43:01 PM
This sounds like a decent idea to me Rin, you and I can work on a basic timeline via PM.
Yep. We're currently working on what happened during the skip based off of the Relationships and anything else you guys post. We'll do a writeup summary when we got it sorted
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 24, 2017, 08:50:41 PM
I'll set up a baseline, there are just my opinions on how the Vis should've impacted the galaxy. It doesn't limit or change what anybody else decides for their nation, but I think my idea of the Superluminal Miracle fits with the nature of our game.

-Timeline Begins on Year 1205 of the Vis Calendar, Year 612 of the Fifth Era in Qart Hadasht, 2200 A.D on Earth, 2614 years since the first Kaveni emperor, and year 4300 of the Hydrossi Calander-
  • Nations achieve space travel almost simultaneously within this period, in what is known as the Superluminal Miracle. Many theories arise as to why the differing nations achieved space travel within such a short window of time, the most widely accepted theory being that public initiative for space travel was simultaneously sparked in these nations after the Orion Arm's rotation (the arm of the galaxy in which all currently known intelligent life exists) shifted minutely enough within that century to show hundreds, if not thousands of previously unknown planets orbiting stars both within the Orion arm and in the neighboring Perseus arm (many of which held great potential for life sustainability).
  • Many do not accept this theory, instead pointing to some form of fate-based belief or even the influence of some unknown alien race. Others are quick to point out that certain races, such as the Kurgs or the Iko, did not achieve faster than light travel within the period and instead achieved it some time after or before. The Superluminal Miracle is still a poorly understood phenomena, but most eventually accepted it as a combination of coincidence and galactic events coinciding.

Vis History:
  • The various species of the universe go ahead with exploring the galaxy within their spheres of influence, colonizing worlds and meeting new lifeforms within the first few years. The Vis encounter a primitive yet intelligent race that had no concept of a "name" for their race, as they did not communicate through sound but instead used a series of symbols similar in concept to hand signs. Over several years, the race is converted to the Vis ideology and named the "Zair" based on the Vis word for "Righteous Fathers", a term formed due to the Zair's obsession with what has been termed as the 'Responsibility of the Patriarchy.
  • The Vis continue to explore the universe, finding an abandoned space station which they termed Rehalm Sephirius (Magnificent Charity). The Rehalm Station would eventually be outfitted with a faster-than-light drive and became a mobile space station that additionally served in a diplomatic, economic, and cultural exchange role with many systems and nations. The station was never outfitted with weapons on sheer principle.
  • A Vis frontier colony is encountered by Kurg explorers, who note the intelligent activity on the planet's surface and return to their leaders in order to report their findings. Information about the planet's mineral wealth obtained from spectroscopic analysis, alongside its weakly defended orbit, slips out to the Kurg underworld. Kurg raiders soon assault the planet and steal valuable minerals/colonizing technology before the Odekkan government can form an official delegation to send to the Vis, forever shaping Vis view of the Kurgs for decades to come.
  • The Kurg government denies the activity of Kurg raiders as connected in any way with the government, but the raids continued for several decades after even as peace talks are attempted between the two nations. The two species have difficulty establishing even basic communications, which frustrates these attempts, due to the vastly different nature of their culture. The peace talks breakdown as continued Kurg raids, alongside the growing perception of the Vis as dangerous by Odekkan leaders, create fractures and divisions. The Kurgs are soon termed as "Potentially Unreasonable Entities" (Irti Ift) by the Vis, while the Vis are termed Oppressors (Bodeshen) by the Kurgs.
  • Weary from their first contact with the Kurgs, the Vis approach the next hyper-intelligent race they find via zeroing in on radio signals with great suspicion and care. The Iko Republic, thankfully, proves reasonable and curious with a culture that was not too different from Vis culture (relatively, at least). Language issues are soon solved thanks to the efforts of Vis and Iko linguists, who share the concept of a "vocalized" language. Trade between the two nations begins, which sparks the majority of the economically-focused Iko's interests in the Vis Dominion and facilitates cultural exchange.
  • The Vis encounter another race, an unsophisticated race of intelligent creatures residing within a gas giant. The race communicates via lighting up sections of their body, and is capable of changing its buoyancy to float within different levels of the planet. Observation of the race confirms that they have both a language and the rudimentary makings of a culture, reproducing asexually as they float within the gas giant absorbing exotic particles for sustenance. Communication is facilitated once the Vis manage to reproduce the light flashes of the gaseous aliens, and the creatures are made an official part of the Vis Dominion under the name of Talesinaur (Birds of Light). The race rarely leaves its homeworld, but is often outfitted with translators that shift its light patterns into vocal speech when they do.
  • The Vis encounter several alien races in the years to come through learning of their contact with other races, searches, or pure chance, including the Kaveni and the Ki'jan. Relations with both races were initially stifled by the sheer alien nature of Vis energy-based bodies, but this fear was lessened once the Vis proved to be valuable allies to the Kaveni, and were found to be very compatible with the Ki'jan (The Vis did not require oxygen, and so were able to visit Ki'jan underwater cities with no issues. Their organic crystal-based minds were also compatible with Ki'jan telepathy, proving that the Vis were not robotic in nature).
  • The Vis Dominion comes into contact with Humanity. (I think the event of humanity's introduction to the galaxy should be special, so I'm not going to touch upon it).
  • The greater galactic community continues to form, independent movements and stations prop up across the galaxy, but the Vis do not contribute much to the independent communities of the galaxy beyond missionary movements, economic activities, and peace missions by the Rehalm Station which shifts between different planetary systems as a Vis mission of cultural and economic exchange. It is believed that Vis reluctance to form independent movements is in large part due to their belief in the system of the Xiphial, which is intended to crystalize all of their opinions and needs into a single, powerful leader who is reborn into a new individual every thirty years with new needs and knowledge imputed into him.

Please take note that just because you were encountered early by the Vis, that doesn't mean that the Vis were necessarily the first alien race your race encountered. I'm simply putting the order in which the Vis encountered you all, I'm not putting a specific year for any encounter. I'm not putting in any dates for this, just my preference for the order in which the events occurred.

I like the idea of the Superluminal Miracle, because it puts our nations on a relatively even playing field in regards to space travel and is somewhat plausible. I said that the Iko and the Kurgs didn't get FTL at the same time as us just because it's implausible that every race experienced the Superluminal Miracle at the same time, but it's very possible that the two races just didn't use the FTL they discovered earlier for colonizing purposes until we started to do it (this can be due to corruption, lack of need/desire, technological stagnation, lack of resources to colonize, war, political upheaval...there are any number of reasons why a race doesn't instantly colonize when it gets FTL).

We might want to base a galactic calendar on that date, centered on the average rotation of a planet in the goldilocks zone (which, coincidentally, happens to be very similar to an Earth year!).
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 24, 2017, 10:52:05 PM
IDK what you are talking about ragez. We all had FTL roughly the same time. Thats cannon according to the game.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 24, 2017, 10:57:56 PM
Overall its a decent timeline though, good job.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 24, 2017, 11:00:30 PM
I say everyone is pretty much free to start on their character sheets, which I will review. I will finish up my own so a good example is given.

I will also await on Grif and Rin to finalize the universe as well.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 24, 2017, 11:00:59 PM
IDK what you are talking about ragez. We all had FTL roughly the same time. Thats cannon according to the game.
I knowww, but like I was wondering if anybody has any issue with all of us discovering FTL in the exact same year so I included that as a caveat. The Superluminal Miracle can apply to them too.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 24, 2017, 11:12:04 PM
I knowww, but like I was wondering if anybody has any issue with all of us discovering FTL in the exact same year so I included that as a caveat. The Superluminal Miracle can apply to them too.
Its fine, But this is just Vis History anyways.

I am sure Rin and Grif will figure something out.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 25, 2017, 01:32:08 AM
I'll set up a baseline, there are just my opinions on how the Vis should've impacted the galaxy. It doesn't limit or change what anybody else decides for their nation, but I think my idea of the Superluminal Miracle fits with the nature of our game.

-Timeline Begins on Year 1205 of the Vis Calendar, Year 612 of the Fifth Era in Qart Hadasht, 2200 A.D on Earth, 2614 years since the first Kaveni emperor, and year 4300 of the Hydrossi Calander-
  • Nations achieve space travel almost simultaneously within this period, in what is known as the Superluminal Miracle. Many theories arise as to why the differing nations achieved space travel within such a short window of time, the most widely accepted theory being that public initiative for space travel was simultaneously sparked in these nations after the Orion Arm's rotation (the arm of the galaxy in which all currently known intelligent life exists) shifted minutely enough within that century to show hundreds, if not thousands of previously unknown planets orbiting stars both within the Orion arm and in the neighboring Perseus arm (many of which held great potential for life sustainability).
  • Many do not accept this theory, instead pointing to some form of fate-based belief or even the influence of some unknown alien race. Others are quick to point out that certain races, such as the Kurgs or the Iko, did not achieve faster than light travel within the period and instead achieved it some time after or before. The Superluminal Miracle is still a poorly understood phenomena, but most eventually accepted it as a combination of coincidence and galactic events coinciding.

Vis History:
  • The various species of the universe go ahead with exploring the galaxy within their spheres of influence, colonizing worlds and meeting new lifeforms within the first few years. The Vis encounter a primitive yet intelligent race that had no concept of a "name" for their race, as they did not communicate through sound but instead used a series of symbols similar in concept to hand signs. Over several years, the race is converted to the Vis ideology and named the "Zair" based on the Vis word for "Righteous Fathers", a term formed due to the Zair's obsession with what has been termed as the 'Responsibility of the Patriarchy.
  • The Vis continue to explore the universe, finding an abandoned space station which they termed Rehalm Sephirius (Magnificent Charity). The Rehalm Station would eventually be outfitted with a faster-than-light drive and became a mobile space station that additionally served in a diplomatic, economic, and cultural exchange role with many systems and nations. The station was never outfitted with weapons on sheer principle.
  • A Vis frontier colony is encountered by Kurg explorers, who note the intelligent activity on the planet's surface and return to their leaders in order to report their findings. Information about the planet's mineral wealth obtained from spectroscopic analysis, alongside its weakly defended orbit, slips out to the Kurg underworld. Kurg raiders soon assault the planet and steal valuable minerals/colonizing technology before the Odekkan government can form an official delegation to send to the Vis, forever shaping Vis view of the Kurgs for decades to come.
  • The Kurg government denies the activity of Kurg raiders as connected in any way with the government, but the raids continued for several decades after even as peace talks are attempted between the two nations. The two species have difficulty establishing even basic communications, which frustrates these attempts, due to the vastly different nature of their culture. The peace talks breakdown as continued Kurg raids, alongside the growing perception of the Vis as dangerous by Odekkan leaders, create fractures and divisions. The Kurgs are soon termed as "Potentially Unreasonable Entities" (Irti Ift) by the Vis, while the Vis are termed Oppressors (Bodeshen) by the Kurgs.
  • Weary from their first contact with the Kurgs, the Vis approach the next hyper-intelligent race they find via zeroing in on radio signals with great suspicion and care. The Iko Republic, thankfully, proves reasonable and curious with a culture that was not too different from Vis culture (relatively, at least). Language issues are soon solved thanks to the efforts of Vis and Iko linguists, who share the concept of a "vocalized" language. Trade between the two nations begins, which sparks the majority of the economically-focused Iko's interests in the Vis Dominion and facilitates cultural exchange.
  • The Vis encounter another race, an unsophisticated race of intelligent creatures residing within a gas giant. The race communicates via lighting up sections of their body, and is capable of changing its buoyancy to float within different levels of the planet. Observation of the race confirms that they have both a language and the rudimentary makings of a culture, reproducing asexually as they float within the gas giant absorbing exotic particles for sustenance. Communication is facilitated once the Vis manage to reproduce the light flashes of the gaseous aliens, and the creatures are made an official part of the Vis Dominion under the name of Talesinaur (Birds of Light). The race rarely leaves its homeworld, but is often outfitted with translators that shift its light patterns into vocal speech when they do.
  • The Vis encounter several alien races in the years to come through learning of their contact with other races, searches, or pure chance, including the Kaveni and the Ki'jan. Relations with both races were initially stifled by the sheer alien nature of Vis energy-based bodies, but this fear was lessened once the Vis proved to be valuable allies to the Kaveni, and were found to be very compatible with the Ki'jan (The Vis did not require oxygen, and so were able to visit Ki'jan underwater cities with no issues. Their organic crystal-based minds were also compatible with Ki'jan telepathy, proving that the Vis were not robotic in nature).
  • The Vis Dominion comes into contact with Humanity. (I think the event of humanity's introduction to the galaxy should be special, so I'm not going to touch upon it).
  • The greater galactic community continues to form, independent movements and stations prop up across the galaxy, but the Vis do not contribute much to the independent communities of the galaxy beyond missionary movements, economic activities, and peace missions by the Rehalm Station which shifts between different planetary systems as a Vis mission of cultural and economic exchange. It is believed that Vis reluctance to form independent movements is in large part due to their belief in the system of the Xiphial, which is intended to crystalize all of their opinions and needs into a single, powerful leader who is reborn into a new individual every thirty years with new needs and knowledge imputed into him.

Please take note that just because you were encountered early by the Vis, that doesn't mean that the Vis were necessarily the first alien race your race encountered. I'm simply putting the order in which the Vis encountered you all, I'm not putting a specific year for any encounter. I'm not putting in any dates for this, just my preference for the order in which the events occurred.

I like the idea of the Superluminal Miracle, because it puts our nations on a relatively even playing field in regards to space travel and is somewhat plausible. I said that the Iko and the Kurgs didn't get FTL at the same time as us just because it's implausible that every race experienced the Superluminal Miracle at the same time, but it's very possible that the two races just didn't use the FTL they discovered earlier for colonizing purposes until we started to do it (this can be due to corruption, lack of need/desire, technological stagnation, lack of resources to colonize, war, political upheaval...there are any number of reasons why a race doesn't instantly colonize when it gets FTL).

We might want to base a galactic calendar on that date, centered on the average rotation of a planet in the goldilocks zone (which, coincidentally, happens to be very similar to an Earth year!).
I noticed you did not include the Zahati in that timeline. Is it something you are going to touch upon later or did you have something else in mind? Because I think the Vis encounter with the Zahati would be one of the most important events in recent history. The inevitable war would probably ground both nations to an economic and industrial halt for years or decades to come.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 25, 2017, 02:13:59 AM
I noticed you did not include the Zahati in that timeline. Is it something you are going to touch upon later or did you have something else in mind? Because I think the Vis encounter with the Zahati would be one of the most important events in recent history. The inevitable war would probably ground both nations to an economic and industrial halt for years or decades to come.
There's really too much to describe for that. The Kaveni material support for the Vis means that it wasn't just an isolated galactic event between us two. We should decide on it via PM.

It's just such an interesting encounter to ponder. The meetings and greetings, the potentially friendly intentions on both sides...and then the dawning horror on the Zahati's faces as they realize that the race they're talking to are smooth talking artificial creatures trying to convert them to a new mode of thought.

I'd imagine it didn't take very long for shots to be fired.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 25, 2017, 02:24:55 AM
Anyways I posted my Player character in the character sheet section, refer to it as an example. submit sheets to me and grif for review, though my call is final.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 25, 2017, 07:24:54 AM
General policy:
The Primary and official policy of the Arcadonian Empire is that of Aquafest Destiny; the belief that all sources of water and ice within the universe are the natural birthright of those from the Arcadonian Empire who owns the responsibility of it's full guardianship. While the Arcadonian Empire understands and will respect jurisdiction and not advance on other Civilizations which have advanced far enough to explore the stars, this is a constant point of contention between relations as all unclaimed bodies which contain water or ice; even those which are inhabited by unenlightened sentients are immediately gobbled up by the Arcadonian Empires ever expanding empire.

When it comes to Secondary Policies, the Arcadonian Empire maintains its agenda of peaceful exploration, scientific advancement and humanitarian aid, especially in aspects where Water is involved. With its time in the Galactic Community, it has earned the reputation as one to not be trusted or to be wary of due to their Telepatic Capability which they make no secret of. From the Arcadonian perspective this view is unwarranted due to its biological and evolutionary reasoning and the fact that at a governmental level Arcadonian officials try to be courteous to external species distaste towards Telepathy.

It is also not uncommon for Arcadonian individuals within external civilizations to form popular conspiracy theories that the Arcadonian People are utilizing their Telepathic Capability to force additional parties into doing their bidding or in the case of galactic expansion policies the "forcible assimilation of host species", this causing a great distaste within the Arcadonian Population due to their knowledge that they do not operate on that level of evilness, especially in regards to assimilation policies whereby all members of the Arcadonian Empire having chosen to assimilate of their own free will.

The Arcadonian People in general believe that they are being made out to be the Galactic Cthulhu by the Galactic Community at large despite no validity to the claims.

Galactic Relations

Coalition States of Earth:
The Arcadonian Empire is currently locked in a state of escalating cold war with the Coalition States of Earth. This caused due to the rising tensions involved with both civilizations having mimicked expansionist and imperialistic policies, especially towards water worlds in which the Arcadonian Empire believes to be their birthright. Tensions are further increased due to the sentiment that the Coalition is manipulating the other civilizations within the Galactic Community to be overly cautious of the Arcadonian Empire.

The Arcadonian Empire also holds the view that the Coalition States refuses to take proper care of the water sources they do maintain in terms of pollution and other effects and evidence of outright antagonization from members of the population which has turned to purposefully soiling water sources in an act of defiance against Arcadonian expansion policy. The relation are further made worse by the Coalitions constant shrugging of Arcadonian attempts to help clean and purify soiled water supplies to a healthy state.

Kaveni Empire:
Relations between the Kaveni and Arcadonian peoples is strictly on a limited trade and communication only basis to the chagrin of Arcadonian attempts to improve them further. At this time the Arcadonian Empire is currently trying to win over the Kaveni, often going to absurd lengths in attempt to gain their trust and acceptance despite the distrust caused from Arcadonian Telepathic capabilities.

Vis Dominion:
Within the Galactic Community, the Vis Dominion is considered to be one of the Arcadonian Empires closest allies. This mainly because they are one of the few civilizations which seems to truly understand the Arcadonian people and their desire to protect nature while promoting technological growth. Views within the empire are also strengthened due to the compatibility of the Vis people with Ki'Jannian Telepathy an their stance of not being put off by it

During the Vis-Zahati war, the Arcadonian Empire committed supplies and ships to help defend their ally.

Odekkan Dynasty:
Relations with the Odekkan Dynasty is considered to be within an acceptable state. Despite being viewed suspiciously due to Arcadonian Telepathic Capability, trade is opened and no battles have been fought.

In addition, due to the unique habitability capabilities of the Odekkan Dynasty, the Arcadonian Empire almost never finds itself oppositional due to their own Aquafest-Destiny policies. On several occasions the Aradonian Empire has even passed along overtly hostile worlds perfectly suited to the Odekkan Dynasty after they were completed with their studies of them; in return having also received locations to water worlds on more than one occasion.

Trade wise, the Arcadonian Empire often puts in large orders for rare and unique metals with the Odekkan Dynasty which could only be obtained within their extreme environments.

Iko Republic:
Due to the existence of Arcadonian Telepathic capabilities, relations with the Iko Republic are considered strained at best with the actual relationship somewhere along the line of being heavily strained to nonexistent. Despite this, the Arcadonian Empire is constantly trying to improve these.

Zahati Ishkariate:
Officially, the Arcadonian Empire is currently within a state of extreme wariness to outright hostility towards the Zahati Ishkariate. After the Vis-Zahati war, the Arcadonian Empire believe that the hostility of their religion is something that needs to be kept in strict check lest the horrors of the war rear its ugly head again.

TL;DR:
(http://i.imgur.com/OPVbHhX.gif)
 The Arcadonian Empire just wants friends :(
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 25, 2017, 07:57:36 AM
Eh, the galactic community can't be hunky dory or nothing interesting will happen.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 25, 2017, 08:09:06 AM
Eh, the galactic community can't be hunky dory or nothing interesting will happen.
So far, most player races seem to either be in a state of cold war, economic conflict, or are actively frothing at the teeth waiting to tear our the other's neck when the time is right. The galaxy is five steps and a powderkeg away from Galaxy War I.  :sorcerer:
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 25, 2017, 08:31:06 AM
So far, most player races seem to either be in a state of cold war, economic conflict, or are actively frothing at the teeth waiting to tear our the other's neck when the time is right. The galaxy is five steps and a powderkeg away from Galaxy War I.  :sorcerer:

Grif and I have mountains of plans in the pipeline for the universe from even before we resurrected this game idea. This is only the tip of the iceberg.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 25, 2017, 08:34:48 AM
Grif and I have mountains of plans in the pipeline for the universe from even before we resurrected this game idea. This is only the tip of the iceberg.

Oh is it ever, we're going to put you guys through the grinder.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 25, 2017, 08:40:27 AM
enough blabbing more character sheets. FEED ME.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 25, 2017, 02:38:13 PM
I think I made a boo-boo and confused you folks with my sheet, I meant Sniper Rifles with my sheet. So when choosing rifles as a weapon choice, differentiate between Sniper and Assault/Carbine which will be counted as one type. The other Options being pistols, shotguns, sub-machine guns, heavy weapons(which are machine guns to rocket launchers, anything considered big and bulky, then melee weapon, which are either one-handed, two-handed, or knives (this includes daggers).
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on January 25, 2017, 06:09:16 PM
My character is in the OP now!  :)
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 25, 2017, 07:15:12 PM
Another boo-boo, I messed up with guns and put Standard, when its supposed to be kinetic.

I also added two more types for melee weapons.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 25, 2017, 08:43:18 PM
I am noticing a trend of very tall characters, with the exception of grif(though he is still a rather tall human)

Ragez, how big are Vis, this is never explained in the race description. Why does everyone have to be giant.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 25, 2017, 08:48:37 PM
I am noticing a trend of very tall characters, with the exception of grif(though he is still a rather tall human)

Ragez, how big are Vis, this is never explained in the race description. Why does everyone have to be giant.
Imma be honest, I have no idea how inches and feet work. The Vis are all a standard height, I picked 6' 10" because it looked uniform and neat.

6'2" should be fine, I think. I'm just trying to guesstimate them based on the images of the Outsider (XCOM) race they're based on.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 25, 2017, 08:51:22 PM
Imma be honest, I have no idea how inches and feet work. The Vis are all a standard height, I picked 6' 10" because it looked uniform and neat.

6'2" should be fine, I think.

Thats far more reasonable. I am going to edit your sheet a bit to clean it up. After reading the background I understand the choices more and need to make changes so it works better and is not seen as OP.

also use an online converter next time if you are unsure.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 25, 2017, 09:21:15 PM
I am noticing a trend of very tall characters, with the exception of grif(though he is still a rather tall human)

Ragez, how big are Vis, this is never explained in the race description. Why does everyone have to be giant.
Well, the Iko are the tallest of all species, so ¯\_(ツ)_/¯
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 25, 2017, 09:23:03 PM
Imma be honest, I have no idea how inches and feet work. The Vis are all a standard height, I picked 6' 10" because it looked uniform and neat.

