Fallout New Vegas
Getting started on modding
So yeah, after a short discussion on the IRC I decided that I would post a list of mods that are a must have. First things first for this,
FOMM,
NVSE (Then, Use this
4GB Version launcher for 64bit systems,) and
Archive Invalidation Invalidated. These are three must have tools if your going to do any sort of game modification for Fallout New Vegas. Next: Install process for FOMM, FOSE, and Archive Invalidation Invalidated.
NVSE:
IF YOU INSTALL THE 4GB VERSION YOU MUST LAUNCH FROM THE FNV4GB.EXE DIRECTLY FOMM WILL NOT LAUNCH IT!- Download and open the .rar archive
- Navigate to your Fallout new Vegas main directory
- Drag and drop all files but the readme from the
FOMM:- Download the .exe and run
- help it find your Fallout New Vegas data folder if it asks
Archive Invalidation Invalidated:Put that excrement in your Data Folder!
Ok, now that those things are done we can move onto the fun part, THE MODS! So This list will be updated as I add to my own game, I'll try to keep just the correctly working compatible ones one here for now. They will be sorted into FOMOD files and standard drag and drop installs as well as sorted by type of file. (Companion, Conversions, Weather, Guns, etc.)
Highly Suggested Mods. (Sorted starting with FOMODS)
(Remember to read the authors specific instructions-
README IS YOUR FRIEND!)
(Also at the end of the list I will write out the install order for some specific mods so you don't get conflicts and have your game stab itself in the eye and run around.)This will update as time passes.Standard Install Process:Open archive and click and drag appropriate files into data folder. (Ask if you need more detail than that)
FOMOD Install Process:- MAKE SURE FOMM IS SET TO RUN AS ADMIN
- Open rar file containing FOMOD file and double click
- Dialog box should open asking if you want to make a backup of orginal file Y/N your choice
- Wait for list of FOMOD to generate then activate
Alternatively:- Open FOMM
- Click Package Manager
- Select Add FOMOD
- Rest is self explanatory
Advanced Installs:HUD Installs:Order for HUD install (Suggest you do this part before any other mods to avoid anger at the HUD stuff):
- Darnified UI -READ THE INSTRUCTIONS ON HIS POST! AND BACK UP THE FILE BEFORE YOU EDIT!
- Project Nevada
- Primary Needs
- iHUD
- HUD Extended
- Powered Power Armor
- Mod Management
- Unified HUD Project (This will sort out all the compatiblity of the huds)
Lings Things:- Go DL the Original Archive from Fallout 3 here: Archive Open the File (Yes its a FOMOD Archive but you cannot install it that way)
- Copy the BSA, Texture, and Mesh folder and place in DATA folder
- Download and install the ESM from here: ESM File
Nevada Skies Installs:URWLiefied Version: This one I have certain files that make it work properly. Modified ESP can be found here:
Actually Working Sandstorms ESP I also suggest installing this:
Cloud Pack Before installing these two however you need to Install the main files:
Data Files And then, ALL THE THINGS! Go into the data folder, base data file, then cloudpack, then esp.
Load Order! (Trust me, this part is the worst)
So, I despise working on load orders, but since there seems to be some who actually care about it, I shall post my current, "90% Working" order!.
[X]
Caliber.esm -Will link once I find it, again.
[X]
FalloutNV.esm[X]
DeadMoney.esm[X]
HonestHearts.esm[X]
OldWorldBlues.esm[X]
Ambient Temperature.esm[X]
Advanced Recon Tech.esm[X]
Inventory Access.esm[X]
Weapon Mod Expansion.esm[X]
Primary Needs HUD.esm[X]
Project Nevada - Core.esm[X]
Project Nevada - Equipment.esm[X]
iHUD.esm[X]
Lings.esm[X]
CINEMATECH.esm[X]
DarNifiedUINV.esp[X]
HUD Extended.esp[X]
HUD Extended - Ambient Temperature.esp[X]
Readius_NV.esp[X]
The Mod Configuration Menu.esp[X]
UHNV.esp[X]
Project Nevada - Cyberware.esp[X]
Nevada Skies - URWLified.esp[X]
Project Nevada - Rebalance.esp[X]
Project Nevada - Dead Money.esp[X]
Project Nevada - Honest Hearts.esp[X]
Advanced Recon Gear.esp[X]
Advanced Recon Tech.esp[X]
Advanced Recon Gear-Locations Doc Mitchell.esp[X]
Project Nevada - T49XV Patch.esp[X]
Advanced Recon Gear - Project Nevada.esp[X]
Ghost Variants.esp[X]
Ghost Variants Adjutant.esp[X]
Colossus T49.esp[X]
Powered Power Armor.esp[X]
Ambient Temperature - PPA.esp[X]
RCSS.esp -Not on the mod list yet, gotta find again.
[X]
Sunglasses Shipment.esp[X]
CombineSniperRifle.esp[X]
Ghost Varient - PN Patch.esp[X]
NVWillow.esp[X]
Jump Fall Fixer.esp[X]
Weapon Mod Expansion.esp[X]
EVE FNV.esp[X]
ELECTRO-CITY - CompletedWorkorders.esp[X]
ELECTRO-CITY - Highways and Byways.esp[X]
ELECTRO-CITY - Imaginator.esp[X]
DYNAVISION 2 - Dynamic Lens Effect.esp[X]
Ambient Temperature - URWLified Nevada Skies.esp[ ]
ELECTRO-CITY - Darker Nights.esp[X]
Project Nevada - WME.esp[X]
FNV-PC idles.esp[X]
Directors Chair.esp[X]
Charisma Based FollowersColor coded by what they affect. I'm pretty sure you can figure out which color means what.
If not well then
GO HIDE IN A HOLE OR SOMETHING!
So that about wraps it up for now, post questions, finds, what have you. I'm sure Kikai will get on this at some point as well.
So have fun, and happy modding.