Author Topic: Fallout New Vegas: mods, discussion, file exchanging  (Read 29468 times)

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Offline Foxdonut

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #25 on: August 15, 2011, 06:35:26 PM »
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Question: Is there a mod that makes the companion limit charisma based like in Fallout 2? Because that would be awesome.
There's a mod for everything! :D


LE UPDATED WITH MIKES ADDITIONS!
« Last Edit: August 15, 2011, 08:49:15 PM by Foxdonut »

Offline Mukora

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #26 on: August 15, 2011, 09:57:39 PM »
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Charisma Based Follower Limits
Hm... the default doesn't work like Fallout 2, but I guess if I tweaked the modifyable version I could make it work like that but EFFORT. Oh well. Now to get a computer...
There's a mod for everything! :D
Lies! There isn't a mod that makes the game run on Fallout 1 and 2's engine! And there isn't a mod that lets me play as John Wayne, complete with original voice acting!
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Offline mikethor007

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #27 on: November 02, 2011, 09:48:16 PM »
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For the people that still care about this game, i recommend this mod:
The Weapon Mod Menu

Changes the menu you get when modding weapons. And allows the player to take a mod off of a weapon.
« Last Edit: November 03, 2011, 03:05:23 AM by mikethor007 »
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Offline Foxdonut

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #28 on: November 02, 2011, 11:31:49 PM »
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For the people that still care about this game, i reccomend this mod:
The Weapon Mod Menu

Changes the menu you get when modding weapons. And allows the player to take a mod off of a weapon.
Interesting. I'll add it to the list.

Offline TK Dude

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #29 on: November 02, 2011, 11:32:09 PM »
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Thank you mike. It annoyed me that once I attach a mod, I cannot remove it.
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Offline mikethor007

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #30 on: November 03, 2011, 03:04:43 AM »
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I forgot to add, requires the latest version of NVSE.
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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #31 on: November 03, 2011, 07:21:57 AM »
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Eh... I think it makes sense to not be able to remove most mods (Silencers, the lowered weight mods, actually, everything but scopes seem pretty hard to remove)
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Offline mikethor007

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #32 on: November 04, 2011, 03:10:17 AM »
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Eh... I think it makes sense to not be able to remove most mods (Silencers, the lowered weight mods, actually, everything but scopes seem pretty hard to remove)
Depends on the silencer. Many types of silencers are detachable/removable. On the other hand there are some that are built into the weapon.
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Offline Foxdonut

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #33 on: November 05, 2011, 09:10:00 AM »
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Eh... I think it makes sense to not be able to remove most mods (Silencers, the lowered weight mods, actually, everything but scopes seem pretty hard to remove)
Most Suppressors are reverse screw twist or snap on, not many guns have dedicated barrels that are suppressed. (In fact none of the guns in game have dedicated barrel suppressors.)

Offline Deadeas

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #34 on: March 11, 2012, 10:26:14 AM »
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Word of warning, Powered Power Armor and the current build of Project Nevada do not play nice with one another. In particular, the game kills itself whenever one first arrives at Nellis, some issue relating to Raquel's first appearance and the fact she's wearing the T-57c armor.
« Last Edit: March 11, 2012, 10:29:26 AM by Deadeas »

Offline Foxdonut

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Re: Fallout New Vegas: mods, discussion, file exchanging
« Reply #35 on: March 11, 2012, 09:55:16 PM »
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Word of warning, Powered Power Armor and the current build of Project Nevada do not play nice with one another. In particular, the game kills itself whenever one first arrives at Nellis, some issue relating to Raquel's first appearance and the fact she's wearing the T-57c armor.
I'll look into it, see if I can find the conflict myself.