6'2" should be fine, I think. I'm just trying to guesstimate them based on the images of the Outsider (XCOM) race they're based on.
https://www.google.se/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=cm+to+feet (https://www.google.se/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=cm+to+feet) :sorcerer:
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 25, 2017, 11:51:39 PM
Imma repost the Vis images here, for clarification on exactly what they look like:

(http://vignette2.wikia.nocookie.net/xcom/images/8/87/Concept_-_Outsider2.jpg/revision/latest?cb=20121026172310)
(http://vignette2.wikia.nocookie.net/xcom/images/7/7e/XCOM%28EU%29_Outsider_Firing.jpg/revision/latest?cb=20140806154022)
(http://i43.photobucket.com/albums/e357/Piemaster0/XCOM%20LP/GlassShieldOutsider.png)
(http://vignette4.wikia.nocookie.net/xcom/images/4/40/Concept_-_Outsider.jpg/revision/20121026171300)
(http://vignette3.wikia.nocookie.net/xcom/images/0/00/XEU_Outsiders_spawning.jpg/revision/latest?cb=20120723200411)

The sections of its body are all linked together, the top half isn't floating like in the concept image. The crystal is also less exposed, less bright, smaller, and shifts colors depending on the Vis' mood. Most Vis that cannot fully control their emotions elect to wear armor or clothing to hide their crystal from others, to prevent people from being able to easily read them. The crystal isn't actually exposed to the elements, it has a transparent energy barrier that stops objects from touching the crystal. The barrier itself is only slightly stronger than a human skull, so it can't really stop small arms fire, but anything that even chips a part of the crystal itself can cause serious brain damage to the Vis.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 26, 2017, 12:20:20 AM
Imma repost the Vis images here, for clarification on exactly what they look like:

(http://vignette2.wikia.nocookie.net/xcom/images/8/87/Concept_-_Outsider2.jpg/revision/latest?cb=20121026172310)
(http://vignette2.wikia.nocookie.net/xcom/images/7/7e/XCOM%28EU%29_Outsider_Firing.jpg/revision/latest?cb=20140806154022)
(http://i43.photobucket.com/albums/e357/Piemaster0/XCOM%20LP/GlassShieldOutsider.png)
(http://vignette4.wikia.nocookie.net/xcom/images/4/40/Concept_-_Outsider.jpg/revision/20121026171300)
(http://vignette3.wikia.nocookie.net/xcom/images/0/00/XEU_Outsiders_spawning.jpg/revision/latest?cb=20120723200411)

The sections of its body are all linked together, the top half isn't floating like in the concept image. The crystal is also less exposed, less bright, smaller, and shifts colors depending on the Vis' mood. Most Vis that cannot fully control their emotions elect to wear armor or clothing to hide their crystal from others, to prevent people from being able to easily read them. The crystal isn't actually exposed to the elements, it has a transparent energy barrier that stops objects from touching the crystal. The barrier itself is only slightly stronger than a human skull, so it can't really stop small arms fire, but anything that even chips a part of the crystal itself can cause serious brain damage to the Vis.

I always imagined them as looking like those energy beings from Titan A.E.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 26, 2017, 12:58:12 AM
Man, its a shame our party leader is a Human. I was going to play a Ki'Jan who was horribly racist specist against Humans; but that wouldn't exactly work out now.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 26, 2017, 01:57:46 AM
Man, its a shame our party leader is a Human. I was going to play a Ki'Jan who was horribly racist specist against Humans; but that wouldn't exactly work out now.
Barely Human.

I don't think Osiris would consider himself Human. Play what you like. it will be more fun that way.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 26, 2017, 02:16:46 AM
1.3km though? That's a capital ship, not a heavy frigate, definitely armed like one too...Or are you going by Warhammer standards?

Also just realized, Necross was worried about players being OP...then makes Osiris the super soldier juggernaut, capable of wiping out an entire infantry company singlehandedly.  :D
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 26, 2017, 02:27:48 AM
1.3km though? That's a capital ship, not a heavy frigate, definitely armed like one too...Or are you going by Warhammer standards?

Woops. I was going by warhammer standards.

how big should it be then? I was thinking something at least normandy sized from ME 2

we might also wish it was bigger later on. But maybe it could be an interesting encounter as they realize this guy doesn't even consider his ship to be big.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 26, 2017, 02:37:59 AM
Woops. I was going by warhammer standards.

how big should it be then? I was thinking something at least normandy sized from ME 2

we might also wish it was bigger later on. But maybe it could be an interesting encounter as they realize this guy doesn't even consider his ship to be big.
170 meters is the Normandy SR-2 according to Word of God. That's a big ship with lotsa space, Warhammer shouldn't be set as the bar for anything  :P

I like Mass Effect as a baseline standard because it's super reasonable sci-fi
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 26, 2017, 02:38:50 AM
Woops. I was going by warhammer standards.

how big should it be then? I was thinking something at least normandy sized from ME 2

we might also wish it was bigger later on. But maybe it could be an interesting encounter as they realize this guy doesn't even consider his ship to be big.

It's up to you, but if you wanted something like the Normandy SR2, then I think size-wise it's about 200m. I would have to look it up, but for comparison my ships in design and size are based off the UNSC ships.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 26, 2017, 02:54:38 AM
I like the idea of a size miscalculation. But I will make it smaller, after some research.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 26, 2017, 03:05:07 AM
Literally the smallest combat ship class is 900m. Alright I think I got it figured out.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 26, 2017, 03:28:50 AM
Literally the smallest combat ship class is 900m. Alright I think I got it figured out.

In Warhammer?
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 26, 2017, 03:40:55 AM
In Warhammer?
yeah Warhammer.

If its really a big issue I could size it down more. But I would still love to see the reactions when its refered to as a corsair, and people are like, "Wut?"
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 26, 2017, 03:50:11 AM
yeah Warhammer.

If its really a big issue I could size it down more. But I would still love to see the reactions when its refered to as a corsair, and people are like, "Wut?"
It's kind of an issue. Stations aligned to a faction don't allow warships to dock at their facilities without government permission, while any non-aligned faction or station might see your ship as a hostile capital ship.

More to the point, it's kind of implausible that your character would be able to handle a ship of that size on his own. He'd need a skilled skeleton crew or a powerful A.I. 900 meters is gigantic:Warhammer is the most extreme possible universe imaginable :P

I never found the Normandy to be small at all, 200 meters is a great size for an impressive yet innocuous ship.

Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 26, 2017, 03:57:05 AM
powerful A.I.
You just answered the question.

But anyways I won't say too much more on it, don't want to spoil anything.

I am more interested in Grif's opinion on this tbh.

he is CO-gm
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 26, 2017, 03:57:49 AM
It's kind of an issue. Stations aligned to a faction don't allow warships to dock at their facilities without government permission, while any non-aligned faction or station might see your ship as a hostile capital ship.

More to the point, it's kind of implausible that your character would be able to handle a ship of that size on his own. He'd need a skilled skeleton crew or a powerful A.I. 900 meters is gigantic:Warhammer is the most extreme possible universe imaginable :P

I never found the Normandy to be small at all, 200 meters is a great size for an impressive yet innocuous ship.

I'm thinking this. I would say instead of 900m, cut it in half and go between 450m-500m. That would put it at a little over double the size of the Normandy and still give you the "WTF" moment since ships of an equal class would be a quarter to half its size by comparison.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 26, 2017, 04:19:51 AM
I'm thinking this. I would say instead of 900m, cut it in half and go between 450m-500m. That would put it at a little over double the size of the Normandy and still give you the "WTF" moment since ships of an equal class would be a quarter to half its size by comparison.
Done, its 450 now. And I am calling it a corsair.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 26, 2017, 04:30:20 AM
You just answered the question.

But anyways I won't say too much more on it, don't want to spoil anything.

I am more interested in Grif's opinion on this tbh.

he is CO-gm

On the one hand, I see where Necross is coming from, considering Osiris is from the Warhammerverse, this ship is stealthy by the standard's he is used to. However I also see where Ragez and Rin are coming from, a ship that size would be considered a Second Rate by Frontierverse standards, there's no way a ship that size and that armed would be innocuous, naval patrols would be all over that thing before it got close to a port.

However Rin makes a decent compromise, 400-500m would be the size of a frigate or average merchant ship, and there is past precedent in fiction for frigate-sized stealth ships. Osiris would still be able to have his " WTF" moment on us when he calls it his little corsair, instead of frigate or similar as we would be expecting.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 26, 2017, 04:31:49 AM
So Rin, I suppose we are in agreement over the conflict?
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 26, 2017, 04:32:32 AM
On the one hand, I see where Necross is coming from, considering Osiris is from the Warhammerverse, this ship is stealthy by the standard's he is used to. However I also see where Ragez and Rin are coming from, a ship that size would be considered a Second Rate by Frontierverse standards, there's no way a ship that size and that armed would be innocuous, naval patrols would be all over that thing before it got close to a port.

However Rin makes a decent compromise, 400-500m would be the size of a frigate or average merchant ship, and there is past precedent in fiction for frigate-sized stealth ships. Osiris would still be able to have his " WTF" moment on us when he calls it his little corsair, instead of frigate or similar as we would be expecting.

It still would have been funny when 1.3km ship appeared outa thin air, no one literally detecting it.
but yeah I changed the size
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 26, 2017, 04:46:39 AM
So Rin, I suppose we are in agreement over the conflict?

Yeah, We're good. We'll get into further specifics when it gets closer; but for now we can use it.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 26, 2017, 04:53:48 AM
Yeah, We're good. We'll get into further specifics when it gets closer; but for now we can use it.

Alright, now we need to work out on how to make the timeline.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 26, 2017, 05:38:13 AM
Alright, now we need to work out on how to make the timeline.
How about we start our timeline on the Superluminal Miracle, have everybody's race relations dictate how first contacts went, and punctuate it with major events?

Major events would include: The Year of the Superluminal Miracle, the series of first contacts and colonization of alien worlds, the Vis-Zahati War, Humanity's introduction to the galaxy, the establishment of independent areas on habitable worlds/stations by economic powerhouses, and whatever major event sparked the intrigue you have planned for this universe.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 26, 2017, 07:16:38 AM
Just want to point out really quickly that my character fought in the Vis-Zahati war, so that bit should have ben quite recently, a couple of years ago, maybe. If it was 20-30+ years ago a lot of my character's background falls apart. Tenks
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 26, 2017, 07:19:03 AM
One thing to take into consideration, I invited Mikethor to the game, so we will need to reinstate his race in the game, so let him get his input posted as well.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 26, 2017, 07:25:38 AM
Also, did we just enter the 41st millenium?
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 26, 2017, 07:35:20 AM
Also, did we just enter the 41st millenium?
We're technically still in the 2nd millennium, so this is M2 by Warhammer standards. The is the most notable thing that's happened in this entirety of M2 according to Warhammer is this:

Quote
First digital computer, called UNIVAC, invented by humans on Terra in the long-lost ancient city of Philadelphia.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 26, 2017, 07:37:52 AM
Also, did we just enter the 41st millenium?
No.

just stuff I have Planned since the original Frontiers, before I handed it over to Grif. My Plots will only effect this game, even if it seems like they affect the other game, it will not.

Also everyone will get a chance to run their own campaigns/missions.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 26, 2017, 07:39:33 AM
We're technically still in the 2nd millennium, so this is M2 by Warhammer standards. The is the most notable thing that's happened in this entirety of M2 according to Warhammer is this:

actually plenty more.

http://warhammer40k.wikia.com/wiki/M2 (http://warhammer40k.wikia.com/wiki/M2)
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 26, 2017, 07:46:43 AM
Just want to point out really quickly that my character fought in the Vis-Zahati war, so that bit should have ben quite recently, a couple of years ago, maybe. If it was 20-30+ years ago a lot of my character's background falls apart. Tenks
The Vis-Zahati war went on for two decades, then. The war wasn't fought continuously: Some years had no active battles whatsoever, while others had clashes on border worlds, naval battles in unclaimed territory, and deep strikes/invasions into the other's territory.

The battle should've been concluded with no actual battle on either of our home worlds (ala World War I, with Germany and Britain both never receiving the brunt of an invasion and instead fighting on foreign/colonial soil), but with the Zahati surrendering once galactic tides turned against them, and once it became crystal clear that the Vis and their allies would carve a bloody path straight to their homeworld and exterminate their entire race if they did not accept a peaceful surrender.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 26, 2017, 07:48:07 AM
No.

just stuff I have Planned since the original Frontiers, before I handed it over to Grif. My Plots will only effect this game, even if it seems like they affect the other game, it will not.

Also everyone will get a chance to run their own campaigns/missions.

Grif and I have a pretty solid grip on the Universal stuff. Things that happen within the game will get brought over to the main universe on a case-by-case basis; so no need to worry about cross contamination.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 26, 2017, 08:06:10 AM
The Vis-Zahati war went on for two decades, then. The war wasn't fought continuously: Some years had no active battles whatsoever, while others had clashes on border worlds, naval battles in unclaimed territory, and deep strikes/invasions into the other's territory.

The battle should've been concluded with no actual battle on either of our home worlds (ala World War I, with Germany and Britain both never receiving the brunt of an invasion and instead fighting on foreign/colonial soil), but with the Zahati surrendering once galactic tides turned against them, and once it became crystal clear that the Vis and their allies would carve a bloody path straight to their homeworld and exterminate their entire race if they did not accept a peaceful surrender.
Makes sense, considering the distances the war would be fought over. And yes, I can imagine the Zahati would have surrendered in order to protect the Holy City. Though I can't imagine the Ishkar won a lot of friends with such a peace. Not that it matters, as he would have died of old age decades ago. Who is the Ishkar today, who knows? The only Pheledioms you'll meet outside their territory are refugees that escaped from there.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 26, 2017, 08:14:20 AM
Makes sense, considering the distances the war would be fought over. And yes, I can imagine the Zahati would have surrendered in order to protect the Holy City. Though I can't imagine the Ishkar won a lot of friends with such a peace. Not that it matters, as he would have died of old age decades ago. Who is the Ishkar today, who knows? The only Pheledioms you'll meet outside their territory are refugees that escaped from there.
Nobody liked the German leadership for ending the war before it got to their borders either, das why Hitler ist habben!  :sorcerer:
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on January 26, 2017, 04:32:45 PM
*peeks in* hello?
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 26, 2017, 04:36:01 PM
*peeks in* hello?
there he is.

character sheet is on the first page, and the rules. you can look at the other team member sheets as examples.

if you check through the past few pages you can also see how we were discussing the civs we created and how the galactic community will be formed.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on January 26, 2017, 05:05:49 PM
there he is.

character sheet is on the first page, and the rules. you can look at the other team member sheets as examples.

if you check through the past few pages you can also see how we were discussing the civs we created and how the galactic community will be formed.
okay, let's see if I can write a char sheet that isn't a zero sum in creativity.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 26, 2017, 05:55:56 PM
The other alien races currently in the Dominion.

(http://vignette2.wikia.nocookie.net/pokemon/images/9/9d/Pokken_Tournament_Yveltal.png/revision/latest?cb=20160712041509)
Gas sacs in its wings and tail allow it to float and fly freely in any atmosphere, exotic particles allow it to change color in order to communicate. It's the size of a short human.

(http://vignette3.wikia.nocookie.net/gearsofwar/images/6/67/SkorgePose1.png/revision/latest?cb=20150603052727)
Mobile, agile, strong, and speaks entirely in sign language. It's slightly larger than a Vis.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 26, 2017, 06:08:04 PM
Locust, Pokemon and living lightbulbs under the same roof. Strap yourselves in, kids, because we are in for something truly magical.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on January 26, 2017, 06:36:55 PM
Locust, Pokemon and living lightbulbs under the same roof. Strap yourselves in, kids, because we are in for something truly magical.
yay!
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 28, 2017, 07:30:43 PM
And then there were none...
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 28, 2017, 07:36:59 PM
And then there were none...

I'm working on my character sheet... Just have to finish and hand in some assignments tonight first
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 28, 2017, 07:38:34 PM
I am waiting on mike and rin, and your cohesive time line. then I will discuss with you two about possible hub areas for the game.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 29, 2017, 05:23:47 AM
Okay everyone, we have a draft timeline to work with, but we need input from you on what sequence of events you think would happen concerning your species. We will look at what you think, then add it to the timeline. The start year is 2190, when the Superluminal Miracle happens, all the way to 2240 the present year.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 29, 2017, 08:04:04 AM
Okay everyone, we have a draft timeline to work with, but we need input from you on what sequence of events you think would happen concerning your species. We will look at what you think, then add it to the timeline. The start year is 2150, when the Superluminal Miracle happens, all the way to 2240 the present year.
That's 90 years! I thought we were going for 40!

I drafted a timeline out of boredom that assumed a 40-50 year timeline already, but I guess I can adjust it.  :/
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 29, 2017, 08:11:30 AM
That's 90 years! I thought we were going for 40!

I drafted a timeline out of boredom that assumed a 40-50 year timeline already, but I guess I can adjust it.  :/
Yeah, Grif wrote the year wrong. Don't know how he got 2150, I have the current draft of the Timeline in my PMs and the Start Year is actually 2190.

Current Year is still 2240.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 29, 2017, 08:24:18 AM
That's 90 years! I thought we were going for 40!

I drafted a timeline out of boredom that assumed a 40-50 year timeline already, but I guess I can adjust it.  :/
Yeah, Grif wrote the year wrong. Don't know how he got 2150, I have the current draft of the Timeline in my PMs and the Start Year is actually 2190.

Current Year is still 2240.


Yup, that was a typo, my bad. Starting year is indeed 2190.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 29, 2017, 09:58:27 AM
All I really know is that the Iko would have gotten FTL later than most, say 2195, and would have established their first colony - Ano Ngorani - around 2200. Now they would have about 6-7 worlds, including their homeworld. I also realize that it's impossible for my character to be the second generation born on Ano Ngorani, as stated in his background. He is, however, the perfect age to be among the first generation. I'm unsure if that makes him a first or second generation colonist, though.

And since he took part in the Vis-Zahati war, I feel it too concerns me. That war would have lasted about 10-20 years and would have ended a couple of years ago. So say, 2218-2236?
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on January 29, 2017, 03:06:18 PM
Okay everyone, we have a draft timeline to work with, but we need input from you on what sequence of events you think would happen concerning your species. We will look at what you think, then add it to the timeline. The start year is 2190, when the Superluminal Miracle happens, all the way to 2240 the present year.

Cool! Just as a reminder, the Kurgs were the first intelligent aliens the Kaveni encountered and miscommunication led to some small skirmishes. And over the decades of expansion a few smaller nations and species in various stages of development were absorbed in the Empire. Other then that I'll just see what you guys come up with!
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 29, 2017, 04:51:05 PM
Cool! Just as a reminder, the Kurgs were the first intelligent aliens the Kaveni encountered and miscommunication led to some small skirmishes. And over the decades of expansion a few smaller nations and species in various stages of development were absorbed in the Empire. Other then that I'll just see what you guys come up with!

Any specific dates you want Rin and I to add? Or are you okay with us doing that ourselves?
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on January 29, 2017, 04:54:28 PM
Any specific dates you want Rin and I to add? Or are you okay with us doing that ourselves?

Nope, just do what you think is best.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 29, 2017, 04:57:27 PM
All I really know is that the Iko would have gotten FTL later than most, say 2195, and would have established their first colony - Ano Ngorani - around 2200. Now they would have about 6-7 worlds, including their homeworld. I also realize that it's impossible for my character to be the second generation born on Ano Ngorani, as stated in his background. He is, however, the perfect age to be among the first generation. I'm unsure if that makes him a first or second generation colonist, though.

And since he took part in the Vis-Zahati war, I feel it too concerns me. That war would have lasted about 10-20 years and would have ended a couple of years ago. So say, 2218-2236?

Generation usually refers to birth in this context e.g. immigrant, first generation born, second generation born etc.

Okay, FTL in 2195, Ano Ngorani founded 2200 and Vis-Zahati War 2218-2236, got it. Any specific dates you want for the founding of the other 5-6 colonies or other major events?
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 29, 2017, 04:58:29 PM
Nope, just do what you think is best.

Okay, sounds good.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 29, 2017, 09:19:51 PM
Generation usually refers to birth in this context e.g. immigrant, first generation born, second generation born etc.

Okay, FTL in 2195, Ano Ngorani founded 2200 and Vis-Zahati War 2218-2236, got it. Any specific dates you want for the founding of the other 5-6 colonies or other major events?
I'll go one step further and give you some info on all Iko worlds, including founding years for colonies. Thinking some of them could be interesting locations to visit.
San Mondi: The Iko homeworld. A relatively small planet covered in vast grasslands, great forests and dense jungles. There is very little arid ground on San Mondi, and it boasts the tallest trees in the known galaxy, even beating the great Redwoods of Earth. It is a very wet, rainy world, and is also known for its extremely oxygen-rich atmosphere, which causes both flora and fauna to in many cases grow enormous, earning the little planet the ironic nickname "The World of Giants". Largest settlement is Hanith.

Ano Ngorani: Founded 2200; first Iko colony. A medium-sized world covered mostly in tall, golden grass and red-leaved woods, but holds most kinds of climates, including deserts and some small amounts of jungle around the equator. Largest settlement is Arathandi.

Harzun: Founded 2206. Dry, medium-sized world with lots of steppes and drylands, but with large temperate zones near the poles. Has little in terms of larger animals, but an abundance of insects. This is reflected in Harzunians' diets, which have come to consist more and more of insects. Largest settlement is Kahjah.

Tang Kebao: Founded 2211. A small, wet planet, known for its thick, inhospitable black jungles, vicious predators and toxic soil. Its conditions make it unsuitable for large populations, but a goldmine for pharmaceutical companies who make medicines out of the planet's natural toxins. It is also a haven for anyone who wishes to work under the radar, be they unscrupulous corporations or simple pirates hiding in the jungle. Naturally, there is no shortage of all manner of conspiracy theories surrounding Tang Kebao. Largest settlement is Ton Besa.

Vi Lhasa: Founded 2218. Unusually large for a terrestrial world, Vi Lhasa only has one enormous supercontinent, with a small number of larger islands on its western and southern hemisphere. Much like Earth, it holds a vast variety of climates, from its jungle-covered equator flanked by vast savannas, to large temperate zones in the north and south, dry, lifeless continental centre, and tropical coastlands along the islands, to the frozen poles, covered in ice year-round. Largest settlement is Hoden.

Odisandi: Founded 2228. Being 89% covered in water, Odisandi is incredibly humid, with rain occurring daily in even the driest areas. There are no continents on Odisandi, all land instead being made up of larger islands or vast archipelagos. Due to the humidity, storms are very common, and the colonists have had many problems caused by bad weather ruining crops or destroying equipment. Although there are next to no larger land animals on Odisandi - which also has led to the Odisandian diet consisting almost exclusively of fish - its unofficial symbol is the Harahanda; a tropical bird with four wings, a large beak, and long tail feathers, that flies between the canopies on one specific archipelago. Largest settlement is Sihan.

Gota Mora: Founded 2232. The second largest Iko world, Gota Mora is a relatively cold planet with endless steppes and grasslands covering most of the landmass. As a result, its wildlife consists mainly of wooly grazers roaming the land in packs, as well as their predators and the occasional scavenger. Although still a fledgling colony, its inhabitants have quickly adapted to the planet's harsh climates, using the wool of the local wildlife to make thick coats and insulate their homes. This has already set them apart from most Iko, who are used to warm, humid environments. Largest and only settlement is Othri.

Rotha Jao: Founded 2239; the Iko's latest colony. Rotha Jao is a small world with a largely temperate climate, covered for the most part in woods, forests, and snowy alps. Settled only last year, the planet is almost completely unexplored, which is why the planet's native species, the Kojao, were only discovered recently. Largest and only settlement is Faijah.
In terms of major events, as you'll see in the planets spoiler, the Iko have recently discovered a native species on one of their colonies. These natives - who have come to be known as the Kojao - live in simple, tribal societies of hunter-gatherers. They are a species of mammalians standing 5 to 6 feet tall, with short fur all over their bodies that range sin colour from white to light brown to black, long, pointy snouts, and long, pointy ears that point straight back from their heads, but are long enough to reach their shoulders when drooped. They have four black eyes and four digits on hands and feet, and are quite aggressive. There have been some clashes between them and the colonists, but not yet any actual violence. The Iko, however, are worried that these natives might turn hostile at some point, and aren't sure what to do with them.

Other than that, there isn't much else. The Iko prefer to keep to themselves, so it's unlikely anything noteworthy has occurred between them and the other nations. Iko are rarely seen outside their own territory. They are quite enamored with Kaveni culture, though, so they would be more common there, and many also fought in the Vis-Zahati war as mercenaries, including Thada.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 29, 2017, 09:33:10 PM
I'll go one step further and give you some info on all Iko worlds, including founding years for colonies. Thinking some of them could be interesting locations to visit.
San Mondi: The Iko homeworld. A relatively small planet covered in vast grasslands, great forests and dense jungles. There is very little arid ground on San Mondi, and it boasts the tallest trees in the known galaxy, even beating the great Redwoods of Earth. It is a very wet, rainy world, and is also known for its extremely oxygen-rich atmosphere, which causes both flora and fauna to in many cases grow enormous, earning the little planet the ironic nickname "The World of Giants". Largest settlement is Hanith.

Ano Ngorani: Founded 2200; first Iko colony. A medium-sized world covered mostly in tall, golden grass and red-leaved woods, but holds most kinds of climates, including deserts and some small amounts of jungle around the equator. Largest settlement is Arathandi.

Harzun: Founded 2206. Dry, medium-sized world with lots of steppes and drylands, but with large temperate zones near the poles. Has little in terms of larger animals, but an abundance of insects. This is reflected in Harzunians' diets, which have come to consist more and more of insects. Largest settlement is Kahjah.

Tang Kebao: Founded 2211. A small, wet planet, known for its thick, inhospitable black jungles, vicious predators and toxic soil. Its conditions make it unsuitable for large populations, but a goldmine for pharmaceutical companies who make medicines out of the planet's natural toxins. It is also a haven for anyone who wishes to work under the radar, be they unscrupulous corporations or simple pirates hiding in the jungle. Naturally, there is no shortage of all manner of conspiracy theories surrounding Tang Kebao. Largest settlement is Ton Besa.

Vi Lhasa: Founded 2218. Unusually large for a terrestrial world, Vi Lhasa only has one enormous supercontinent, with a small number of larger islands on its western and southern hemisphere. Much like Earth, it holds a vast variety of climates, from its jungle-covered equator flanked by vast savannas, to large temperate zones in the north and south, dry, lifeless continental centre, and tropical coastlands along the islands, to the frozen poles, covered in ice year-round. Largest settlement is Hoden.

Odisandi: Founded 2228. Being 89% covered in water, Odisandi is incredibly humid, with rain occurring daily in even the driest areas. There are no continents on Odisandi, all land instead being made up of larger islands or vast archipelagos. Due to the humidity, storms are very common, and the colonists have had many problems caused by bad weather ruining crops or destroying equipment. Although there are next to no larger land animals on Odisandi - which also has led to the Odisandian diet consisting almost exclusively of fish - its unofficial symbol is the Harahanda; a tropical bird with four wings, a large beak, and long tail feathers, that flies between the canopies on one specific archipelago. Largest settlement is Sihan.

Gota Mora: Founded 2232. The second largest Iko world, Gota Mora is a relatively cold planet with endless steppes covering most of the landmass. As a result, its wildlife consists mainly of wooly grazers roaming the land in packs, as well as their predators and the occasional scavenger. Although still a fledgling colony, its inhabitants have quickly adapted to the planet's harsh climates, using the wool of the local wildlife to make thick coats and insulate their homes. This has already set them apart from most Iko, who are used to warm, humid environments.

Rotha Jao: Founded 2239; the Iko's latest colony. Rotha Jao is a small world with a largely temperate climate, covered for the most part in woods, forests, and snowy alps. Settled only last year, the planet is almost completely unexplored, which is why the planet's native species, the Kojao, were only discovered recently. Largest and only settlement is Faijah.
In terms of major events, as you'll see in the planets spoiler, the Iko have recently discovered a native species on one of their colonies. These natives - who have come to be known as the Kojao - live in simple, tribal societies of hunter-gatherers. They are a species of mammalians standing 5 to 6 feet tall, with short fur all over their bodies that range sin colour from white to light brown to black, long, pointy snouts, and long, pointy ears that point straight back from their heads, but are long enough to reach their shoulders when drooped. They have four black eyes and four digits on hands and feet, and are quite aggressive. There have been some clashes between them and the colonists, but not yet any actual violence. The Iko, however, are worried that these natives might turn hostile at some point, and aren't sure what to do with them.

Other than that, there isn't much else. The Iko prefer to keep to themselves, so it's unlikely anything noteworthy has occurred between them and the other nations. Iko are rarely seen outside their own territory. They are quite enamored with Kaveni culture, though, so they would be more common there, and many also fought in the Vis-Zahati war as mercenaries, including Thada.

Excellent, this should help.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 30, 2017, 03:57:28 AM
I'll have to write out the kurg world info as well, just so everyone has an idea why the group probably won't be visiting the surface of any of these worlds without very very protective enclosed hazard suits. A few should be ok. Even the home world is okay in certain parts as long as the crew is physically ready for high gravity.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on January 30, 2017, 07:45:09 AM
Okay Wise, need names and numbers of colonies founded/species annexed. Same for you Ragez, and Tobbs I'm having Sweden eradicated by turning the entire population into Soylent Swede.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 30, 2017, 09:21:12 AM
Okay Wise, need names and numbers of colonies founded/species annexed. Same for you Ragez, and Tobbs I'm having Sweden eradicated by turning the entire population into Soylent Swede.
Gosh dang darn not again x|
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 30, 2017, 06:47:37 PM
I'm only going to name the interesting Vis worlds. The Vis have "colonized" a large amount of worlds in its path across the cosmos, because they don't require anything of a potential colony but energy and minerals to exploit. The following are the major Vis colonies.


Visei: The Vis Homeworld. Visei is an unusual world, designed by the Aedir several millennia prior to be the perfect symbiotic ecosystem. There are no predators on Visei, as all fauna and flora exist in a perfect state of ecological balance with little competition over resources. The planet is a model for the Vis view of the universe, with a perfectly designed system that ensures prosperity and balance for all that do not prey on another species. Aedir biological engineering developed this seemingly perfect ecosystem, encoding artificial self-limitations into the very genes of all flora and fauna on the planet in order to prevent any one species from becoming too dominant through eventual evolution. It could be said that Visei, therefore, is a planet where true evolution has ceased. The planet exists in an extremely stable orbit and the Vis allow no pollutants into its atmosphere, and is therefore subject to very little ecological flux over seasons. The planet is, however, dotted with bright lights that almost cover every civilized part of the planet: A testament to the extreme energy output that a Vis society must produce in order to properly function. It boasts two colonized moons, Xeios (An Icy Moon) and Xeius (A Volcanic Moon).

Rehalm Sephirius (Meaning "Magnificent Charity", but known to the galaxy as "Rehalm Station"): Found in 2191. An abandoned space station found during the first FTL journeys made by the Vis. Rehalm Station would eventually be outfitted with a faster-than-light drive and became a mobile space station that additionally served in a diplomatic, economic, and cultural exchange role with many systems and nations. It was never outfitted with weapons on sheer principle. Population as of the present day reaches a shifting population of some one hundred thousand individuals (mainly Vis).

Sifinx Atalea: Founded 2195. A barren world with no atmosphere to speak of, Sifinx Atalea was the first world colonized by the Vis outside of Visei. Its mineral wealth and rich underground volcanic activity (thereby providing a source of geothermal energy) was why it became prized, and it soon grew to have a sizable Vis population. The planet's strategic location and high resource value (along with  its inhospitable nature for biological life) was why it became the military center of the Fire Legions after Kurg raids, and served as the springboard for assaults into Zahati territory

Zairei: Founded in 2198. A verdant tropical world with an expansive ecosystem that exists on multiple levels of terrain. The planet's predators are swift, perceptive, and extremely deadly: A single loud sound during the planet's night cycle can have dozens of what Vis explorers have termed as "Akryrr" (Terrors of the Night) swarming upon you, devouring your flesh as they assault and isolate you in force. Thus, many other species on the planet have evolved over millions of years in order to achieve to non-verbal communication to avoid the Akryrr's attentions. The Zair, the most advanced race on Zairei, have circumvented this limitation by creating a language that exists entirely in hand signs: An advanced sign language that allowed culture and cooperation to flourish within the heavily patriarchal race. Visitors to Zairei very often find themselves unnerved by the deathly, almost unnatural silence that the ecosystem has evolved into. Vis do not find Akryrr swarms to be bothersome to them, given their lack of flesh that makes the Akryrr tend to avoid them, and so maintain a sizable non-intrusive presence upon the world alongside the Zairei who have accepted the Vis philosophy as their new way of life.

Aevadrad: Founded in 2202. A desert planet, colonized by the Vis for its mineral wealth. The planet is home to an ecosystem of extremely hardy flora and fauna, but galactic interest lies within the planet's flora, as several plants contain a potent "Spice" that interacts with several galactic races to achieve potent psychological effects such as massive DMT release (among humans), hallucinogenic effects (among several races), and even instantaneous ego death. A frequent target of Kurg raiders, Aevadrad is home to a moderate Colonial Legion presence that seeks to keep off-worlders from attaining the Spice in the face of intergalactic pressure to stifle what is an entirely new concept to the Vis: The drug trade.

Salnil Jannam: Founded in 2220. A world with a tundra-like ecosystem and geothermal-dependent life within its waters, the Vis inhabitants of this planet have taken to sculpting the world's naturally occurring massive crystal spires into buildings, works of art, and even musical towers (the planet's wind flowing through the sculpted towers creates beautiful melodies). It, like most colonies, exists to both exploit its mineral value and for the study of its interesting biosphere. Recent years has seen it become a popular destination for tourists from across the known galaxy, stunned by the beauty of both the natural and sculpted crystal spires.

Talesinaurei: Founded in 2030. A gas giant, Talesinaurei (Home of the Talesinaur) was colonized for its ability to naturally produce exotic particles valuable for Vis research and production. Upon the creation of stable stations within the upper reaches of the planet's atmosphere, it was discovered that the gas giant was home to an ecosystem that included bird-like creatures that floated using gas sacs within the world's upper reaches. The race subsisted on the world's exotic particles, and was intelligent enough to communicate with a complex language using light flashes upon their body. The Talesinaur are among the Vis' more reluctant converts, still very new to the concept of society and its importance.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 31, 2017, 07:19:55 AM
Now we just need mike and I can get  preparing the game thread.
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on January 31, 2017, 11:15:41 AM


Please note that there are numerous claimed systems in between these worlds that simply do not have any habitable planets. Most of these systems are being exploited and mined as a source of raw resources and have at least some population living in stations and in sealed colonies on the inhospitable planets.

Hoa: Homeworld to the Kaveni people and center of the Empire. The planet has three large continents and an archipelago. Hoa is what you expect your average temperate world to look like. It has deserts along the equator, tropical rainforests under the path of the yearly monsoons, fertile wetlands on the coast and rolling plains and temperate forests deeper inland. The planet once boasted two icy poles but those did not survive Kaveni industrialisation. The Empire is running an extensive program of ecological restoration and urban reorganisation. Farming is almost completely restricted to skyscraper farming which produces more than enough food to feed the planet and some of its less fertile colonies with the abundant surplus. Population centers are tightly packed but very comfortable. The empire runs a couple financial incentive programs to get people off of the homeworld and into the colonies.


Hah Yula, meaning ‘Cold Step’: Settled in 2191 this artic world would barely be considered habitable by today’s standards. But seeing as it was the first world discovered where a Kaveni could walk without a breathing apparatus it was the destination for the first colonial push anyway. The planet is a very cold medium sized rocky world. It has no oceans and is instead made out of a single continuous landmass with a few frozen inland seas. The soil is made out of permafrost and only at the equator during the height of summer temperatures briefly approach the melting point of water. The people live in domed cities and often call themselves the forgotten colonists because after more habitable world were discovered they were mostly left alone, with few new colonists arriving.

Ularsa: Settled in 2196 Ularsa has a single medium sized continent. The rest of the planet is covered in oceans. The continent is covered in rainforest with Kaveni settlements along the coast. Right after its initial discovery the Emperor ordered a new floor for the palace complex made out of wood from the alien rainforests. In a incredible gesture of imperial power a major part of the (at the time small) Kaveni fleet was dispatched to the planet to harvest and transport this new floor. The nerve center and biggest city of this planet is for this reason officially called ‘Axe city’

Narya, Nenya, Vilya: Narya and Nenya were settled in 2201. Both are fertile moons orbiting a brown dwarf. These moons are densely populated and the main Kaveni population center outside of Hoa. Vilya is also a moon orbiting the same brown dwarf. But this world is home to a native sentient species, roughly living in the early iron age. The planet is declared a reserve and only a few people have been allowed to make landfall. The empire backs one of the numerous planetside factions with information, speeding up the technological and unification processes. Still, it is expected to take hundreds of years until the species is ready to join the empire as equals.


Tril: Tril was discovered as a habitable planet in 2202, but didn’t fully join the Empire until 2212. Tril is the homeworld of the Framayot species. The planet has relatively high gravity as a result the Framayot people were stuck on their planet, never succeeding is launching more than very lightweight unmanned satellites. By the time of their discovery by the Empire the Framayot society was crumbling under resource scarcity, runaway global warming and a world-wide war. A large Kaveni peacekeeping force was deployed to restore order to all the warring factions and to offer protection under the Emperor. After order was restored to the rioting nations the Empire started a program of ecological restoration, same as on the Kaveni homeworld of Hoa.


Azua: Settled in 2211 Azua is the only habitable planet in almost two dozen resource rich systems. As such it has become a major Kaveni population center, it has a huge amount of industry from all the raw resources that are flowing into the colony. The planet sports sizable naval shipyards from which new ships are launched regularly and the important strategic region is patrolled. The planet is expected to overtake the Narya-Nenya twin colonies in population, industry and importance in a few decades.


Thore: Settled in 2224 this planet is co-inhabited by Kaveni and Framayot citizens of the Empire. It is a relatively boring world with little life besides bacteria, fungi and rudimentary plants. Still, Thore has a pleasant temperature and a breathable atmostphere and the Kaveni and Framayot species are able to life in peace on this small backwater world.


Kalha: settled in 2038 this world is the latest colony of the Kaveni Empire. Kalha is a terrestrial planet with abundant biodiversity. The first settlements are focused on farming but as time passes it is expected that the planet will grow a sizable industry and population center of its own.


The Framayot have a 1.5 meter long slug-like appearance. They are relatively slow and do not like heights. The Framayot have joined the Empire as complete equals to the Kaveni but their population is still relatively small compared to the Kaveni, this is because of the fact that they were trapped on a dying planet for a long time before they were found. Their population is mostly centered around their homeworld Tril and the colony of Thore but individual Framayots can still be found throughout the Empire. The Empire maintains a policy of 'separate but equal' on the issue of military because of biological restrictions. For example, it would be a huge waste of resources to equip every Framayot ship with doors and beds comfortable for Kaveni use. And to install a second computer underneath every computer terminal on Kaveni ships for use of the low to the ground Framayots. It is possible to see mixed crews on civilian ships, and capital ships often have a few rooms that can be comfortably used by the other species. But on ship-of-the-line cruisers and destroyers it would be a waste of resources.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 31, 2017, 02:24:34 PM
Alright, seeing the timeline on Google Docs, I have to ask, Grif, are all those colonies individual planets? Because I thought I was stretching it with the Iko having managed to colonize 7 worlds in 40 years, and here you come with 26...
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on January 31, 2017, 02:47:03 PM
Alright, seeing the timeline on Google Docs, I have to ask, Grif, are all those colonies individual planets? Because I thought I was stretching it with the Iko having managed to colonize 7 worlds in 40 years, and here you come with 26...
.. And 5 subject races.


I'm fine with giving humanity some extra punch but it seems like this is pushing it a bit.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 31, 2017, 03:21:47 PM
Anyway, I edited in some extra info, including on battles in the Vis-Zahati War. It was a bad, bad war. Total death toll I would say lies somewhere between 2-5 million, mostly civilians killed by Zahati orbital bombing.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 31, 2017, 03:34:50 PM
.. And 5 subject races.


I'm fine with giving humanity some extra punch but it seems like this is pushing it a bit.
It's not even about punch, really. It's not like his character will be stronger for it. I just find it very hard to believe, which is always a problem where immersion is a goal.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 31, 2017, 05:51:00 PM
Anyway, I edited in some extra info, including on battles in the Vis-Zahati War. It was a bad, bad war. Total death toll I would say lies somewhere between 2-5 million, mostly civilians killed by Zahati orbital bombing.
The Vis would've declared Ift status to the Zahati after the first battle, meaning Zahati lives no longer hold value and all remnants of Zahati culture needed to be destroyed. This, in conjunction with Vis losses and Zahati reluctance to surrender, probably means that Shurra was completely annihilated as a colony capable of sustaining life and all living Zahati on it were exterminated from orbit by widespread radiation poisoning and bombardment.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 31, 2017, 05:53:41 PM
The Vis would've declared Ift status to the Zahati after the first battle, meaning Zahati lives no longer hold value and all remnants of Zahati culture needed to be destroyed. This, in conjunction with Vis losses and Zahati reluctance to surrender, probably means that Shurra was completely annihilated as a colony capable of sustaining life and all living Zahati on it were exterminated from orbit by widespread radiation poisoning and bombardment.
Well, you're free to edit that in if you feel that's the case.

There went the Vis' moral high ground.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 31, 2017, 05:57:20 PM
Well, you're free to edit that in if you feel that's the case.

There went the Vis' moral high ground.
The Vis do not recognize the right for Unreasonable Entities to maintain their existence, for fear that their ideas and genetics will pass on to the next generation.  :sorcerer:
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 31, 2017, 06:05:31 PM
The Vis do not recognize the right for Unreasonable Entities to maintain their existence, for fear that their ideas and genetics will pass on to the next generation.  :sorcerer:
Welp, another half million in the mortuary, then, along with the last shreds of decency.

This is really interesting information, though. I can imagine everyone was significantly less comfortable with the Vis after that. It even changes my character somewhat.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 31, 2017, 06:36:12 PM
Welp, another half million in the mortuary, then, along with the last shreds of decency.

This is really interesting information, though. I can imagine everyone was significantly less comfortable with the Vis after that. It even changes my character somewhat.

If thats enough to get your species to begin feeling uncomfortable, just wait till you see what the Coalition has done/has planned
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 31, 2017, 06:38:09 PM
If thats enough to get your species to begin feeling uncomfortable, just wait till you see what the Coalition has done/has planned
Well I'm just thinking, if the guys you thought were the good guy lightbulbs in need of help, and then they suddenly start committing the same atrocities as the guys you're defending them from, it'd make you a little weary.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 31, 2017, 08:00:57 PM
Well I'm just thinking, if the guys you thought were the good guy lightbulbs in need of help, and then they suddenly start committing the same atrocities as the guys you're defending them from, it'd make you a little weary.
This universe has no good guys. Only guys that are marginally better than other guys.

It's quasi-grimdark. Realistic, but not to 40k levels of grimdark.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 31, 2017, 08:06:38 PM
This universe has no good guys. Only guys that are marginally better than other guys.

It's quasi-grimdark. Realistic, but not to 40k levels of grimdark.
Compared to my New Covenant, the Odekkan Dynasty are good guys for the most part. The same can't be said for some of the other clans though.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 31, 2017, 08:33:29 PM
This universe has no good guys. Only guys that are marginally better than other guys.

It's quasi-grimdark. Realistic, but not to 40k levels of grimdark.
You don't jump down the greasy pit of despair the moment you get spaceborn. I get space is a mean place, but does no one care that the Vis committed a genocide? Not even the friendly Blorg Ki'jan?

At least Thada is bitter, as now stated in his sheet.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 31, 2017, 08:40:18 PM
You don't jump down the greasy pit of despair the moment you get spaceborn. Does no one care that the Vis committed a genocide? Not even the friendly Blorg Ki'jan?

At least Thada is bitter, as now stated in his sheet.
If it makes you feel better, the Odekkan Dynasty hates them. For a plethora of reasons.

also I would think of it like this, politics. Politics keeps alot of horrible things from being recognized, like the Armenian Genocide that was committed by the Turks. The common opinion is they are pieces of excrement for what they did and a lot of people hate them for not acknowledging the atrocity they committed, however politically it goes unrecognized. Also Similar to the "One China" Policy in terms of political sensitivity. Though I think the Chinese government is full of butt hurt ninnies. Let Taiwan be Taiwan damn it.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 31, 2017, 08:47:22 PM
If it makes you feel better, the Odekkan Dynasty hates them. For a plethora of reasons.

also I would think of it like this, politics. Politics keeps alot of horrible things from being recognized, like the Armenian Genocide that was committed by the Turks. The common opinion is they are pieces of excrement for what they did and a lot of people hate them for not acknowledging the atrocity they committed, however politically it goes unrecognized. Also Similar to the "One China" Policy in terms of political sensitivity. Though I think the Chinese government is full of butt hurt ninnies. Let Taiwan be Taiwan damn it.
I just think it would "break character" for these civilizations to simply not care if such a thing was known. But I guess it'd be easy to keep it quiet since the only ones who would tell you about it are the guys you are at war with. I could actually buy that.

But would the Vis keep quiet about it? Or would it just not have been politically unrecognized? If it's known to the public, Thada ought to know, otherwise I guess not. This is a defining factor in how I'm going to play my character, so I would very much like to know.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 31, 2017, 08:50:18 PM
I wasn't asking you, Necross, if you're wondering. This is obviously up to Ragez to decide :P
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 31, 2017, 09:12:05 PM
I would assume it would be hard to cover up a planetary genocide. Especially with a war that was so significant.

And I know you are asking ragez, just giving my 2 cents.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 31, 2017, 09:12:40 PM
I just think it would "break character" for these civilizations to simply not care if such a thing was known. But I guess it'd be easy to keep it quiet since the only ones who would tell you about it are the guys you are at war with. I could actually buy that.

But would the Vis keep quiet about it? Or would it just not have been politically unrecognized? If it's known to the public, Thada ought to know, otherwise I guess not. This is a defining factor in how I'm going to play my character, so I would very much like to know.
Why did nobody de-align the United States for dropping nuclear weapons on civilian targets?

There are a lot of reasons, but I'm just going to state the Vis reasons for what they did and the justifications others have made for them, and you can make the connections:

1. The Vis explained that the Zahati were fanatical zealots who would stop at nothing to stomp out Vis existence for the sake of their beliefs, and nothing short of an excessive show of incredible force would convince them that surrender was the only option. They told the galactic community that destroying Shurra and killing only half a million Zahati was far more preferable than an extended battle on Qadt itself, which would potentially cost billions of Zahati lives and millions of Vis/Kaveni ones.

2. The Vis explained that the attack was in retaliation for continued Zahati aggression on Vis civilian populations on Aevadrad, Zairei (this was an especially contentious point, as the Zahati attacked even the seemingly innocent Zair populace), and Visei. They argued that the atrocities and bombardments by the Zahati caused far more casualties than the Vis bombardment itself caused.

3. The Vis explained that Shurra was a vital point of Zahati military infrastructure, and was not a wholly civilian target. Destroying it was seen as necessary to debilitate Zahati war ability for decades to come.

4. The Vis said that they sent warning to the Zahati populace to surrender peacefully and leave the planet weeks before the razing occurred, but these warnings were ignored by the Zahati who thought the Vis were incapable of such destruction. Whether this is true, and whether the Zahati even had the means to escape their planet, is unknown.

5. Lack of faith and compassion for the Zahati after their aggression towards the Kaveni and hostility towards galactic neighbors meant that nobody really cared about half a million Zahati lives being lost. The Vis made a great show of creating propaganda to spread that the Zahati believed in a barbaric and cruel religion that was hostile to all outsiders without exception, and showed itself as a nation unjustly attacked that was just trying to defend the galaxy from the warlike Zahati.

In the light of Zahati surrender, it seemed like the Vis made the right decision after all. Galactic historians don't have access to all the information, so nobody can conclusively say whether the Vis made all the moves they said they did before the orbital razing occurred.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 31, 2017, 09:19:34 PM
Why did nobody de-align the United States for dropping nuclear weapons on civilian targets?

There are a lot of reasons, but I'm just going to state the Vis reasons for what they did and the justifications others have made for them, and you can make the connections:

1. The Vis explained that the Zahati were fanatical zealots who would stop at nothing to stomp out Vis existence for the sake of their beliefs, and nothing short of an excessive show of incredible force would convince them that surrender was the only option. They told the galactic community that destroying Shurra and killing only half a million Zahati was far more preferable than an extended battle on Qadt itself, which would potentially cost billions of Zahati lives and millions of Vis/Kaveni ones.

2. The Vis explained that the attack was in retaliation for continued Zahati aggression on Vis civilian populations on Aevadrad, Zairei (this was an especially contentious point, as the Zahati attacked even the seemingly innocent Zair populace), and Visei. They argued that the atrocities and bombardments by the Zahati caused far more casualties than the Vis bombardment itself caused.

3. The Vis explained that Shurra was a vital point of Zahati military infrastructure, and was not a wholly civilian target. Destroying it was seen as necessary to debilitate Zahati war ability for decades to come.

4. The Vis said that they sent warning to the Zahati populace to surrender peacefully and leave the planet weeks before the razing occurred, but these warnings were ignored by the Zahati who thought the Vis were incapable of such destruction. Whether this is true, and whether the Zahati even had the means to escape their planet, is unknown.

5. Lack of faith and compassion for the Zahati after their aggression towards the Kaveni and hostility towards galactic neighbors meant that nobody really cared about half a million Zahati lives being lost. The Vis made a great show of creating propaganda to spread that the Zahati believed in a barbaric and cruel religion that was hostile to all outsiders without exception, and showed itself as a nation unjustly attacked that was just trying to defend the galaxy from the warlike Zahati.

In the light of Zahati surrender, it seemed like the Vis made the right decision after all. Galactic historians don't have access to all the information, so nobody can conclusively say whether the Vis made all the moves they said they did before the orbital razing occurred.
Look, I can buy all that, I'm not looking for a justification anymore. My real question was whether or not the public would know about it. Though I guess that question was answered as well.

So I'll just keep my updated character sheet instead of reverting to the old one.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on January 31, 2017, 09:23:27 PM
Look, I can buy all that, I'm not looking for a justification anymore. My real question was whether or not the public would know about it. Though I guess that question was answered as well.

So I'll just keep my updated character sheet instead of reverting to the old one.
I just think it's really nice that we can make such accurate parallels to the World Wars in this game~

Your character should definitely be bitter about it. The Vis never sent any warning, and he knows that.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 31, 2017, 09:26:25 PM
You don't jump down the greasy pit of despair the moment you get spaceborn. I get space is a mean place, but does no one care that the Vis committed a genocide? Not even the friendly Blorg Ki'jan?

Did the planet have water on it?

I just think it's really nice that we can make such accurate parallels to the World Wars in this game~

Your character should definitely be bitter about it. The Vis never sent any warning, and he knows that.

Seriously though, I'll have to make sure I mess with the Arcadonians view of the war at this point. It'll likely be full support up until this moment, but once the planet was nuked into oblivion support may have started to waver. Though that would be more due to the fact that the planet bombarded would have had oceanic sources than anything else.

Plus there is the whole heavy theocratic vs heavy science argument to consider.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 31, 2017, 09:31:12 PM
I just think it's really nice that we can make such accurate parallels to the World Wars in this game~

Your character should definitely be bitter about it. The Vis never sent any warning, and he knows that.
Well like I said, the Vis-Zahati War was a bad, bad time for everyone.
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on January 31, 2017, 09:45:05 PM
Why did nobody de-align the United States for dropping nuclear weapons on civilian targets?

There are a lot of reasons, but I'm just going to state the Vis reasons for what they did and the justifications others have made for them, and you can make the connections:

1. The Vis explained that the Zahati were fanatical zealots who would stop at nothing to stomp out Vis existence for the sake of their beliefs, and nothing short of an excessive show of incredible force would convince them that surrender was the only option. They told the galactic community that destroying Shurra and killing only half a million Zahati was far more preferable than an extended battle on Qadt itself, which would potentially cost billions of Zahati lives and millions of Vis/Kaveni ones.

2. The Vis explained that the attack was in retaliation for continued Zahati aggression on Vis civilian populations on Aevadrad, Zairei (this was an especially contentious point, as the Zahati attacked even the seemingly innocent Zair populace), and Visei. They argued that the atrocities and bombardments by the Zahati caused far more casualties than the Vis bombardment itself caused.

3. The Vis explained that Shurra was a vital point of Zahati military infrastructure, and was not a wholly civilian target. Destroying it was seen as necessary to debilitate Zahati war ability for decades to come.

4. The Vis said that they sent warning to the Zahati populace to surrender peacefully and leave the planet weeks before the razing occurred, but these warnings were ignored by the Zahati who thought the Vis were incapable of such destruction. Whether this is true, and whether the Zahati even had the means to escape their planet, is unknown.

5. Lack of faith and compassion for the Zahati after their aggression towards the Kaveni and hostility towards galactic neighbors meant that nobody really cared about half a million Zahati lives being lost. The Vis made a great show of creating propaganda to spread that the Zahati believed in a barbaric and cruel religion that was hostile to all outsiders without exception, and showed itself as a nation unjustly attacked that was just trying to defend the galaxy from the warlike Zahati.

In the light of Zahati surrender, it seemed like the Vis made the right decision after all. Galactic historians don't have access to all the information, so nobody can conclusively say whether the Vis made all the moves they said they did before the orbital razing occurred.

This would have drasticly changed the Kaveni position in the war. No other power dealigned with the US after the bombs of WW2 because they were clearly the strongest horse in the race. But in this universe the Vis exist among a galactic community of more or less equals. Material support would not have stopped, but we can be certain that the Emperor would not allow the Vis to spread their culture and religion in the empire or to its citizens after this event.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 31, 2017, 09:55:41 PM
Before the discussions derail right down the drain, Necross, what's the ETA on game start?
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 31, 2017, 09:57:16 PM
This would have drasticly changed the Kaveni position in the war. No other power dealigned with the US after the bombs of WW2 because they were clearly the strongest horse in the race. But in this universe the Vis exist among a galactic community of more or less equals. Material support would not have stopped, but we can be certain that the Emperor would not allow the Vis to spread their culture and religion in the empire or to its citizens after this event.

The Arcadonians would be stuck in more of a moral and political dilemma. With the rest of the galaxy refusing relations, the Vi's would be their only ally. They would basically be stuck between denouncing the action and risking the loss of their only ally on the off chance it improves relations with another empire; or they willfully ignore it.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 31, 2017, 10:09:27 PM
The Arcadonians would be stuck in more of a moral and political dilemma. With the rest of the galaxy refusing relations, the Vi's would be their only ally. They would basically be stuck between denouncing the action and risking the loss of their only ally on the off chance it improves relations with another empire; or they willfully ignore it.
Pretty easy choice if you ask me. Why let a few atrocities get in the way of a good crusade alliance?
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on January 31, 2017, 10:17:55 PM
Before the discussions derail right down the drain, Necross, what's the ETA on game start?
game start will happen not long after I get Mike's sheet, if he is still willing to play. other wise i will probably get working on a opening post and hopefully get it up within a week or less if life doesn't get in the way.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on January 31, 2017, 10:35:22 PM
game start will happen not long after I get Mike's sheet, if he is still willing to play. other wise i will probably get working on a opening post and hopefully get it up within a week or less if life doesn't get in the way.
(http://i0.kym-cdn.com/entries/icons/original/000/018/416/Fluffle_Puff_is_happy_to_see_you.png)
dis gon b gud
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on January 31, 2017, 10:37:02 PM
Oh yeah, I added a new "Relationships" section to the Google Docs, You just have to change the spreadsheet tab at the bottom of the page. If you have any updates you want to make feel free to edit those there
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 01, 2017, 03:29:31 AM
(http://i0.kym-cdn.com/entries/icons/original/000/018/416/Fluffle_Puff_is_happy_to_see_you.png)
eek!  O.o

Oh yeah, I added a new "Relationships" section to the Google Docs, You just have to change the spreadsheet tab at the bottom of the page. If you have any updates you want to make feel free to edit those there
So err.....I'll add my civ's relations there directly.

As I remember, my civ was relatively nearer wisekill's on the map, so I'll add positive relations towards the Kaveni on account of being in contact for a longer time.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 01, 2017, 03:33:31 AM
Kurgeshan worlds are universally inhospitable, however how dangerous varies, some are downright not advisable to visit due the sheer danger of the system they are in, while others may just be harsh near dead rocks with enough atmosphere for Kurgs to live comfortably, and some of their transposed fauna(Many of which would spell an ecological apocalypse for any world they end up on.)

I probably won't be too specific with colony dates, I will mention the order  of colonization though. It can also be assumed in any system the Kurgs own, all bodies capable of being colonized will  have been colonized, due to sheer demand of the kurgs exponentially expanding population.


Dior: The Kurgeshan home-world is a world of extremes, where everything on the planet has evolved to survive. Its biodiversity is extreme, and it has many different ecosystems as well, from deserts, to deadly jungles, to radioactive magma wastes,  tundras, vast oceans and the like. Dior has three times the gravity of earth, being  a large world but with plenty of rare minerals, it has vast oceans and many large continents with a plethora of environments. The world despite its dangers is beautiful, having vistas one could simply not have on less extreme worlds. {Advisory Warning: Dior's System is known for very high ambient radiation}

Odekk Colony: The First Colony ever founded by the Kurgs since their discovery of Space flight, the World itself is referred to as Odekk, and it like any world the Kurgs inhabit is a world of extremes, as the planet orbits a neutron star, and it constantly blasted by x-rays that are expelled from the star, the world is extremely resource rich and has a very unique ecosystem that does not rely on light. The planet itself is also high gravity like the home-world, roughly 3.25G, making it rather comfortable, as due to Kurg physiology the slight increase in gravity would practically not be noticed. The world has a single large super continent and a vast ocean that covers the rest of the planet. The Colony is primarily  a mining one, due to vast amounts of resources the world supplies, but is also has quite the nightlife, due to the perpetual darkness. The one moon the planet has was converted into a docking and ship building station as well as a trade and processing post. {Advisory Warning: Neutron stars are very volatile, and emit heavy bursts of X-Ray radiation, proper ship shielding is required}

Gurdoor Colony: The Second colony that was founded by the Odekkan Dynasty, it is named for its founding clan, one of the Odekkan Patron Clans. The  World orbits a Brown Dwarf, and has a relatively close orbit, or at least close enough to get heat from the failed star and what little red light it produces, however it does produce a lot of infrared radiation. The world had a very simplistic ecosystem that survived off the warmth and little light the brown dwarf gave off, however to further make the world habitable it was decided to introduce Fauna and plant life from Dior. This resulted in drastically changing the ecosystem within a short amount of time. Their had been no complex life on the surface until then. The Colony grew and became a mostly commercial colony with military uses. It is home to many corporate head quarters for mercenary groups as well as off world manufacturing, both civilian and military. This world only has 2G gravity, making it roughly only 2/3rds the gravity of the Kurg home-world. The lower gravity lends itself to the entertainment available for Kurgs, more specifically in the ever popular Colosseum combat. {Advisory Warning: System contains high ambient radiation, travel should only be done with the correct ship shielding}

Sodior-The name means Sister Dior, this colony came next as part of an initiative to colonize every available body that was suitable in every system. The planet itself was within the home system, and it had always been seen as a favorable place for a colony, it however was only forgotten during the rush to use FTL technologies. However after the initial rush, the Dynasty began to spread out to all the other planets and habitable moons within its system, anything that wasn't easily habitable was made into scientific and military outposts, or resource operations. Sodior itself is almost identical to Dior in terms of size and mass, and it was always known to have a breathable atmosphere, its environment can be said to be the least harsh of the two, but it does have some species from Dior transplanted to the planet to compliment its ecosystem, which was similarly extreme to all but Kurg standards. It is still seen on a cultural level though as the Gentle Sister planet.{Advisory Warning: Dior's System is known for very high ambient radiation}
Dior System outposts and Minor Colonies-  The rest of the Planets within Dior's System were eventually colonized and populated to some capacity, to lessen stress on population growth. This policy would be repeated on further systems.

Sheh'Oo System- Named for the Clan of the Head Scientist of the research group that discovered it. The System is home to planet known as Mo'Kahn Tizzack, or the Monk's Temple, an Ecologically protected world. Its Ecosystem is delicate by Kurg Standards, and so has a highly protected status. To visit the surface, rigorous cleaning and chemical scrubs are required, for fear of introducing even the most minute bacteria from Dior do to the vast consequences it would have for the planet. Some Hunting is allowed in small groups, after the aforementioned cleaning, and in only sustainable amounts.  The rest of the minor moons within the system have been colonized as well, with both civilian stations, as well as military and scientific outposts and bases.

Arcadonian Gift Worlds- These set of various worlds of various descriptions and conditions are worlds that Arcadonians gifted to the Odekkans,  despite suspicions these gifts were appreciated. The Worlds all though are universally uninhabitable by the Ki'Jan, if not other races as well.

Outer Colonies- Due to the absolutely fast expansion of the  Kurg Population, there are plenty of small settlements on the outer edges of Odekkan space, Whether or not these fall under Odekkan jurisdiction depends on if their is any military outpost accompanying the settlement. It is not uncommon to come across these undocumented settlements, typically on harsh worlds that only Kurgs could survive on.
[\spoiler]
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 01, 2017, 03:53:47 AM
Hmmmm...since I didn't really make contact, I don't have any sort of war/border skirmish to base hostile/cold relations on...Eh, I guess I'll have to make do.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 01, 2017, 04:00:59 AM
So in response to concerns regarding my Civ, first it's three subject species, that five is a typo, and all were stuck on their homeworld's and relatively low tech. Another thing to consider is that not all my world's mentioned are Coalition controlled, many are either independent or corporate-owned.

Interesting fact actually, Coalition colonies aren't actually governed by the Coalition, the member-states govern their own colonies, though there is heavy coordination between the Coalition and its members.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 01, 2017, 04:03:02 AM
Hmmmm...since I didn't really make contact, I don't have any sort of war/border skirmish to base hoatile/cold relations on...Eh, I guess I'll have to make do.

None of us really did, we just made assumptions based on a 50 year timeskip.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 01, 2017, 04:21:06 AM
Yeah, took to long writing those relations blurbs on the spreadsheet. I'll see if can write the char sheet tomorrow.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 01, 2017, 10:43:05 AM
So in response to concerns regarding my Civ, first it's three subject species, that five is a typo, and all were stuck on their homeworld's and relatively low tech. Another thing to consider is that not all my world's mentioned are Coalition controlled, many are either independent or corporate-owned.

Interesting fact actually, Coalition colonies aren't actually governed by the Coalition, the member-states govern their own colonies, though there is heavy coordination between the Coalition and its members.
Well then I guess it's ok, though I imagine the vast majority of those colonies are still in a fledgling phase, seeing how divided colony resources are.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 01, 2017, 04:33:01 PM
Well then I guess it's ok, though I imagine the vast majority of those colonies are still in a fledgling phase, seeing how divided colony resources are.

Yeah, The Arcadonians are going to be the main offender when it comes to colonies. They ran into a large system full of Ice early on which they are using for a massive Terraformation project that converts all planets within Arcadonian Systems to ocean worlds... or at least all the ones within or near the Goldilocks zone, or ones that atmospheric manipulation could make up the difference for.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 01, 2017, 05:00:03 PM
Hmmm...lots of kinetic weapon proficiencies chosen in the char sheets...only one heavy particle proficiency and a photonic one.

We can't use energy-based weapons yet?
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 01, 2017, 05:10:11 PM
Quote

Neal Shepherd

<snip>

Profession: Intel Specialist for Belltower Associates, ex-field operative for Coalition intelligence and before that, served in the 105th Orbital Drop Brigade

I see what you did there... I approve.  :teehee:
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 01, 2017, 06:05:16 PM
Hmmm...lots of kinetic weapon proficiencies chosen in the char sheets...only one heavy particle proficiency and a photonic one.

We can't use energy-based weapons yet?
No, you can only use what is initially available to your race. Most races, besides the Vis, don't have access to other types of weapons. So no, its based off your races civ sheet.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 01, 2017, 06:13:44 PM
I see what you did there... I approve.  :teehee:

Oh yeah, I stole them alright, they're even bigger in this universe.  ;)
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 01, 2017, 06:17:55 PM
No, you can only use what is initially available to your race. Most races, besides the Vis, don't have access to other types of weapons. So no, its based off your races civ sheet.
Ok, Kinetic weapons it is. I hadn't done any weapon research yet.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 01, 2017, 06:21:29 PM
Ok, Kinetic weapons it is. I hadn't done any weapon research yet.

i thought you used particle weapons?
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 01, 2017, 06:23:43 PM
i thought you used particle weapons?
On the first version of the civ sheet.  Wasn't there an agreement, or gm rule that changed that kind of stuff to kinetic for all civs? Regarding the very start of the game, that is.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 01, 2017, 06:33:33 PM
On the first version of the civ sheet.  Wasn't there an agreement, or gm rule that changed that kind of stuff to kinetic for all civs? Regarding the very start of the game, that is.

That probably would have been me, after I took over and started 2.0, I wanted players to start on an even footing with each other. The only exception was Ragez, due to his species being energy beings, though gameplay-wise he was on our level.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 01, 2017, 06:39:08 PM
That probably would have been me, after I took over and started 2.0, I wanted players to start on an even footing with each other. The only exception was Ragez, due to his species being energy beings, though gameplay-wise he was on our level.
Err...okay. So, which version of the civ sheets are in place regarding this character game? The very first ones where my civ had particle weapons, or the GM amended one with kinetic weapons?

<hr>

Also, did a draft version of my char sheet. Only thing left is that detail of which tech his weapons are based on, the whole background and perhaps tweaking his appearance.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 01, 2017, 06:40:06 PM
Well then I guess it's ok, though I imagine the vast majority of those colonies are still in a fledgling phase, seeing how divided colony resources are.

Oh most of them aren't even Garden Worlds, New Vladivostok, Rus and New Hengsha are examples of asteroid colonies, numbering at most a couple thousand people per colony, while Acheron is an uninhabitable planet being strip mined. Noveria's climate should be obvious, as well as ownership.   
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 01, 2017, 06:41:50 PM
Err...okay. So, which version of the civ sheets are in place regarding this character game? The very first ones where my civ had particle weapons, or the GM amended one with kinetic weapons?

So we're going with 2.0, though we're also incorporating choice pieces from 1.0, like the Zahati.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 01, 2017, 06:44:04 PM
So we're going with 2.0, though we're also incorporating choice pieces from 1.0, like the Zahati.
Which would be reasonable for my character then? kinetic or particle weapons? Don't have any problems with kinetic, will just have to modify his proficiencies and starting weapons.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 01, 2017, 06:46:25 PM
Which would be reasonable for my character then? kinetic or particle weapons?

Definitely kinetic, energy weapons at this point are still mostly confined to warships, and particle weapons would just start being introduced.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 01, 2017, 06:48:09 PM
Definitely kinetic, energy weapons at this point are still mostly confined to warships, and particle weapons would just start being introduced.
Ok, I'll tweak the sheet to add that before sending the final version.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 01, 2017, 06:49:34 PM
Ok, I'll tweak the sheet to add that before sending the final version.

Sounds good.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 01, 2017, 06:51:24 PM
Sounds good.
I fully expect your character to kill someone with a spoon at some point. (avatar reference).
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 01, 2017, 07:04:50 PM
I fully expect your character to kill someone with a spoon at some point. (avatar reference).

I saw that, I was thinking of doing something similar, to give the other characters something to think about. :P
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 01, 2017, 07:45:16 PM
(https://cdnb.artstation.com/p/assets/images/images/003/321/995/large/nicolas-belley-portfolio-034.jpg?1472419012)

(http://vignette4.wikia.nocookie.net/deusex/images/2/2e/CA-4_Icon.png/revision/latest?cb=20160922094813&path-prefix=en)
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 01, 2017, 07:46:57 PM
(https://cdnb.artstation.com/p/assets/images/images/003/321/995/large/nicolas-belley-portfolio-034.jpg?1472419012)

(http://vignette4.wikia.nocookie.net/deusex/images/2/2e/CA-4_Icon.png/revision/latest?cb=20160922094813&path-prefix=en)

Sweeeeeet...though I'm partial to the scoped versions.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 01, 2017, 07:49:13 PM
I can't really ever post references for kurg weapons (At least guns and standard issue armor). as its all solely from my imagination. :P

I however will have special characters that have references.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 01, 2017, 07:55:27 PM
Sweeeeeet...though I'm partial to the scoped versions.

Oh that's the one he uses, with all the attachments, though the optics are different, a hybrid of 4x magnification and holosights.

I can't really ever post references for kurg weapons (At least guns and standard issue armor). as its all solely from my imagination. :P

I however will have special characters that have references.

To be honest I had no idea what Neal's weapons would look like either, then I saw the upgraded combat rifle and pistol for Mankind Divided, and knew that was it.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 01, 2017, 07:57:32 PM
This...would have been my particle rifle. :P

(https://scontent.cdninstagram.com/t51.2885-15/s640x640/sh0.08/e35/15535123_368446333515033_7613754230028894208_n.jpg?ig_cache_key=MTQxNjQ5OTI3MTkzODg0NjE0MQ%3D%3D.2)
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 01, 2017, 08:06:02 PM
This...would have been my particle rifle. :P

(https://scontent.cdninstagram.com/t51.2885-15/s640x640/sh0.08/e35/15535123_368446333515033_7613754230028894208_n.jpg?ig_cache_key=MTQxNjQ5OTI3MTkzODg0NjE0MQ%3D%3D.2)

That thing looks unwieldy, though if you turned it around it would be one hell of a club. :P
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 01, 2017, 08:13:58 PM
That thing looks unwieldy, though if you turned it around it would be one hell of a club. :P
The big bulk on top of it is the scope.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 01, 2017, 08:19:41 PM
The big bulk on top of it is the scope.

I see, was it meant to be a sniper or assault rifle?
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 01, 2017, 08:23:26 PM
I see, was it meant to be a sniper or assault rifle?
In its original game, a sniper rifle. If I were to use it, I"d maybe rework its proportions but keep the same general aesthetics.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 01, 2017, 08:28:12 PM
In its original game, a sniper rifle. If I were to use it, I"d maybe rework its proportions but keep the same general aesthetics.

Fair enough.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 01, 2017, 08:31:04 PM
Fair enough.
As I have to use kinetic, I'll go with something like this:
(http://cdn.gamer-network.net/2016/usgamer/Destiny-Zen-Meteor-Exotic.jpg)
Though the scope will not be purely optical and it'll be supressed.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 01, 2017, 11:12:59 PM
Can't really post my weapons either. I could post the weapons that inspired it, but then you'd just imagine those weapons instead of what I have described :P
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 01, 2017, 11:14:52 PM
Definitely kinetic, energy weapons at this point are still mostly confined to warships, and particle weapons would just start being introduced.
(http://www.gameranx.com/img/12-Apr/zftnc.jpg)
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 02, 2017, 02:11:03 AM
(http://www.gameranx.com/img/12-Apr/zftnc.jpg)
Aaahhh...nostalgia.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 02, 2017, 02:17:03 AM
(http://www.gameranx.com/img/12-Apr/zftnc.jpg)

Voted that one, that one was funny.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 02, 2017, 03:14:47 AM
Alright, sent my char sheet to Necross.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 02, 2017, 09:09:33 PM
There, sent the fixed version of the sheet.



yay! it's up!
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 02, 2017, 09:33:51 PM
Guess I will get started with the opening post.

I will discuss with Grif who the first pick up should be then We will go from their on how we acquire each of you.

You each will get a good amount of control to how we come upon you, so when its your turn you can make the situation how you want it. I do however recommend no combat in this initial pickup unless we are recruiting you from some sort of war-zone, or similar situation. So you all can get thinking about how it should work for your characters.
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on February 03, 2017, 04:53:44 PM
Quote
Free Colonies Militia Insurgency. Union of Free Colonies formed

But.. But... Muh Imperial loyalty bonus!!

Just kidding
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 03, 2017, 04:58:58 PM
But.. But... Muh Imperial loyalty bonus!!

Just kidding

The Kaveni would be loyal, to be sure, but what about their subject species? Even the well-treated ones would have anti-Kaveni elements. ;)
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 03, 2017, 05:33:01 PM
I already know how my character's going to be introduced: As lazily and lackadaisically as possible, entirely naked, strumming a human guitar.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 03, 2017, 05:44:46 PM
Depending on how the PMs with Grif turn out, you're either going to want to collect me first or last.

Edit: Looks like I'm good for any period
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 03, 2017, 06:42:00 PM
So considering we have all of our character sheets and the timeline can be added to as we go along, I think we're ready to start now, what say you Necross?
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on February 03, 2017, 07:23:56 PM
The Kaveni would be loyal, to be sure, but what about their subject species? Even the well-treated ones would have anti-Kaveni elements. ;)

I know, and I don't mind Kaveni colonists leaving their colonies to live in one of the free colonies.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 03, 2017, 08:24:29 PM
So considering we have all of our character sheets and the timeline can be added to as we go along, I think we're ready to start now, what say you Necross?
Yeah I just need to write up the OP. However I have work and such, so probably not today.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 04, 2017, 10:33:47 PM
I work late tonight, but once I am off I will start writing up the initial post, and hopefully have it up either sunday(my time zone) or Monday the latest. The thread will be locked though while I do a write up with Grif for the second post. After that it will be open, however you must only post when its your characters turn to be recruited, these will be done in possibly one post each, so I will work with each of you over PM or google docs so we can craft one cohesive post, this will make it so we can recruit relatively fast, and the post will only be split if we reach the character limit.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 06, 2017, 09:59:15 PM
working all weekend put me behind on the Opening post so some delay is to be expected. It will be posted this week.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 06, 2017, 10:13:06 PM
working all weekend put me behind on the Opening post so some delay is to be expected. It will be posted this week.
No problem. Take as long as you need
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 07, 2017, 12:48:55 PM
Hmmm...maybe I'll note down some ideas for my starting scenario...
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 10, 2017, 03:58:52 AM
So just as a filler while we wait for Necross, also to keep up interest, how do you guys see our characters interacting? Also any guesses as to the story?
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 10, 2017, 06:19:30 AM
Snow day, bored, writing up the events of the Genocide of Shurra/Regrettable Cleansing.

Tobbs' character is present, but I'm not going to RP his reaction to this beyond "he felt angry".

-In orbit above Shurra, Vis Capital Ship Terminal Justice

Grand Commander Xahravantis stood at the helm of his capital ship, grasping onto the railings as he peered down two sights.

The Zahati world, Shurra. It had taken a month of sustained combat, but the world had finally been crushed to the point of no significant resistance. The Zahati navy had retreated, taking with them what they could in terms of civilians and soldiers. After the subsequent elimination and capture of militia remnants still on-planet, the planet still hosted a sizable population of almost half a million souls.

The other sight were his soldiers, his Fire Warriors. His Legion had not made it through the years of sustained combat unscathed: He recognized few of the faces peering up at him, and the holes made in their ranks were filled with mercenaries from other races: The Iko and the Kaveni. The sight of such wonderful cooperation between completely alien races...it very nearly made him feel remorseful for the cleansing to come.

It almost made him feel regret.

Almost.

"Firstly, I would like to personally show my appreciation for all that you've achieved: This battle, and many others like it, would have been all but lost had it not been for the stellar efforts of the courageous warriors of the Kaveni Empire and Iko Republic." Xahravantis spoke, his tones eloquent and grateful, "Fighting side by side within our Fire Legions, you and your kind will be honored and respected within the Vis Dominion for years to come."

The soldiers stood at the ready, still confused as to why they had been called up here from Shurra, but listening intently nonetheless.

"It is this that I remind you of, as I regretfully to inform you that your efforts on Shurra have been...for naught: We cannot hold this world, and the Zahati shall soon return to claim it." He continued, shaking his head in disgust, "They will be coming with a force, rallied around the loss of this colony and strengthened by the seditionary elements still present on this world. In a matter of months, Shurra may be theirs again, and this war will continue on until attrition takes both of us to the grave."

The soldiers couldn't believe their ears, least of all the Fire Warriors: Grand Commander Xahravantis never admitted defeat. If this world was unable to be held, then what was the purpose of the long, bloody, and catastrophic campaign they had just slogged through?

"That is why...a regrettable decision has been made. We have given the Zahati ample time to make their demands for the return of their civilians clear, but they have not responded to our requests. We believe that they intend for their civilians to remain here, to strengthen their position once they gather the strength for an assault to retake this world." Xahravantis spoke, slamming his fist against the railing as he mustered up all the false regret and rage that he could, "This world provides too much of an advantage for the Zahati war effort, its people are utterly indomitable and refuse to accept our rule, and our front is weakened by having to station most of the fleet here. As such..."

"I'm afraid the Zahati leave us with very little options."

Xahravantis watched the emotions running through the faces of the soldiers below. Shock, sadness, confusion...

Anger.

"You're suggesting the Human tactic, 'Scorched Earth': 'Destroy what can be useful to the enemy before retreating.'" A Fire Warrior noted, "Excellent sense, Commander. The Ift on Shurra have been awaiting their cleansing for far too long."

Pure rage.

"That is our intention, Tribune Vaihlar." Xahravantis replied, heedless of the rising fury of an Iko mercenary as he attempted to sway the other races in the room, "There must not be anything left for our enemy to salvage from this world. It is clear that they will not listen to anything but demonstrations of strength, and so we must not display weakness at this critical juncture. The cleansing will commence within the hour: You all have free reign to either retire to your rooms, but I will not object if it is anybody's desire to watch."

"...What exactly does this cleansing entail, sir?" A Kaveni soldier asked, inwardly already knowing...but hoping that at least the people of this world would be spa-

"An orbital bombardment by particle weaponry, nuclear detonation, and targeted missile detonations in places where we suspect surface bombardment to have minimal effect on underground structures." Xahravantis recited, as if reading from a checklist, "Analysts project that the atmosphere will be unsuitable for biological life within an hour of bombardment, while soil radioactive contamination from high-yield nuclear detonation will render the surface unsuitable for life for the next several centuries at minimum."

1...2...3...

"Your goal is to have no survivors? There are half a million people down there!" The Kaveni replied, horrified beyond belief, "This is genocide! Those people have been given no means of escape, and you would doom every man, woman, and child upon Shurra to a burning death?!"

"They have been provided ample opportunity to leave. If their nation no longer cares for them as anything other than fodder for the next battle, then there is little choice on our part...unless you would prefer taking this carnage directly to their homeworld?" Xahravantis spoke, having anticipated some opposition to the plan, "Either way, there is no stopping the bombardment. All ships have already been given their orders:"

"For the greater good of the universe, this world will be no more."

On that day, the surface of Shurra was turned to glass. The atmosphere boiled away as the oceanless world became a barren rock, and those that did not die instantly from the heat and pressure soon died from either asphyxiation or radiation poisoning.

There were no survivors, only the memories of those that had fought and bled in what they assumed was an honorable war...tainted by an act of pure sanctimonious malice and apathetic cruelty.

This is the Vis Dominion, this is the vision they have for the galaxy:

Those that do not deserve to be saved, perish.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 10, 2017, 06:22:43 AM
So just as a filler while we wait for Necross, also to keep up interest, how do you guys see our characters interacting? Also any guesses as to the story?
Zeph is a very personable guy, I think he'll manage to get along nicely with everybody in the team~

Then Zephirius will come out, and they won't know what to think anymore  :sorcerer:
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 10, 2017, 07:18:37 AM
I am working on the post don't worry.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 10, 2017, 10:07:11 AM
So just as a filler while we wait for Necross, also to keep up interest, how do you guys see our characters interacting? Also any guesses as to the story?
Well Thada is a bitter asshole who likes fighting, so there's that. But on the other hand, he is also pragmatic and professional. He may not come to like the other characters, bit he'll work with them as long as they pull their own weight.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 10, 2017, 10:34:33 AM
As for your Shurra post, Ragez, I imagine Thada would have simply stood in stunned silence; he would have known damn well the people on the planet were never warned. He would have simply looken on as the planet was destroyed, and shortly after - a few days or so - he would have left, resolving to never work for the Dominion again.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 10, 2017, 01:30:30 PM
Zeph is a very personable guy, I think he'll manage to get along nicely with everybody in the team~

Then Zephirius will come out, and they won't know what to think anymore  :sorcerer:
oh, multiple personalities?
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 10, 2017, 01:38:25 PM
So just as a filler while we wait for Necross, also to keep up interest, how do you guys see our characters interacting? Also any guesses as to the story?
in my character's case, mileage may vary. It'll depend on each character's attitude/actions

Snow day, bored, writing up the events of the Genocide of Shurra/Regrettable Cleansing.

Tobbs' character is present, but I'm not going to RP his reaction to this beyond "he felt angry".

-In orbit above Shurra, Vis Capital Ship Terminal Justice

Grand Commander Xahravantis stood at the helm of his capital ship, grasping onto the railings as he peered down two sights.

The Zahati world, Shurra. It had taken a month of sustained combat, but the world had finally been crushed to the point of no significant resistance. The Zahati navy had retreated, taking with them what they could in terms of civilians and soldiers. After the subsequent elimination and capture of militia remnants still on-planet, the planet still hosted a sizable population of almost half a million souls.

The other sight were his soldiers, his Fire Warriors. His Legion had not made it through the years of sustained combat unscathed: He recognized few of the faces peering up at him, and the holes made in their ranks were filled with mercenaries from other races: The Iko and the Kaveni. The sight of such wonderful cooperation between completely alien races...it very nearly made him feel remorseful for the cleansing to come.

It almost made him feel regret.

Almost.

"Firstly, I would like to personally show my appreciation for all that you've achieved: This battle, and many others like it, would have been all but lost had it not been for the stellar efforts of the courageous warriors of the Kaveni Empire and Iko Republic." Xahravantis spoke, his tones eloquent and grateful, "Fighting side by side within our Fire Legions, you and your kind will be honored and respected within the Vis Dominion for years to come."

The soldiers stood at the ready, still confused as to why they had been called up here from Shurra, but listening intently nonetheless.

"It is this that I remind you of, as I regretfully to inform you that your efforts on Shurra have been...for naught: We cannot hold this world, and the Zahati shall soon return to claim it." He continued, shaking his head in disgust, "They will be coming with a force, rallied around the loss of this colony and strengthened by the seditionary elements still present on this world. In a matter of months, Shurra may be theirs again, and this war will continue on until attrition takes both of us to the grave."

The soldiers couldn't believe their ears, least of all the Fire Warriors: Grand Commander Xahravantis never admitted defeat. If this world was unable to be held, then what was the purpose of the long, bloody, and catastrophic campaign they had just slogged through?

"That is why...a regrettable decision has been made. We have given the Zahati ample time to make their demands for the return of their civilians clear, but they have not responded to our requests. We believe that they intend for their civilians to remain here, to strengthen their position once they gather the strength for an assault to retake this world." Xahravantis spoke, slamming his fist against the railing as he mustered up all the false regret and rage that he could, "This world provides too much of an advantage for the Zahati war effort, its people are utterly indomitable and refuse to accept our rule, and our front is weakened by having to station most of the fleet here. As such..."

"I'm afraid the Zahati leave us with very little options."

Xahravantis watched the emotions running through the faces of the soldiers below. Shock, sadness, confusion...

Anger.

"You're suggesting the Human tactic, 'Scorched Earth': 'Destroy what can be useful to the enemy before retreating.'" A Fire Warrior noted, "Excellent sense, Commander. The Ift on Shurra have been awaiting their cleansing for far too long."

Pure rage.

"That is our intention, Tribune Vaihlar." Xahravantis replied, heedless of the rising fury of an Iko mercenary as he attempted to sway the other races in the room, "There must not be anything left for our enemy to salvage from this world. It is clear that they will not listen to anything but demonstrations of strength, and so we must not display weakness at this critical juncture. The cleansing will commence within the hour: You all have free reign to either retire to your rooms, but I will not object if it is anybody's desire to watch."

"...What exactly does this cleansing entail, sir?" A Kaveni soldier asked, inwardly already knowing...but hoping that at least the people of this world would be spa-

"An orbital bombardment by particle weaponry, nuclear detonation, and targeted missile detonations in places where we suspect surface bombardment to have minimal effect on underground structures." Xahravantis recited, as if reading from a checklist, "Analysts project that the atmosphere will be unsuitable for biological life within an hour of bombardment, while soil radioactive contamination from high-yield nuclear detonation will render the surface unsuitable for life for the next several centuries at minimum."

1...2...3...

"Your goal is to have no survivors? There are half a million people down there!" The Kaveni replied, horrified beyond belief, "This is genocide! Those people have been given no means of escape, and you would doom every man, woman, and child upon Shurra to a burning death?!"

"They have been provided ample opportunity to leave. If their nation no longer cares for them as anything other than fodder for the next battle, then there is little choice on our part...unless you would prefer taking this carnage directly to their homeworld?" Xahravantis spoke, having anticipated some opposition to the plan, "Either way, there is no stopping the bombardment. All ships have already been given their orders:"

"For the greater good of the universe, this world will be no more."

On that day, the surface of Shurra was turned to glass. The atmosphere boiled away as the oceanless world became a barren rock, and those that did not die instantly from the heat and pressure soon died from either asphyxiation or radiation poisoning.

There were no survivors, only the memories of those that had fought and bled in what they assumed was an honorable war...tainted by an act of pure sanctimonious malice and apathetic cruelty.

This is the Vis Dominion, this is the vision they have for the galaxy:

Those that do not deserve to be saved, perish.
hoo boy, exterminatus!  >:D

My char would probably keep any Vis at arm's length.

Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 10, 2017, 06:50:05 PM
oh, multiple personalities?
Yup. Zeph and Zephirius are very different two entities that reside within the same crystal, born of a split in thought that occurred during his gestation.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 10, 2017, 07:26:14 PM
Alright, I got the backstory for my character written up:

Backstory
Ailuin Noatak was born in 2204 on the Arcadonian Colony of Leticia as a 13th Generation Letician Child. Born to a relatively well off family, his parents worked as Project Managers at the Letician Imperial Laboratories within the Xenobiology Department. Because of this, from a young age, Ailuin like most other Arcadonian children, had a keen interest in the sciences and with his parents high ranking positions always found himself on the top of his class.

In 2218 during his final year of compulsory education, Ailuin was accepted into the Xenobiology Program of the highly prestigious Letician branch of the Macello Imperial University for Arcadonian Excellence where for the next 10 years his life he would spending time away from Leticia on various Extraterrestrial Colonies and Scientific outposts around the sector participating in lectures, performing experiments and assisting the full-time scientific staff with their duties.

During one of such deployments he was assigned to a scientific outpost which had received and under lawful permits had an operation on an outer colony of the Coalition States of Earth. While at first things were proceeding as usual, over his stay the local population began to grow increasingly hostile towards Ki'Jannians to the point of outright protest and violence with chants being made for segregation between the Ki'Jannian residents and Humans. During this time Ailuin began to form an extreme distaste towards humans with that distaste evolving into outright hatred when upon walking from the scientific outpost to his residence he was assaulted by a small group of Humans using deadly weapons. Ailuin only surviving due to his usage of his species Telepathic Abilities to stun the people and escape.

Due to Ailuin's acts of Self-Defence in light of being attacked and nearly murdered, the scientific outpost was forced to closed down by the local colonial administration. This was also the last Research Station on a Coalition world Ailuin had the experience of participating in due to the increased tensions between the Arcadonian Empire and the Coalition States of Earth having increased to a stage where the Arcadonian Empire pulled all scientists working within Coalition territory.

Despite this, Ailuin continued his program with no issue. Often visiting additional scientific outposts on both uninhabited and inhabited worlds, hostile and safe, in addition to worlds within the territory of other Civilizations. Within 2228 he successfully finished the program at the top of his class and was immediately scooped up by the Letician Imperial Laboratories where within a year he managed to work his way up the chain and by 2229 had managed to get a promotion to the head of newly created joint Letician Imperial Laboratories-Colonial Security Xeno-Response Unit as head of Xenobiology. During this time receiving formal Colonial Security and Military training.

As head of this Unit, Ailuin was responsible for the handling and management of research and experiments related to Xenobiological Threats facing the Arcadonian Empire and specifically Leticia, helping to put in place policies and perform achievements that allowed him to be recognized sector-wide.
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on February 10, 2017, 09:59:12 PM
And so it begins..


I think Freya will have no problem working with her upcoming teammates but she is a serious person. Those who are less serious, or have a more clandestine history may find it difficult to connect on a more personal level with her.


Also, I want to point out again that Kaveni support to the Vis during the war was material support. So mostly raw resources, low tech level industrial & millitary products and energy. It would have been rare to see any Kaveni risking their lives outside of defending their own territory. There would've been millitary observers invited by the Vis, and possibly mercenaries. But realisticly only if the Vis were running out of their own ground troops.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 10, 2017, 11:56:13 PM
Alright, I got the backstory for my character written up:

Backstory
Ailuin Noatak was born in 2204 on the Arcadonian Colony of Leticia as a 14th Generation Letician Child. Born to a relatively well off family, his parents worked as Project Managers at the Letician Imperial Laboratories within the Xenobiology Department. Because of this, from a young age, Ailuin like most other Arcadonian children, had a keen interest in the sciences and with his parents high ranking positions always found himself on the top of his class.

In 2218 during his final year of compulsory education, Ailuin was accepted into the Xenobiology Program of the highly prestigious Letician branch of the Macello Imperial University for Arcadonian Excellence where for the next 10 years his life he would spending his life away from Leticia on various Extraterrestrial Colonies and Laboratory bases around the sector participating in lectures, performing experiments and assisting the full-time scientific staff with their duties.

During one of such deployments he was assigned to a scientific outpost which had received and under lawful permits had an operation on an outer colony of the Coalition States of Earth. While at first things were proceeding as usual, over his stay the local population began to grow increasingly hostile towards Ki'Jannians to the point of outright protest and violence with chants being made for segregation between the Ki'Jannian residents and Humans. During this time Ailuin began to form an extreme distaste towards humans with that distaste evolving into outright hatred when upon walking from the scientific outpost to his residence he was assaulted by a small group of Humans using deadly weapons. Ailuin only surviving due to his usage of his species Telepathic Abilities to stun the people and escape.

Due to Ailuin's acts of Self-Defence in light of being attacked and nearly murdered, the scientific outpost was forced to closed down by the local colonial administration. This was also the last Research Station on a Coalition world Ailuin had the experience of participating in due to the increased tensions between the Arcadonian Empire and the Coalition States of Earth having increased to a stage where the Arcadonian Empire pulled all scientists working within Coalition territory.

Despite this, Ailuin continued his program with no issue. Often visiting additional scientific outposts on both uninhabited and inhabited worlds, hostile and safe, in addition to worlds within the territory of other Civilizations. Within 2228 he successfully finished the program at the top of his class and was immediately scooped up by the Letician Imperial Laboratories where within a year he managed to work his way up the chain and by 2229 had managed to get a promotion to the head of newly created joint Letician Imperial Laboratories-Colonial Security Xeno-Response Unit as head of Xenobiology. During this time receiving formal Colonial Security and Military training.

As head of this Unit, Ailuin was responsible for the handling and management of research and experiments related to Xenobiological Threats facing the Arcadonian Empire and specifically Leticia, helping to put in place policies and perform achievements that allowed him to be recognized sector-wide.
Hold up. Wasn't Leticia founded in 2191? They reached their 14th generation in 13 years?

wat
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 10, 2017, 11:59:04 PM
Yup. Zeph and Zephirius are very different two entities that reside within the same crystal, born of a split in thought that occurred during his gestation.
The crystal physically cracked if I understood correctly?
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 11, 2017, 12:51:46 AM
Hold up. Wasn't Leticia founded in 2191? They reached their 14th generation in 13 years?

wat

Whoops, forgot to change that number... Before I changed it Ailuin used to be born within 2205
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 11, 2017, 01:07:02 AM
The crystal physically cracked if I understood correctly?
Yup. The crystal has a notable fracture right down the middle, which is why only half of the crystal glows blue when Zeph is in charge, while the other half glows orange when Zephirus is active.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 11, 2017, 06:05:12 AM
Whoops, forgot to change that number... Before I changed it Ailuin used to be born within 2205

That still doesn't answer how he's a 13th generation colonist, do ki'jan just really love to gently-carress or something?
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 11, 2017, 06:57:16 AM
That still doesn't answer how he's a 13th generation colonist, do ki'jan just really love to gently-carress or something?

I only used Generation in the context that it was the 13th wave of births whereby each wave or "generation" was counted as a single year instead of the standard definition which consists of a grouping of years. I just can't think of a nice single use word that fits that description,

Though as for Ki'Jan loving to gently-carress I'm still undecided on how I even want their reproduction to work. Mammalian live birth, or Tadpole like eggs. If the former each Ki'Jan would be restricted to basically pumping out between 1 and a handful of kids, however if its Tadpole eggs, I'm going to have to exponentially increase my population.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 11, 2017, 06:58:06 AM
Whoops, forgot to change that number... Before I changed it Ailuin used to be born within 2205
So 14 generations in 14 years. So you're saying Ki'Jan, by average, have children when they're 1 year old?
Again, wat
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 11, 2017, 07:00:17 AM
I only used Generation in the context that it was the 13th wave of births whereby each wave or "generation" was counted as a single year. I can't think of a nice single use word that fits that description though.
I have never heard of anyone counting "waves of births" but generations is certainly not the word for it. Noatak is a 1st generation colonist.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 11, 2017, 07:13:41 AM
I have never heard of anyone counting "waves of births" but generations is certainly not the word for it. Noatak is a 1st generation colonist.
excrement that puts the Kurgesha to shame, and I thought my species reproduced quickly.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 11, 2017, 07:14:23 AM
Could be that ki'jan have a different definition of generation...
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 11, 2017, 07:16:40 AM
Could be that ki'jan have a different definition of generation...
Could be that Rin forgot the actual definition. :P
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 11, 2017, 07:18:55 AM
Could be that Rin forgot the actual definition. :P

We knew that, I was just giving him an out. :P
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 11, 2017, 07:23:06 AM
Could be that Rin forgot the actual definition. :P

Oh that's completely likely. I'm not going to admit to it though. It made perfect sense in my mind at the time.

My thought process for choosing 14 was me starting at '1st generation', my brain saying "gently-carress you, that looks wrong", doing math to figure out the difference between colony being founded and his birth and then deciding to continue using generation to count the wave of children in a single year since the colonies founding. Which put him at 14th generation birth wave. Then from that I decided it would be cool if across all colonies Arcadonians used their colonial birth year differential when talking about their age instead of relying on a static galactic calendar, mainly because it sounds more prestigious and imperial.

...Also when I did a "define: generation" on google it came back with "all of the people born and living at about the same time, regarded collectively." and hence when counted on a yearly basis it fits.
Title: Re: OOC: Frontier: Cold Shock
Post by: ChellieRawr on February 11, 2017, 08:12:07 AM
👀👀
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 11, 2017, 08:18:54 AM
Vis have a pretty steady birthrate: Most adults will give birth to at least three children over the course of a hundred and fifty years, but they can't have more than one crystal child within a 15 year span (compared to humans, which usually have kids with 3-5 year gaps between them). This, however, means that the Vis can't repopulate very quickly following any massive population depletion.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 11, 2017, 10:32:10 AM
👀👀
?
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 11, 2017, 12:00:23 PM
Okay, grif goes first, let's see who's next.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 11, 2017, 12:14:06 PM
?
Don't mind Chellie, this is just what she does.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 11, 2017, 12:16:59 PM
Vis have a pretty steady birthrate: Most adults will give birth to at least three children over the course of a hundred and fifty years, but they can't have more than one crystal child within a 15 year span (compared to humans, which usually have kids with 3-5 year gaps between them). This, however, means that the Vis can't repopulate very quickly following any massive population depletion.
Like a war with a race of genocidal choirboys :sorcerer:
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 11, 2017, 07:37:08 PM
some key things I want to point out for the future of this game.

Just because you have a skill doesn't mean you should use it, like I say in the rules, be careful attempting certain things.

Another thing, while I am giving free reign in combat as long as I don't state that the enemy is too difficult for you to trivialize(Please make your combat posts have actual effort, don't be a super badass, at least take a few on the chin), you need to realize even though many of you have hand-to-hand as a skill it does not put you on even ground with all your foes, even fodder enemies.

If you are in hand to hand with a Kurg for example, the kurg will usually have the advantage so wits will be your best weapon. As most races in this game are far weaker than the Kurg, and have slower reaction times. The Kurg having four arms helps as well. So try not to get in fisticuffs with something way beyond your league.

If you are a human and you get grabbed by a kurg, you are done without help or some quick thinking. You could literally have your arms ripped from you like a paper doll, or have hole punched through you if you are unfortunate enough to not be wearing protection, and even then your ribcage will most definitely collapse and break.

Anyways I would have to say the Iko have thye best chance and I would chalk that up to Iko physiology allowing them to heal and they are quite large and I assume quick as well which would atl least put them on rather even footing though I still lean towards kurgs in most cases.

The next two with the best chances would be Taurgit and Kaveni due to natural size and strength, they are still at a disadvantage though.

-----------------------------------------

Another thing, for learning new weapon types, besides what you already know, I am gonna limit it further to single weapon proficiency.

meaning just because you learned how to use an "Exotic" weapon you just found in some ancient ruin, that doesn't give you the ability to use all weapon with the same type. It wouldn't make sense since exotic weapons vary wildly in function and design.

Another caveat as well, to use unmodified Kurg weapons, or anything you find later on that is typical used by high strength creatures, you will need mechanical assistance if you are one of the weaker races. refer to the fighting I mention above, those four races have the best ability with those types, however Iko, Taurgit, and Kaveni would still find Kurg weapons to be very tough to fire from the recoil, but at least they would be able to.

However their are modified versions available that typically give up something in exchange for being usable.

Anyways just remember, learning a new type won't allow the use of all if the the weapon in question is A.) vastly different B.) Requires specialty training due to certain quirks with the weapon itself.
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on February 11, 2017, 10:28:40 PM
I feel like this whole recruiting thing may take a while.. If Tobbs is ok with it I think it might be an idea to recruit Thada and Freya at the same time. Both are somewhat honorable mercs so it wouldn't be unreasonable to find them already working together.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 11, 2017, 10:44:14 PM
I feel like this whole recruiting thing may take a while.. If Tobbs is ok with it I think it might be an idea to recruit Thada and Freya at the same time. Both are somewhat honorable mercs so it wouldn't be unreasonable to find them already working together.

Well, given my characters racism towards humans, I feel like it would be a good idea to have one of the alien races be the ones that recruits/gathers me, so I'm going to be near the end of recruitments
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 11, 2017, 11:34:16 PM
It will take a bit, if you want to be picked up at the same time its up for you all to decide.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 12, 2017, 12:31:36 AM
One caveat of being in the same place, I don't want you to already know each other. At most maybe some knowledge of them.

This way everyone will get to know one another while adventuring.
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on February 12, 2017, 12:42:45 AM
It will take a bit, if you want to be picked up at the same time its up for you all to decide.

I don't gave a preferance either way, just an idea to speed things up.

One caveat of being in the same place, I don't want you to already know each other. At most maybe some knowledge of them.

This way everyone will get to know one another while adventuring.

That's reasonable, better keep getting to know rach other for the actual game.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 12, 2017, 03:01:17 AM
I don't gave a preferance either way, just an idea to speed things up.

That's reasonable, better keep getting to know rach other for the actual game.
I also already have a scenario in mind for Thada; Necross and I briefly discussed it through PM. He and Freya might just be around the same area, but I didn't plan on Thada being in a position where he worked with anyone.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 12, 2017, 06:06:39 AM
Everybody who's been around the independent parts of the galaxy for any significant amount of time will probably have heard of Zeph or seen one of his performances, he's very loud and ostentatious and tends to get the attention of every race for his ability to speak every known major language.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 12, 2017, 07:20:54 AM
Everybody who's been around the independent parts of the galaxy for any significant amount of time will probably have heard of Zeph or seen one of his performances, he's very loud and ostentatious and tends to get the attention of every race for his ability to speak every known major language.

So safe to say he's familiar with the Independent Systems, Union of Free Colonies as well as a number of obscure settlements then?

Well, given my characters racism towards humans, I feel like it would be a good idea to have one of the alien races be the ones that recruits/gathers me, so I'm going to be near the end of recruitments

Or it could be Neal and an alien character, to have a really interesting recruitment scenario.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 12, 2017, 07:25:26 AM
While Ailuin is a well renowned xenobiologist, I doubt anybody but Grif's character would actually know who I am, and that's only because his character worked intelligence and our two Civs are locked in a massive cold war.

Or it could be Neal and an alien character, to have a really interesting recruitment scenario.

Well it would certainly be something to remember thats for sure.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 12, 2017, 07:53:09 AM
While Ailuin is a well renowned xenobiologist, I doubt anybody but Grif's character would actually know who I am, and that's only because his character worked intelligence and our two Civs are locked in a massive cold war.

Well Osiris/Aesen would know as well probably.

Well it would certainly be something to remember thats for sure.

I foresee a brief..."altercation"...
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 12, 2017, 08:37:58 AM
Well Osiris/Aesen would know as well probably.

I foresee a brief..."altercation"...
True, but I figured Osiris and Aesen would be a given since they are the ones doing the recruiting.

That would be one way to put it
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 12, 2017, 09:24:23 AM
So safe to say he's familiar with the Independent Systems, Union of Free Colonies as well as a number of obscure settlements then?
Yup, he's familiar with a lot of places. He doesn't care where he stows away to, so long as its somewhere where he's not going to get in trouble for existing as a Vis. He's been to the Coalition States, dived into the Hydrosian ocean, and accidentally blew up a cargo freighter on San Mondi while trying to assassinate a drug runner. He's had dubious relations with a Kaveni princess (despite not having the organs for it), brawled with (and got thrown out of an airlock by) a Kurg, and hasn't talked to another Vis in a decade.

He is a man without morals, a brawler who's never had an ID, a garbageman with a military light machine gun.

He is Zeph, the most Worthless Vis in existence.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 12, 2017, 12:29:28 PM
Yup, he's familiar with a lot of places. He doesn't care where he stows away to, so long as its somewhere where he's not going to get in trouble for existing as a Vis. He's been to the Coalition States, dived into the Hydrosian ocean, and accidentally blew up a cargo freighter on San Mondi while trying to assassinate a drug runner. He's had dubious relations with a Kaveni princess (despite not having the organs for it), brawled with (and got thrown out of an airlock by) a Kurg, and hasn't talked to another Vis in a decade.

He is a man without morals, a brawler who's never had an ID, a garbageman with a military light machine gun.

He is Zeph, the most Worthless Vis in existence.
I approve.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 13, 2017, 09:54:38 AM
Hm...Guess I'll end up being last in line.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 13, 2017, 10:16:30 AM
Hm...Guess I'll end up being last in line.
Who is next has not been decided yet.
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on February 13, 2017, 10:20:19 AM
I also already have a scenario in mind for Thada; Necross and I briefly discussed it through PM. He and Freya might just be around the same area, but I didn't plan on Thada being in a position where he worked with anyone.
Ok, we will just keep them separate
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 13, 2017, 09:02:56 PM
You know Necross, it might be a good idea to think about merging some of these introductions together, or at least doing them in parallel. Otherwise we will be waiting a long time before we get into the tutorial mission.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 13, 2017, 09:14:11 PM
You know Necross, it might be a good idea to think about merging some of these introductions together, or at least doing them in parallel. Otherwise we will be waiting a long time before we get into the tutorial mission.
Possibly, but I do want everyone to get their fair share of intro.

I can possibly fit Ragez and Tobbs into one, and wise as well if they want to all be in the same place (Same Space station that is).

Don't worry it will speed up, almost done with Grif, he will probably have the longest intro, him being co-gm and he will be in charge in-game for organizing certain missions since he has the qualities for it.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 14, 2017, 01:20:23 AM
You know Necross, it might be a good idea to think about merging some of these introductions together, or at least doing them in parallel. Otherwise we will be waiting a long time before we get into the tutorial mission.

 :whistle:
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 14, 2017, 03:29:31 AM
:whistle:

Well the next one will be combined, however it wouldn't make sense for everyone to be in one place, so based on what I know it should be rather Easy to get three in the next post, and Mike has a simple idea as well, so it shouldn't be hard.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 14, 2017, 03:35:08 AM
Possibly, but I do want everyone to get their fair share of intro.

I can possibly fit Ragez and Tobbs into one, and wise as well if they want to all be in the same place (Same Space station that is).

Don't worry it will speed up, almost done with Grif, he will probably have the longest intro, him being co-gm and he will be in charge in-game for organizing certain missions since he has the qualities for it.
I thought we were all on the same space station  :/
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 14, 2017, 04:33:01 AM
I thought we were all on the same space station  :/
Not really sure what you mean.

The space station in question will probably be in the independent systems, so it can be a seedy place, think Omega from ME2.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 14, 2017, 03:14:29 PM
Tobbs you have been selected.
However we will try to get ragez and Wise as well. Then Mike, then Rin.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 14, 2017, 04:02:43 PM
Hmmmm...I'm half expecting Grif to describe my char as a giant walking black kitty cat.  It will be rich.  ;D
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 14, 2017, 07:12:49 PM
I have successfully implanted the idea of the Iko as Dinosaur people :D
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 14, 2017, 07:37:13 PM
As you can see Neal is a bit of a smartass, my intention is to make him sound like a cross between Deadpool and Baird from GoW, though that part of his personality acts more as a facade.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 14, 2017, 07:59:28 PM
As you can see Neal is a bit of a smartass, my intention is to make him sound like a cross between Deadpool and Baird from GoW, though that part of his personality acts more as a facade.

Well, I can definitely see his smartassness leading to some conflicts with my extreme-huma-centric racism
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 14, 2017, 08:05:56 PM
Well, I can definitely see his smartassness leading to some conflicts with my extreme-huma-centric racism

I know.  ;D
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 14, 2017, 08:30:07 PM
Korks? Really?
(https://tinyfaces.files.wordpress.com/2012/11/barackobama01-tinyfaces.jpg)
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 14, 2017, 08:31:11 PM
Krorks? Really?
(https://tinyfaces.files.wordpress.com/2012/11/barackobama01-tinyfaces.jpg)

Just play along...
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 14, 2017, 08:37:26 PM
I have successfully implanted the idea of the Iko as Dinosaur people :D
So it seems.
goddammit
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 14, 2017, 08:42:42 PM
I know.  ;D
Doesn't blend well with Thada's temper, either :P
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 14, 2017, 09:08:10 PM
Also, I can't seem to find the Google Docs timeline anywhere. Goys?
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 14, 2017, 09:20:43 PM
Doesn't blend well with Thada's temper, either :P

Should be fun!

Also, I can't seem to find the Google Docs timeline anywhere. Goys?

Get good at finding stuff Tobbs.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 14, 2017, 09:23:37 PM
Also, I can't seem to find the Google Docs timeline anywhere. Goys?
Here you go, Goyim  ;D

https://docs.google.com/spreadsheets/d/1MpaFR4LpOQwKcJrOnABtx02ND0vDI2L63XyuDRMyfGM/edit#gid=0 (https://docs.google.com/spreadsheets/d/1MpaFR4LpOQwKcJrOnABtx02ND0vDI2L63XyuDRMyfGM/edit#gid=0)

Edit: used the wrong code
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 14, 2017, 09:26:47 PM
Here you go, Goyim  ;D

https://docs.google.com/spreadsheets/d/1MpaFR4LpOQwKcJrOnABtx02ND0vDI2L63XyuDRMyfGM/edit#gid=0 (https://docs.google.com/spreadsheets/d/1MpaFR4LpOQwKcJrOnABtx02ND0vDI2L63XyuDRMyfGM/edit#gid=0)

Edit: used the wrong code
tenks 👌
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 14, 2017, 09:38:22 PM
Should be fun!
That'd actually be something the dossier should bring up - "fiery temper and affinity for violence" :P

Get good at finding stuff Tobbs.
I have been excrement at finding stuff since birth, Grif. The 4Chan community will get good before I do.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 14, 2017, 10:22:29 PM
That'd actually be something the dossier should bring up - "fiery temper and affinity for violence" :P
 I have been excrement at finding stuff since birth, Grif. The 4Chan community will get good before I do.
*waiting for another gigantic wall of text*
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 14, 2017, 10:32:08 PM
Possible Dossier for Zeph (Legal name: Zephirus): Entirely inconclusive. No discernible pattern present in motivations nor his extremely extensive travel patterns. Designated as "Ift" (Worthless) and "Kisun" (Split) in Vis legal records. Currently wanted in:

-The Iko Republic for questioning regarding property destruction.
-The Arcadonian Empire for diving without permission in a protected and delicate oceanic environment. (Zeph's recorded response: "I'm basically an object. How the (Expletive Deleted) are they going to tell me apart from a rock? How the (Expletive Deleted) will I (Expletive Deleted) contaminate their environment?" He was recorded as laughing throughout the questioning process).
-The Kaveni Empire for breaking and entering/perjury/destruction of royal property (the accusations are allegedly the result of refusing a marriage proposal from a Kaveni Princess, but this is only speculation).
-And most recently in UEG territory for the minor infraction of an alleged abduction of a housepet last month in violation of a legislative legacy of a United States Federal Statute (H.R.2256-"Pet Safety and Protection Act" of Earth Year 2011).

Most charges leveled against Zeph are minor in nature, which has kept his public reputation relatively unscathed and has kept him out of the eye of bounty hunters. Rumors circulate that he and an infamous Vis assassin targeting criminals across the galaxy are one and the same, but lack of evidence and Zeph's openly public nature/fame have discounted this theory among many.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 14, 2017, 10:38:13 PM
-And most recently in UEG territory for the minor infraction of an alleged abduction of a housepet last month in violation of a legislative legacy of a United States Federal Statute (H.R.2256-"Pet Safety and Protection Act" of Earth Year 2011).
(http://orig01.deviantart.net/ec33/f/2016/091/e/e/profile_picture_by_techguynr009-d9xc096.jpg)
I love this guy
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 14, 2017, 10:51:44 PM
Possible Dossier for Zeph (Legal name: Zephirus): Entirely inconclusive. No discernible pattern present in motivations nor his extremely extensive travel patterns. Designated as "Ift" (Worthless) and "Kisun" (Split) in Vis legal records. Currently wanted in:

-The Iko Republic for questioning regarding property destruction.
-The Arcadonian Empire for diving without permission in a protected and delicate oceanic environment. (Zeph's recorded response: "I'm basically an object. How the (Expletive Deleted) are they going to tell me apart from a rock? How the (Expletive Deleted) will I (Expletive Deleted) contaminate their environment?" He was recorded as laughing throughout the questioning process).
-The Kaveni Empire for breaking and entering/perjury/destruction of royal property (the accusations are allegedly the result of refusing a marriage proposal from a Kaveni Princess, but this is only speculation).
-And most recently in UEG territory for the minor infraction of an alleged abduction of a housepet last month in violation of a legislative legacy of a United States Federal Statute (H.R.2256-"Pet Safety and Protection Act" of Earth Year 2011).

Most charges leveled against Zeph are minor in nature, which has kept his public reputation relatively unscathed and has kept him out of the eye of bounty hunters. Rumors circulate that he and an infamous Vis assassin targeting criminals across the galaxy are one and the same, but lack of evidence and Zeph's openly public nature/fame have discounted this theory among many.

No such thing as the UEG yet, it's just CSE plus the still sovereign nation-states.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 14, 2017, 11:02:16 PM
No such thing as the UEG yet, it's just CSE plus the still sovereign nation-states.
"Yet"

(https://pbs.twimg.com/profile_images/1774968395/futuramafry.jpg)
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on February 14, 2017, 11:39:22 PM

-The Kaveni Empire for breaking and entering/perjury/destruction of royal property (the accusations are allegedly the result of refusing a marriage proposal from a Kaveni Princess, but this is only speculation).


 :D very impressive seeing how her personal bodyguard would be around a full brigade of soldiers. And seeing how he is a crystal. But the rumors are fine, in the spirt of Valantines day here might have been some lovin'. Somehow.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 14, 2017, 11:47:16 PM
:D very impressive seeing how her personal bodyguard would be around a full brigade of soldiers. And seeing how he is a crystal. But the rumors are fine, in the spirt of Valantines day here might have been some lovin'. Somehow.
The implications of this are limitless. And unnerving.
(http://static4.fjcdn.com/thumbnails/comments/Sweats+nervously+_3655d2104986096f5bedbef34719714c.gif)
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 14, 2017, 11:50:24 PM
:D very impressive seeing how her personal bodyguard would be around a full brigade of soldiers. And seeing how he is a crystal. But the rumors are fine, in the spirt of Valantines day here might have been some lovin'. Somehow.

Better a Kaveni Princess than an Arcadonian one
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 14, 2017, 11:54:07 PM
Better a Kaveni Princess than an Arcadonian one
How does a Kaveni and a lightbulb shoop da woop though? Do the old razzle dazzle? What woops are there to shoop? What dazzles can be razzled?
This is some Eldritch Truth excrement right here
(http://i.imgur.com/4wRcfne.jpg)
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on February 15, 2017, 12:15:32 AM
How does a Kaveni and a lightbulb shoop da woop though? Do the old razzle dazzle? What woops are there to shoop? What dazzles can be razzled?
This is some Eldritch Truth excrement right here
(http://i.imgur.com/4wRcfne.jpg)
I haven't really fleshed out :teehee: Kaveni sexual organs. But I suppose "everything is a dildo if you're brave enough." Applies here.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 15, 2017, 12:23:06 AM
I haven't really fleshed out :teehee: Kaveni sexual organs. But I suppose "everything is a dildo if you're brave enough." Applies here.
Well, they do have tentacles
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on February 15, 2017, 12:28:36 AM
Well, they do have tentacles

Wait... The Vis? Since when? I though they were floating crystals and just used their energy to manipulate the surroundings. I imagined they grew temporary semi-solid limbs to use guns and other tools. Not actual tentacles.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 15, 2017, 12:38:58 AM
Wait... The Vis? Since when? I though they were floating crystals and just used their energy to manipulate the surroundings. I imagined they grew temporary semi-solid limbs to use guns and other tools. Not actual tentacles.
lol, I was talking about the Ki'Jan.... but the Vis could theoretically create some sweet electric ones if they really wanted to since they don't have a static body
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 15, 2017, 12:52:36 AM
lol, I was talking about the Ki'Jan.... but the Vis could theoretically create some sweet electric ones if they really wanted to since they don't have a static body
Noep. Their bodies are hardened light that for all intents and purposes functions like a metal exoskeleton, but they dissipate and flicker if they don't have enough energy.

Also; I'm just going to remind everybody that we sexualize Tali as our waifu despite not even seeing her face just because her body proportions are similar to human ones, and her voice/personality are sexy. It's not that farfetched that a Kaveni Princess looking for a whole new world might be attracted to the daring and ridiculous Zeph.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 15, 2017, 03:46:13 AM
"Yet"

(https://pbs.twimg.com/profile_images/1774968395/futuramafry.jpg)

 :whistle: :angel:
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 15, 2017, 07:00:57 AM
Korks? Really?
(https://tinyfaces.files.wordpress.com/2012/11/barackobama01-tinyfaces.jpg)
That was warhammer 40k Orks original name. It's some obscure stuff, but its what The Old Ones named them when they created them for the War in Heaven.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 15, 2017, 09:26:55 AM
That was warhammer 40k Orks original name. It's some obscure stuff, but its what The Old Ones named them when they created them for the War in Heaven.
wot?

Well, then, the more you know.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 15, 2017, 09:27:53 AM
Noep. Their bodies are hardened light that for all intents and purposes functions like a metal exoskeleton, but they dissipate and flicker if they don't have enough energy.

Also; I'm just going to remind everybody that we sexualize Tali as our waifu despite not even seeing her face just because her body proportions are similar to human ones, and her voice/personality are sexy. It's not that farfetched that a Kaveni Princess looking for a whole new world might be attracted to the daring and ridiculous Zeph.
Talimancery. That all seems so long ago now...
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 15, 2017, 09:47:09 AM
Talimancery. That all seems so long ago now...
(https://cdn.meme.am/cache/instances/folder773/500x/72845773.jpg)
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 15, 2017, 02:33:47 PM
He no post because if he does it get delete. We'll start making a post today, its gonna combine several intros into one so I will send a google docs link to the relevant players later today.
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on February 15, 2017, 03:11:13 PM
Talimancery. That all seems so long ago now...
Right?

I'm more a Jack kinda guy now. Idk if that says anything good about me..
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 15, 2017, 05:38:18 PM
He no post because if he does it get delete. We'll start making a post today, its gonna combine several intros into one so I will send a google docs link to the relevant players later today.
I know. :teehee:
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 15, 2017, 05:58:09 PM
Right?

I'm more a Jack kinda guy now. Idk if that says anything good about me..

You Dutch bastard...
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 15, 2017, 08:00:32 PM
Right?

I'm more a Jack kinda guy now. Idk if that says anything good about me..
As for me...I'm more of a Jaded kind of guy now. Very little empathy towards any kind of character.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 15, 2017, 08:10:00 PM
Right?

I'm more a Jack kinda guy now. Idk if that says anything good about me..
TBH Tali is still the only Romance in that game for me.

The only thing that has changed is my level of obsession, its non-existent now, but I still enjoy Tali-stuff.

Their isn't anything wrong with Jack. Just a far different cup of tea.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 21, 2017, 03:43:18 AM
Rin and mike are next. I'll get the post started soonish and link it to you both.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 21, 2017, 03:54:20 AM
The Human Epic that Zeph got his greeting from:

https://www.youtube.com/watch?v=YlmECL2ED2I (https://www.youtube.com/watch?v=YlmECL2ED2I)
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 21, 2017, 06:30:38 AM
Rin and mike are next. I'll get the post started soonish and link it to you both.

Sounds good.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 21, 2017, 12:55:57 PM
hehehe, I'm half expecting some joke of this sort to show up in the game:

(http://i490.photobucket.com/albums/rr261/TheQ651/motivator5758120.jpg)
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 23, 2017, 02:20:18 AM
hehehe, I'm half expecting some joke of this sort to show up in the game:

(http://i490.photobucket.com/albums/rr261/TheQ651/motivator5758120.jpg)
Y'know, I'm actually hoping one of the Warbosses we have to assassinate is a Speed Freak that we have to chase down.

Thus begins the Wacky Car Chase Assassination Demolition Derby...

https://www.youtube.com/watch?v=XCiDuy4mrWU (https://www.youtube.com/watch?v=XCiDuy4mrWU)

Zeph's driving.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 23, 2017, 06:24:18 PM
The thread will be open to normal posting soon.

REMEMBER! 2 PARAGRAPH MINIMUM! Otherwise don't post or combine your post with someone else's.

I will also be drawing up a floor plan for the ship, so you guys don't make up rooms that don't exist.

 Every crew member however does have a personal room customized for them. so whats in it is up to you, and the room was the way you describe it before you even boarded the ship, so it might be rather strange, and something to comment on.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 23, 2017, 07:12:51 PM
I will also be drawing up a floor plan for the ship, so you guys don't make up rooms that don't exist.

Dangit!  x|


 :teehee:
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 23, 2017, 07:49:43 PM
The thread will be open to normal posting soon.

REMEMBER! 2 PARAGRAPH MINIMUM! Otherwise don't post or combine your post with someone else's.

I will also be drawing up a floor plan for the ship, so you guys don't make up rooms that don't exist.

 Every crew member however does have a personal room customized for them. so whats in it is up to you, and the room was the way you describe it before you even boarded the ship, so it might be rather strange, and something to comment on.

I just need my personal chambers, my science lab and a pool in the ships athletic center (which I'll claim is mine)
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 23, 2017, 08:17:35 PM
The thread will be open to normal posting soon.

REMEMBER! 2 PARAGRAPH MINIMUM! Otherwise don't post or combine your post with someone else's.

I will also be drawing up a floor plan for the ship, so you guys don't make up rooms that don't exist.

 Every crew member however does have a personal room customized for them. so whats in it is up to you, and the room was the way you describe it before you even boarded the ship, so it might be rather strange, and something to comment on.
I like the idea of using google docs for posts, though. We all get to combine our actions smoothly and facilitate bigger interactions quickly. Battle scenarios where we all have to post basically simultaneously might be better if we edited it together, at the same time, for each of our characters.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 23, 2017, 08:21:16 PM
I like the idea of using google docs for posts, though. We all get to combine our actions smoothly and facilitate bigger interactions quickly. Battle scenarios where we all have to post basically simultaneously might be better if we edited it together, at the same time, for each of our characters.
Noted, thats a good idea.

It would make it more inclusive, and guarantee that everyone knew exactly what was occurring in combat

I think this will be most useful in major combat and boss fights.

I don't want all combat handled this way, as it will slow the RP down in areas is doesn't need to be.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 23, 2017, 09:17:57 PM
Damn Rin, the arrogance and racism of Ailuin is going to give Neal a field day. :P
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 23, 2017, 09:20:39 PM
Damn Rin, the arrogance and racism of Ailuin is going to give Neal a field day. :P

Honestly, writing that amount of racism into my post took quite a bit of research before hand, especially since I don't want to appear outright evil. Ultimately I decided to go with a more passive racism than an active get out the pitchforks its time for a crusade.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 23, 2017, 09:32:33 PM
strange, i don't remember placing URL tags in my spoilers...seems the site gently-carressed my pictures up... :(
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 23, 2017, 09:37:04 PM
strange, i don't remember placing URL tags in my spoilers...seems the site gently-carressed my pictures up... :(

No worries... we can fix those

Edit: And done... looks like because the image link was on a new line, the site decided to put an url on it :/
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 23, 2017, 09:42:47 PM
fixed them

anyways hold off on post till I set it up. I won't be able to today, as I have work soon. but tomorrow morning for sure I can set it up and lay out the ship map.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 23, 2017, 09:45:08 PM
No worries... we can fix those

Edit: And done... looks like because the image link was on a new line, the site decided to put an url on it :/
That's...so clunky. And weird.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 23, 2017, 09:58:38 PM
Honestly, writing that amount of racism into my post took quite a bit of research before hand, especially since I don't want to appear outright evil. Ultimately I decided to go with a more passive racism than an active get out the pitchforks its time for a crusade.

That's what I assumed he would be like.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 23, 2017, 10:05:37 PM
fixed them

anyways hold off on post till I set it up. I won't be able to today, as I have work soon. but tomorrow morning for sure I can set it up and lay out the ship map.
the images were still acting up somehow, messed with them myself.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 23, 2017, 10:08:53 PM
Damn Rin, the arrogance and racism of Ailuin is going to give Neal a field day. :P
Only comment made about our intros so far... :(
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 23, 2017, 10:12:35 PM
Only comment made about our intros so far... :(

I did like the fact your character wasn't gritty and dark like lizard woman and Mr. Dinosoid. :P
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 23, 2017, 10:21:48 PM
Only comment made about our intros so far... :(

I do think that your intro was the perfect contrast to mine and really shows the stark differences between our characters. Whereas you sit on the forefront of the battlegrounds fighting and putting your life on the line, I am sitting in an office complex surrounded by my own greatness creating super-viruses and chewing out a secretary for not warning me of a human visitor.

It makes the whole post better.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 24, 2017, 05:36:40 PM
(http://gdurl.com/Bgtl)

Here is a layout.

I also have it linked in Aesen's Sheet as well so it can always be found.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 24, 2017, 05:53:50 PM
(http://gdurl.com/Bgtl)

Here is a layout.

I also have it linked in Aesen's Sheet as well so it can always be found.
According to my rudimentary calculations of the ship's length and how much of the level each of our rooms take up, we all get a room approximately 78 metres long. I hope we are all issued bikes or something.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 24, 2017, 05:56:50 PM
According to my rudimentary calculations of the ship's length and how much of the level each of our rooms take up, we all get a room approximately 78 metres long. I hope we are all issued bikes or something.
Aaaaand I'm right next to the door...

Hmmm...

Oh wait, there's a gym...that includes a pool.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 24, 2017, 06:02:46 PM
(http://gdurl.com/Bgtl)

Here is a layout.

I also have it linked in Aesen's Sheet as well so it can always be found.
Sooo...is the game thread unlocked?
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 24, 2017, 06:02:56 PM
According to my rudimentary calculations of the ship's length and how much of the level each of our rooms take up, we all get a room approximately 78 metres long. I hope we are all issued bikes or something.
You are funny. These aren't to scale buddy. A lot of the areas in the ship you don't have direct access too. Since most of the ship is automated as its entirely run by Aesen.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 24, 2017, 06:05:01 PM
Sooo...is the game thread unlocked?

yes



another thing to make note of, you each have a private bathroom since the room can be afforded.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 24, 2017, 06:08:38 PM
yes



another thing to make note of, you each have a private bathroom since the room can be afforded.
Coolios, guess I'll start by getting some bandages in the medbay before there's a briefing post.

EDIT:  Ooops, there's been a timeskip. Have to account for that.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 24, 2017, 06:43:51 PM
I'm surprised you didn't put a holodeck in the ship. Would have allowed for some cool training scenarios.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 24, 2017, 06:49:45 PM
I'm surprised you didn't put a holodeck in the ship. Would have allowed for some cool training scenarios.
meh.

I did forget to plot the shooting range though. Its supposed to be part of the armory.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 24, 2017, 08:05:54 PM
Yeah, after what happened in the hangar, Khrelan deserves to be callled clumsy. :D
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 24, 2017, 08:25:29 PM
Yeah, after what happened in the hangar, Khrelan deserves to be callled clumsy. :D

:P
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on February 24, 2017, 08:30:25 PM
You are funny. These aren't to scale buddy. A lot of the areas in the ship you don't have direct access too. Since most of the ship is automated as its entirely run by Aesen.

So... How big are they roughly? Also, I want a fireplace, is there wood on board?
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 24, 2017, 08:58:36 PM
So... How big are they roughly? Also, I want a fireplace, is there wood on board?
You can have one, but it will probably be a fake fire. Real heat and such, but simulated flame and smoke. just because a fireplace on a ship sounds silly.

Not that it can't be realistic enough to look feel and act like one, without all the real smoke.

The rooms all have personal effects according to your character, a restroom with a shower/bath appropriate to you character/species. Obviously the Vis doesn't have one. so his room naturally has a bit more space.

so all in all you have place for clothes and equipment, though the armory can hold weapons and such. Species appropriate beds etc.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 24, 2017, 09:03:01 PM
You can have one, but it will probably be a fake fire. Real heat and such, but simulated flame and smoke. just because a fireplace on a ship sounds silly.

Not that it can't be realistic enough to look feel and act like one, without all the real smoke.

The rooms all have personal effects according to your character, a restroom with a shower/bath appropriate to you character/species. Obviously the Vis doesn't have one. so his room naturally has a bit more space.

so all in all you have place for clothes and equipment, though the armory can hold weapons and such. Species appropriate beds etc.
Meanwhile in the Vis bathroom.
(http://www.elsakerhetsverket.se/globalassets/bilder/ovriga-storlekar/privatpersoner/sakra-elprodukter/vagguttag_2726.jpg)
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 24, 2017, 09:05:07 PM
speaking of the gym/athletic center.

Besides the weight room and treadmills and other exercise equipment and the pool. There is also a martial training center as well, that can use holo-projectors for fight simulation, similar to the shooting range. its also good for martial practice between your characters if you are so inclined.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 24, 2017, 09:07:09 PM
Meanwhile in the Vis bathroom.
(http://www.elsakerhetsverket.se/globalassets/bilder/ovriga-storlekar/privatpersoner/sakra-elprodukter/vagguttag_2726.jpg)

Its always funny to see european sockets. I always wondered why they are so vastly different from the ones in the US.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 24, 2017, 09:10:20 PM
Its always funny to see european sockets. I always wondered why they are so vastly different from the ones in the US.
Actually had to look up American sockets to see what you were talking about. Why do they all look scared and slightly appalled?
(http://www.worldstandards.eu/WordPress/wp-content/uploads/electricity-type-B-socket-218x300.jpg)
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 24, 2017, 09:11:58 PM
Actually had to look up American sockets to see what you were talking about. Why do they all look scared and slightly appalled?
(http://www.worldstandards.eu/WordPress/wp-content/uploads/electricity-type-B-socket-218x300.jpg)

you'd look that way too if you life was defined by people jamming metal prongs in you.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 24, 2017, 09:14:58 PM
you'd look that way too if you life was defined by people jamming metal prongs in you.
(http://i.imgur.com/Divi9yo.png)
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 24, 2017, 09:17:49 PM
Its always funny to see european sockets. I always wondered why they are so vastly different from the ones in the US.

Blame Edison ...Also this
(https://imgs.xkcd.com/comics/standards.png)

The UK wall sockets are the best though, they have sliding plastic doors on their power plugs which activate only when the lengthy ground pin enters the socket.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 24, 2017, 09:26:55 PM
Blame Edison ...Also this
(https://imgs.xkcd.com/comics/standards.png)

The UK wall sockets are the best though, they have sliding plastic doors on their power plugs which activate only when the lengthy ground pin enters the socket.
Those are annoying. You've got to stick a pen into them to have them work if you don't have all three holes...
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 24, 2017, 09:29:53 PM
I enjoy how quickly this thread became about sockets.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 24, 2017, 09:39:21 PM
I enjoy how quickly this thread became about sockets.
The Vis Multipurpose Energy Pack, in case you were wondering, has a universal liquid metal adaptor that can suck power out of almost anything for prompt insertion into the Vis chest cavity.

Or you can throw it on a fire. Or you can charge it using solar power. The possibilities are endless!

(Disclaimer: Vis cannot survive on solar energy. They suck up more energy than a median Chinese household. A day of solar charging will last them about an hour. It's like taking a single bite out of a hot dog)
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 24, 2017, 10:11:14 PM
The Vis Multipurpose Energy Pack, in case you were wondering, has a universal liquid metal adaptor that can suck power out of almost anything for prompt insertion into the Vis chest cavity.

Or you can throw it on a fire. Or you can charge it using solar power. The possibilities are endless!

(Disclaimer: Vis cannot survive on solar energy. They suck up more energy than a median Chinese household. A day of solar charging will last them about an hour. It's like taking a single bite out of a hot dog)
sounds an awful lot like Lascharge paks from warhammer 40k. Being that it can be charged thermally with fire, or solar. Also that the charge core has liquid metal innards, for high density energy storage.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 24, 2017, 10:16:42 PM
sounds an awful lot like Lascharge paks from warhammer 40k. Being that it can be charged thermally with fire, or solar. Also that the charge core has liquid metal innards, for high density energy storage.
That might be because it's based on the Lascharge pack :P
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 24, 2017, 10:18:27 PM
That might be because it's based on the Lascharge pack :P
which I new exactly when i saw it. I just figured I would cue everyone into that fact. :P
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 24, 2017, 11:06:40 PM
Get ready for a rude awakening when Osiris reclaims the Engineering bay.

Since he is the top tier Engineer and scientist on the a ship aside from the AI.

He just doesn't really specialize in biology. He is more a how reality works kind of guy, and hyper advanced tech sorta person.

its all in his sheet.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 24, 2017, 11:30:52 PM
Get ready for a rude awakening when Osiris reclaims the Engineering bay.

Since he is the top tier Engineer and scientist on the a ship aside from the AI.

He just doesn't really specialize in biology. He is more a how reality works kind of guy, and hyper advanced tech sorta person.

its all in his sheet.

Oh, I'm not using it anymore... only for the two days of non-stop fabrication on the 3D Printers so I could write the joke about the ship not having "the essentials" for xenobiology.

The only time you would ever find me in the Engineering bay is if I'm using the Fabricators to print common lab equipment. Other than that I'm never in there. Naturally this also means I'll help pay into the fabrication budget to keep them stocked with the raw materials they need to operate
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 24, 2017, 11:57:04 PM
sounds an awful lot like Lascharge paks from warhammer 40k. Being that it can be charged thermally with fire, or solar. Also that the charge core has liquid metal innards, for high density energy storage.
But ...er....throwing them in a fire to charge does damage them, doens't it?
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 25, 2017, 02:33:35 AM
But ...er....throwing them in a fire to charge does damage them, doens't it?
Yes. It lowers the capacity permanently after the damage.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 25, 2017, 05:08:09 AM
I'm going to have fun having Neal harass Ailuin. :P
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 25, 2017, 06:35:25 AM
I'm going to have fun having Neal harass Ailuin. :P
Troll mode: on?
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 25, 2017, 07:11:03 AM
Troll mode: on?

Oh yeah.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 25, 2017, 07:16:00 AM
I'm going to have fun having Neal harass Ailuin. :P

I've already got several things plotted out for Neal should he try.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 25, 2017, 07:23:23 AM
I've already got several things plotted out for Neal should he try.
I imagine it's going to go down something like this?
https://www.youtube.com/watch?v=7fW1eWuQkCE (https://www.youtube.com/watch?v=7fW1eWuQkCE)
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 25, 2017, 04:24:47 PM
I imagine it's going to go down something like this?
https://www.youtube.com/watch?v=7fW1eWuQkCE (https://www.youtube.com/watch?v=7fW1eWuQkCE)
:lol

Something like that
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 25, 2017, 08:21:47 PM
The disdain/trollishness in that room is so tangible that I think someone would be able to mop it off the floor... :D
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 26, 2017, 02:31:15 AM
Alien biology major, my homeless man is. Stand up for nerds, he does. ;D
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 26, 2017, 05:08:41 AM
Hey Ailuin has a friend now, and Neal isn't alone in mocking Ailuin either, this should be interesting.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 26, 2017, 05:31:16 AM
Alien biology major, my homeless man is. Stand up for nerds, he does. ;D

*Highfive*
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 26, 2017, 05:39:19 AM
Anyways, as much fun as you are all having. Tone it down a bit Rin.

If you are going to use Kurgeshan fauna in your past, try to at least ask me for ideas before inventing something. I may not have written anything down for you to find, but I have already thought of the ecosystems on Dior, and the species contained within.

I find it hard to believe that you would easily contain them, and depending what world in odekkan territory they came from, I find it even harder that they were even transported to begin with.

If I feel you guys make yourselves out to be to much of a badass, even in past events, I will bring down the hammer. I can change a success into 'barely survived' if I so wish.

I only say this because I was informed some god modding may be going on. So now I am writing a formal warning. The best way to avoid god modding is this, stick to only what your character in capable of according to their skills, and knowledge and anatomy.

That is all for now. continue on. I am currently working on my Ursea post, just got off work
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 26, 2017, 06:12:59 AM
Anyways, as much fun as you are all having. Tone it down a bit Rin.

If you are going to use Kurgeshan fauna in your past, try to at least ask me for ideas before inventing something. I may not have written anything down for you to find, but I have already thought of the ecosystems on Dior, and the species contained within.

I find it hard to believe that you would easily contain them, and depending what world in odekkan territory they came from, I find it even harder that they were even transported to begin with.

If I feel you guys make yourselves out to be to much of a badass, even in past events, I will bring down the hammer. I can change a success into 'barely survived' if I so wish.

I only say this because I was informed some god modding may be going on. So now I am writing a formal warning. The best way to avoid god modding is this, stick to only what your character in capable of according to their skills, and knowledge and anatomy.

That is all for now. continue on. I am currently working on my Ursea post, just got off work

I'm trying to impress people right now. Of course I'm not going to mention that one of the things nearly squashed me nor that in the end everybody suffered mild-severe acid burns.... and this was with everybody being as cautious as possible. Especially with Neal present.

I also haven't even gotten into the fact that said thing only got released because it wasn't on the ships transportation manifest, and the Coalition would have been able to use this fact to get away with not forcing their corporation to pay damages.

As for the Kurgeshan Fauna, I mentioned it was Odekk Colony. In addition I only mentioned a generic Arthropod which may or may not look like a giant spider which has a form of acidic discharge with a thick metallic exoskeleton. Each descriptor there was made with the intent of making this thing as badass as possible and something that the Kurgesha would hunt out of boredom.

As for containing this thing on the cargo bay of a space station, it would be easy since all you would have to do is detach the walkways and let it float. As for it being transported to begin with, Grif has tons of corporations in his empire which do basically everything. It's not unreasonable for one of them to see a need to capture something like this, especially if it was a part of the military complex wanting to research its exoskeleton to improve weaponry

But yes, if I need more generic fauna going forward I'll consult you
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 26, 2017, 06:21:12 AM
I'm trying to impress people right now. Of course I'm not going to mention that one of the things nearly squashed me nor that in the end everybody suffered mild-severe acid burns.... and this was with everybody being as cautious as possible. Especially with Neal present.

I also haven't even gotten into the fact that said thing only got released because it wasn't on the ships transportation manifest, and the Coalition would have been able to use this fact to get away with not forcing their corporation to pay damages.

As for the Kurgeshan Fauna, I mentioned it was Odekk Colony. In addition I only mentioned a generic Arthropod which may or may not look like a giant spider which has a form of acidic discharge with a thick metallic exoskeleton. Each descriptor there was made with the intent of making this thing as badass as possible and something that the Kurgesha would hunt out of boredom.

As for containing this thing on the cargo bay of a space station, it would be easy since all you would have to do is detach the walkways and let it float. As for it being transported to begin with, Grif has tons of corporations in his empire which do basically everything. It's not unreasonable for one of them to see a need to capture something like this, especially if it was a part of the military complex wanting to research its exoskeleton to improve weaponry
Indeed, which is why no hammer was felled.

I was informed, I did not see reason personally. But after having it brought up, I thought I should write out something for everyone's benefit.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 26, 2017, 07:47:52 AM
The Vis speak like Hunters from Halo, vibrating their body to produce sounds. The Vis tongue, however, is pretty easy to learn because the "modulated" tone is used to speak in the Holy Language and pronounce the Sacred Consonants (V, A, S, Z, X, E. The letters all Vis names start with), while the "unmodulated" tone that biological beings can't really speak properly is used for detestable words like Ift (Worthless/Unreasonable), Irti-Ift (Quasi-Unreasonable, designation of the Kurgs), Kisun (Split Personality).
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 26, 2017, 10:58:38 AM
Alien biology major, my homeless man is. Stand up for nerds, he does. ;D
You do realize Zeph is -literally- a murderhobo? :P
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 26, 2017, 11:51:36 AM
You do realize Zeph is -literally- a murderhobo? :P
Hey, he doesn't have any responsibilities, taxes, restrictions, loyalties, or obligations in his life. From his point of view, he's living the dream.  =]
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 26, 2017, 12:23:28 PM
Necross, I can't make a response long enough for the minimum posting requirement right now. Does that mean I should just keep quiet?
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 26, 2017, 01:02:44 PM
Necross, I can't make a response long enough for the minimum posting requirement right now. Does that mean I should just keep quiet?
Probably means you'll need to co-op with someone and "fuse" posts.

Damn, I look away and suddenly there's a excrementload of posts... no idea how to respond to all of that... or even If I should... :P
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 26, 2017, 06:23:17 PM
Necross, I can't make a response long enough for the minimum posting requirement right now. Does that mean I should just keep quiet?
Yes. Keep quiet.

I will delete short posts.

Or do as Mike says.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 26, 2017, 06:24:36 PM
yeah your posts guys are getting too short.

Stop posting.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 26, 2017, 06:33:57 PM
We could meld the last three posts into a single big one. Then we could make these fuse posts in the future if it's below the minimum.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 26, 2017, 06:41:04 PM
We could meld the last three posts into a single big one. Then we could make these fuse posts in the future if it's below the minimum.
Go ahead and do that.

try to not let it happen in the future though. Make the fuse posts if you think you will need to. Not after that fact.

Don't post if you cannot write at least 8 sentences.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 26, 2017, 07:25:51 PM
I'm starting to see problems with the 8 Sentence minimum. I get you are trying to keep low-effort posts out, or one liner questions Which would only serve to bloat the pages in the long-run but sometimes all that is needed is 4-6 sentences. 4 on the absolute minium and 6 being a good average. Take Grifs post for example. It has 6 and basically gets to everything he needs to and provides an opening for Osiris to enter the room.

Sure he could buffer it by putting in 2 sentences of junk text about looking aroud the room, or quiping more about "HAL", but in the end it would just push the focus of the post beyond what it needed to convey.

A possible solution I could think about is designating periods where the post retrictions are lessoned. As an example, we are on a mission doing something that involves a ton of details and the requirement is 8 sentences minimum. However if we are wandering on the ship doing basically nothing while we walk around interacting with one another and are waiting for the next thing, maybe have the minimum be 4-6 Sentences with 4 sentences having a requirement of "This better be important enough to require its own post"

Alternatively, we could create another thread called something like "FUSE: Frontier: Cold Shock" where someone can post into if they want to interact but don't hit the minimum. Then Either the GMs go into the thread and quote it over when it hits the post minimum; or someone already creating a post can quote it over
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 26, 2017, 07:35:01 PM
No. I won't let the minimum be circumvented.

If 8 sentences is really that hard then do not post, PM someone you want to fuse with, its that simple.

I want your posts to have quality, not quantity. If you guys get into a reponding spree, combine posts.

I am sorry I have to stick to my guns on this one. Any new posts made without meeting that minimum, which is frankly easy as hell, will be deleted.

Out of all the rules I have, I will not bend this one.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 26, 2017, 07:36:51 PM
No. I won't let the minimum be circumvented.

If 8 sentences is really that hard then do not post, PM someone you want to fuse with, its that simple.

I want your posts to have quality, not quantity. If you guys get into a reponding spree, combine posts.

I am sorry I have to stick to my guns on this one. Any new posts made without meeting that minimum, which is frankly easy as hell, will be deleted.

Out of all the rules I have, I will not bend this one.
Alright, I can respect this. Just don't be surprised when we start filling our posts with junk information just to fill out the minimum length. I've already done it twice.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 26, 2017, 07:43:31 PM
Alright, I can respect this. Just don't be surprised when we start filling our posts with junk information just to fill out the minimum length. I've already done it twice.

As long as your junk information adds to the overall post this is fine.

You guys forget that you can describe your characters emotions, expressions, movements, thoughts on others in the room etc.

There is always enough info present to make the minimum.

Will this site was dead I did RPs on other sites where this was the minimum, and man the people I RP'd with could write. They always went above the minimum, they worked with others and combined their posts etc.

It led to quality content and writing, it was interesting to read.

I am doing this for everyone's benefit as well as my own.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 26, 2017, 07:49:25 PM
As long as your junk information adds to the overall post this is fine.

You guys forget that you can describe your characters emotions, expressions, movements, thoughts on others in the room etc.

There is always enough info present to make the minimum.

Will this site was dead I did RPs on other sites where this was the minimum, and man the people I RP'd with could write. They always went above the minimum, they worked with others and combined their posts etc.

It led to quality content and writing, it was interesting to read.

I am doing this for everyone's benefit as well as my own.
Very well, then. I'll see if I can find ways to better my writing. That's something I've meant to do for a long time, anyway. To be honest, it sounds like an initiative we should have taken long ago.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 26, 2017, 07:56:19 PM
Very well, then. I'll see if I can find ways to better my writing. That's something I've meant to do for a long time, anyway. To be honest, it sounds like an initiative we should have taken long ago.

It will make you a better writer.

Another example from the other site, these guys would even Repost entire conversation from the other characters perspective, giving insight into their thoughts and everything.

I swear these guys were writers.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 26, 2017, 08:00:05 PM
It will make you a better writer.

Another example from the other site, these guys would even Repost entire conversation from the other characters perspective, giving insight into their thoughts and everything.

I swear these guys were writers.
I'd never even thought of that. That actually sounds really intriguing.
(https://media.giphy.com/media/NtqxUKeDLe07K/giphy.gif)
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on February 26, 2017, 08:12:23 PM
No. I won't let the minimum be circumvented.

If 8 sentences is really that hard then do not post, PM someone you want to fuse with, its that simple.

I want your posts to have quality, not quantity. If you guys get into a reponding spree, combine posts.

I am sorry I have to stick to my guns on this one. Any new posts made without meeting that minimum, which is frankly easy as hell, will be deleted.

Out of all the rules I have, I will not bend this one.

Alright, then how about the last two sentences of my post

Alternatively, we could create another thread called something like "FUSE: Frontier: Cold Shock" where someone can post into if they want to interact but don't hit the minimum. Then Either the GMs go into the thread and quote it over when it hits the post minimum; or someone already creating a post can quote it over

This way people with little content wouldn't need to do the dance of fishing around for people making a post to PM them the details.
Title: Re: OOC: Frontier: Cold Shock
Post by: wisekill1 on February 26, 2017, 08:38:47 PM
I'm just waiting until we can start making 'death by suu-suu' jokes.


It will make you a better writer.

Another example from the other site, these guys would even Repost entire conversation from the other characters perspective, giving insight into their thoughts and everything.

I swear these guys were writers.

That... Is a pretty damn good idea.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 26, 2017, 08:42:08 PM
Alright, then how about the past two sentences of my post

This way people with little content wouldn't need to do the dance of fishing around for people making a post to PM them the details.

No.

Why? Because we have an OOC thread where you could simply ask for someone to work with.

Your idea doesn't make it easier, it just creates an unnecessary thread.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 26, 2017, 08:42:14 PM
I'm just waiting until we can start making 'death by suu-suu' jokes.
(http://i3.kym-cdn.com/photos/images/masonry/001/023/762/343.jpg)
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 26, 2017, 09:32:50 PM
Added two sentences to the short one.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 26, 2017, 10:39:14 PM
The more I look at my last post, the less I like it. It does not portray Thada as the character I want him to be. I think I'll change it a bit.

EDIT: That's better.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 26, 2017, 11:54:07 PM
I'd never even thought of that. That actually sounds really intriguing.
(https://media.giphy.com/media/NtqxUKeDLe07K/giphy.gif)
Okay, how do you get so many of these reaction gifs? which site?
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 27, 2017, 12:23:10 AM
Okay, how do you get so many of these reaction gifs? which site?
I literally googled "intrigued gif". It's not that hard, guys.
(http://www.gifwave.com/media/113461_confused-unimpressed-blink-monty-python-john-cleese.gif)
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 27, 2017, 12:30:20 AM
I literally googled "intrigued gif". It's not that hard, guys.
(http://www.gifwave.com/media/113461_confused-unimpressed-blink-monty-python-john-cleese.gif)
Ok. It's just that when I do that I sometimes get a whole truckload of garbage.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 27, 2017, 01:00:28 AM
For ideas on Suu-Suu's appearance refer to my character sheet. :P I am very happy with the reactions. Am at work so I can't reply as of yet. Osiris will show when I make that reply.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 27, 2017, 01:13:42 AM
For ideas on Suu-Suu's appearance refer to my character sheet. :P I am very happy with the reactions. Am at work so I can't reply as of yet. Osiris will show when I make that reply.
My reaction wasn't very colorful. Sorry. :P
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 27, 2017, 01:23:03 AM
Ill fitting? It's custom made for her.

I'll have to ask Chellie to draw her so you all have a better understanding of her looks.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 27, 2017, 01:30:03 AM
Ill fitting? It's custom made for her.

I'll have to ask Chellie to draw her so you all have a better understanding of her looks.
Oops, sorry for that. Tobbs's post gave me the impression that the clothes weren't custom made.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 27, 2017, 01:30:16 AM
Mike's character was dead on, Neal did engineer that situation...
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 27, 2017, 01:31:27 AM
Mike's character was dead on, Neal did engineer that situation...
And a whole bunch of people took the bait, line and sinker. :P

Though Neal did reveal something about him in the process.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 27, 2017, 01:42:58 AM
And a whole bunch of people took the bait, line and sinker. :P

Though Neal did reveal something about him in the process.

Don't be so sure, it was already established he's a childish smartass, but that's what he wants people to see...;)
Title: Re: OOC: Frontier: Cold Shock
Post by: ChellieRawr on February 27, 2017, 01:47:07 AM
Ill fitting? It's custom made for her.

I'll have to ask Chellie to draw her so you all have a better understanding of her looks.

I will draw any of these characters, at a price :P
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 27, 2017, 01:53:09 AM
Don't be so sure, it was already established he's a childish smartass, but that's what he wants people to see...;)
Yes, yes. :P

The "fishing for info" first impression is sticking though.

I will draw any of these characters, at a price :P
HHHHMMMMMMMmmmmmmmm...
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on February 27, 2017, 03:06:57 AM
The price for me is free since I already spend so much mums on you. :P

Neal is doing a good job, this is why he was picked. And why he will have more sway than most of you, he is sorta first mate on the ship.

Anyways, Wise, Suu-Suu doesn't have little legs, think centipede(Though it doesn't lol exactly like that, more armored, Chaurus from skyrim sorta match the look, but Suu-Suu is sleeker) not millipede.

As a recap, its 30ft long, or 9.144 m. Each segment is roughly 1ft wide and has three legs on each side. For width, refer to the length between your shoulder and elbow roughly.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 27, 2017, 04:11:56 AM
Neal is doing a good job, this is why he was picked. And why he will have more sway than most of you, he is sorta first mate on the ship.

This makes me think Osiris is watching the whole thing...is he letting Neal do the dirty work of profiling everyone's sense of character? Hmmm.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 27, 2017, 04:13:54 AM
Yes, yes. :P

The "fishing for info" first impression is sticking though.

How would Khrelan know though? Neal's just provoking people and being an asshole, Khrelan's only still just met him remember. ;)
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 27, 2017, 04:15:01 AM
I will draw any of these characters, at a price :P

Money is a bit of an issue, will body nudes work?
Title: Re: OOC: Frontier: Cold Shock
Post by: ChellieRawr on February 27, 2017, 04:34:31 AM
Money is a bit of an issue, will body nudes work?

Never said it had to be money. :yc I need the work regardless, just need to finish up some stuff then yall can hit me up if ya want a character illustration.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on February 27, 2017, 04:37:25 AM
How would Khrelan know though? Neal's just provoking people and being an asshole, Khrelan's only still just met him remember. ;)
That's the thing. He doesn't really know. It's a gut feeling, and that's it. He's assuming things, which in and of itself can be quite dangerous.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on February 27, 2017, 06:04:24 AM
Huh, that took an expected turn. Is Zeph...into Neal?
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on February 27, 2017, 06:21:22 AM
Huh, that took an expected turn. Is Zeph...into Neal?
Zeph isn't into Neal, Zeph doesn't really do romance. He's in it ('it' being 'life) for the fame and excitement.

Zephirus, on the other hand, appreciates handsome and beautiful peeps and takes an active role in seduction and enticement for what he either wants, or wants to kill. Which is which often depends on how handsome you are.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on February 27, 2017, 07:15:02 AM
Zeph isn't into Neal, Zeph doesn't really do romance. He's in it ('it' being 'life) for the fame and excitement.

Zephirus, on the other hand, appreciates handsome and beautiful peeps and takes an active role in seduction and enticement for what he either wants, or wants to kill. Which is which often depends on how handsome you are.
(http://i.imgur.com/JrnpZSc.gif)
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on March 01, 2017, 06:05:02 PM
Zeph just turns that science-mode on and off like a faucet.  :sorcerer:
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 01, 2017, 06:46:28 PM
Alright I have to step in again, one thing I need to say, two of you have knowledge in Xenobiology, however I think you both need to decide whether that is knowledge about alien zoology, or sapient biology. Some edits may be needed. It's mostly because I am finding your knowledge base to be too broad. Tbh the person best suited for dealing with alien fauna here is Ursea.

It's just somethin I think needs to be decided to prevent characters from being too knowledgeable. I give you each the option to chose one or the other.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on March 01, 2017, 07:22:13 PM
Alright I have to step in again, one thing I need to say, two of you have knowledge in Xenobiology, however I think you both need to decide whether that is knowledge about alien zoology, or sapient biology. Some edits may be needed. It's mostly because I am finding your knowledge base to be too broad. Tbh the person best suited for dealing with alien fauna here is Ursea.

It's just somethin I think needs to be decided to prevent characters from being too knowledgeable. I give you each the option to chose one or the other.
Zeph's knowledge is entirely in "where to stab and how to kill something". The facts he listed about the first Kurg creature was just "How did you kill that thing with such a tough hide and armored heart, and how did you make sure that it's acid didn't spill everywhere and contaminate you?". If he had been asked about the creature's diet, it's breeding habits, it's environment, or anything beyond "I know this thing is filled with acid and has good armor" then he would not have been able to answer.

Zeph is subjectively intelligent. He knows very few important facts about quite a few things. Sapient species in the universe are rare, so every university in the galaxy would be bringing them up during classes and lectures. There is not a single topic more fascinating in all of biology, nor a single topic more important to know when trying to kill something, than "How smart is this thing?"

That's why Zeph is not a professional assassin trained in stealth discipline, nor is he a military trained fighter, nor can he work any of the scientific instruments that Rin's character can. He is not even close to the most knowledge person on the ship, because he's never actually attended a school. He is also the worst shot on the entire ship, because he's never had military training.

The man is deliberately underpowered, a liability to himself and his team mates, and dude who's picked up jack of all trades knowledge for the express purpose of either getting a sloppy kill and living to tell the tale, or to tell somebody else how to kill something. The only reason I could possibly think of for why Zeph the College Dropout could have gotten on this ship is because he gets his jobs done with a unique skillset that is suited to one thing, and one thing only: Killing something that isn't looking, and running the gently-carress away.

Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on March 01, 2017, 07:25:20 PM
Killing something that isn't looking, and running the gently-carress away.
Stealth kills then?
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 01, 2017, 07:31:49 PM
That's still too broad. That's how you choose to use the knowledge not what it means. The beast killer here is ursea.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on March 01, 2017, 07:44:33 PM
That's still too broad. That's how you choose to use the knowledge not what it means. The beast killer here is ursea.
Xenobiology is Sapient Biology, there's no way to diminish it further because sapience is incredibly rare. I don't see why this matters considering you're dumping him on an Ork world where his skills all mean literally jack, and in any mission outside this he'll only ever have knowledge on toxicology for Galactic Power species and "this thing has two hearts'' for dangerous alien species.

Your character's skills train her for Kurg species. She couldn't tell you how to poison a Kaveni, but Zeph couldn't actually even kill any of these beasts to begin with considering that he's not trained or strong enough to do so. Your character is both, while Rin's character knows more specialized biology than either of our characters will ever know. He can manipulate life and biochemistry in a laboratory, not just make killing-obsessed observations from afar.

Zeph is the only assassin, the only unprofessional rogue. Your objections are towards the least qualified person in this entire team being overpowered.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on March 01, 2017, 07:48:51 PM
In the first place, actually, there's no reason why Zeph's alien biology skill should be on the same rank as Rin's character. Can you change it to a Minor and give him the Assassination skill as a major?
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on March 01, 2017, 07:50:55 PM
Stealth kills then?
No stealthy weapons. His knife makes noise as a vibroblade and his gun is an LMG. He usually just drops cyanide into human drinks and starts barfights to escape suspicion, or something along those lines.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 01, 2017, 07:50:59 PM
You aren't understanding me. Do you want to know where to stab sapients in the known galaxy, or random super fauna.

I am saying your knowledge is too broad for the beggining of this RP. This applies to Rin as well you know, I want him to decide where his knowledge lies, is it with alien fauna or alien sapients.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on March 01, 2017, 07:56:28 PM
You aren't understanding me. Do you want to know where to stab sapients in the known galaxy, or random super fauna.

I am saying your knowledge is too broad for the beggining of this RP. This applies to Rin as well you know, I want him to decide where his knowledge lies, is it with alien fauna or alien sapients.
This shouldn't have to apply to Rin. I'm fine with being limited to sapient killing (ultimately, Zeph didn't know how to kill the Kurg monster anyway) but this isn't a Warhammer RPG: The galaxy renowned scientist and professor isn't going to attain knowledge on all sapient biology that he's for some reason been ignoring his entire lifetime within the span of a few days.

There's no reason at all why Zeph should know how to kill alien creatures, though. Sapients are fine.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 01, 2017, 08:20:45 PM
I have to disagree, Rin is as limited as the rest of you. He needs limits too I am sorry, this is an RP none-the-less, knowing all sapient biology in the known galaxy (Known is the key word) is definitely something a super reknown scientist would know.

If he wants to know more he can simply change his character sheet to suit that. However I am only giving him that option.

Their needs to be balance in this game, I can't just let someone know everything.

Its not like I am not going to let your character progress either. You will fully have the option to add more knowledge (minor at first), to your character if you choose to do so when I give the option.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on March 02, 2017, 02:22:53 AM
I have to disagree, Rin is as limited as the rest of you. He needs limits too I am sorry, this is an RP none-the-less, knowing all sapient biology in the known galaxy (Known is the key word) is definitely something a super reknown scientist would know.

If he wants to know more he can simply change his character sheet to suit that. However I am only giving him that option.

Their needs to be balance in this game, I can't just let someone know everything.

Its not like I am not going to let your character progress either. You will fully have the option to add more knowledge (minor at first), to your character if you choose to do so when I give the option.

Technically, I am already limiting my character. Over the past years we have been working with the universe, I have made it no secret both in Game and with Grif through PMs that Ki'Jan have higher than Eidetic Form of Memory. It's just a species trait. If I was being accurate, he should know way more.

They have telepathic memories passed down from the very emergence of Telepathic ability, and granted they are extremely fuzzy and disjointed as you go that far back because of how the Ki'Jannian brain compresses and stores information, with the far earlier ones being a complete mess due to biological developmental issues, they do have the information. Their Telepathic Data Tablets can also interact with the Ki'Jannian Brain to upload and download memories as they see fit. So if a Ki'Jan doesn't have information about something, they just grab a telepathic file off of the Arcadonian Extranet and through telepathic reading interface with the tablet to form the neurons in their mind.

If a Ki'Jan read a novel and put it away, they would be able to come back a year later and read it out word for word from memory. Similarly, if they simply looked at a page of a book, they would be able to come back to that page in memory later when they had more time and read it from their memory.

If you also looked up and did the math on the dates in Ailuins backstory, you can also see I factored all of this into the Ki'Janning schoolings. He (like all Ki'Jan) graduated school at the age of 14. Which if you take off 4-5 years for Baby-PreSchooling you can see they only spend 9 years in compulsory education where two of those years are just to keep them in longer to get passed a biological stage in life.

My intelligence is pretty much my only asset. Yeah, I know how to fight and survive in the wilderness because he had practical training on almost every Arcadonian Laboratory across dozens and dozens of planets across the sector, some of them in some really harsh wildernesses and others on peaceful undersea outposts watching a Prehistoric civilization going about their daily lives just a kilometer away. I had also went through what is essentially Basic Boot camp because I was part of a Colonial Security team and Arcadonian Police and Military are essentially merged on that level, but even my work on that team was far from a Combat role except in the rare case where I needed to be at the scene in person, like with the Giant Spider story where I had to be in person distributing acid neutralization and other biological weapons to take down what would typically be considered a station destroying threat (and even then getting his ass kicked, even if he doesn't want to admit it out of pride)
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 02, 2017, 02:47:06 AM
despite your characters back story for you personally. For game balance he must be limited. otherwise this becomes and E-Penis wank.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on March 02, 2017, 03:00:18 AM
GM word is law. If the GM says a character is limited, the character is limited.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on March 02, 2017, 03:33:44 AM
GM word is law. If the GM says a character is limited, the character is limited.
It's fine... we got it sorted out on Discord
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 02, 2017, 04:49:24 AM
Grif excluded.

Tobbs and Mike.

I need you to either sacrifice one weapon proficiency, or one knowledge or skill.

Remember in the character rules I specified only two weapon proficiencies.

This will help specialize you guys a bit more.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on March 02, 2017, 09:19:57 AM
Grif excluded.

Tobbs and Mike.

I need you to either sacrifice one weapon proficiency, or one knowledge or skill.

Remember in the character rules I specified only two weapon proficiencies.

This will help specialize you guys a bit more.
Then I sacrifice Thada's pistol proficiency.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on March 03, 2017, 04:52:57 AM
Grif excluded.

Tobbs and Mike.

I need you to either sacrifice one weapon proficiency, or one knowledge or skill.

Remember in the character rules I specified only two weapon proficiencies.

This will help specialize you guys a bit more.
I'll toss my knives overboard.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 03, 2017, 07:00:10 PM
good good.

I'll move us forward. If Rin gets his post in, he gets it in, if not he can just talk during the meeting.

I'll try to get my post up soon, during the weekend.
Title: Re: OOC: Frontier: Cold Shock
Post by: Ragez on March 03, 2017, 08:28:47 PM
I want to add another adventure character at some point, a Talesinaur pet for Zeph. The race is too interesting to not have any representation in the story.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 03, 2017, 08:31:36 PM
no. no multi-characters for you guys.

a pet from the beginning was fine. But a whole other character? no.

as NPCs we encounter its fine, but after one more character, no one else is being added to the crew.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on March 04, 2017, 04:19:23 PM
I'm half tempted to have my char sleep on his chair... :D
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 04, 2017, 10:54:23 PM
I'll make a post to move this along tonight when I get home.

Then after reactions questions and such, I will move us to the tutorial mission.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on March 06, 2017, 06:28:05 PM
:teehee:
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 06, 2017, 10:50:54 PM
I would avoid posting. As my post is going to interrupt any thoughts you are having.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on March 06, 2017, 11:16:40 PM
Mittens! LOL

Perfect. :D
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 07, 2017, 12:04:27 AM
No pain for anyone but Ailuin.

More like existential horror for everyone else.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on March 07, 2017, 12:05:27 AM
No pain for anyone but Aluin
A misunderstanding on my part, then.
Title: Re: OOC: Frontier: Cold Shock
Post by: Tobbs on March 07, 2017, 12:07:38 AM
Fixed it :sorcerer:
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on March 07, 2017, 04:58:30 AM
Mittens! LOL

Perfect. :D

;)
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 07, 2017, 09:02:56 PM
[le delete]

Hey for the two of you still not in the discord chat. its a super easy way for all of us to keep in contact for then RP and to contact me as well.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on March 08, 2017, 12:18:04 AM

Hey for the two of you still not in the discord chat. its a super easy way for all of us to keep in contact for then RP and to contact me as well.

Sooooo...downloaded Discord. Now what?
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on March 08, 2017, 12:19:00 AM
Sooooo...downloaded Discord. Now what?
Create an account/login then click this link *redacted*
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 08, 2017, 12:19:22 AM
Sooooo...downloaded Discord. Now what?
you create your account. the link invites you to the specific discord we are in.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on March 08, 2017, 01:36:28 PM
what's with the [le delete] and *redacted* stuff? are bots and/or people we don't know getting into the discord group?

well, i have the client installed on my desktop now. I'll install the app later.
Title: Re: OOC: Frontier: Cold Shock
Post by: ChellieRawr on March 08, 2017, 05:21:29 PM
what's with the [le delete] and *redacted* stuff? are bots and/or people we don't know getting into the discord group?

well, i have the client installed on my desktop now. I'll install the app later.

Oh they where old links lol
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on March 08, 2017, 06:16:00 PM
what's with the [le delete] and *redacted* stuff? are bots and/or people we don't know getting into the discord group?

well, i have the client installed on my desktop now. I'll install the app later.

Just precautions. The links given out don't expire. I have the one public one in the Discord Thread. It makes it easier to revoke and re-issue if its only one instead of 20.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on March 08, 2017, 09:52:08 PM
Well...that pretty much spells it. Red does go faster. And if we paint our stuff in red, it'll go faster too.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on March 11, 2017, 07:02:26 AM
Remember to edit your response Rin, I made a quick change.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on March 11, 2017, 08:18:46 AM
Remember to edit your response Rin, I made a quick change.

Yeah, I just need to either figure out a new way to rewrite it, or a different insult I can use now that the obvious one is gone.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on March 11, 2017, 02:00:24 PM
Remember to edit your response Rin, I made a quick change.
Hmm...I like the previous version more than the ammended version.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on March 11, 2017, 04:55:06 PM
Hmm...I like the previous version more than the ammended version.

I did too, I thought it was really good, but I made a mistake and thought Zephirus had been talking to Osiris, and I hadn't realized he had dismissed us and given us all the info already. So Neal's response made no sense.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on March 11, 2017, 07:23:29 PM
I did too, I thought it was really good, but I made a mistake and thought Zephirus had been talking to Osiris, and I hadn't realized he had dismissed us and given us all the info already. So Neal's response made no sense.
I knew we were dismissed, but I somehow also got the impression that he was talking to Osiris.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 12, 2017, 10:10:00 PM
Neal is thinking all the right questions, I think after the tutorial I can give him a minor knowledge in Ork Lore. That would give him those answers. Unless he wants some other knowledge or skill as a reward.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on March 13, 2017, 12:00:25 AM
I've no idea what i should get as skill/knowledge. Aside from where to shoot, my character wouldn't have much use of all the knowledge Neal is looking for. Khrelan isn't in a position of command at all.

So, I'm in a "wait and see" kind of situation right now. Maybe more options will show up later.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on March 13, 2017, 12:02:23 AM
Neal is thinking all the right questions, I think after the tutorial I can give him a minor knowledge in Ork Lore. That would give him those answers. Unless he wants some other knowledge or skill as a reward.

What does Ork Lore give me gameplay-wise? How could I use it? Just curious.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 13, 2017, 02:24:51 AM
What does Ork Lore give me gameplay-wise? How could I use it? Just curious.
Gameplay-wise, it will give you understanding in their beliefs and hierarchy and general psychological demeanor. Which is advantageous for manipulation.
Title: Re: OOC: Frontier: Cold Shock
Post by: killer rin on March 13, 2017, 02:35:17 AM
We kept our combined post pretty much exclusive to what we spoke about in Discord. There were some liberties taken, but ultimately they are presented as theories. We obviously won't know the full extent until we take the skill points in Ork Physiology.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on March 13, 2017, 03:12:01 AM
Gameplay-wise, it will give you understanding in their beliefs and hierarchy and general psychological demeanor. Which is advantageous for manipulation.

Okay that's useful, what else could I learn? Just so I know my options before I choose.
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 13, 2017, 04:45:08 AM
You would learn the different types of orks, boyz, mek boyz, nobz and the like. You would understand how ork alphas develop (nobz), how they think, you would know about orkoid creature like squigs(and their different types), grots/ gretchin and snots etc.

You wouldn't get the biological specifics, but you would understand alot.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on March 13, 2017, 06:16:20 AM
You would learn the different types of orks, boyz, mek boyz, nobz and the like. You would understand how ork alphas develop (nobz), how they think, you would know about orkoid creature like squigs(and their different types), grots/ gretchin and snots etc.

You wouldn't get the biological specifics, but you would understand alot.

Sounds good to me.
Title: Re: OOC: Frontier: Cold Shock
Post by: mikethor007 on March 13, 2017, 10:27:48 PM
(https://cdna.artstation.com/p/assets/images/images/002/052/346/large/ze-ev-harris-kw-sniper-rifle-ingame-clean-01.jpg?1456574057)

Except the one Khrelan uses is suppressed.
Title: Re: OOC: Frontier: Cold Shock
Post by: Grif101 on March 14, 2017, 03:56:31 AM
(https://cdna.artstation.com/p/assets/images/images/002/052/346/large/ze-ev-harris-kw-sniper-rifle-ingame-clean-01.jpg?1456574057)

Except the one Khrelan uses is suppressed.

Very nice
Title: Re: OOC: Frontier: Cold Shock
Post by: LordNecross on March 15, 2017, 10:51:58 PM
It's been rather hectic as of late for me, I will post when I get off of work. I might respond by editing your posts if you respond to mine. But after my post I am going to immediately begin work on a time-skip(a single day) and start the initial post for the tutorial mission.